grim_tactics wrote: »Another one of these huh?
Let's see:
1. Define overpowered abilities please. What do you consider OP?
2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.
So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.
All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.
I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.
I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.
God I couldn't agree more with you.So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.
We all know the issues:
1. Overpowered abilities
2. overpowered ultimate
3. Overpowered shields
4. Endless resources
5. Effing dip crap double haunting curse cheese
It's been said before. I'm saying it again. We are going to keep on posting this feedback until ZOS ends the unkillable unstoppable sorc nonsense.
Much has been written and stated on this topic, from expert players and from people who play Sorcs themselves. There is a consensus that they are OP. The original intent of Sorcs was high aoe dps, but squishy due to light armor. Their dps output was also kept in check by making the more powerful abilities more expensive.
As the game has evolved, they've been given two ultimates that can pump out over 200k damage on one ultimate use. The wards might be only six seconds, but they can infinitely pull them...and they return the magicka needed to do so. And now...because using your curse multiple times is "boring," their curse automatically populates onto an enemy. Whether they can see or track that enemy for a second curse, they get a free GD second curse.
Now imagine it the way curse actually works.. Say, surprise attack. if it did give a 2nd hit, would you wait and not use it again for 12 seconds to benefit from that 2nd hit? Of course not - it's your frickin spammable! Curse is one of the closest things sorcs have to a class spammable. [/quote]You know who else should get double proc abilities? I say if Sorcs get a second free curse, nightblades should hit an enemy a second time with effing surprise attack ten seconds later. And Templars should get to shove a second radiant destruction up their enemies' arses after ten seconds. And DK's should be able to hit their enemies with a second lava whip ten seconds later. Or HOW ABOUT THIS...all of the abilities just latch on and proc over and over until you're dead.
Harder to kill than DK's..? Hmm. Well, since you can build any class to be tanky, healy or hitty.. I'll assume you mean DK tanks? idk man.. I never see sorcs surviving 15 people beating on them for any period of time. I don't see sorcs getting picked to be the main tank in trials..The sorc approach is garbage. I've been with the game since the beginning...no class has ever grown this ridiculously out of balance. Sorcs are currently harder to kill than DKs, they put out heals better than Templars and they do more damage than Nightblades.
Can't argue with that - I expect its largely due to the pet buffs last patch and implosion on the execute phase - which is s stupid ability anywayAnd they're overperforming in PVE too. People like being able to run trials on easy mode...I get that...and I have eight vets I run. Sorcs are simply OP in end game PVE...that's been analyzed to death by the math nerd experts.
I've been playing stamplar in medium armor a lot in PvP. The one thing I will say about sorcs... Fighting them in medium is really lopsided. You take so much damage. Is it possible to fight them? Definitely. But sorcs pose so much of a threat it's a bit silly. They have a crazy amount of damage.
Even when I play my sorc it's kinda stupid how easy it is compared to playing medium armor stamplar or light armor mageblade. Something needs to be toned down in CP campaigns. Mag sorcs are too good.
I think battlegrounds will be ok though. Sustaining shields with no cp will not be easy, so sorcs may has to drop damage for a lot more sustain.
dwemer_paleologist wrote: »sorc is over powered, the people here in this thread fighting against it with thier text is simply a comment war they make to defend the class they play.
we have no reason to argue about the our stance, just looking at the forums on many many websites including eso you can see everyone saying the same thing over and over that the sorcerer class is simply overpowered.
its, just the Truth.
and we all know, that All Truth passes through three stages. First it is ridiculed, it is then Violently apposed, Third, it is accepted as being self evident.
Much has been written and stated on this topic, from expert players and from people who play Sorcs themselves. There is a consensus that they are OP. The original intent of Sorcs was high aoe dps, but squishy due to light armor. Their dps output was also kept in check by making the more powerful abilities more expensive.
As the game has evolved, they've been given two ultimates that can pump out over 200k damage on one ultimate use. The wards might be only six seconds, but they can infinitely pull them...and they return the magicka needed to do so. And now...because using your curse multiple times is "boring," their curse automatically populates onto an enemy. Whether they can see or track that enemy for a second curse, they get a free GD second curse.
You know who else should get double proc abilities? I say if Sorcs get a second free curse, nightblades should hit an enemy a second time with effing surprise attack ten seconds later. And Templars should get to shove a second radiant destruction up their enemies' arses after ten seconds. And DK's should be able to hit their enemies with a second lava whip ten seconds later. Or HOW ABOUT THIS...all of the abilities just latch on and proc over and over until you're dead.
The sorc approach is garbage. I've been with the game since the beginning...no class has ever grown this ridiculously out of balance. Sorcs are currently harder to kill than DKs, they put out heals better than Templars and they do more damage than Nightblades.
And they're overperforming in PVE too. People like being able to run trials on easy mode...I get that...and I have eight vets I run. Sorcs are simply OP in end game PVE...that's been analyzed to death by the math nerd experts.
Sorc defense force is strong in this thread.
Sure, sorcs are beatable, everyone is. But given the amount of sorcs out on the play field at any given time, I'd say something is up. Either they are easier for bad players to play, or they have a distinct advantage over other classes.
I think most people complaining about sorcs are complaining about packs of them, or sorcs running in groups, who can pew pew, frag from safety and still be deadly. It's the same with those radiant templars but more effective. Most sorcs I see will pew and then run when you get in their face, which is also annoying. They also tend to over extend and get chewed up like everyone else.
dwemer_paleologist wrote: »First it is ridiculed, it is then Violently apposed, Third, it is accepted as being self evident.
@br0steen
If you visit the forums regularly, it's been several patches where concerns about imbalance have continued to grow. It's been well over a year that players have been citing evidence that stamina is disadvantaged in end game Pve. And also that magblades are having performance issues.
To cite one example to keep it simple, let's use the double curse nonsense. A curse can hit for 12,500 on a well-geared sorc. Most pvp players are equipped to handle this, because most classes have an ability to smacks this hard. But NO class has a spammable, non-finisher that offers a free second hit...a second hit that LoS strategies can't avoid.
A sorc can open an attack with curse. The cursed player now has to deal with the first curse, as they always have, but they also have to expend resources to deal with the second curse. This not only consumes their limited stam/mag against a class that has an almost endless pool of resources, the process of dealing with the curse consumes time that allows the sorc to set up wards and attacks.
Curse has become a spammable ranged super attack that hits players with 10k+ damage every six seconds, between which intervals Sorcs can launch a variety of other attacks and defenses. And zergs can spam curses onto anyone even at distance, keeping them out of sneak. It's an entirely absurd mechanic that no unbiased person would say is fair.
And it's not the first unfair mechanic. I don't dislike Sorcs...I dislike that right now they're over powered to a stupid extent.
@br0steen
If you visit the forums regularly, it's been several patches where concerns about imbalance have continued to grow. It's been well over a year that players have been citing evidence that stamina is disadvantaged in end game Pve. And also that magblades are having performance issues.
To cite one example to keep it simple, let's use the double curse nonsense. A curse can hit for 12,500 on a well-geared sorc. Most pvp players are equipped to handle this, because most classes have an ability to smacks this hard. But NO class has a spammable, non-finisher that offers a free second hit...a second hit that LoS strategies can't avoid.
A sorc can open an attack with curse. The cursed player now has to deal with the first curse, as they always have, but they also have to expend resources to deal with the second curse. This not only consumes their limited stam/mag against a class that has an almost endless pool of resources, the process of dealing with the curse consumes time that allows the sorc to set up wards and attacks.
Curse has become a spammable ranged super attack that hits players with 10k+ damage every six seconds, between which intervals Sorcs can launch a variety of other attacks and defenses. And zergs can spam curses onto anyone even at distance, keeping them out of sneak. It's an entirely absurd mechanic that no unbiased person would say is fair.
And it's not the first unfair mechanic. I don't dislike Sorcs...I dislike that right now they're over powered to a stupid extent.
Waffennacht wrote: »People use Overload again?
Retro!
@grim_tactics
I am sorry to hear about your bowel control issues. It can be an embarrassing medical problem.
There are two ultimates that provide seriously more dps than any others, and can provide over 200k damage. The first is overload, which because you bank ultimate you get 8+ uses on a single ultimate charge. My sorc hits for over 25k, so there's the 200k. This is more a pve ability. But still...the dps is off the charts with it. The second is the destro staff ultimate. When applied to any group of enemies in pvp it can push out over 200k. I understand that it's a "Zerg buster," but as with all Zerg solutions it's a failure - it just results in zergs running strong wards AND using the OP ability together to be even more deadly.
When I say that Sorcs are harder to kill than DKs, I mean the average sorc is harder than the average DK. There are troll DK builds that are impossible to kill. These are also a problem in the game currently, but ZOS seems to be addressing it more seriously than the Sorc OP situation in update 14.
I don't hate Sorcs. I have two. I simply recognize an imbalance that is currently hurting the game. I've been here since the beginning...so I've lived through the DK wrecking blow imbalance. And then the stupid period where NBs could leap up onto keep walls. And the stamplar imbalance. This is no different...sorc is not a bad class, but players need to speak up and encourage ZOS to bring them back in line.
thankyourat wrote: »Waffennacht wrote: »People use Overload again?
Retro!
Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny
thankyourat wrote: »Waffennacht wrote: »People use Overload again?
Retro!
Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny
Five people with 500 ultimate cap? That I'd like to see, it had to be an elegant/kena setup.
thankyourat wrote: »Waffennacht wrote: »People use Overload again?
Retro!
Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny
Five people with 500 ultimate cap? That I'd like to see, it had to be an elegant/kena setup.
thankyourat wrote: »Waffennacht wrote: »People use Overload again?
Retro!
Lol I seen a sorc using overload to gank people on horses. I watched him kill at least 4 or 5 people. It was pretty funny
Five people with 500 ultimate cap? That I'd like to see, it had to be an elegant/kena setup.
Sit on overload bar in stealth. Proc inner light frag. Follow with an overload and fury.