Dorsia was hard as none knew how to interrupt or use AoE to kill the balls. Add few skills and junk gear.Korah_Eaglecry wrote: »ParaNostram wrote: »I mean don't get me wrong vanilla ESO was an absolute mess but I do miss questing being challenging. Like there were fights I legit got caught on my first time leveling. I miss it, the lack of anything resembling a challenge is just what ruins questing for me on this game, I can't take any of it seriously when nothing is dangerous.
Aside from the first Boss for the Fighters Guild. I do not recall the game being all that difficult. I did feel as if Sinmur was a bit of a snorefest with how long it took to kill him. But at no point did I feel "challenged". Rather I was either underpowered and still learning what did and did not work or my failures were tied in some way to glitchy or bugged content that would artificially block me from advancing. The Ash Mountain Questline where you couldnt imprison Balreth was a real pain in the ^%$.
This is just a nostalgia goggles nonsense where you mistake your lack of understanding game mechanics and having characters with a lack of skill points/abilities for having a challenge. And misrepresent the fact that you now should have a better understanding of how to create a build, how to make a functioning skill bar layout and that you are significantly more powerful at CP 6000000000 than you were at level 5.
Old vet zones though. Back when you weighted picking up a node against having to kill 3 trash mobs next to it...and figured it's not worth it.
Also Craglorn at its launch and up til they nerfed it.
Funny enough I don't actually remember Doshia being hard though I did do her a few days after launch(or still during early access even?). I do remember some Mannimarco fights though and...yeah. Vet zones op. Never thought I'd miss them.
ParaNostram wrote: »I mean don't get me wrong vanilla ESO was an absolute mess but I do miss questing being challenging. Like there were fights I legit got caught on my first time leveling. I miss it, the lack of anything resembling a challenge is just what ruins questing for me on this game, I can't take any of it seriously when nothing is dangerous.
ParaNostram wrote: »I mean don't get me wrong vanilla ESO was an absolute mess but I do miss questing being challenging. Like there were fights I legit got caught on my first time leveling. I miss it, the lack of anything resembling a challenge is just what ruins questing for me on this game, I can't take any of it seriously when nothing is dangerous.
Not exactly hard but far harder, created an stamina warden on PTS, no cp, only found gear and food, was some quest bosses like the warclaws I died multiple times on, yes it was an bow build with DW it would probably been far easier.RaddlemanNumber7 wrote: »Start a new character, don't give them any CP, only equip them with the gear they pick up, and the quests are still quite hard.
If you go straight out of the Morrowind tutorial and do Vvardefell like that some of the delve bosses are really tough solo fights.
dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
You probably not understand the difference between those you want to increase artificially the difficulty( = create their own challenge) and those who want the game to give them a challenge
what next ? " if you want some difficulty play with equilibrium and nord " ?
I'm one of those who want the game to give them a challenge without having to play naked or without cp, why ? Because i want this try hard to feel like a push through the limit using everysingle toll i have to do it ( stuff, cp ect... ).
And not play naked while knowing that i could easily nuke the donjon if i was wearing my equipement ... even if i complete it naked I won't get the same feeling as everysingle person get once they did Vma for the first time ... I would just be sad to see that the game is easier than I thought.
Pretty hard to explain.
FloppyTouch wrote: »I remember a quest that was in Glenumbra that had a bunch of ghost that ports you to the past. It was the first time I came up to mobs that spawn in packs of 3 or 4. I died over and over again but it was in that quest I learned to use AoEs and talons. I had to really work for it back when I was lvl 8ish.
Another time was when I first hit VR1 I went to the AD zones and could not kill anything. Anything that had 3 mobs was so hard to kill. I would get one down then the other two would do me in, respawn then kill the other 2. I had to look up build videos and that’s when I learned about sets and crafting and skill combos and self heals. After I got some gold got some gear I went back in and even though it was hard I still cleared everything in silver and gold.
My point the game being hard showed me my short comings and made me ask zone chat for help and looks things up more to be better. I became much more social bc I needed the community and I became a much better player at the same time.
The version of the game we have now does nothing to push the player to be better and learn there class. This is why we have so many horrible low cp players nothing pushes them to be better and learn at early lvls.
ParaNostram wrote: »I mean don't get me wrong vanilla ESO was an absolute mess but I do miss questing being challenging. Like there were fights I legit got caught on my first time leveling. I miss it, the lack of anything resembling a challenge is just what ruins questing for me on this game, I can't take any of it seriously when nothing is dangerous.
VaranisArano wrote: »dennissomb16_ESO wrote: »If you want some difficulty in questing simply remove all your champ points, take off armor except weapon, no food, pots etc. and simply make yourself vulnerable.
You probably not understand the difference between those you want to increase artificially the difficulty( = create their own challenge) and those who want the game to give them a challenge
what next ? " if you want some difficulty play with equilibrium and nord " ?
I'm one of those who want the game to give them a challenge without having to play naked or without cp, why ? Because i want this try hard to feel like a push through the limit using everysingle toll i have to do it ( stuff, cp ect... ).
And not play naked while knowing that i could easily nuke the donjon if i was wearing my equipement ... even if i complete it naked I won't get the same feeling as everysingle person get once they did Vma for the first time ... I would just be sad to see that the game is easier than I thought.
Pretty hard to explain.
You'll never recapture that feeling of completing VMA for the first time. You'll never recapture the feeling of those first fights that kicked your butt.
Some of that is nerfs. Some of that is power creep. Most of it is simple experience with the game.
There's no way for ZOS to push you, an experienced player, to your limits without also making overland content too hard for new players who don't have that experience. And if you think the game is too easy for new inexperienced players, I'd like to direct you to the "Players helping Players" forums and the numerous complaints about noobs not knowing what to do in dungeons.
ParaNostram wrote: »