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[Class Rep] Nightblade Feedback Thread

  • exeeter702
    exeeter702
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    Hawco10 wrote: »
    Mag blade is is virtually unplayable in pvp. Go make a build and see why.
    Maulkin wrote: »
    Hawco10 wrote: »
    Mag blade is is virtually unplayable in pvp. Go make a build and see why.

    My MagBlade along with my MagSorc are my two best performing builds out there. And that's from a total of 10 builds as I have a stam and mag version of each class that I play fairly regularly with.

    Care to elaborate as to what you think the problem is, given that your experience seems wildly different from most people here?

    I too am curious as to how you came up with that opinion. Magblades in pvp are solid.
  • BigBadVolk
    BigBadVolk
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    exeeter702 wrote: »
    Hawco10 wrote: »
    Mag blade is is virtually unplayable in pvp. Go make a build and see why.
    Maulkin wrote: »
    Hawco10 wrote: »
    Mag blade is is virtually unplayable in pvp. Go make a build and see why.

    My MagBlade along with my MagSorc are my two best performing builds out there. And that's from a total of 10 builds as I have a stam and mag version of each class that I play fairly regularly with.

    Care to elaborate as to what you think the problem is, given that your experience seems wildly different from most people here?

    I too am curious as to how you came up with that opinion. Magblades in pvp are solid.

    I join in too, and add that they're not ez mode like sorc can be this patch, but certainly not unplayable
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • RavenSworn
    RavenSworn
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    Pushing this back up so it doesn't get lost in Oblivion.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • mb10
    mb10
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    (PVP)


    Magicka and stamina nightblade have NO class burst heal or shield and their survivability is reliant on small HoTs in PVP.

    Its utterly ridiculous.

    Can you just turn malevolent offering into this?

    Creating anything other than a single target burst you down build then back into stealth build is very tricky for the normal player atm


    Our AoE skill sap essence are ridiculoussssly expensive to spam and damage on it is mediocre. Takes a large large amount of spell damage and max magicka to make this skill hit anything respectful.
  • max_only
    max_only
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    My main gripe is the continual gutting of our sustain. I did the math and while our magika sustain skill (siphoning attacks) does have the highest return by about 80 magika per second, it is the only sustain skill that requires you to have a perfect rotation in order to make the most of it. It is also is one of two that has an initial cost of magika the other being templar. The magika per second with taking in account the cost of the skill for each class is as follows: Nightblade has 265.45, Templar has 180, Dk(with ult gen of 3.5 per second) has 161, and warden has 148.13. It is a little harder to compare Sorc but in order to match the resource return of Nb they have to cast Dark conversion every 17.69 seconds.
    While these numbers seem overwhelmingly in nb's favor they don't take into account the fact that in order to get the 265 magika per second you also have to land 20 light attacks in 20 seconds as well as letting the buff completely expire. As others have mentioned, it also punishes you for using heavy attacks since the skill does not give increased resources for the extra time spent.

    Revert Siphoning Attacks. Spend magika to gain magika? No. It need to be an exchange like Sorcs have. Spend the opposite pool.
    max_only wrote: »
    Relevant demonstration on how important Siphoning Attacks is starts at 34 minutes.

    https://youtu.be/fK5D32QGsy0

    My tank is a magblade and I miss playing him but all those changes were too demoralizing. Here’s the thread I made back then when I had some hope of mitigating the damage the Zos inflicted on us. https://forums.elderscrollsonline.com/en/discussion/368632/nightblade-tanking-brainstorm

    Now that silver leash is good and 2h counts for 2 set pieces I’m going to revisit him because he was my favorite character. Maybe there have been other changes but as long as Siphoning Attacks is using the same pool we are trying to gain it’s not going to be as fun.

    Edited by max_only on 29 June 2018 18:05
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • _Salty_
    _Salty_
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    Dark cloak needs to he revisited. The heal in pvp is negligible even on a 30k hp build and the minor protection doesnt last nearly long enough.

    Its a decent pve heal but underperforms heavily once battle spirit is calculated.
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Ragnarock41
    Ragnarock41
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    Legendry wrote: »
    All right, this is good. I'm a stamblade main and I mostly PVP so:

    1. Of course: stealth mechanics, some ground rules would be cool. Everything breaks it, like, everything. Most damage skills in the game are aoe, that breaks it, healing aoe breaks it, DK activating their armor breaks it, lol, degeneration breaks it every tick, and so on, just frustrating all around. Burning status effect, sloads, make those still do damage but not break cloak. I mean, you still get 6k damage from sloads proc, is it necesary that it also breaks cloak? seems too much.

    2. Access to major mending or some form of efficient healing: come on, many classes rely on vigor for heals, but as squishy as medium armor users are, nb stand at the very bottom of the survivability list. The only efective means for survival is cloak, an then back to point 1.

    Those are the 2 major pains.

    Can we give stamDk cloak while we're at it? stamblades get fragmented shield and Dks get cloak? We both happy then?

    Edit: Yes I do realize that stamblade lacks any heals except vigor and rally. Stamina Dk is exactly the same, and we do pay more for mending than stamblades do for cloak. You have to consider that cloak provides you more than just bonus healing, it provides you a window of opportunity that you can heal without getting hit. This combined with dodge rolls are why stamblades overperform right now, and unless this issue is resolved, I do not see major mending as a possibility for stamblades.
    Edited by Ragnarock41 on 30 June 2018 05:28
  • Blobsky
    Blobsky
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    From a double Grand Overlord MagNB and experienced StamNB (Not that StamNB takes any skill though lol)

    1. Overperforming skills Invis cloak is far too strong now that it works pretty well. Insanely easy to reset a fight even vs top players. Incap clearly needs a huge nerf, one of the effects (cc or defile) needs to go. Merciless is far too high dps AND burst in PvE and PvP. Cripple root devalues other skills and counters non stam classes far too easily whilst having too many effects for such a strong dot.

    2. Magicka locked into resto Really needs a reliable class burst heal to be intetesting longterm PvP wise. Limits build variety far too much.

    On a side note, based on Overwhelmingly high dps in PvE and brutal damage in PvP they should probably but a flat % decrease on all light attack damage as it it ALWAYS top of parse and bottlenecks so many PvP build varieties.
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • burglar
    burglar
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    1) The passives to decrease detection radius are too weak; I don't like relying on cloak so much, but without it I have to wear two terrible sets, Night Terror and Night Mother, to get my detection radius down enough to get around without being revealed all the time.

    2) Nightblades don't have any inherent bonus to evasion except via Blur and it's morphs. Except blur and it's morphs are weaker than shuffle, and the evasion rate is the same. Do any other classes have a class ability that is weaker than the armor ability?
    Bosmer Melee Magicka Nightblade
  • RavenSworn
    RavenSworn
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    1) The passives to decrease detection radius are too weak; I don't like relying on cloak so much, but without it I have to wear two terrible sets, Night Terror and Night Mother, to get my detection radius down enough to get around without being revealed all the time.

    2) Nightblades don't have any inherent bonus to evasion except via Blur and it's morphs. Except blur and it's morphs are weaker than shuffle, and the evasion rate is the same. Do any other classes have a class ability that is weaker than the armor ability?

    Except that the morphs for blur have other bonuses aside from evasion (Mirage giving minor resist and Double take giving expedition) and also does not require you to wear 5 medium.

    Take the skill as a whole, rather than parts of it because that's where misunderstanding happens.
    Edited by RavenSworn on 3 July 2018 11:41
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
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  • Aztlan
    Aztlan
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    In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
  • Datthaw
    Datthaw
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    I'm still just looking for some form of snare removal, idk how everyone else feels but i would love some snare removal not linked to FM on my magblade. Probably the only thing i really want, I want to run destro resto again in cyro.
  • Blobsky
    Blobsky
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    Aztlan wrote: »
    In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.

    I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.

    It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.

    Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
    Edited by Blobsky on 3 July 2018 18:05
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • kaithuzar
    kaithuzar
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    Night Blade most definitely needs access to defile via their class abilities, no matter if it's through ultimate or something else, in order to combat the amount of healing some classes are capable of.

    The only reason people complain about incap, is due to something happening such as lag or just some obscure bug that makes "breaking free" take longer than intended.
    This has also been an issue with fear, wrecking blow, and various other skills (maybe even Templar jabs stun but that may have been fixed?)

    Pain point #1:
    If it hasn't been done already, the amount of time a player spends being cc'd needs to be standardized for all classes & all skills; & bugs which slow or prevent breaking free within the expected duration of the key press should be prioritized at the highest level.

    There are 2 primary dps playstyles being sustained damage & burst damage. Weaving light attacks with funnel health or crushing shock, is on the sustained damage side.
    Using concealed strike is on the burst damage side however, the amount of damage mitigation while blocking is enormous. Never mind the amount of damage reduction from CP or other sources, blocking is OP enough that properly timed blocks negate the "burst playstyle".

    Pain point #2:
    In order for this playstyle to be effective, we need root/snare/stun/cc ability causing the opponent to drop block for a duration of time. Fear has been taken down to 2 enemies has a decently high cost, minor maim which is redundant if running shade or someone else is doing it, & is only 1 style/form of CC.
    If not bring agony back, then give us something else.
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  • Strider__Roshin
    Strider__Roshin
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    Blobsky wrote: »
    Aztlan wrote: »
    In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.

    I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.

    It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.

    Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.

    All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.

    If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.

    Increase the cost and you'll kill it in both pve and pvp.

    Literally the only fair adjustment you can make is to remove or adjust the CC.
  • Strider__Roshin
    Strider__Roshin
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    A side note: if they were to remove the Major Defile from Incap, but give it to both morphs of Grim Focus I would be fine with that. Although truthfully I would switch to DBoS at that point since I would no longer need Incap for its defile.
  • Blobsky
    Blobsky
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    Daus wrote: »
    Blobsky wrote: »
    Aztlan wrote: »
    In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.

    I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.

    It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.

    Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.

    All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.

    If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.

    Increase the cost and you'll kill it in both pve and pvp.

    Literally the only fair adjustment you can make is to remove or adjust the CC.

    You kind of just proved my point. I havrme experience in ALL classes with MagNB as my main and yet accept a nerf is due based on playing a long time on others AND the nb. When you do that you gain a complete understanding.

    Side note, I did say the 20% damage could go too (instead of defile) with the ult cost increased to 100 as well. Either way it would still top Dawnbreaker for anyone decent at nightblade (Or the 90%+ of Cyrodiil playing it but sucking at it). The current situation overtunes incap so hard.

    StamNB already has up to 20% more dmg in PvE than all other classes, so a cost increase is a balance. Anyone using DB in PvP over incap, even with those nerfs, is a bit special... I would STILL use it on mag let alone stam
    Edited by Blobsky on 3 July 2018 18:51
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • burglar
    burglar
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    RavenSworn wrote: »
    1) The passives to decrease detection...

    2) Nightblades don't have any inherent bonus to evasion except via Blur and it's morphs. Except blur and it's morphs are weaker than shuffle, and the evasion rate is the same. Do any other classes have a class ability that is weaker than the armor ability?

    Except that the morphs for blur have other bonuses aside from evasion (Mirage giving minor resist and Double take giving expedition) and also does not require you to wear 5 medium.

    Take the skill as a whole, rather than parts of it because that's where misunderstanding happens.

    My dissatisfaction with Blur's morphs and their bonuses in contrast with Evasion's was implied, I thought. But regardless, to add to your point, slotting Blur also grants bonuses to critical damage, whereas Evasion/Shuffle does not.

    Ultimately, it seems odd to me that Nightblades don't have any built-in evasion passives/bonuses; the rogue/stealther archetype should perform best when interacting with it's environment indirectly, and perform worse in direct contact situations. So, when he's not concealed by some means, he should be proficient in concealing himself again by either avoiding contact (evasion) or running away (Blur/Cloak? maybe). But, it seems that the rogue archetype instead, is built into the medium armor set, moreso than it is the nightblade(?). Unless you spec magicka, and rely on cloak for the most part. MagBlades do have concealed weapon though, a bit more mobility.
    Bosmer Melee Magicka Nightblade
  • kaithuzar
    kaithuzar
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    Random cool thoughts: (some mentioned by others above)

    Have a synergy that turns your entire group invisible temporarily!
    Or give everyone increased dodge chance.

    When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.

    Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional

    Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.

    Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.

    If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.
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  • BohnT
    BohnT
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    kaithuzar wrote: »
    Random cool thoughts: (some mentioned by others above)

    Have a synergy that turns your entire group invisible temporarily!
    Or give everyone increased dodge chance.

    When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.

    Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional

    Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.

    Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.

    If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.

    Nope
    Not in this life
    No way
    Maybe
    Like heavy armor active skill??
    Nonononononono

  • kaithuzar
    kaithuzar
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    BohnT wrote: »
    kaithuzar wrote: »
    Random cool thoughts: (some mentioned by others above)

    Have a synergy that turns your entire group invisible temporarily!
    Or give everyone increased dodge chance.

    When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.

    Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional

    Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.

    Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.

    If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.

    Nope
    Not in this life
    No way
    Maybe
    Like heavy armor active skill??
    Nonononononono

    LOL,
    Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones ;)
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  • BohnT
    BohnT
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    kaithuzar wrote: »
    BohnT wrote: »
    kaithuzar wrote: »
    Random cool thoughts: (some mentioned by others above)

    Have a synergy that turns your entire group invisible temporarily!
    Or give everyone increased dodge chance.

    When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.

    Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional

    Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.

    Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.

    If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.

    Nope
    Not in this life
    No way
    Maybe
    Like heavy armor active skill??
    Nonononononono

    LOL,
    Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones ;)

    NB isn't in any need of buffs however at this point...
    even when they buff all other classes nb is still fine
  • kaithuzar
    kaithuzar
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    BohnT wrote: »
    kaithuzar wrote: »
    BohnT wrote: »
    kaithuzar wrote: »
    Random cool thoughts: (some mentioned by others above)

    Have a synergy that turns your entire group invisible temporarily!
    Or give everyone increased dodge chance.

    When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.

    Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional

    Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.

    Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.

    If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.

    Nope
    Not in this life
    No way
    Maybe
    Like heavy armor active skill??
    Nonononononono

    LOL,
    Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones ;)

    NB isn't in any need of buffs however at this point...
    even when they buff all other classes nb is still fine

    You're probably right. I meant that as a result to the upcoming changes the "class reps" were discussing as possibilities, "will nb still be ok if we take nerfs & other classes get buffed?"
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  • exeeter702
    exeeter702
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    kaithuzar wrote: »
    BohnT wrote: »
    kaithuzar wrote: »
    BohnT wrote: »
    kaithuzar wrote: »
    Random cool thoughts: (some mentioned by others above)

    Have a synergy that turns your entire group invisible temporarily!
    Or give everyone increased dodge chance.

    When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.

    Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional

    Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.

    Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.

    If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.

    Nope
    Not in this life
    No way
    Maybe
    Like heavy armor active skill??
    Nonononononono

    LOL,
    Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones ;)

    NB isn't in any need of buffs however at this point...
    even when they buff all other classes nb is still fine

    You're probably right. I meant that as a result to the upcoming changes the "class reps" were discussing as possibilities, "will nb still be ok if we take nerfs & other classes get buffed?"

    Likely yes. The point though is the biggest challenge when it comes to balance here is managing power creep. Your suggestions for nb would make them god tier. Im talking super turbo akuma tier.

    "Dont nerf the strong classes! Just buff the weak ones!" Is a terrible idea 99 percent of the time.
  • kaithuzar
    kaithuzar
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    exeeter702 wrote: »
    kaithuzar wrote: »
    BohnT wrote: »
    kaithuzar wrote: »
    BohnT wrote: »
    kaithuzar wrote: »
    Random cool thoughts: (some mentioned by others above)

    Have a synergy that turns your entire group invisible temporarily!
    Or give everyone increased dodge chance.

    When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.

    Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional

    Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.

    Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.

    If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.

    Nope
    Not in this life
    No way
    Maybe
    Like heavy armor active skill??
    Nonononononono

    LOL,
    Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones ;)

    NB isn't in any need of buffs however at this point...
    even when they buff all other classes nb is still fine

    You're probably right. I meant that as a result to the upcoming changes the "class reps" were discussing as possibilities, "will nb still be ok if we take nerfs & other classes get buffed?"

    Likely yes. The point though is the biggest challenge when it comes to balance here is managing power creep. Your suggestions for nb would make them god tier. Im talking super turbo akuma tier.

    "Dont nerf the strong classes! Just buff the weak ones!" Is a terrible idea 99 percent of the time.

    Oh I agree they would be overpowered I just think it would be cool to see, I mean we've seen plenty of other overpowered things through the years.
    Other classes could do similar for instance what if DK could chain multiple targets with one skill?
    If you were talking two then maybe no big deal but if you're talking five then it gets interesting!
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  • aeowulf
    aeowulf
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    max_only wrote: »
    My main gripe is the continual gutting of our sustain. I did the math and while our magika sustain skill (siphoning attacks) does have the highest return by about 80 magika per second, it is the only sustain skill that requires you to have a perfect rotation in order to make the most of it. It is also is one of two that has an initial cost of magika the other being templar. The magika per second with taking in account the cost of the skill for each class is as follows: Nightblade has 265.45, Templar has 180, Dk(with ult gen of 3.5 per second) has 161, and warden has 148.13. It is a little harder to compare Sorc but in order to match the resource return of Nb they have to cast Dark conversion every 17.69 seconds.
    While these numbers seem overwhelmingly in nb's favor they don't take into account the fact that in order to get the 265 magika per second you also have to land 20 light attacks in 20 seconds as well as letting the buff completely expire. As others have mentioned, it also punishes you for using heavy attacks since the skill does not give increased resources for the extra time spent.

    Revert Siphoning Attacks. Spend magika to gain magika? No. It need to be an exchange like Sorcs have. Spend the opposite pool.
    max_only wrote: »
    Relevant demonstration on how important Siphoning Attacks is starts at 34 minutes.

    https://youtu.be/fK5D32QGsy0

    My tank is a magblade and I miss playing him but all those changes were too demoralizing. Here’s the thread I made back then when I had some hope of mitigating the damage the Zos inflicted on us. https://forums.elderscrollsonline.com/en/discussion/368632/nightblade-tanking-brainstorm

    Now that silver leash is good and 2h counts for 2 set pieces I’m going to revisit him because he was my favorite character. Maybe there have been other changes but as long as Siphoning Attacks is using the same pool we are trying to gain it’s not going to be as fun.

    Siphoning attacks is not a great skill anymore for every role, hasn't been for a long time. It's very DPS friendly, but not tank friendly. The Morrowind change was responsible for sap tanks disappearing. Real shame as they were the most fun class this game ever had. That makes every option after comparatively boring :( I'd like to se siphoning attacks be more tank friendly, give it's proc a 1s (or whatever LA speed is) cooldown and let it proc off taking damage too. Or executioner changed to proc off dodge but having a random chance of something is not good for tanking :( DK has the best tank sustain in he game by FAR even if the numbers on paper may not make it seem like it.

    Sustain is a bit moot anyway, every class can get enough now as long as they are willing to switch to Argonian... Race change should NOT be an answer to a class problem. (But not enough to bring back the sap tank)
    Edited by aeowulf on 4 July 2018 07:37
  • mb10
    mb10
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    Blobsky wrote: »
    From a double Grand Overlord MagNB and experienced StamNB (Not that StamNB takes any skill though lol)

    1. Overperforming skills Invis cloak is far too strong now that it works pretty well. Insanely easy to reset a fight even vs top players. Incap clearly needs a huge nerf, one of the effects (cc or defile) needs to go. Merciless is far too high dps AND burst in PvE and PvP. Cripple root devalues other skills and counters non stam classes far too easily whilst having too many effects for such a strong dot.

    2. Magicka locked into resto Really needs a reliable class burst heal to be intetesting longterm PvP wise. Limits build variety far too much.

    On a side note, based on Overwhelmingly high dps in PvE and brutal damage in PvP they should probably but a flat % decrease on all light attack damage as it it ALWAYS top of parse and bottlenecks so many PvP build varieties.


    Okay so other than invis, what survivability to mag NBs have genius? How do they survive? With healing ward that goes on anyone else with less health than you and that costs like 4k magicka to cast? and its a delayed heal?
    Yeah lol lets just nerf invis and not have a back up!

    Every single class has a burst heal or shields to help their survivability.

    Invis is very expensive and if theres a DOT on you, it wont even work properly, PLUS detect potions and being marked. Nerf that and NB is legit a dead class.

  • Blobsky
    Blobsky
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    mb10 wrote: »
    Blobsky wrote: »
    From a double Grand Overlord MagNB and experienced StamNB (Not that StamNB takes any skill though lol)

    1. Overperforming skills Invis cloak is far too strong now that it works pretty well. Insanely easy to reset a fight even vs top players. Incap clearly needs a huge nerf, one of the effects (cc or defile) needs to go. Merciless is far too high dps AND burst in PvE and PvP. Cripple root devalues other skills and counters non stam classes far too easily whilst having too many effects for such a strong dot.

    2. Magicka locked into resto Really needs a reliable class burst heal to be intetesting longterm PvP wise. Limits build variety far too much.

    On a side note, based on Overwhelmingly high dps in PvE and brutal damage in PvP they should probably but a flat % decrease on all light attack damage as it it ALWAYS top of parse and bottlenecks so many PvP build varieties.


    Okay so other than invis, what survivability to mag NBs have genius? How do they survive? With healing ward that goes on anyone else with less health than you and that costs like 4k magicka to cast? and its a delayed heal?
    Yeah lol lets just nerf invis and not have a back up!

    Every single class has a burst heal or shields to help their survivability.

    Invis is very expensive and if theres a DOT on you, it wont even work properly, PLUS detect potions and being marked. Nerf that and NB is legit a dead class.

    Shadow Image, best stam sustain of any mag class. Even with 1k mag regen I can cloak forever, let alone the 2k+ on magicka builds. The duration of 1 cloak is more than enough time to regen cloak costs.

    If you are consistently getting cloak detected, as harsh as it to say... it is a learn2play issue. This is the reason this rep system is so dodgy... Bately anyone is willing to accept the easymode mechanics of their class.

    Again a reminder. My main is a MagNB, I hsve 2x Grand Overlord magnbs and a 35 ish stamblade. The difference is, I want balance not daily buffs.
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Aztlan
    Aztlan
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    I don't want any drama here, because this thread is about providing feedback to Kena, but I get the sense that @Blobsky is trying to have an outsized influence based on his notoriety and Grand Overlord status (which isn't that uncommon actually). He's not the only one with experience. I have been a stamina Nightblade since launch, and I have plenty of PvE and PvP experience.

    However, I have a different opinion. I think the devs need to be extremely cautious about reducing the effectiveness of skills that are essential to the identity of the class, such as Incapacitating Strike and Cloak. I don't want Nightblade to go down the same path as Templars and Dragonknights, which as far as I understand, have suffered some unfortunate nerfs to their class skills and passives in order to deal with power creep. Whatever ZOS decides to do in terms of balance, I think they need to preserve the identity of Nightblades as stealthy single target assassins.
    Edited by Aztlan on 5 July 2018 00:00
  • Myux
    Myux
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    mb10 wrote: »
    Blobsky wrote: »
    From a double Grand Overlord MagNB and experienced StamNB (Not that StamNB takes any skill though lol)

    1. Overperforming skills Invis cloak is far too strong now that it works pretty well. Insanely easy to reset a fight even vs top players. Incap clearly needs a huge nerf, one of the effects (cc or defile) needs to go. Merciless is far too high dps AND burst in PvE and PvP. Cripple root devalues other skills and counters non stam classes far too easily whilst having too many effects for such a strong dot.

    2. Magicka locked into resto Really needs a reliable class burst heal to be intetesting longterm PvP wise. Limits build variety far too much.

    On a side note, based on Overwhelmingly high dps in PvE and brutal damage in PvP they should probably but a flat % decrease on all light attack damage as it it ALWAYS top of parse and bottlenecks so many PvP build varieties.


    Okay so other than invis, what survivability to mag NBs have genius? How do they survive? With healing ward that goes on anyone else with less health than you and that costs like 4k magicka to cast? and its a delayed heal?
    Yeah lol lets just nerf invis and not have a back up!

    Every single class has a burst heal or shields to help their survivability.

    Invis is very expensive and if theres a DOT on you, it wont even work properly, PLUS detect potions and being marked. Nerf that and NB is legit a dead class.

    have you tried blocking
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