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Tired of the sorc imbalance

davey1107
davey1107
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We all know the issues:

1. Overpowered abilities
2. overpowered ultimate
3. Overpowered shields
4. Endless resources
5. Effing dip crap double haunting curse cheese

It's been said before. I'm saying it again. We are going to keep on posting this feedback until ZOS ends the unkillable unstoppable sorc nonsense.
  • grim_tactics
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    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.
  • ForsakenSin
    ForsakenSin
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    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.


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    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • Trouble13691
    Trouble13691
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    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.
    God I couldn't agree more with you.

    All these post are the reason PvE is getting the shaft every update. Learn to adapt and learn a sorcs weakness. I main a magdk I have no issues killing a sorc. They are currently favoured in the giant *** storm of nerfs ... that may be, but seriously its people like the OP and others that are making the game this way. Every other class is already being ruined for PvE atleast leave one damn class alone ( I don't even main a Sorc) Just so tired of salty butthurt players trashing classes they deem overpowered and effectively ruining PvE.

    If ZOS actually balanced the game separately I wouldn't need to even write this post.

  • dpencil1
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    OP got shut down hard. Let me pile on.

    1. All classes have good skill combos. It takes a good player to actually use them effectively.
    2. Most of the best ults are globally available.
    3. Sorcs get 1 more shield over other mag classes who are also free to stack Harness/Healing Ward plus whatever other class survival skills they have that Sorcs don't. Try stacking 6 sec shields. You either have to turtle or will have gaps where the stack falls off. Counterplay includes CC just before shields drop off.
    4. Not in Morrowind, so the point is moot. It applied to everyone anyway
    5. See #1.

    Better to ask for underperforming classes to be buffed than hurt a class that generally is working as intended just out of spite
    Edited by dpencil1 on 4 May 2017 06:01
  • Beardimus
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    Seriously. What's with all these Necro posts from 2015 moaning about wards / shields?

    Wards have a huge nerf coming with resource costs going up, impacting active defence the most and yet the people that never L2P how to take a Sorc on are jumping on the bandwagon and moaning.

    Sorcs always have been, and continue to be the easiest to counter in PvP unlike all the Stamina CC nonsense. Only the

    No one mentioned Wards last year except really bad players while Stamina dominated, curse gets another tick and forum looses its mind.

    As for OP Ultimate?? Have you played a sorc? Overload is bugged 50% of the time and hits nothing in PvP and Atronach fails 25% of the time eating your ultimate and not appearing
    Xbox One | EU | EP
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  • Apherius
    Apherius
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    davey1107 wrote: »
    We all know the issues:

    1. Overpowered abilities
    2. overpowered ultimate
    3. Overpowered shields
    4. Endless resources
    5. Effing dip crap double haunting curse cheese

    It's been said before. I'm saying it again. We are going to keep on posting this feedback until ZOS ends the unkillable unstoppable sorc nonsense.

    xD what is this , troll post ?
    overpowered ultimate ... LOL , atronach is useless in pve , negat is useless in pve , overload is useless in pve , atronach is useless in pve because everyone use the destro ultimate , overload is useless in pvp , THE only ultimate that have an utility is the negat in pvp ... and only when you def a keep or attack a keep ...

    it's boring ... i don't want to try to talk with you ... it's useless ... you don't know what you talking about , you just repeat what you read on an other thread about sorc nerf ...
  • Gilvoth
    Gilvoth
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    sorc is over powered, the people here in this thread fighting against it with thier text is simply a comment war they make to defend the class they play.
    we have no reason to argue about the our stance, just looking at the forums on many many websites including eso you can see everyone saying the same thing over and over that the sorcerer class is simply overpowered.
    its, just the Truth.
    and we all know, that All Truth passes through three stages. First it is ridiculed, it is then Violently apposed, Third, it is accepted as being self evident.

  • davey1107
    davey1107
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    Much has been written and stated on this topic, from expert players and from people who play Sorcs themselves. There is a consensus that they are OP. The original intent of Sorcs was high aoe dps, but squishy due to light armor. Their dps output was also kept in check by making the more powerful abilities more expensive.

    As the game has evolved, they've been given two ultimates that can pump out over 200k damage on one ultimate use. The wards might be only six seconds, but they can infinitely pull them...and they return the magicka needed to do so. And now...because using your curse multiple times is "boring," their curse automatically populates onto an enemy. Whether they can see or track that enemy for a second curse, they get a free GD second curse.

    You know who else should get double proc abilities? I say if Sorcs get a second free curse, nightblades should hit an enemy a second time with effing surprise attack ten seconds later. And Templars should get to shove a second radiant destruction up their enemies' arses after ten seconds. And DK's should be able to hit their enemies with a second lava whip ten seconds later. Or HOW ABOUT THIS...all of the abilities just latch on and proc over and over until you're dead.

    The sorc approach is garbage. I've been with the game since the beginning...no class has ever grown this ridiculously out of balance. Sorcs are currently harder to kill than DKs, they put out heals better than Templars and they do more damage than Nightblades.

    And they're overperforming in PVE too. People like being able to run trials on easy mode...I get that...and I have eight vets I run. Sorcs are simply OP in end game PVE...that's been analyzed to death by the math nerd experts.
    Edited by davey1107 on 4 May 2017 06:55
  • Biro123
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    Theres a lot of ignorance here, my friend. Let me correct a few things..:
    davey1107 wrote: »
    Much has been written and stated on this topic, from expert players and from people who play Sorcs themselves. There is a consensus that they are OP. The original intent of Sorcs was high aoe dps, but squishy due to light armor. Their dps output was also kept in check by making the more powerful abilities more expensive.

    That may have been your view - I'm not sure it was Zos's.. I'm sure Zos intends all classes to be playable n a number of different ways.
    davey1107 wrote: »
    As the game has evolved, they've been given two ultimates that can pump out over 200k damage on one ultimate use. The wards might be only six seconds, but they can infinitely pull them...and they return the magicka needed to do so. And now...because using your curse multiple times is "boring," their curse automatically populates onto an enemy. Whether they can see or track that enemy for a second curse, they get a free GD second curse.

    I wish I could do ulti's for that much damage.. would be lovely. I suspect you mean eye of the storm and soul assault? But aren't these ulti's you're talking about also available to Every. Other. Class. This isn't a sorc thing. I'm starting to think its just Magica in general you have a beef with ?

    Wards? guess what - its the non-sorc ward - that everybody can use that returns resources...
    And in the next patch, ward stacking is gonna be hard on resources. See, let me explain. There is a kind of power-creep with shields where more magica increases their strength. Stronger shields means less re-casting which means you need less sustain to keep them up. Now sorcs will HAVE to stack more sustain (like everyone else) and guess what? that means lower mag - which means weaker shields, which means needing even more sustain to keep casting = less mag = weaker shields.. etc..
    And the fact that wards are a pro-active defence unlike heals - you can't only cast them when you've been hit - you have to keep them up in case you do get hit - which is a huge, and constant drain on resources.

    I don't think you understand curse. You do know right, that as soon as you cast another curse, the original is dispelled.. Are you really suggesting that you should leave a curse on someone for 12 seconds for that final hit (if it doesn't get purged) rather than re-casting it after 3 seconds..?
    davey1107 wrote: »
    You know who else should get double proc abilities? I say if Sorcs get a second free curse, nightblades should hit an enemy a second time with effing surprise attack ten seconds later. And Templars should get to shove a second radiant destruction up their enemies' arses after ten seconds. And DK's should be able to hit their enemies with a second lava whip ten seconds later. Or HOW ABOUT THIS...all of the abilities just latch on and proc over and over until you're dead.
    Now imagine it the way curse actually works.. Say, surprise attack. if it did give a 2nd hit, would you wait and not use it again for 12 seconds to benefit from that 2nd hit? Of course not - it's your frickin spammable! Curse is one of the closest things sorcs have to a class spammable. [/quote]
    davey1107 wrote: »
    The sorc approach is garbage. I've been with the game since the beginning...no class has ever grown this ridiculously out of balance. Sorcs are currently harder to kill than DKs, they put out heals better than Templars and they do more damage than Nightblades.
    Harder to kill than DK's..? Hmm. Well, since you can build any class to be tanky, healy or hitty.. I'll assume you mean DK tanks? idk man.. I never see sorcs surviving 15 people beating on them for any period of time. I don't see sorcs getting picked to be the main tank in trials..
    Better heals than Templars..? Sorcs have one heal - from a pet - and it is definitely NOT as good as BoL
    More damage than nightblades... Depends what kind of damage you're talking about. General burst? burst from stealth? sustained damage?
    My friend, you seem to believe that each class should be pidgeon-holed into a specific role. I believe Zos's intent is for each class to have different ways and styles of achieving things.
    davey1107 wrote: »
    And they're overperforming in PVE too. People like being able to run trials on easy mode...I get that...and I have eight vets I run. Sorcs are simply OP in end game PVE...that's been analyzed to death by the math nerd experts.
    Can't argue with that - I expect its largely due to the pet buffs last patch and implosion on the execute phase - which is s stupid ability anyway

    To finish off, let me tell you what I'm thinking of doing next patch with my magsorc.....

    Currently it is a stacked magica, DW sorc. High mag = high shields, DW = high spelldmg but no spammable. It has no sustain - just a massive magica pool to draw on - which very often runs dry. Harness does help with that though. Its a pure zerg-surfing setup - relying on being able to back off and hide behind others to recover.. It has double-barred frags for more procs - and a pet for more mag.
    It can do massive burst - but you know what? the vast majority of experienced players survive that burst. The less experienced dies - very quickly. The ONLY damaging abilities are curse/frags/wrath. Basically it bursts every 3 seconds - as long as frags proc. You do NOT leave curse on them for 12 seconds and then sit their doing nothing... There is no spammable.
    There are so many counters to this it's unreal - and its all on the frag. Without that, the other damage is laughable and VERY easily healed through (remember there is no spammable to counter that healing inbetween bursts).. I'd say about 4/5 frags do not hit the target - they are either... :
    Blocked or dodged (much more often than they used to - Thanks Miat!)
    Reflected - DK wings, sword+shield ulti, sword n shield ability, Eclipse (getting a buff) new upcoming warden ability - All of these result in that frag going off in your face.
    Cloaked. So many frags miss due to cloak. NB's often complain haw bad this is and about the curse sticking to them but forget that it just saved them from the major part of the burst.
    The build also has no mobility - since theres no room for boundless on the bar.

    I duelled a stamplar with it the other day. He dodged every frag and healed through every curse/wrath. Then I was out of mag and died. This is what happens when facing a good player. There was no contest
    But potatoes in a zerg only see 'wtf?? How hard did he hit me?? Sorcs OP' or try to hit back and don't get through shields while I run to safety to recover. They also seem to assume infinite sustain too - because some builds have that - but not with this burst and this shield-size..

    Now frags is getting nerfed (slightly) and more importantly Miats is still there - and there will be more reflect sources... so I may actually drop it totally. It is becoming way too unreliable as a source of burst on a burst-focussed build. So, for next patch, I'm actually thinking of dropping the pets, going heavy armour, stacking stam recov for frequent dodging and for dark-exchange heals.. Only using one ward - and only reactively - switching to sustained damage with CS, with burst only coming from curse and ulti's. My shield will be tiny - damage will be less, burst MUCH less. Overall survivability probably better, manoeverability better. Overall, a huge drop in the strength of that character, but much more rounded.
    In fact if the shield no longer stops the hit from a woven single attack (with proc) - it may no longer ve viable to keep on the bar at all!
    I worry that any more nerfs than whats in the next patch (even though they are not directly changing the sorc class) will end up totally gutting it.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Brrrofski
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    I've been playing stamplar in medium armor a lot in PvP. The one thing I will say about sorcs... Fighting them in medium is really lopsided. You take so much damage. Is it possible to fight them? Definitely. But sorcs pose so much of a threat it's a bit silly. They have a crazy amount of damage.

    Even when I play my sorc it's kinda stupid how easy it is compared to playing medium armor stamplar or light armor mageblade. Something needs to be toned down in CP campaigns. Mag sorcs are too good.

    I think battlegrounds will be ok though. Sustaining shields with no cp will not be easy, so sorcs may has to drop damage for a lot more sustain.
  • Biro123
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    Brrrofski wrote: »
    I've been playing stamplar in medium armor a lot in PvP. The one thing I will say about sorcs... Fighting them in medium is really lopsided. You take so much damage. Is it possible to fight them? Definitely. But sorcs pose so much of a threat it's a bit silly. They have a crazy amount of damage.

    Even when I play my sorc it's kinda stupid how easy it is compared to playing medium armor stamplar or light armor mageblade. Something needs to be toned down in CP campaigns. Mag sorcs are too good.

    I think battlegrounds will be ok though. Sustaining shields with no cp will not be easy, so sorcs may has to drop damage for a lot more sustain.

    You're right - it is generally medium armour that I really drop the bug bursts on. There are also a lot of tanks on which the same burst drops a bout 20% from their health which they instantly recover before the next curse is ready to go off. Saying that - it IS rare on PC-EU to see people using medium.
    I notice you are on Xbox.. This is where we have a difference. Almost all regular PVPers on PC use Miats now which makes it *very* easy to dodge a large part of that burst. Its gonna be difficult for Zos to balance stuff like this when one group of players has addons like this - but others don't..

    Personally, I think medium is weak at the mo. I don't know how much that will change with morrowind.. The constitution nerf IS huge in context with the other sustain changes.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • grim_tactics
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    sorc is over powered, the people here in this thread fighting against it with thier text is simply a comment war they make to defend the class they play.
    we have no reason to argue about the our stance, just looking at the forums on many many websites including eso you can see everyone saying the same thing over and over that the sorcerer class is simply overpowered.
    its, just the Truth.
    and we all know, that All Truth passes through three stages. First it is ridiculed, it is then Violently apposed, Third, it is accepted as being self evident.

    Just because you see people saying it's OP doesn't make it so.

    Do you know how many casuals have ruined games simply because they refuse - yes - refuse to adapt their playstyle. Because of this they scream for nerfs.

    It's just a bunch of lemmings that see a streamer or some child ranting cause he got burned down and it just happened to be a Sorc and, well, that's just not fair to them.

    Actually open your eyes and use common sense and stop letting others think for you. You must've missed like the first three replies in regard to how stupid calling Sorcs OP is. You're welcome to our class specific ultimates. Enjoy how terrible they are.
  • grim_tactics
    grim_tactics
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    davey1107 wrote: »
    Much has been written and stated on this topic, from expert players and from people who play Sorcs themselves. There is a consensus that they are OP. The original intent of Sorcs was high aoe dps, but squishy due to light armor. Their dps output was also kept in check by making the more powerful abilities more expensive.

    As the game has evolved, they've been given two ultimates that can pump out over 200k damage on one ultimate use. The wards might be only six seconds, but they can infinitely pull them...and they return the magicka needed to do so. And now...because using your curse multiple times is "boring," their curse automatically populates onto an enemy. Whether they can see or track that enemy for a second curse, they get a free GD second curse.

    You know who else should get double proc abilities? I say if Sorcs get a second free curse, nightblades should hit an enemy a second time with effing surprise attack ten seconds later. And Templars should get to shove a second radiant destruction up their enemies' arses after ten seconds. And DK's should be able to hit their enemies with a second lava whip ten seconds later. Or HOW ABOUT THIS...all of the abilities just latch on and proc over and over until you're dead.

    The sorc approach is garbage. I've been with the game since the beginning...no class has ever grown this ridiculously out of balance. Sorcs are currently harder to kill than DKs, they put out heals better than Templars and they do more damage than Nightblades.

    And they're overperforming in PVE too. People like being able to run trials on easy mode...I get that...and I have eight vets I run. Sorcs are simply OP in end game PVE...that's been analyzed to death by the math nerd experts.

    Just.....wow.

    I mean what are you smoking?

    This is so much misinformation I just want to know what hate group you belong too that also enjoys MMOs.

    First off I nearly crapped my pants laughing at the 200k ultimates. That's just so stupid I don't have to dispel this at all cause even the other whiners don't say things this ridiculous cause it's simply not true.

    Harder to kill than DKs? Yeah - let me jump on my Sorc that has 70k health and full heavy and jump into Scourge and shield stack while holding block and watch me melt everyone. I mean seriously that is just so pathetically incorrect it's hilarious.

    Better heals than Templars? Now you're just trying to encourage others to jump on this whole train on stupidity that's based on abosulutely nothing that exists in the current meta.

    I don't know anyone who cares about over performing in PvE, but Pet Sorcs make everyone angry for some reason. Guess it makes since though as other classes would be dropped in favor of more DPS so that might be true.

    You got jokes though.

    This one post right here is probably the most misinformed dribble I've seen with Sorc hate that has absolutely no factually data in it. Just pure hate because - well , why not ride the bandwagon even if you don't know what you are talking about?
  • Hutch679
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    People that complain about one class over another, typically don't even play that class and have no idea what they are talking about. People also come to the forum just to complain and scream nerf.
  • tonemd
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    Sorc defense force is strong in this thread.

    Sure, sorcs are beatable, everyone is. But given the amount of sorcs out on the play field at any given time, I'd say something is up. Either they are easier for bad players to play, or they have a distinct advantage over other classes.

    I think most people complaining about sorcs are complaining about packs of them, or sorcs running in groups, who can pew pew, frag from safety and still be deadly. It's the same with those radiant templars but more effective. Most sorcs I see will pew and then run when you get in their face, which is also annoying. They also tend to over extend and get chewed up like everyone else.
  • technohic
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    I would like to jump on the nerf sorc train; but I'd prefer the "stop making the other 3 suck" rail system.

    Seriously. Stop effing Templar, NB, DKs. Particularly in sustain.
  • Biro123
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    tonemd wrote: »
    Sorc defense force is strong in this thread.

    Sure, sorcs are beatable, everyone is. But given the amount of sorcs out on the play field at any given time, I'd say something is up. Either they are easier for bad players to play, or they have a distinct advantage over other classes.

    I think most people complaining about sorcs are complaining about packs of them, or sorcs running in groups, who can pew pew, frag from safety and still be deadly. It's the same with those radiant templars but more effective. Most sorcs I see will pew and then run when you get in their face, which is also annoying. They also tend to over extend and get chewed up like everyone else.

    There's a bit of chicken and egg though.. I suspect a lot of the fotm sorcs in-game are playing it exactly because of threads like this..
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • br0steen
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    Somebody's been killed by sorcs alot recently

    In the last patch what changed about sorcs ult. That made them overpowered?

    In the last patch what changed about sorc shields that made them overpowered?

    In the last patch what changed about resource management, specific to sorcerers?

    In the last patch what changed about sorcs abilities, besides haunting curse, that caused them to become overpowered?


    Where was all of the fuss about sorcs 2 updates ago?
  • davey1107
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    @grim_tactics

    I am sorry to hear about your bowel control issues. It can be an embarrassing medical problem.

    There are two ultimates that provide seriously more dps than any others, and can provide over 200k damage. The first is overload, which because you bank ultimate you get 8+ uses on a single ultimate charge. My sorc hits for over 25k, so there's the 200k. This is more a pve ability. But still...the dps is off the charts with it. The second is the destro staff ultimate. When applied to any group of enemies in pvp it can push out over 200k. I understand that it's a "Zerg buster," but as with all Zerg solutions it's a failure - it just results in zergs running strong wards AND using the OP ability together to be even more deadly.

    When I say that Sorcs are harder to kill than DKs, I mean the average sorc is harder than the average DK. There are troll DK builds that are impossible to kill. These are also a problem in the game currently, but ZOS seems to be addressing it more seriously than the Sorc OP situation in update 14.

    I don't hate Sorcs. I have two. I simply recognize an imbalance that is currently hurting the game. I've been here since the beginning...so I've lived through the DK wrecking blow imbalance. And then the stupid period where NBs could leap up onto keep walls. And the stamplar imbalance. This is no different...sorc is not a bad class, but players need to speak up and encourage ZOS to bring them back in line.
  • CyrusArya
    CyrusArya
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    First it is ridiculed, it is then Violently apposed, Third, it is accepted as being self evident.

    Woah, easy there socrates.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Waffennacht
    Waffennacht
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    People use Overload again?

    Retro!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • davey1107
    davey1107
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    @br0steen

    If you visit the forums regularly, it's been several patches where concerns about imbalance have continued to grow. It's been well over a year that players have been citing evidence that stamina is disadvantaged in end game Pve. And also that magblades are having performance issues.

    To cite one example to keep it simple, let's use the double curse nonsense. A curse can hit for 12,500 on a well-geared sorc. Most pvp players are equipped to handle this, because most classes have an ability to smacks this hard. But NO class has a spammable, non-finisher that offers a free second hit...a second hit that LoS strategies can't avoid.

    A sorc can open an attack with curse. The cursed player now has to deal with the first curse, as they always have, but they also have to expend resources to deal with the second curse. This not only consumes their limited stam/mag against a class that has an almost endless pool of resources, the process of dealing with the curse consumes time that allows the sorc to set up wards and attacks.

    Curse has become a spammable ranged super attack that hits players with 10k+ damage every six seconds, between which intervals Sorcs can launch a variety of other attacks and defenses. And zergs can spam curses onto anyone even at distance, keeping them out of sneak. It's an entirely absurd mechanic that no unbiased person would say is fair.

    And it's not the first unfair mechanic. I don't dislike Sorcs...I dislike that right now they're over powered to a stupid extent.
  • Waffennacht
    Waffennacht
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    davey1107 wrote: »
    @br0steen

    If you visit the forums regularly, it's been several patches where concerns about imbalance have continued to grow. It's been well over a year that players have been citing evidence that stamina is disadvantaged in end game Pve. And also that magblades are having performance issues.

    To cite one example to keep it simple, let's use the double curse nonsense. A curse can hit for 12,500 on a well-geared sorc. Most pvp players are equipped to handle this, because most classes have an ability to smacks this hard. But NO class has a spammable, non-finisher that offers a free second hit...a second hit that LoS strategies can't avoid.

    A sorc can open an attack with curse. The cursed player now has to deal with the first curse, as they always have, but they also have to expend resources to deal with the second curse. This not only consumes their limited stam/mag against a class that has an almost endless pool of resources, the process of dealing with the curse consumes time that allows the sorc to set up wards and attacks.

    Curse has become a spammable ranged super attack that hits players with 10k+ damage every six seconds, between which intervals Sorcs can launch a variety of other attacks and defenses. And zergs can spam curses onto anyone even at distance, keeping them out of sneak. It's an entirely absurd mechanic that no unbiased person would say is fair.

    And it's not the first unfair mechanic. I don't dislike Sorcs...I dislike that right now they're over powered to a stupid extent.

    That's silly.

    The second curse is 8 freaking seconds from the first?! Wtf did you decide to do? Have a smoke before responding?! And then WTF is the sorc doing not recasting the Curse?! Did he join you?!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ToRelax
    ToRelax
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    davey1107 wrote: »
    @br0steen

    If you visit the forums regularly, it's been several patches where concerns about imbalance have continued to grow. It's been well over a year that players have been citing evidence that stamina is disadvantaged in end game Pve. And also that magblades are having performance issues.

    To cite one example to keep it simple, let's use the double curse nonsense. A curse can hit for 12,500 on a well-geared sorc. Most pvp players are equipped to handle this, because most classes have an ability to smacks this hard. But NO class has a spammable, non-finisher that offers a free second hit...a second hit that LoS strategies can't avoid.

    A sorc can open an attack with curse. The cursed player now has to deal with the first curse, as they always have, but they also have to expend resources to deal with the second curse. This not only consumes their limited stam/mag against a class that has an almost endless pool of resources, the process of dealing with the curse consumes time that allows the sorc to set up wards and attacks.

    Curse has become a spammable ranged super attack that hits players with 10k+ damage every six seconds, between which intervals Sorcs can launch a variety of other attacks and defenses. And zergs can spam curses onto anyone even at distance, keeping them out of sneak. It's an entirely absurd mechanic that no unbiased person would say is fair.

    And it's not the first unfair mechanic. I don't dislike Sorcs...I dislike that right now they're over powered to a stupid extent.

    You do realize you're in the PvP forum section here, right... ? Yes, Curse hits twice if for some reason the Sorc doesn't recast it and it isn't purged. Sure it happens but it's rarely a deciding factor. for a 12.5k hit you need quite a lot of damage and you're probably not going to get there against a heavy armor builds with some crit resist. Tbh it's pretty rediculous to single out Curse instead of Harness Magicka+Hardened Ward/Pirate Skeleton/Dark Conversion. But even if you do, the only serious problem I see with it is that is stackable on the same target from multiple sources. And you didn't even mention that.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • thankyourat
    thankyourat
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    People use Overload again?

    Retro!

    Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny
  • grim_tactics
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    davey1107 wrote: »
    @grim_tactics

    I am sorry to hear about your bowel control issues. It can be an embarrassing medical problem.

    There are two ultimates that provide seriously more dps than any others, and can provide over 200k damage. The first is overload, which because you bank ultimate you get 8+ uses on a single ultimate charge. My sorc hits for over 25k, so there's the 200k. This is more a pve ability. But still...the dps is off the charts with it. The second is the destro staff ultimate. When applied to any group of enemies in pvp it can push out over 200k. I understand that it's a "Zerg buster," but as with all Zerg solutions it's a failure - it just results in zergs running strong wards AND using the OP ability together to be even more deadly.

    When I say that Sorcs are harder to kill than DKs, I mean the average sorc is harder than the average DK. There are troll DK builds that are impossible to kill. These are also a problem in the game currently, but ZOS seems to be addressing it more seriously than the Sorc OP situation in update 14.

    I don't hate Sorcs. I have two. I simply recognize an imbalance that is currently hurting the game. I've been here since the beginning...so I've lived through the DK wrecking blow imbalance. And then the stupid period where NBs could leap up onto keep walls. And the stamplar imbalance. This is no different...sorc is not a bad class, but players need to speak up and encourage ZOS to bring them back in line.

    Now it's personal attacks??

    Lol, get out of here with your trolling kid. Your points are laughable at best.

    Who uses Overload as a main attack in PvP??? It doesn't hit a dang thing and certainly doesn't do 25k when it does.

    Even standing in a Destro Ult (which only braindead people do) you can heal through it.

    So you're saying because it's an AoE it does 200k? Doesn't make it a 200k damage dealer to single target. Now you're just reaching for stuff to complain about.

    The stuff people use to complain on these forums gets worse everyday.

    You could give half these people a $100 bill and they'd complain it's dirty.

    We should tell ZOS to take all these whiners and let them play tickle fight on their own server then they can hug it out after they get through pillow fighting and cuddle up with their security blankets.

    EDIT: and another thing. Has it ever occurred to any of you that complain that the reasons Sorcs haven't been changed a great deal is because thy can't do it without destroying the class? Sadly, some people actually think ZOS favors Sorcs! How insane do you have to be to think that? And before someone responds by saying, "Well they had no problem destroying (insert whichever class they say)." They didn't - you're just assuming they did based on what a few people have said and you haven't even played the game. Everyone ignores the positive threads on here and the reason you don't see too many of them is because they know they'll be flamed by people who haven't even been on PTS.
    Edited by grim_tactics on 4 May 2017 20:35
  • Minalan
    Minalan
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    People use Overload again?

    Retro!

    Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny

    Five people with 500 ultimate cap? That I'd like to see, it had to be an elegant/kena setup.
  • Koolio
    Koolio
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    Minalan wrote: »
    People use Overload again?

    Retro!

    Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny

    Five people with 500 ultimate cap? That I'd like to see, it had to be an elegant/kena setup.

    Sit on overload bar in stealth. Proc inner light frag. Follow with an overload and fury.
    Edited by Koolio on 4 May 2017 21:03
  • thankyourat
    thankyourat
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    Minalan wrote: »
    People use Overload again?

    Retro!

    Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny

    Five people with 500 ultimate cap? That I'd like to see, it had to be an elegant/kena setup.

    Idk what he was running I should of messaged him. He was a dual wield build and he was two shotting people. Lol I'm sure it wouldn't work on competent players but it was funny to watch him kill some of the newer players.
  • Emmagoldman
    Emmagoldman
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    Koolio wrote: »
    Minalan wrote: »
    People use Overload again?

    Retro!

    Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny

    Five people with 500 ultimate cap? That I'd like to see, it had to be an elegant/kena setup.

    Sit on overload bar in stealth. Proc inner light frag. Follow with an overload and fury.

    That's pretty funny, Yet, that really isn't how the class is generally played and we shouldn't base class changes to a scenario like that. We really need to think of how they fit group roles.

    I've seen magblade with sybian and souldshine soul assualt out of stealth and just cook people alive. Or onslaught stamblade build, I don't know, million options out of stealth and ganking people on horses. I usually hit people on my med armor stamdk outside of aleswell. Love it when the jump of the wall and take 40% dmg. then finish off with typical crit rush combo
    Edited by Emmagoldman on 5 May 2017 00:30
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