MasterSpatula wrote: »Some interesting stuff.
I think the big talking points will be a crafting system behind an expansion and daily log in rewards.
Crafting system behind a pay wall is going to upset a lot of people. The P2W threads will be strong this expansion.
I love free stuff and won't complain at getting things for something I do any way but the whole "log in for your daily reward" feels very cheesy and F2P mobile game like to me.
If the idea is to get players logging in and playing the game then surely these would have been better as incorporations into some kind of content.
Gotta agree with all of this. Gating Jewelry Crafting behind the Chapter is going to cause a lot of hard feelings from some people. And login rewards feel gimicky and... desperate? I don't think ZOS is desperate, so why create the appearance?
Some interesting stuff.
I think the big talking points will be a crafting system behind an expansion and daily log in rewards.
Crafting system behind a pay wall is going to upset a lot of people. The P2W threads will be strong this expansion.
I love free stuff and won't complain at getting things for something I do any way but the whole "log in for your daily reward" feels very cheesy and F2P mobile game like to me.
If the idea is to get players logging in and playing the game then surely these would have been better as incorporations into some kind of content.
ZOS_GinaBruno wrote: »Some interesting stuff.
I think the big talking points will be a crafting system behind an expansion and daily log in rewards.
Crafting system behind a pay wall is going to upset a lot of people. The P2W threads will be strong this expansion.
I love free stuff and won't complain at getting things for something I do any way but the whole "log in for your daily reward" feels very cheesy and F2P mobile game like to me.
If the idea is to get players logging in and playing the game then surely these would have been better as incorporations into some kind of content.
Just to clear one thing up, the daily login rewards are cumulative, not consecutive. This means you aren't forced to log in every single day to get a thing, but rather, you get a thing each time you log in.
SantieClaws wrote: »Khajiit likes things.
Apart from elves.
Yours with paws
Santie Claws
SantieClaws wrote: »Khajiit likes things.
Apart from elves.
Yours with paws
Santie Claws
What about Orsimer, Khajiit?
I like the daily login rewards as well btw a nice idea, ZOS!
ZOS_GinaBruno wrote: »Some interesting stuff.
I think the big talking points will be a crafting system behind an expansion and daily log in rewards.
Crafting system behind a pay wall is going to upset a lot of people. The P2W threads will be strong this expansion.
I love free stuff and won't complain at getting things for something I do any way but the whole "log in for your daily reward" feels very cheesy and F2P mobile game like to me.
If the idea is to get players logging in and playing the game then surely these would have been better as incorporations into some kind of content.
Just to clear one thing up, the daily login rewards are cumulative, not consecutive. This means you aren't forced to log in every single day to get a thing, but rather, you get a thing each time you log in.
Any confirmation if housing items purchased with crowns through the purchase tab can also be gifted? Would be nice if a pal who is using my house as a guild house could gift me a crafting bench or something.
I am excited for crown store item trading and jewelry crafting. Both have been asked for a while. I don’t love that jewelry crafting requires a sub (disclaimer: I do currently sub) but I do understand that they want to drive more players into th sub model and jewelry isn’t as critical as say having armor crafting locked behind the sub.
Thanks Gina! That does make a big difference and will clear up some of the speculation.ZOS_GinaBruno wrote: »Some interesting stuff.
I think the big talking points will be a crafting system behind an expansion and daily log in rewards.
Crafting system behind a pay wall is going to upset a lot of people. The P2W threads will be strong this expansion.
I love free stuff and won't complain at getting things for something I do any way but the whole "log in for your daily reward" feels very cheesy and F2P mobile game like to me.
If the idea is to get players logging in and playing the game then surely these would have been better as incorporations into some kind of content.
Just to clear one thing up, the daily login rewards are cumulative, not consecutive. This means you aren't forced to log in every single day to get a thing, but rather, you get a thing each time you log in.
ZOS_GinaBruno wrote: »Just to clear one thing up, the daily login rewards are cumulative, not consecutive. This means you aren't forced to log in every single day to get a thing, but rather, you get a thing each time you log in.
Consequently, your "friends" and "allies" will be able to demand that you send "gifts" to them in order to enjoy playing the game with their "elite" team and/or trading via their "elite" guild. And various groups of pals will be rewarded for banding together to harsh and grief the play of the game unless and until their individual, respective victims agree to send them "gifts" to be left free of their harassment -- for a while.This update also brings a brand new Crown Store feature: gifting. With gifting, you can purchase and send Crown Store items to your friends and allies, and you'll be able to easily track your sent and received gifts. Almost every item in the Crown Store can be gifted, but there are some conditions.
Speaking of which, why were Dolmens omitted from Wrothgar, Hew's Bane, The Gold Coast, and Morrowind? (No Dolmens in Imperial City Sewers and Clockwork City, okay.) Are their zones not part and parcel with the rest of Tamriel? Are their populations not affected by the aspirations of the "God of Schemes ", Molag Bal? Note: it's also a fair question to ask why Dolmens are not found in Cyrodill, too, but why go there?.... Summerset also brings a new group activity not found on the larger continent of Tamriel: Abyssal Geysers. Scattered across the island, these new group activities spawn waves of fierce monsters and must be shut down before they overrun the surface.
LMAO. This reminds me of Milton's line in Paradise Lost: "Fools rush in where angels fear to tread.".... These newfound abilities are not to be taken lightly. When wielding the Psijic Order Skill Line, you will be able to empower yourself and your weapons, slow and freeze enemies in place, and even rewind time! This new Skill Line will be available for all characters and classes, and whatever your role or playstyle in The Elder Scrolls Online, you can find wondrous-but-powerful new abilities with the Psijic Order. Use them wisely.
Shadowshire wrote: »Speaking of which, why were Dolmens omitted from Wrothgar, Hew's Bane, The Gold Coast, and Morrowind? (No Dolmens in Imperial City Sewers and Clockwork City, okay.) Are their zones not part and parcel with the rest of Tamriel? Are their populations not affected by the aspirations of the "God of Schemes ", Molag Bal? Note: it's also a fair question to ask why Dolmens are not found in Cyrodill, too, but why go there?
A player character that is a Master Crafter can fulfill Master Crafting Writs to earn Crafting Vouchers. Crafting stations (including ones which are "attunable" to a crafting station for a crafted Set), are purchasable with those vouchers from Rolis Hlaalu at the capital city of the Alliance of which the player's character is a member.Any confirmation if housing items purchased with crowns through the purchase tab can also be gifted? Would be nice if a pal who is using my house as a guild house could gift me a crafting bench or something. ....
Mostly my remark points-out that the "additions" to Tamriel and to its lore have not, at least on the face of it, been connected to the lore which underpins the Main Quest of The Elder Scrolls Online. They pretty much ignore Molag Bal entirely, and I cannot recall finding any agents of Daedric Princes trying to do anything pertaining to his Planemeld scheme.WhiteCoatSyndrome wrote: »Shadowshire wrote: »Speaking of which, why were Dolmens omitted from Wrothgar, Hew's Bane, The Gold Coast, and Morrowind? (No Dolmens in Imperial City Sewers and Clockwork City, okay.) Are their zones not part and parcel with the rest of Tamriel? Are their populations not affected by the aspirations of the "God of Schemes ", Molag Bal? Note: it's also a fair question to ask why Dolmens are not found in Cyrodill, too, but why go there?
...I'm having trouble telling whether you're being ironic here, but just in case you're serious:
Wrothgar does have a Dolmen site, there's a world boss attached. And Cyrodiil has multiple even without counting the giant one trying to pull in White-Gold Tower.
IIRC for Vvardenfell they hand-waved it that Vivec was protecting the island.
Shadowshire wrote: »As to TESO lore: At the end of the main quest in Wrothgar, Varian Aquilarios alias The Prophet, appears and warns the hero that "there is a war coming" and "the Daedric Princes are choosing sides". He also says that it is his final appearance to the hero and bids farewell.
Nothing further about that "war" has been evident in the subsequent DLCs prior to Morrowind. Even there, the affliction of Vivec involves an "unknown force" to which Meridia (among others) refers, one which has not become clear to me (so far) as my charcacters pursue quests there.
Further, Vivec is not a Daedric Prince, but one of the various Dieties. He joins Almalexia and Sotha Sil to form the Tribunal of the Dark Elf religion. Albeit, there is a question as to whether Sotha Sil is actually a Diety or just such a powerful Mage that some consider him divine, i.e., as "a god". Indeed, it is hard to imagine that what happens to Vivec, who appears to be another "ascended mortal", could ever happen to a Daedric Prince.
Shadowshire wrote: »(2) Frankly, although three of my characters have ventured throughout Cyrodill several times, I cannot recall having ever seen a Dolmen there; I don't recall seeing any on the Map or the mini-Map as "undiscovered". Nor can I recall ever hearing one becoming active, which can be heard a considerable distance away in any other zone. Is there a recent Update in which they were added?
Your remark about "Auridon always happening before Greenshade" reminds me that One Tamriel implicitly deprecated the quest progression through the zones, which is the foundation for the game as a character's journey through "history", i.e., through time.VaranisArano wrote: »Shadowshire wrote: »As to TESO lore: At the end of the main quest in Wrothgar, Varian Aquilarios alias The Prophet, appears and warns the hero that "there is a war coming" and "the Daedric Princes are choosing sides". He also says that it is his final appearance to the hero and bids farewell.
Nothing further about that "war" has been evident in the subsequent DLCs prior to Morrowind. Even there, the affliction of Vivec involves an "unknown force" to which Meridia (among others) refers, one which has not become clear to me (so far) as my charcacters pursue quests there.
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Furthermore, the base game and DLC zones are locked in time with Auridon always happening before Greenshade, for example. All the faction zones comes before the completion of Coldharbor, thus are eternally locked into the Planemeld. Orsinium thus also takes place after the Planemeld, given you find Darien's note in the library talking about what happened to him after the Coldharbor quests. Therefore, the Daedric Wars plotline happens after the Planemeld as well, though time-hopping nature of the Vestige thanks to ZOS deciding we needed a new tutorial in each chapter makes that more complex than it needed to be.
Shadowshire wrote: »If I recall correctly, one or more of my characters met Darien in Wrothgar, but I don't recall whether any found the "note in the library" which you mention. There's an Orc NPC whose name I cannot recall at the moment (Skordo the Knife -?-) who appears in Wrothgar, too. My characters first encountered him in Riften, then subsequently among the survivors of the initial expedition to Cold Harbor.
In that context, the evident purpose of Hew's Bane was to further the development of Thieves and their ilk, with The Gold Coast appealing to wannabe "assassin" killers-for-hire. But the Thugee cult in India was nothing admirable in its day. Frankly, I don't consider such content of either DLC to be a meaningful or welcome addition to The Elder Scrolls lore in any respect.
Personally, it irks me that "stealth" has been incorporated into many of the required -?- quests in Vvardenfel in the way that it has. Acquiring necessary information and resources by stealth is not, on the face of it, a crime, rather than a justifiable tactic or strategy. So, applying a "bounty" on the character for "tresspassing" regardless of whether the character was discovered by any NPC on the property is unjustifiable.