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The maintenance is complete, and the PTS is now back online and patch 11.2.1 is available.

PTS Update 16 - Feedback Thread for Sorcerer

  • Derra
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    jeskah wrote: »
    Lets move the discussion back to more important issues: why bound armament is still a dual-bar toggle and while we are at it: is there a reason to raise back may ultimate to 1k (of course because of overload)?

    They could change bound armor into a 2 min buff and i would still have a hard time finding a slot for it in pvp. It´s just meh by design ._.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lord-Otto
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    Ah, yes, mines...

    The expensive skill that should compensate for melee costs. A ground-placed area on the supposed kiting class. Which should deal high damage but somehow doesn't. With a nice root to help with those stamina players that don't frequently roll.

    Yeah, it's really hard to see how to buff mines or why they are not OP...
  • ak_pvp
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    [Quoted post has been removed.]

    Half as as much as some.

    DKs lost shifting and petrify. (Wings is still unusable) Sorcs lost a secondary stun and gained roidranged petrify. Remember the great curse ner...buff.
    Edited by ZOS_GregoryV on 15 October 2017 23:55
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Joy_Division
    Joy_Division
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    [Quoted post has been removed.]

    Like people who play other classes don;t do the same thing.
    Edited by ZOS_GregoryV on 15 October 2017 23:55
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ak_pvp
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    [Quoted post has been removed.]

    Like people who play other classes don;t do the same thing.

    Everyone crys. Its an MMO. But every other class gets nerfs so much more often and gets nothing done about it. Before now. Streak being infinite spam, negate, cfrags 10% and surge cap. Everything else was buffs/blanket nerfs.

    I can name more StamDK nerfs in the last 2 patches. (Combustion, helping hands, battle roar and igneous mending)
    Edited by ZOS_GregoryV on 15 October 2017 23:54
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • jeskah
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    Derra wrote: »
    jeskah wrote: »
    Lets move the discussion back to more important issues: why bound armament is still a dual-bar toggle and while we are at it: is there a reason to raise back may ultimate to 1k (of course because of overload)?

    They could change bound armor into a 2 min buff and i would still have a hard time finding a slot for it in pvp. It´s just meh by design ._.

    The basic design for such passives are "if you have an x school ability slotted, you have 8% whatever stat". Of course, to receive such treatment, the skill has to be scrapped entirely and introduce a brand new one. Like a class spammable.

    However, in case of stamina, an another stamina morph in the tree would be handy - to avoid dual-barring the skill again - and those could not be the pets - dual barred again (and stupid designs, btw).

    So, long story short: the summoning tree - including the pets - needs a serious redesign.
    (Most likely the root cause why they dont do it).

    But still, for the sake of starting things:

    Please, redesign the bound thingies!
  • Zer0oo
    Zer0oo
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    Dark Magic
    Crystal Shards: This ability and the Crystal Fragments morph no longer stun the enemy hit. The Crystal Blast morph continues to stun the initial enemy hit.

    Developer Comment:

    We wanted to separate the function of abilities into more distinct roles. Crystal Shards was overloaded since it had high damage, instant cast, stun, reduced cost. Now if the sorcerer wants a stun they have to either go through a cast time or deal reduced damage.

    Kinda funny to read and it more or less shows how little the devs know on how the game is actual played. This did not make the choice between the 2 skills more difficult, since one still has always a cast time. This was just a plain nerf to the sorc pvp and role play(i liked to cc mobs :'( ) toolkit, at least say it that way. Also it is not a instant cast, higher damage and lower cost skill, it has a chance to proc for an instant cast with reduced cost and little more damage(not really noticeable since change of multipler). It is also the most idiotic way to make a unpopular morph more poplar by just plain simply nerfing the better one. Why should anyone still give any feedback if it ends like this?

    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Biro123
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    You could argue its a buff if you can fit both frags and rune-prison on your bar - and are in a 1v1 and want to control your opponent's CC-immunity window while still using frags on-proc to allow for that perfect burst.

    But I don't have room for both - and in open-world, its nigh-on impossible to control your opponents cc-immunity window with all the aoe's etc. flying around from other players... even guards at resources..

    But overall, I think a slight nerf.

    But in context of the shuffle/heavy armour changes that almost everyone else is getting hit with, I kind of think sorcs got off reasonably lightly.

    Only time will tell. Nothing worth complaining about imho.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • OdinForge
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    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.
    The Age of Wrobel.
  • Lord-Otto
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    What's the cost for Rune Cage now?
    (0.0)?
  • GoodFella146
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    I get they had to do something to sorc again due to all the crybabies, but realistically who is going to use frags now at this point? With the current design it rarely hits players as is, now it's pretty obvious that having a big fat cast time will completely end it's usage outside of a possible gank ability I guess. The big difference between this nerf and other nerfs is that basically it will go from some % of players using this ability to almost 0% which I don't think is supposed to be the intention of nerfs.
    Edited by GoodFella146 on 16 October 2017 17:13
  • BohnT
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    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    you Forget that frags have much better uptime, travel faster and can be cancelled aswell + you have a ranged undodgeable/blockable cc that you can use right before your frag hits
  • OdinForge
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    BohnT wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    you Forget that frags have much better uptime, travel faster and can be cancelled aswell + you have a ranged undodgeable/blockable cc that you can use right before your frag hits

    Since I play both magnb and magsorc, I forget nothing. Next patch you will be able to block/animation cancel merciless resolve in the same way that you can frag, neither will CC but merciless will have a much higher kill potential (5K higher tooltip on a tanky healing setup). In a 1v1 it didn't matter that merciless couldn't be animation canceled, but it was one of the biggest limiting factors for that skill in open world.

    The Age of Wrobel.
  • NBrookus
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    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    EDIT: Looked at wrong skill. Derp. It'll be just over 2k
    Edited by NBrookus on 16 October 2017 21:33
  • Kilandros
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    NBrookus wrote: »
    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    So the same cost as Stonefist. Except Stonefist can be blocked and dodged. K.
    Edited by Kilandros on 16 October 2017 18:05
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Kilandros
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    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Zer0oo
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    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Kilandros
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    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.
    Edited by Kilandros on 16 October 2017 18:12
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Alpheu5
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    I'm reading the comments, but the only thing I'm gathering from them is [Edited for lorem ipsum dolor sit amet.]
    Edited by Alpheu5 on 16 October 2017 18:20
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Derra
    Derra
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    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • OdinForge
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    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    The Age of Wrobel.
  • Kilandros
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    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Kilandros
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    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • OdinForge
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    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    You're making misinformed and outdated generalizations and assumptions about magsorc. You're not even attempting to base this on logic, you're clearly speaking from emotion.

    Magnb is by far and large better than magsorc in a 1v1 scenario, how you can definitively say that magsorc has a higher skill floor is mind boggling. You need to update your idea about magsorc, 1.6 was a long time ago.
    The Age of Wrobel.
  • OdinForge
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    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.
    The Age of Wrobel.
  • Kilandros
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    OdinForge wrote: »
    Kilandros wrote: »
    Derra wrote: »
    Kilandros wrote: »
    Zer0oo wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Wow someone really must have a hard time in pvp against sorc. :D

    Not really. It's just a really easy class to play. Going to be a fun patch watching all the mediocre Sorcs who think they're good players because their class has the highest skill floor (easiest to play ok while being bad) get roflstomped by good magicka NBs.

    They already get roflstomped by magica nbs.

    mNB has a significantly higher skill ceiling than mSorc, if that's what you mean to say. But mSorc has a significantly higher skill floor than mNB. That skill floor for mSorc just got dropped considerably with the CC removal from frags though, and it's going to be fun to watch.

    You're making misinformed and outdated generalizations and assumptions about magsorc. You're not even attempting to base this on logic, you're clearly speaking from emotion.

    Magnb is by far and large better than magsorc in a 1v1 scenario, how you can definitively say that magsorc has a higher skill floor is mind boggling. You need to update your idea about magsorc, 1.6 was a long time ago.

    I'm speaking from significant PvP experience. I agree that mNB is better than a mSorc in a 1v1. I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results. Like I said above, the training wheels are starting to come off and that's a good thing. You might need to adapt and evolve, but you'll become a better player for it.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Kilandros
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    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.

    I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.

    If you disagree, by all means hop on your mDK and show us how it's done.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • OdinForge
    OdinForge
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    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    Kilandros wrote: »
    OdinForge wrote: »
    I've literally never fought a sorc using a dedicated non-frag CC, that ever left me feeling like that sorc was a threat. Frags will not work like merciless resolve, merciless resolve will hit harder and be easier to land thanks to animation changes without the need for it to CC like frag did.

    Except you actually need half a brain to proc Assassin's Will and use it at the right time and not just "LOL FORCE PULSE SPAM PROC CRYSTAL FRAG SPAM"

    Your response is that of a child, throwing a temper tantrum over some sorc that killed him. Don't kid yourself however any well played magnb is simply buffing with merciless resolve, switching to resto to do 5 quick light attacks, and switching back to setup burst. You don't need to waste your time trying to proc arrow with weaving, you just need one arrow to setup burst. Rinse and repeat until your target dies.

    It doesn't take any more brain to use than frag.




    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills. I'm glad that the training wheels are coming off a bit, because it will (A) make the class more interesting to play again and (B) teach lots of the baddie Sorcs how to actually use CC thoughtfully.

    By all means hop on your magsorc and show us how it's done.

    I spend a lot of time on my mSorc. It's an easy and forgiving class to play. And I'm not pretending to be the best mSorc, I'm sure I'm pretty far from it. But the ease with which I can log on mSorc and go open world and get kills and avoid getting killed compared to, say, mDK is absolutely startling.

    If you disagree, by all means hop on your mDK and show us how it's done.

    On one hand you say this.
    I literally cannot remember the last time I died to a Sorc in a 1v1. The fact is, there are very few legitimately good Sorcs left playing Sorc on PC NA. Most are playing other more challenging/rewarding classes. Sorc is, unfortunately, an easy class filled with bad players who just spam Crystal Frag on proc and spam Endless Fury and hope to get kills.

    You then flip and say this.
    I think that as of this patch mNB is considerably stronger than mSorc provided it's played well. The problem with mSorc, and the problem mSorc has had for a very long time, is that it's easy to play mSorc poorly and still get pretty good results.

    So which is it? Are magsorcs so easy that anyone and everyone is picking them up and getting easy kills, because based on your own logic that's not the case.

    Magsorc shines over magdk for solo or open world play or in situations where mobility is key, but magdk shines over magsorc in small scale situations and fits better into the small group comp in situations where mobility isn't required. When I last played my new magdk in a small group versus a larger emp group on Shor, it was the magdk utility and aoe damage that setup most of the kills. It was the magdk that maintained good synergy with our warden and templar, and it was in fact the good magsorc that died first when the rest of the group re-spawned and came back.

    Despite the fact that my magdk is still very new and somewhat unfinished, he gets played to a strength that suits him. And for the very opposite reason as above, I'd opt to bring my stamnb or magsorc to scenario where mobility is more important, or where the general composition of a group favors mobility.

    In other words magsorc isn't universally strong in every aspect of the game, just like magdk isn't universally strong in every aspect.
    The Age of Wrobel.
  • SirMewser
    SirMewser
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    Patch v3.2.4
    No changes to Clannfear scaling.
    No buff to Twilight Tormentor.
    A bound armor active would be nice...
    A light nerf or charge to daedric mines would be nice...
    Stamina morphs for storm atronach and crystal shards would be nice...

    Why do you think the community talks?
    We don't hate our class, we actually want to play more OF IT.

    Can we seriously get some changes?
    Some things were left for a long time, because they are okay, right?
    No.

    Do you honestly think the changes to rune prison and crystal blast will keep your population happy?
    Maybe if I buy the DLC I will feel better.
    Actually no, I am tired of playing with the same skills since beta.... Warden doesn't count and weapon ultimates is all we get.
    Thanks you, thank you so much!
    Edited by SirMewser on 16 October 2017 19:10
  • Lord-Otto
    Lord-Otto
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    NBrookus wrote: »
    Lord-Otto wrote: »
    What's the cost for Rune Cage now?
    (0.0)?

    ~4k with no cost reduction

    Thank you!
    =)
    That is... a lot.
    =/

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