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Tired of the sorc imbalance

  • bg22
    bg22
    ✭✭✭✭✭
    aLi3nZ wrote: »
    First of all, would not mind seeing pirate skelly nerfed, sheilds critable and the double hit of curse removed as that skill never needed touching.
    bg22 wrote: »
    aLi3nZ wrote: »
    bg22 wrote: »
    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    S. T. F. U.

    Everyone besides sorcs kno that sorcs are OP.

    Sorcs just think they're all just that good. lmao
    In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.

    I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.

    One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.

    Lololololololol

    You talk about stuff I "assume", and then you proceed to assume literally everything about me and my playstyle/PvP skills.

    Gfys, dude.

    You talk about impen on a sorcs armor.... hahahaha... yea bro, I can see that you "know your stuff".

    Theorycraft level: wet sponge
    yes I talk about having no impen on my build and increasing how much damage I can mitigate in other ways.

    Meanwhile instead of refuting anything I have stated, you have gone into full denial and dismissed it. Why bother even posting here if you cant address the points made.

    As far as theory crafting. I have builds most will struggle to compete with. This one was desinged to push max magika up high for more damage and larger shield without relying on the set bonuses (lich+bsw)

    Meanwhile have fought a mageplar in duel that can easily tank damage from meteor and frag with below build while channeling soul assault and ultimately drain my resources and end me. I wonder if they were using cyrodills light or whatever for 15% damage mitigation while channeling. If I put my other build that focuses more on high damage mitigation, high magika regen and stam regen, it would have been a stale mate most likely because of how tanky they were.

    What I am saying is there is changes that can be made to by you and others that struggle with sorcs instead of crying for a nerf. If you continue stubbornly doing what you have always done, you will keep getting what you have always got.

    iYjsriJ.jpg

    Nerfs?

    Funny you say that... bc I've been around the forums since beta and allllllll of the *** (yes everything) that I bitched about back then has been changed.

    I took a year off and came back to all the changes. Then lol'd at everyone that said the stuff you're saying now, before I left. XD

    And I never said I struggled with Sorcs... I said they're OP AF.
  • Vizier
    Vizier
    ✭✭✭✭✭
    I don't know if they are OP. Maybe I just suck. But what I do know is the last week I started playing a sorc I leveled to 50 a couple years back and stopped playing her. Her gear is "meh" and most of her skills weren't even fully leveled up with half of them unmorphed. My killing blows in PvP went up 5X immediately. Maybe I'm just better with the character I never play.


    Pfft. Sorcs are ridiculous
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    bg22 wrote: »
    aLi3nZ wrote: »
    First of all, would not mind seeing pirate skelly nerfed, sheilds critable and the double hit of curse removed as that skill never needed touching.
    bg22 wrote: »
    aLi3nZ wrote: »
    bg22 wrote: »
    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    S. T. F. U.

    Everyone besides sorcs kno that sorcs are OP.

    Sorcs just think they're all just that good. lmao
    In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.

    I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.

    One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.

    Lololololololol

    You talk about stuff I "assume", and then you proceed to assume literally everything about me and my playstyle/PvP skills.

    Gfys, dude.

    You talk about impen on a sorcs armor.... hahahaha... yea bro, I can see that you "know your stuff".

    Theorycraft level: wet sponge
    yes I talk about having no impen on my build and increasing how much damage I can mitigate in other ways.

    Meanwhile instead of refuting anything I have stated, you have gone into full denial and dismissed it. Why bother even posting here if you cant address the points made.

    As far as theory crafting. I have builds most will struggle to compete with. This one was desinged to push max magika up high for more damage and larger shield without relying on the set bonuses (lich+bsw)

    Meanwhile have fought a mageplar in duel that can easily tank damage from meteor and frag with below build while channeling soul assault and ultimately drain my resources and end me. I wonder if they were using cyrodills light or whatever for 15% damage mitigation while channeling. If I put my other build that focuses more on high damage mitigation, high magika regen and stam regen, it would have been a stale mate most likely because of how tanky they were.

    What I am saying is there is changes that can be made to by you and others that struggle with sorcs instead of crying for a nerf. If you continue stubbornly doing what you have always done, you will keep getting what you have always got.

    iYjsriJ.jpg

    Nerfs?

    Funny you say that... bc I've been around the forums since beta and allllllll of the *** (yes everything) that I bitched about back then has been changed.

    I took a year off and came back to all the changes. Then lol'd at everyone that said the stuff you're saying now, before I left. XD

    And I never said I struggled with Sorcs... I said they're OP AF.
    Saying they are OP is not much different then calling for a nerf. Besides all classes will change dramatically following the morrowind nerf/expansion. To adapt I will probably be stacking 100cp into drain resource by 15% skill as well as 100cp into increasing light and heavy staff attacks by 35%. The. Switching to using witches brew + chokethorn and shadowfen and astronaunch mundus. Dps is definitely going to drop but sustain won't be an issue
  • bg22
    bg22
    ✭✭✭✭✭
    aLi3nZ wrote: »
    bg22 wrote: »
    aLi3nZ wrote: »
    First of all, would not mind seeing pirate skelly nerfed, sheilds critable and the double hit of curse removed as that skill never needed touching.
    bg22 wrote: »
    aLi3nZ wrote: »
    bg22 wrote: »
    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    S. T. F. U.

    Everyone besides sorcs kno that sorcs are OP.

    Sorcs just think they're all just that good. lmao
    In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.

    I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.

    One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.

    Lololololololol

    You talk about stuff I "assume", and then you proceed to assume literally everything about me and my playstyle/PvP skills.

    Gfys, dude.

    You talk about impen on a sorcs armor.... hahahaha... yea bro, I can see that you "know your stuff".

    Theorycraft level: wet sponge
    yes I talk about having no impen on my build and increasing how much damage I can mitigate in other ways.

    Meanwhile instead of refuting anything I have stated, you have gone into full denial and dismissed it. Why bother even posting here if you cant address the points made.

    As far as theory crafting. I have builds most will struggle to compete with. This one was desinged to push max magika up high for more damage and larger shield without relying on the set bonuses (lich+bsw)

    Meanwhile have fought a mageplar in duel that can easily tank damage from meteor and frag with below build while channeling soul assault and ultimately drain my resources and end me. I wonder if they were using cyrodills light or whatever for 15% damage mitigation while channeling. If I put my other build that focuses more on high damage mitigation, high magika regen and stam regen, it would have been a stale mate most likely because of how tanky they were.

    What I am saying is there is changes that can be made to by you and others that struggle with sorcs instead of crying for a nerf. If you continue stubbornly doing what you have always done, you will keep getting what you have always got.

    iYjsriJ.jpg

    Nerfs?

    Funny you say that... bc I've been around the forums since beta and allllllll of the *** (yes everything) that I bitched about back then has been changed.

    I took a year off and came back to all the changes. Then lol'd at everyone that said the stuff you're saying now, before I left. XD

    And I never said I struggled with Sorcs... I said they're OP AF.
    Saying they are OP is not much different then calling for a nerf. Besides all classes will change dramatically following the morrowind nerf/expansion. To adapt I will probably be stacking 100cp into drain resource by 15% skill as well as 100cp into increasing light and heavy staff attacks by 35%. The. Switching to using witches brew + chokethorn and shadowfen and astronaunch mundus. Dps is definitely going to drop but sustain won't be an issue

    Sorc isn't changing at all... lol

    Everyone else is getting nerfed.
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    bg22 wrote: »
    aLi3nZ wrote: »
    bg22 wrote: »
    aLi3nZ wrote: »
    First of all, would not mind seeing pirate skelly nerfed, sheilds critable and the double hit of curse removed as that skill never needed touching.
    bg22 wrote: »
    aLi3nZ wrote: »
    bg22 wrote: »
    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    S. T. F. U.

    Everyone besides sorcs kno that sorcs are OP.

    Sorcs just think they're all just that good. lmao
    In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.

    I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.

    One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.

    Lololololololol

    You talk about stuff I "assume", and then you proceed to assume literally everything about me and my playstyle/PvP skills.

    Gfys, dude.

    You talk about impen on a sorcs armor.... hahahaha... yea bro, I can see that you "know your stuff".

    Theorycraft level: wet sponge
    yes I talk about having no impen on my build and increasing how much damage I can mitigate in other ways.

    Meanwhile instead of refuting anything I have stated, you have gone into full denial and dismissed it. Why bother even posting here if you cant address the points made.

    As far as theory crafting. I have builds most will struggle to compete with. This one was desinged to push max magika up high for more damage and larger shield without relying on the set bonuses (lich+bsw)

    Meanwhile have fought a mageplar in duel that can easily tank damage from meteor and frag with below build while channeling soul assault and ultimately drain my resources and end me. I wonder if they were using cyrodills light or whatever for 15% damage mitigation while channeling. If I put my other build that focuses more on high damage mitigation, high magika regen and stam regen, it would have been a stale mate most likely because of how tanky they were.

    What I am saying is there is changes that can be made to by you and others that struggle with sorcs instead of crying for a nerf. If you continue stubbornly doing what you have always done, you will keep getting what you have always got.

    iYjsriJ.jpg

    Nerfs?

    Funny you say that... bc I've been around the forums since beta and allllllll of the *** (yes everything) that I bitched about back then has been changed.

    I took a year off and came back to all the changes. Then lol'd at everyone that said the stuff you're saying now, before I left. XD

    And I never said I struggled with Sorcs... I said they're OP AF.
    Saying they are OP is not much different then calling for a nerf. Besides all classes will change dramatically following the morrowind nerf/expansion. To adapt I will probably be stacking 100cp into drain resource by 15% skill as well as 100cp into increasing light and heavy staff attacks by 35%. The. Switching to using witches brew + chokethorn and shadowfen and astronaunch mundus. Dps is definitely going to drop but sustain won't be an issue

    Sorc isn't changing at all... lol

    Everyone else is getting nerfed.
    if you try playing with a current live sorc build on pts you will have major sustain issues. Sorc is going to be hit hard by the sustain nerf and will have to make some pretty drastic changes like I have mentioned. If you have played on pts, you should know this. As some have already mentioned, doing vma and trials even after making some adjustments to try improve sustain is still hell. Asking to nerf further without taking into consideration the sustain needs coming soon isnt so grea when considering the full picture + pve etc. if anything ask to buff some skills of other classes if you think they are not balanced.

    Edited by aLi3nZ on 9 May 2017 03:09
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    davey1107 wrote: »
    We all know the issues:

    1. Overpowered abilities
    2. overpowered ultimate
    3. Overpowered shields
    4. Endless resources
    5. Effing dip crap double haunting curse cheese

    It's been said before. I'm saying it again. We are going to keep on posting this feedback until ZOS ends the unkillable unstoppable sorc nonsense.
    When considering upcoming changes:


    1. Overpowered class abilities. When spellpower and max magika is reduced because of build changed to increase sustain. These abilities won't do OP damage imo. The abilities damage will be more balanced across the classes

    2. Overpowered class ultimtes. Like overload, negate and astronaunch. No. I don't use any of this for solo pvp. They are ok in Pve

    3. As per number 1. Shields will be weaker following sustain nerf. They will have to be reapplied more often and the risk is increased greatest to run out of magika. I also think they should allow shields to be crit and make it so you cannot stack annulet and ward together

    4. With heavy attacking a lot and potions - sure just like all classes

    5. Haunting curse. Agree, this change should never have happened and has a lot of people complaining
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    ...Complains about sorcs being OP...

    ...DOESN'T PLAY TO COUNTER SORCS....

    59d7484c15f1525916ee02cb7ab76e91973db2bcba76b7044406cb75a7de5e43.jpg
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