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PTS Update 16 - Feedback Thread for Sorcerer

  • Kilandros
    Kilandros
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    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.

    I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.

    If you disagree, by all means hop on your mDK and show us how it's done.

    On one hand you say this.
    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.

    You then flip and say this.
    I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.

    So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.

    Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.

    Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.

    In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.

    Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Derra
    Derra
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    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    The problem of sorc is stacking shields imo.
    The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.

    So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • OdinForge
    OdinForge
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    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.

    I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.

    If you disagree, by all means hop on your mDK and show us how it's done.

    On one hand you say this.
    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.

    You then flip and say this.
    I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.

    So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.

    Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.

    Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.

    In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.

    Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.

    Magsorc is either too easy to play or they aren't, they cannot be too easy to play yet also not a threat to you. You can ignore my post and deflect on your inaccuracies, or you can re-read it and understand.
    The Age of Wrobel.
  • Vanzen
    Vanzen
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    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.

    I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.

    If you disagree, by all means hop on your mDK and show us how it's done.

    This ...

    When I want to get the false impression I know how to play, I stop playing my frustrating mag DK main and get on my sorc.

    This class is so ridiculously easy its a joke.
    Edited by Vanzen on 16 October 2017 19:22
  • Kilandros
    Kilandros
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    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    The problem of sorc is stacking shields imo.
    The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.

    So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.

    I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.

    Overall I think this will be better for mSorc in the long run. I know a lot of high-skill players have stopped playing mSorc, in part, because they felt the class population has become too bloated by low-skill players.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • RinaldoGandolphi
    RinaldoGandolphi
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    Since Ezareth isn't here to say it, i'll say it for him:

    "the hate on Sorcs is born out of irrationality....its not my fault you chase my glowly balls of light and then get rekt when you follow me over the hill"

    this is literally what it boils down too. everyone hates the sorc because they must chase the sorc and when they can't zerg said sorc down 12v1 and the said sorc 1vX 4 potatoes who only push one button, they get mad come on forums and complain.

    Look i stopped playing Mag Sorc long before these changes because the class should be the definition of nerf.
    • Shields reduced 15% Cyrodiil
    • Sheilds Reduced 50% in Cyrodiil
    • Streak No longer builds ultimate
    • Streak 50% increase cost
    • Streak 50% increasing cost now stacks
    • Streak halves out of combat Mag Regen
    • Streak no longer disorients(goes through block)
    • Shields reduced from 20 to 6 seconds with no change in their cost(largest nerf in history of the game)
    • Ball of Lighting reduced from 6.5 seconds to 2 seconds
    • Expert Mage cost reduction removed
    • Storm Atronach no longer taunts
    • Negate No longer stuns players
    • Power Overload Damage reduced from 15% to 6%
    • Crystal Frag Damage proc bonuses reduced by 10%
    • Can only build 500 ultimate instead of 1000(Another direct Nerf to Overload)
    • Daedric Mines nerf preventing more then one going off even if your standing on top of two of them at the same time
    • Crystal Frags no longer stuns

    Im sorry but if you still think Mag Sorc is the top class after all that, you probably should just uninstall the game....Sorcs have clear weaknesses....I have never lost a 1v1 against a Mag Sorc on my Mag Blade, i'll either kill him or withdraw and there is nothing whatsoever the said Mag Sorc can do about it...he chases me with Streak i know he has over extended his mag pool and he is screwed....when you have played Sorc as long as me, you know this....constant snares and CC on immunity end over and over will leave said Sorc vulnerable to be killed and unable to use Dark Conversion(if slotted). This isn't rocket science.

    I have since moved on to Mag DK/Mag Blade and Templar, all 3 of which are stronger then Mag Sorc and have been stronger since One Tamriel....

    Mag Sorc is a shell of what the class was in 1.5 and 1.6...IMO the class is dead....they have sucked every last ounce of fun out of the class.....it has nothing it does well anymore except Streak....MagBlade is better with Destro and Resto then Sorc is, DK Pyromancers in PVE have higher DPS if played right, All Stamina toons are better solo pvp set ups then Mag Sorc is....Mag Sorc no longer relaly does any one thing exceptionally well.
    • Templars and Wardens Heal better and are more tanky
    • DK are far more tanky and better CC (Talons with a nice synergy)
    • Mag Blades are far better solo open world due to Cloak and Shadow Image, a Magic version of Major Evasion and cheap hard hitting nukes like Merciless Resolve and Soul Harvest

    Mag Sorc has been a victim of its press clippings since 1.6 and IMO is now a dead class....I have played MSorc since early access 2014, and defeated some of the best to ever play this game such as Ezareth, Pixy Sticks, Morinith, etc(And lost to them too)....and I could still play the class well, but why bother? I become more and more of a casual as the weeks pass by. Mag Sorcs have been homogenized from a fun unique class with mobility to a trashy mine camping turret class with less damage and suvivability then a MagBlade.

    A Destro/Resto Mag blade is better in every single facet of the game then a Mag Sorc is and has been for quite sometime.

    Im just a dirty casual now, lucky to play once a week....im sure glad i got to fight against the best back in the day though....i got to play Sorc the way it was meant to be played back when it was actually fun before the all whiners came to the forums and literlaly sucked all the fun out of the classes....they crushed Templars with Morrowind, and now they have done the same to Tank DK and Mag Sorcs...next update "your class is next" because...nerfs are so healthy for a game that's servers can't support zergs, yet they promote more zerging LOL!!!! the irony around here i tell ya...
    Edited by RinaldoGandolphi on 16 October 2017 19:27
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • ToRelax
    ToRelax
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    Lord-Otto wrote: »
    NBrookus wrote: »
    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    Thank you!
    =)
    That is... a lot.
    =/

    3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Kilandros
    Kilandros
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    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.

    I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.

    If you disagree, by all means hop on your mDK and show us how it's done.

    On one hand you say this.
    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.

    You then flip and say this.
    I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.

    So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.

    Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.

    Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.

    In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.

    Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.

    Magsorc is either too easy to play or they aren't, they cannot be too easy to play yet also not a threat to you. You can ignore my post and deflect on your inaccuracies, or you can re-read it and understand.

    There's no inconsistency there at all. You can have a class that's easy to pick up and play, but still fail to win 1v1 against a significantly better player.

    The point (which I think you're intentionally trying to downplay) is that if you take two players of equal skill level and put one on a mSorc and one on a mNB or mDK, the one of the mSorc will have a generally easier time of it because the class is simply easier to play (i.e., have a higher skill floor). This is illustrated well by the comparison between Frags and Assassin's Will that started this whole discussion between you and I: Frags is a passive that Procs simply for having it slotted and (was) a CC; Assassin's will requires considerably more management to use. And that's just one example.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Derra
    Derra
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    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    The problem of sorc is stacking shields imo.
    The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.

    So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.

    I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.

    Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
    Now you have another mandatory skill addet to the class reducing build variety in the process.

    It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Xvorg
    Xvorg
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    Kilandros wrote: »
    NBrookus wrote: »
    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    So the same cost as Stonefist. Except Stonefist can be blocked and dodged. K.

    800 less than Agony, except Agony has changed into that ugly thing (and was only one at the time)
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Kilandros
    Kilandros
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    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    The problem of sorc is stacking shields imo.
    The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.

    So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.

    I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.

    Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
    Now you have another mandatory skill addet to the class reducing build variety in the process.

    It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.

    Don't all classes suffer from lack of loadout diversity though? On my mDK I use the same 8-9 class abilities pretty much regardless of what I'm doing. I'm not sure I would try to classify this as a Sorc issue when I think it's part of a much larger issue of ZOS being unable to make underused skills more viable.

    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • ToRelax
    ToRelax
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    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    The problem of sorc is stacking shields imo.
    The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.

    So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.

    I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.

    Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
    Now you have another mandatory skill addet to the class reducing build variety in the process.

    It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.

    Don't all classes suffer from lack of loadout diversity though? On my mDK I use the same 8-9 class abilities pretty much regardless of what I'm doing. I'm not sure I would try to classify this as a Sorc issue when I think it's part of a much larger issue of ZOS being unable to make underused skills more viable.

    Why even argue about that? Of course every class could use more diversity; diversity is a good thing. The point is that removing the stun from frags reduces it for Sorc.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • CyrusArya
    CyrusArya
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    Quite amusing to see players who are never seen without group support sharing their opinions on how strong sorc is. I say that with no disrespect, I just want to make it very clear that in group play (particularly in groups with strong supplementary dps) sorcs shine quite a lot. Namely because of the ranged burst and endless fury. Then again, it’s to be expected that one of the two classes that are blatantly designed for dps will shine at dealing damage.

    If your only experience on sorc is playing it in groups, understand that you only know a half truth. Please, go put your sorc in an intense 1v1 or 1vX situation and report back on how strong it felt. Because as someone who does have experience from both sides, I can attest that while sorc is very strong it is outclassed when it comes to 1v1 or 1vX fights. Which is why I will be playing a stamplar/stamblade next patch, as I have been for a while. Sorc is great for stomping pugs, always has been. But in more even match ups, you really feel the limitations of such a telegraphed burst and the tedious resource demands of shielding while fighting outnumbered or vs competent opponent.
    A R Y A
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    My PvP Videos
  • Kilandros
    Kilandros
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    ✭✭✭
    ToRelax wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    The problem of sorc is stacking shields imo.
    The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.

    So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.

    I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.

    Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
    Now you have another mandatory skill addet to the class reducing build variety in the process.

    It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.

    Don't all classes suffer from lack of loadout diversity though? On my mDK I use the same 8-9 class abilities pretty much regardless of what I'm doing. I'm not sure I would try to classify this as a Sorc issue when I think it's part of a much larger issue of ZOS being unable to make underused skills more viable.

    Why even argue about that? Of course every class could use more diversity; diversity is a good thing. The point is that removing the stun from frags reduces it for Sorc.

    I'm not arguing about it. I'm simply pointing out that it's part of a larger problem that isn't specific to Sorc. You should relax.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Lord-Otto
    Lord-Otto
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    ✭✭✭
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.

    I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.

    If you disagree, by all means hop on your mDK and show us how it's done.

    On one hand you say this.
    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.

    You then flip and say this.
    I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.

    So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.

    Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.

    Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.

    In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.

    Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.

    Magsorc is either too easy to play or they aren't, they cannot be too easy to play yet also not a threat to you. You can ignore my post and deflect on your inaccuracies, or you can re-read it and understand.

    There's no inconsistency there at all. You can have a class that's easy to pick up and play, but still fail to win 1v1 against a significantly better player.

    The point (which I think you're intentionally trying to downplay) is that if you take two players of equal skill level and put one on a mSorc and one on a mNB or mDK, the one of the mSorc will have a generally easier time of it because the class is simply easier to play (i.e., have a higher skill floor). This is illustrated well by the comparison between Frags and Assassin's Will that started this whole discussion between you and I: Frags is a passive that Procs simply for having it slotted and (was) a CC; Assassin's will requires considerably more management to use. And that's just one example.

    No?
    If you put two equally skilled, good, players on sorc and blade, respectively, the magblade will win. Rhus making it easier to play for magblade, once you reached the ceiling.
  • OdinForge
    OdinForge
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    ✭✭
    CyrusArya wrote: »
    Quite amusing to see players who are never seen without group support sharing their opinions on how strong sorc is. I say that with no disrespect, I just want to make it very clear that in group play (particularly in groups with strong supplementary dps) sorcs shine quite a lot. Namely because of the ranged burst and endless fury. Then again, it’s to be expected that one of the two classes that are blatantly designed for dps will shine at dealing damage.

    If your only experience on sorc is playing it in groups, understand that you only know a half truth. Please, go put your sorc in an intense 1v1 or 1vX situation and report back on how strong it felt. Because as someone who does have experience from both sides, I can attest that while sorc is very strong it is outclassed when it comes to 1v1 or 1vX fights. Which is why I will be playing a stamplar/stamblade next patch, as I have been for a while. Sorc is great for stomping pugs, always has been. But in more even match ups, you really feel the limitations of such a telegraphed burst and the tedious resource demands of shielding while fighting outnumbered or vs competent opponent.

    Every time I see you in Cyrodiil you have some varying degree of group support. You can't use group support as an excuse to degrade other players experience because everyone plays differently. I used to duel you a lot back in the day when Kena's dueling guild was around, no doubt you're a strong player then or now.

    But you're also the kind of person that for some reason jumps into a group of 6 pugs to help kill me, when I'm solo in Vivec IC. No bad feelings everyone does it at some point, myself included. But then it's weird when you make a statement like this, as if simply making that statement elevates you above others regarding class balance.

    The game isn't solely played at a 1v1 or 1vX level, and ZOS has never really made changes in the benefit of that playstyle.

    But I don't disagree with your opinion about magicka sorc in the current meta.

    The Age of Wrobel.
  • Kilandros
    Kilandros
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    CyrusArya wrote: »
    Quite amusing to see players who are never seen without group support sharing their opinions on how strong sorc is. I say that with no disrespect, I just want to make it very clear that in group play (particularly in groups with strong supplementary dps) sorcs shine quite a lot. Namely because of the ranged burst and endless fury. Then again, it’s to be expected that one of the two classes that are blatantly designed for dps will shine at dealing damage.

    If your only experience on sorc is playing it in groups, understand that you only know a half truth. Please, go put your sorc in an intense 1v1 or 1vX situation and report back on how strong it felt. Because as someone who does have experience from both sides, I can attest that while sorc is very strong it is outclassed when it comes to 1v1 or 1vX fights. Which is why I will be playing a stamplar/stamblade next patch, as I have been for a while. Sorc is great for stomping pugs, always has been. But in more even match ups, you really feel the limitations of such a telegraphed burst and the tedious resource demands of shielding while fighting outnumbered or vs competent opponent.

    To be fair, mSorc is outclassed in 1vX scenarios by Stamina builds. mDKs aren't out there schooling mSorcs in 1vX scenarios.

    Also, I spend all of my non-primetime playtime in solo or small groups.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Derra
    Derra
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    ✭✭✭✭✭
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    The problem of sorc is stacking shields imo.
    The change to frags just limits the class even more than it already is while at the same time not changing anything about it´s asinine gameplay mechanics that make it frustrating and unenjoyable to fight.

    So yeah the class just got a little worse overall and also a little more onedimensional for the good players. Can´t say that i think this is a good thing.

    I think the Rune Prison change will make mSorcs more multidimensional for the good players, while the removal of stun from CF will hit the low-skill players the hardest.

    Magsorc has the most onedimensional skill loadout out of all classes. Basically every magsorc runs the same skills with maybe two flexi spots on your bars.
    Now you have another mandatory skill addet to the class reducing build variety in the process.

    It will improve the class for good players - not arguing that. But it will also reduce possible skllchoices even more - which is crap if you´re asking me.

    Don't all classes suffer from lack of loadout diversity though? On my mDK I use the same 8-9 class abilities pretty much regardless of what I'm doing. I'm not sure I would try to classify this as a Sorc issue when I think it's part of a much larger issue of ZOS being unable to make underused skills more viable.

    Apart from what @ToRelax said.

    Playing magplar, magblade and magsorc sorc is by far the most onedimensional out of those three. I have 6 abilities i deem mandatory on NB and templar whereas i have 8 on sorc - and since most sorcs i meet have exactly the same loadout that seems to be the same issue for most sorcs.
    Compared to that DKs, Templars and nbs i fight show much much muuuuch more diversity in their skillchoices.
    Edited by Derra on 16 October 2017 20:24
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Anethum
    Anethum
    ✭✭✭✭
    Lord-Otto wrote: »
    No?
    If you put two equally skilled, good, players on sorc and blade, respectively, the magblade will win. Rhus making it easier to play for magblade, once you reached the ceiling.

    No. Rotations, general burst, passives. NIghtblade can burst, but not so often as sorcerer. Also, much weaker shields, also, detection pots and radiant\inner light makes nb's cloak useless.
    Equal experiensed nb will live until implosion or Mages fury will proc, usually together.
    Edited by Anethum on 16 October 2017 20:35
    @Anethum from .ua
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.

    I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.

    If you disagree, by all means hop on your mDK and show us how it's done.

    On one hand you say this.
    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.

    You then flip and say this.
    I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.

    So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.

    Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.

    Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.

    In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.

    Is there a reading comprehension issue at play here? I'm having difficulty following where you think the contradictions in my statements are.

    Magsorc is either too easy to play or they aren't, they cannot be too easy to play yet also not a threat to you. You can ignore my post and deflect on your inaccuracies, or you can re-read it and understand.

    There's no inconsistency there at all. You can have a class that's easy to pick up and play, but still fail to win 1v1 against a significantly better player.

    The point (which I think you're intentionally trying to downplay) is that if you take two players of equal skill level and put one on a mSorc and one on a mNB or mDK, the one of the mSorc will have a generally easier time of it because the class is simply easier to play (i.e., have a higher skill floor). This is illustrated well by the comparison between Frags and Assassin's Will that started this whole discussion between you and I: Frags is a passive that Procs simply for having it slotted and (was) a CC; Assassin's will requires considerably more management to use. And that's just one example.

    Wait, is now a mag sorc stronger than a mNB/mDK in a 1v1?
    Or did you meant put 2 bad players sorc vs mag nb/dk? (Tbh i would bet the sorc will kill himself with crystal blast spam because the dk uses wings)
    Or the sorc will always win even if 2 good players fight with equal skill level?

    I really do not get the whole thing about bad player are so much stronger on this class than on any other. If you play a sorc bad, you either die really fast because of the shields or they do not have any offence because they keep spamming shields. Either way they are really no thread.
    Right now if i see a sorc in cyrodill it is most of the time a easy fast kill, but if i see a templer i know they are harder to kill because they have a better defensive(long live the 30+k hp healplars or block dks). But on the other hand sorc can land easier kill do to nice burst they have, even when a bad player plays them.(BTW wardens have a way higher burst and better defensive skills)

    Tbh i think you only come here to say "haha" because of the strange nerf to cfrag. (A nerf because they devs wanted to buff cblast?????)
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Anethum
    Anethum
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    Zer0oo wrote: »
    Wait, is now a mag sorc stronger than a mNB/mDK in a 1v1?

    yes.
    @Anethum from .ua
  • CyrusArya
    CyrusArya
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    @OdinForge

    Thats why I purposely qualified that I wasn't making the comment to degrade anyone. Not my intention. I am not saying your play style determines how good you are or how valid your opinion is. My point was, the context in which you play a class will inform your perception of its strengths and weaknesses. Likewise, the context in which you face a mag sorc will also inform your perception of the class. Im just trying to get to the root of this disconnect between how strong the masses claim sorc is vs how strong I know it to actually be relative to other tier 1 specs.

    Sorc is phenomenal in groups or bgs. But in isolated situations, it is relatively weak compared to alternatives. When backed into a corner and stripped of mobility, it is relatively weak. When being focused down by multiple enemies, it is relatively weak. So I really don't see the problem. I think the "sorc OP" meme is misinformed and over played. Also Im sorry if I pug zerged you down. Don't think it was anytime recent as I haven't been in IC in months, but admittedly sometimes I hold grudges or jusrt dont care.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • NBrookus
    NBrookus
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    ToRelax wrote: »
    Lord-Otto wrote: »
    NBrookus wrote: »
    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    Thank you!
    =)
    That is... a lot.
    =/

    3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.

    My bad... I was looking at encase. Nekkid Breton sorc on live:

    wO5M831.png

  • Derra
    Derra
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    NBrookus wrote: »
    ToRelax wrote: »
    Lord-Otto wrote: »
    NBrookus wrote: »
    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    Thank you!
    =)
    That is... a lot.
    =/

    3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.

    My bad... I was looking at encase. Nekkid Breton sorc on live:

    wO5M831.png

    16% from 2000 make about tree fiddy and another zero.
    Edited by Derra on 16 October 2017 22:00
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Joy_Division
    Joy_Division
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    If people can't remember the last time they died fighting 1v1 to a sorcerer, then ZoS should not be nerfing their signature skill.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Zer0oo
    Zer0oo
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    If people can't remember the last time they died fighting 1v1 to a sorcerer, then ZoS should not be nerfing their signature skill.

    Kinda sad since it was the sorc trade mark. The skill that comes in mind when you think about a sorc in either pvp or pve. Some sorcs do not even slot it in pve anymore and it lost some danger in pvp now too. And the most funny part is that they did not thought cfrag overperforms but wanted to sell it as a buff for a useless morph and still no1 will use cblast.

    I guess spamming rune cage out of the back of the zerg will now be the new trade make of sorcs and will cause a lot of forum qq.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Elsonso
    Elsonso
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    Zer0oo wrote: »
    Kinda sad since it was the sorc trade mark. The skill that comes in mind when you think about a sorc in either pvp or pve. Some sorcs do not even slot it in pve anymore and it lost some danger in pvp now too. And the most funny part is that they did not thought cfrag overperforms but wanted to sell it as a buff for a useless morph and still no1 will use cblast.

    My sorcerers tend to use it because it is one of the first skills that they learn and, as ZOS notes, it has a lot of utility.

    After running with a Level 3 Sorcerer on PTS, I can say that I see no reason to get Crystal Shard, other than to unlock and progress in Dark Magic. The long cast time was worth it for the stun, but it does not do enough damage to warrant standing around waving hands at the enemy. The stun was the only skill a young Sorcerer had to interrupt a caster at distance, or stop the approach of a melee opponent in PVE. I am trying to decide what to use to replace that.



    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • necronyteub17_ESO
    necronyteub17_ESO
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    So basically the cry baby hard core no lifers , come here to whine and keep the momentum going to nerf sorcs more?

    Because omfg a casual player might have a class they can play and stay with this game that doesn't require, severe min/maxing , 20+ unshaven half grown men with headsets and microphones in a chat channel , talking to one another , stroking each others eepeen of how great and pro they are while eating hotppockets and sipping beer. ROFL

    Just get off the sorc whine train.
  • Apherius
    Apherius
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    NBrookus wrote: »
    ToRelax wrote: »
    Lord-Otto wrote: »
    NBrookus wrote: »
    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    Thank you!
    =)
    That is... a lot.
    =/

    3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.

    My bad... I was looking at encase. Nekkid Breton sorc on live:

    wO5M831.png

    Mine cost 2945 on PTS , a bit less than my streak and clench.
  • Lord-Otto
    Lord-Otto
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    ToRelax wrote: »
    Lord-Otto wrote: »
    NBrookus wrote: »
    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    Thank you!
    =)
    That is... a lot.
    =/

    3.5k on PTS actually. Still, not sure whether I missed something, but last time I checked, cost on live was around 2k before cost reduction, one of the cheapest skills in the game. That's not a 16% increase.

    Just checked mine, 1.8k in five light. 4k is more than double that! And 3k is still more like 50% increase!
    D=
    Edited by Lord-Otto on 17 October 2017 08:30
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