All you guys hating on cloak.remember magicka nb doesn’t have a class shield nor stamina to dodge roll forever. + there are over s dozen counters to cloak. Cloak is really our only defense without relying on shade morph. If anything it needs a buff.
I dont hate cloak but its not a MNB's only defence by any means. There is the Shadow Barrier passive giving major resistances, Strife heals you based on damage done, Siphoning strikes also healing you and providing some sustain, Summon Shades to teleport and inflict Minor Maim which can now be cast without targeting an enemy and lastly Blur giving Major Evasion.
What I hate instead is every nightblade playing innocent and saying ''We're squishy, we were made to be assassins coming out of shadows and killing in seconds then escaping''
All you guys hating on cloak.remember magicka nb doesn’t have a class shield nor stamina to dodge roll forever. + there are over s dozen counters to cloak. Cloak is really our only defense without relying on shade morph. If anything it needs a buff.
I dont hate cloak but its not a MNB's only defence by any means. There is the Shadow Barrier passive giving major resistances, Strife heals you based on damage done, Siphoning strikes also healing you and providing some sustain, Summon Shades to teleport and inflict Minor Maim which can now be cast without targeting an enemy and lastly Blur giving Major Evasion.
What I hate instead is every nightblade playing innocent and saying ''We're squishy, we were made to be assassins coming out of shadows and killing in seconds then escaping''
They were squishy before this update. Now if you're squishy as a Nightblade it's because you chose to be.
All you guys hating on cloak.remember magicka nb doesn’t have a class shield nor stamina to dodge roll forever. + there are over s dozen counters to cloak. Cloak is really our only defense without relying on shade morph. If anything it needs a buff.
I dont hate cloak but its not a MNB's only defence by any means. There is the Shadow Barrier passive giving major resistances, Strife heals you based on damage done, Siphoning strikes also healing you and providing some sustain, Summon Shades to teleport and inflict Minor Maim which can now be cast without targeting an enemy and lastly Blur giving Major Evasion.
What I hate instead is every nightblade playing innocent and saying ''We're squishy, we were made to be assassins coming out of shadows and killing in seconds then escaping''
They were squishy before this update. Now if you're squishy as a Nightblade it's because you chose to be.
No they were not. People saying Stamnb or Nightblades in general were squishy had crappy builds and questionable player skill
Silver_Strider wrote: »RavenSworn wrote: »1)The class lacks a group synergy skill. This will add more utility for the class with the healer or tank role. The best choice for this is Path of Darkness.
2) much has been done to alleviate tanking and healing for nb, thank you for the changes. I can't say much bout pvp but in terms of pve, Mirage / double take should switch places with aspect of terror. It doesn't make any sense for this ability to be in the assassin skill line when it's used defensively. It will also be in line with the shadow defensive / tanking tree.
I think you could add Blur to the list of skills that would be great for a Synergy.
Think switching Veiled Strike with Blur would be more appropriate than Aspect of Terror. AoT is sort of weird in either skill line but since its used for defensive purposes, it seems more appropriate to be in the Tank skill line than in an Assassin Skill Line.
MisterBigglesworth wrote: »Pain Point #1: Malevolent Offering doesn't need to exist.
Pain Point #2: Nightblade is severely lacking Command Humanoid type spells.
It's part of the illusion school. Just sayin'
MisterBigglesworth wrote: »Pain Point #1: Malevolent Offering doesn't need to exist.
Pain Point #2: Nightblade is severely lacking Command Humanoid type spells.
It's part of the illusion school. Just sayin'
Micah_Bayer wrote: »I hate how easy my class is, there is no other class that can perform as well as me in PvP. My pain is how easy PvP is.
All you guys hating on cloak.remember magicka nb doesn’t have a class shield nor stamina to dodge roll forever. + there are over s dozen counters to cloak. Cloak is really our only defense without relying on shade morph. If anything it needs a buff.
I dont hate cloak but its not a MNB's only defence by any means. There is the Shadow Barrier passive giving major resistances, Strife heals you based on damage done, Siphoning strikes also healing you and providing some sustain, Summon Shades to teleport and inflict Minor Maim which can now be cast without targeting an enemy and lastly Blur giving Major Evasion.
What I hate instead is every nightblade playing innocent and saying ''We're squishy, we were made to be assassins coming out of shadows and killing in seconds then escaping''
RavenSworn wrote: »Silver_Strider wrote: »RavenSworn wrote: »1)The class lacks a group synergy skill. This will add more utility for the class with the healer or tank role. The best choice for this is Path of Darkness.
2) much has been done to alleviate tanking and healing for nb, thank you for the changes. I can't say much bout pvp but in terms of pve, Mirage / double take should switch places with aspect of terror. It doesn't make any sense for this ability to be in the assassin skill line when it's used defensively. It will also be in line with the shadow defensive / tanking tree.
I think you could add Blur to the list of skills that would be great for a Synergy.
Think switching Veiled Strike with Blur would be more appropriate than Aspect of Terror. AoT is sort of weird in either skill line but since its used for defensive purposes, it seems more appropriate to be in the Tank skill line than in an Assassin Skill Line.
Veiled strike I feel, is more useful for the lower levels, as it acts as a spammable, something akin to sorcerers at lower levels with the pet, mage fury and crystal shard.
The reason why aspect I feel is more in line with the assassin skill line, an assassin is an aspect of terror and death. In fact, take away the minor maim from one of the morphs and replaced it with minor vulnerability.
I'm on the fence for blur to be a group synergy but why not? Nb needs it to be more optimal for trial healing.
Ive mained a Nightblade tank since console launch. It used to be a very dynamic way of tanking. Every update has gutted the class skills that defined the spec. Its a shred of its former glory. We are left with using sets to replace these skills.
My guild used to love running with me because I provided off heals and extra damage that made Vet dungeon runs quick and painless. While a Nightblade lacked group synergies and skills/passives/utilities that benifit the whole group, they made up for by providing what other tanks cannot. It had an identity.
There are obvious pain points stated by others that I wont bother touching on since they have been heavily discussed.
2 pain points.
1. Power extraction is pure garbage. Under powered and honestly a lazy half baked morph that provides nothing unique.
There is no reason to pick this skill on a stamblade unless you hate yourself. Id rather slam my baby maker in a car door than slot this skill.
Zos decided to make Nighblades a disease class. The skill does disease damage but there isn't anything disease related about it other than scaling. Make it have a percent chance to proc minor defile like siphoning had a 15% chance of procing resource return. (I believe they should remove the befoul CP all together and take a look at defile sets in general) I say this since it ties into Zos's half baked idea of disease/Nightbade pairing.
Or what Id prefer is to make it an AOE taunt, or heroism or both. Nightblade has access to maim with shades so why not give minor heroism through another skill so nightblades dont have to run heroic slash if they dont want to.
Or Just up the damage or reduce cost.
Give stamina Nightblade tanks(or all specs ) a reason to run it. Currently their isn't one. For a skill called power extraction it only extract the casters stamina. You can do better Zos.
2. No group utility other than ult gen.
There is no reason to take a Nightblade tank of any spec over a DK or even a Warden in the hardest content. Now before someone says "hurdur I have tanked all content on my Nightblade, L2P Salty" remind yourselves that Templar and Nightblade are still far behind in their current state. This is fact.
Idea for group utilty:
Make dark cloak morph heal the caster and provide an AOE minor protection to the group in a 8 Meter radius. Up the protection time for the group to 8 seconds and keep the timer at 3 seconds for the caster. This will provide protection to all the mele stam and mele mag specs. Its supposed to be a cloak right? This might encourage different group compositions and give Nightblades a niche for tanking. As we know tanks can be more than meat shields and each one should provide different group benifits.
I could go on. But Ill keep the giant wall of text to a minimum.
Narvuntien wrote: »Hemorrhage
With an assasination ability slotted
Gains Minor Force
Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 657 for 20 seconds.
Part of the reason NB are so strong in PVE is that have a bonus crit damage over and above minor force. I suggest they just get minor force so it cannot be stacked.
This will be a buff to solo players....
Remove the Major Defile from Death Stroke, I think that is the biggest frustration with the skill, its just too overloaded for how little it costs. Killers blade is such a good execute I just don't feel like I need that defile. Incap, Killers blade, Dead.
Narvuntien wrote: »Hemorrhage
With an assasination ability slotted
Gains Minor Force
Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 657 for 20 seconds.
Part of the reason NB are so strong in PVE is that have a bonus crit damage over and above minor force. I suggest they just get minor force so it cannot be stacked.
This will be a buff to solo players....
Remove the Major Defile from Death Stroke, I think that is the biggest frustration with the skill, its just too overloaded for how little it costs. Killers blade is such a good execute I just don't feel like I need that defile. Incap, Killers blade, Dead.
Wouldnt you have to do the same to templars and how would this be a buff?
Narvuntien wrote: »Narvuntien wrote: »Hemorrhage
With an assasination ability slotted
Gains Minor Force
Dealing Critical Damage grants you and your group Minor Savagery, increasing Weapon Critical Strike rating by 657 for 20 seconds.
Part of the reason NB are so strong in PVE is that have a bonus crit damage over and above minor force. I suggest they just get minor force so it cannot be stacked.
This will be a buff to solo players....
Remove the Major Defile from Death Stroke, I think that is the biggest frustration with the skill, its just too overloaded for how little it costs. Killers blade is such a good execute I just don't feel like I need that defile. Incap, Killers blade, Dead.
Wouldnt you have to do the same to templars and how would this be a buff?
Minor force is 12% instead of 10%.
Oh I forgot about that, my templar is a tank lol.. well *shrug* why not they did it to NMG and Sunderflame I think everything in the game should start getting classified under the minor major system.... Its better than nerfing skills in my opinion.