Yesyesyes, please!Waffennacht wrote: »
Wreuntzylla wrote: »Emmagoldman wrote: »I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?
Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.
My observations are:
1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.
Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.
They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.
2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.
3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.
4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.
Possible changes:
If pets die, the player takes dmg: This would make a cost reward.
Dark deal. If interrupted, resource loss and added cooldown.
pirate helm: when procs reduces spell dmg by 15 %
Only nerfs that are needed. The rest leave
Your changes only affect good players facing good players. Most of the player base won't notice any difference.
Try these on for size.
1. Change haunting curse second explosion so that it does not break cloak or sneak.
2. Reduce the duration of defensive rune from 1min to 6sec.
5. Bring back irresistible (now oblivion) damage enchants.
6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.
Tan9oSuccka wrote: »Come now. Sorcerer cheese is completely out of balance right now.
Play PVP for any given time. Players have Wicked Sorc cheese builds plus animation canceling. Most times when I die to these plebs, nothing animates. Just dead.
"Anything I don't understand or can't compete with is cheese"- entitled betas of the current era.
Listen man, if this is your experience and you are dropping left and right, I'd be careful with throwing around the term 'plebs'..
Have you or all the other pugs that cry about sorcs ever considered that maybe the class isn't op, but rather that you are just plain bad and need to learn to play?
Yesyesyes, please!Waffennacht wrote: »
Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
=D
Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
They're extremely overpowered. Only magicka sorcs will say their not because they want to hold onto their strength.
1v1 vs a sorc with any medium armor Stam build you will have zero chance if the sorc has at least 3 brain cells. They don't have to think at all, no strategy is involved they all do the exact same rotation and if they make a mistake they just focus on keeping up their shields until they absorb all your burst.
They only way to kill them 1v1 is to gank them which I refuse to do because it's cheese, same reason I refuse to use a magicka sorc. I don't get any enjoyment from using cheese and I don't understand how people have fun doing it.
They have by far the most sustain, damage and max pools without having to sacrifice anything. I knew I'd have to make a decision to either fight cheese with cheese and make a mag sorc or quit the game come morrowind and I picked the latter.
I refuse to play the game until they're addressed. I've been playing CSGO and playerunkowns battlegrounds and been having much more fun. Just checking back here once a week hoping to see a magicka sorc nerf.
We all know the issues:
1. Overpowered abilities
2. overpowered ultimate
3. Overpowered shields
4. Endless resources
5. Effing dip crap double haunting curse cheese
It's been said before. I'm saying it again. We are going to keep on posting this feedback until ZOS ends the unkillable unstoppable sorc nonsense.
TheBonesXXX wrote: »We all know the issues:
1. Overpowered abilities
2. overpowered ultimate
3. Overpowered shields
4. Endless resources
5. Effing dip crap double haunting curse cheese
It's been said before. I'm saying it again. We are going to keep on posting this feedback until ZOS ends the unkillable unstoppable sorc nonsense.
1) No they do not have overpowered abilities, the class is fluid mechanically and it only seems overpowered.
2) Which?
3) Shield stacking is an issue, sure, but I have yet to see a sorc survive high damage rapid strike spam when they're stunned or rooted.
4) Uh.. use poisons.
5) Haunting Curse can be blocked.. twice.
Master_Kas wrote: »Yesyesyes, please!Waffennacht wrote: »
Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
=D
Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature
Master_Kas wrote: »Yesyesyes, please!Waffennacht wrote: »
Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
=D
Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature
You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
Master_Kas wrote: »Yesyesyes, please!Waffennacht wrote: »
Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
=D
Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature
You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
MDK has the weakest execute IG.
Master_Kas wrote: »Yesyesyes, please!Waffennacht wrote: »
Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
=D
Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature
You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
MDK has the weakest execute IG.
Master_Kas wrote: »Yesyesyes, please!Waffennacht wrote: »
Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
=D
Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature
You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
Master_Kas wrote: »Master_Kas wrote: »Yesyesyes, please!Waffennacht wrote: »
Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
=D
Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature
You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
Procblade attacks are dodgeable aswell, and blockable
And mages fury weakest execute in the game? Is this a joke ? XD
Forumsorcs are turning into the new forumblades.
stephbay123 wrote: »I have tried to play a sorc and although they do a lot of damage it does take some skill to do that and stay alive. However the destro ult is without question op- no ult shoul be as strong as this to multiple players. It takes no skill or timing to use and although people say simply move out the way they know fine well it's often not as simple. If your main damage is melee then you need to get out the way while they continue to attack? If you are in pvp all that happens now is a few sorcs just use their ult and run in to a keep or Zerg- no skill and often not dodgeable- it should either be changed to single target,or size or damage drastically reduced
grim_tactics wrote: »Another one of these huh?
Let's see:
1. Define overpowered abilities please. What do you consider OP?
2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.
So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.
All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.
I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.
I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.
It's possible the update 14 changes will fix the sorc imbalance. If not, the player base will be happy to demand further nerfs. Every class has had this occur...it just happens to be the sorc's turn.
In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.grim_tactics wrote: »Another one of these huh?
Let's see:
1. Define overpowered abilities please. What do you consider OP?
2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.
So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.
All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.
I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.
I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.
S. T. F. U.
Everyone besides sorcs kno that sorcs are OP.
Sorcs just think they're all just that good. lmao
Master_Kas wrote: »Master_Kas wrote: »Yesyesyes, please!Waffennacht wrote: »
Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
=D
Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature
You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
Procblade attacks are dodgeable aswell, and blockable
And mages fury weakest execute in the game? Is this a joke ? XD
Forumsorcs are turning into the new forumblades.
grim_tactics wrote: »Another one of these huh?
Let's see:
1. Define overpowered abilities please. What do you consider OP?
2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.
So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.
All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.
I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.
I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.
In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.grim_tactics wrote: »Another one of these huh?
Let's see:
1. Define overpowered abilities please. What do you consider OP?
2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.
So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.
All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.
I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.
I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.
S. T. F. U.
Everyone besides sorcs kno that sorcs are OP.
Sorcs just think they're all just that good. lmao
I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.
One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.
yes I talk about having no impen on my build and increasing how much damage I can mitigate in other ways.In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.grim_tactics wrote: »Another one of these huh?
Let's see:
1. Define overpowered abilities please. What do you consider OP?
2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.
So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.
All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.
I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.
I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.
S. T. F. U.
Everyone besides sorcs kno that sorcs are OP.
Sorcs just think they're all just that good. lmao
I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.
One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.
Lololololololol
You talk about stuff I "assume", and then you proceed to assume literally everything about me and my playstyle/PvP skills.
Gfys, dude.
You talk about impen on a sorcs armor.... hahahaha... yea bro, I can see that you "know your stuff".
Theorycraft level: wet sponge
It's exactly that simple unless you're snared. Another alternative is to use CC or knockback if they're using Eye. Super powerful non-class-specific Ult then ticks away at nothing... (If you are snared, it's not like half a dozen other things couldn't kill you equally.)stephbay123 wrote: »I have tried to play a sorc and although they do a lot of damage it does take some skill to do that and stay alive. However the destro ult is without question op- no ult shoul be as strong as this to multiple players. It takes no skill or timing to use and although people say simply move out the way they know fine well it's often not as simple.
Isn't every single fight about judging when to go offensive and when to go defensive? You're judging whether it's more worth it to remain in melee range and do damage vs the damage you'll take when you stay? The only way it's no dodgeable is if you're out of stam or limited by the environment - neither of those are the fault of the one using the destro ult.If your main damage is melee then you need to get out the way while they continue to attack? If you are in pvp all that happens now is a few sorcs just use their ult and run in to a keep or Zerg- no skill and often not dodgeable- it should either be changed to single target,or size or damage drastically reduced