preedb16_ESO2 wrote: »I find Mages Fury to be rather weak compared to templar and especially nightblade execute skills. It's not worth dropping your rotation to spam because on its own its dps is rather low.. Once or maybe twice every rotation perhaps, as long as you dont allow your over times and other damage to stop..
lordrichter wrote: »As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i
Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
ZOS_GinaBruno wrote: »To be clear, the change for Clever Alchemist was to address an exploit that was occurring, which was stated in the Developer Comment; the change to Crystal Shard and Crystal Frags is coming in next week's patch.
Mystrius_Archaion wrote: »lordrichter wrote: »As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i
No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.
Lord_Invel wrote: »Emma_Overload wrote: »Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
LOL... How about a big NOPE to all of that!
why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?
Bumi Rockafella wrote: »since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Bumi Rockafella wrote: »since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!
More snares for everyone what can go wrong. No one in pvp should be able to move at all. More snares for everyone
Lord_Invel wrote: »Emma_Overload wrote: »Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
LOL... How about a big NOPE to all of that!
why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?
Different people entirely.
grannas211 wrote: »Bumi Rockafella wrote: »since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!
More snares for everyone what can go wrong. No one in pvp should be able to move at all. More snares for everyone
lol. You get a snare. You get a snare. Everybody gets a snare!!!
Lord_Invel wrote: »Emma_Overload wrote: »Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
LOL... How about a big NOPE to all of that!
why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?
Different people entirely.
The problem with only having two shields on your char are random healingwards, random ingeous, and numerous of small shields granted by enchantments or itemsets.
The easiest solution is to make annulment + ward unstackable and compensate for the loss on either surge or streak.
Lord_Invel wrote: »Emma_Overload wrote: »Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
LOL... How about a big NOPE to all of that!
why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?
Different people entirely.
The problem with only having two shields on your char are random healingwards, random ingeous, and numerous of small shields granted by enchantments or itemsets.
The easiest solution is to make annulment + ward unstackable and compensate for the loss on either surge or streak.
Why did you respond to me, I have no dog in this fight.
I think shield stacking is dumb but its degree of effectiveness varies with the meta, I don't see it as a problem with the current meta but it has been in the past. I often play with builds like wizards and blood spawn using one shield and boundless myself.
Oh nvm i see what happened*
Lord_Invel wrote: »Emma_Overload wrote: »Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
LOL... How about a big NOPE to all of that!
why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?
Mystrius_Archaion wrote: »lordrichter wrote: »As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i
No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.
Magicka templar is aids specially sword and board.
Bumi Rockafella wrote: »since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!
Bumi Rockafella wrote: »grannas211 wrote: »Bumi Rockafella wrote: »since DKs/Temps/NBs have snare worked into their general pvp rotation, I think its only fair if frags get a snare when theyre proc'd and hit. Or some added effect. Come to think about it, we don't have ANY snares. we got CCs sure, but I wanna snare too!
More snares for everyone what can go wrong. No one in pvp should be able to move at all. More snares for everyone
lol. You get a snare. You get a snare. Everybody gets a snare!!!
Everyone but magsorc and magwarden.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »lordrichter wrote: »As I see it, this change puts the Sorcerer firmly behind the DK, NB, and Templar, i
No, templar is the worst for CC. Templar has no immobilize or AoE CC. DK and sorcerer both get AoE immobilize, which happens to setup more damage from some skills also.
Magicka templar is aids specially sword and board.
If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.
Lord_Invel wrote: »Emma_Overload wrote: »Lord_Invel wrote: »@ZOS_Wrobel I have really great suggestions on what the sorc class should look like.
Make streak a disorient again and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 50 or 40 percent. Buff power surge healing and crit surge healing by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
LOL... How about a big NOPE to all of that!
why is it a big nope? if they make streak go through block and lower the cost penalty and buff bound aegis, power surge, crystal frags that is a huge positive change. Making it to where you can only have two shields on your body at max makes it to where shield spamming with 3 shields a non factor. Lowering mines damage and giving it a certain debuff would be beneficial as well. And is your name Emma666 on the live game ?
Joy_Division wrote: »I can't believe they're going through with the stupid nerf to crystal frags.
Well I can believe it because it's unnecessary and for all the pleading for us to test things on PTS, it's just like ZoS to spring this up on the very last week so it can't get properly tested. That's the way Zos seems to role.
As if every PvP sorc wasn't already a cookie-cutter archetype, now we'll all have the same formulaic attack approach that must involve rune prison to set up a burst.
Emma, I am 99% sure, despite being told otherwise, that mines have a damage cooldown so you only eat one while critrushing through five. Used to be different, but guess who cried? The same people who are still crying and pretend sorc never received a nerf.
Joy_Division wrote: »I can't believe they're going through with the stupid nerf to crystal frags.
Well I can believe it because it's unnecessary and for all the pleading for us to test things on PTS, it's just like ZoS to spring this up on the very last week so it can't get properly tested. That's the way Zos seems to role.
As if every PvP sorc wasn't already a cookie-cutter archetype, now we'll all have the same formulaic attack approach that must involve rune prison to set up a burst.
Mystrius_Archaion wrote: »
If you're using sword and shield then you're not a magicka templar, especially in pve. You're just a really bad hybrid, like the Gen1 Toyota Prius.