I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.
It doesn't take any more brain to use than frag.
I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.
By all means hop on your magsorc and show us how it's done.
I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.
If you disagree, by all means hop on your mDK and show us how it's done.
On one hand you say this.I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.
You then flip and say this.I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.
So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.
Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.
Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.
In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Wow someone really must have a hard time in pvp against sorc.
Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.
They already get roflstomped by magica nbs.
mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.
It doesn't take any more brain to use than frag.
I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.
By all means hop on your magsorc and show us how it's done.
I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.
If you disagree, by all means hop on your mDK and show us how it's done.
On one hand you say this.I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.
You then flip and say this.I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.
So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.
Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.
Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.
In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.
Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.
It doesn't take any more brain to use than frag.
I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.
By all means hop on your magsorc and show us how it's done.
I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.
If you disagree, by all means hop on your mDK and show us how it's done.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Wow someone really must have a hard time in pvp against sorc.
Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.
They already get roflstomped by magica nbs.
mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.
The problem of sorc is stacking shields imo.
The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.
So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.
It doesn't take any more brain to use than frag.
I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.
By all means hop on your magsorc and show us how it's done.
I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.
If you disagree, by all means hop on your mDK and show us how it's done.
On one hand you say this.I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.
You then flip and say this.I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.
So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.
Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.
Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.
In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.
Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.
Magsorc is either too easy to play or they aren't, they cannot be too easy to play yet also not a threat to you. You can ignore my post and deflect on your inaccuracies, or you can re-read it and understand.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Wow someone really must have a hard time in pvp against sorc.
Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.
They already get roflstomped by magica nbs.
mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.
The problem of sorc is stacking shields imo.
The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.
So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.
I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Wow someone really must have a hard time in pvp against sorc.
Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.
They already get roflstomped by magica nbs.
mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.
The problem of sorc is stacking shields imo.
The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.
So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.
I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.
Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
Now you have another mandatory skill addet to the class reducing build variety in the process.
It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Wow someone really must have a hard time in pvp against sorc.
Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.
They already get roflstomped by magica nbs.
mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.
The problem of sorc is stacking shields imo.
The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.
So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.
I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.
Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
Now you have another mandatory skill addet to the class reducing build variety in the process.
It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.
Don't all classes suffer from lack of loadout diversity though? On my mDK I use the same 8-9 class abilities pretty much regardless of what I'm doing. I'm not sure I would try to classify this as a Sorc issue when I think it's part of a much larger issue of ZOS being unable to make underused skills more viable.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Wow someone really must have a hard time in pvp against sorc.
Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.
They already get roflstomped by magica nbs.
mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.
The problem of sorc is stacking shields imo.
The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.
So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.
I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.
Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
Now you have another mandatory skill addet to the class reducing build variety in the process.
It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.
Don't all classes suffer from lack of loadout diversity though? On my mDK I use the same 8-9 class abilities pretty much regardless of what I'm doing. I'm not sure I would try to classify this as a Sorc issue when I think it's part of a much larger issue of ZOS being unable to make underused skills more viable.
Why even argue about that? Of course every class could use more diversity; diversity is a good thing. The point is that removing the stun from frags reduces it for Sorc.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.
It doesn't take any more brain to use than frag.
I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.
By all means hop on your magsorc and show us how it's done.
I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.
If you disagree, by all means hop on your mDK and show us how it's done.
On one hand you say this.I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.
You then flip and say this.I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.
So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.
Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.
Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.
In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.
Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.
Magsorc is either too easy to play or they aren't, they cannot be too easy to play yet also not a threat to you. You can ignore my post and deflect on your inaccuracies, or you can re-read it and understand.
There's no inconsistency there at all. You can have a class that's easy to pick up and play, but still fail to win 1v1 against a significantly better player.
The point (which I think you're intentionally trying to downplay) is that if you take two players of equal skill level and put one on a mSorc and one on a mNB or mDK, the one of the mSorc will have a generally easier time of it because the class is simply easier to play (i.e., have a higher skill floor). This is illustrated well by the comparison between Frags and Assassin's Will that started this whole discussion between you and I: Frags is a passive that Procs simply for having it slotted and (was) a CC; Assassin's will requires considerably more management to use. And that's just one example.
Quite amusing to see players who are never seen without group support sharing their opinions on how strong sorc is. I say that with no disrespect, I just want to make it very clear that in group play (particularly in groups with strong supplementary dps) sorcs shine quite a lot. Namely because of the ranged burst and endless fury. Then again, it’s to be expected that one of the two classes that are blatantly designed for dps will shine at dealing damage.
If your only experience on sorc is playing it in groups, understand that you only know a half truth. Please, go put your sorc in an intense 1v1 or 1vX situation and report back on how strong it felt. Because as someone who does have experience from both sides, I can attest that while sorc is very strong it is outclassed when it comes to 1v1 or 1vX fights. Which is why I will be playing a stamplar/stamblade next patch, as I have been for a while. Sorc is great for stomping pugs, always has been. But in more even match ups, you really feel the limitations of such a telegraphed burst and the tedious resource demands of shielding while fighting outnumbered or vs competent opponent.
Quite amusing to see players who are never seen without group support sharing their opinions on how strong sorc is. I say that with no disrespect, I just want to make it very clear that in group play (particularly in groups with strong supplementary dps) sorcs shine quite a lot. Namely because of the ranged burst and endless fury. Then again, it’s to be expected that one of the two classes that are blatantly designed for dps will shine at dealing damage.
If your only experience on sorc is playing it in groups, understand that you only know a half truth. Please, go put your sorc in an intense 1v1 or 1vX situation and report back on how strong it felt. Because as someone who does have experience from both sides, I can attest that while sorc is very strong it is outclassed when it comes to 1v1 or 1vX fights. Which is why I will be playing a stamplar/stamblade next patch, as I have been for a while. Sorc is great for stomping pugs, always has been. But in more even match ups, you really feel the limitations of such a telegraphed burst and the tedious resource demands of shielding while fighting outnumbered or vs competent opponent.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Wow someone really must have a hard time in pvp against sorc.
Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.
They already get roflstomped by magica nbs.
mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.
The problem of sorc is stacking shields imo.
The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.
So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.
I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.
Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
Now you have another mandatory skill addet to the class reducing build variety in the process.
It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.
Don't all classes suffer from lack of loadout diversity though? On my mDK I use the same 8-9 class abilities pretty much regardless of what I'm doing. I'm not sure I would try to classify this as a Sorc issue when I think it's part of a much larger issue of ZOS being unable to make underused skills more viable.
No?
If you put two equally skilled, good, players on sorc and blade, respectively, the magblade will win. Rhus making it easier to play for magblade, once you reached the ceiling.
I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.
It doesn't take any more brain to use than frag.
I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.
By all means hop on your magsorc and show us how it's done.
I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.
If you disagree, by all means hop on your mDK and show us how it's done.
On one hand you say this.I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.
You then flip and say this.I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.
So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.
Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.
Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.
In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.
Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.
Magsorc is either too easy to play or they aren't, they cannot be too easy to play yet also not a threat to you. You can ignore my post and deflect on your inaccuracies, or you can re-read it and understand.
There's no inconsistency there at all. You can have a class that's easy to pick up and play, but still fail to win 1v1 against a significantly better player.
The point (which I think you're intentionally trying to downplay) is that if you take two players of equal skill level and put one on a mSorc and one on a mNB or mDK, the one of the mSorc will have a generally easier time of it because the class is simply easier to play (i.e., have a higher skill floor). This is illustrated well by the comparison between Frags and Assassin's Will that started this whole discussion between you and I: Frags is a passive that Procs simply for having it slotted and (was) a CC; Assassin's will requires considerably more management to use. And that's just one example.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.
3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.
My bad... I was looking at encase. Nekkid Breton sorc on live:
Joy_Division wrote: »If people can't remember the last time they died fighting 1v1 to a sorcerer, then ZoS should not be nerfing their signature skill.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Kinda sad since it was the sorc trade mark. The skill that comes in mind when you think about a sorc in either pvp or pve. Some sorcs do not even slot it in pve anymore and it lost some danger in pvp now too. And the most funny part is that they did not thought cfrag overperforms but wanted to sell it as a buff for a useless morph and still no1 will use cblast.
3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.
My bad... I was looking at encase. Nekkid Breton sorc on live:
3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.