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Tired of the sorc imbalance

  • Lord-Otto
    Lord-Otto
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    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.
  • Biro123
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    I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?

    Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.


    My observations are:
    1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.

    Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.

    They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.

    2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.

    3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.

    4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.

    Possible changes:
    If pets die, the player takes dmg: This would make a cost reward.

    Dark deal. If interrupted, resource loss and added cooldown.

    pirate helm: when procs reduces spell dmg by 15 %

    Only nerfs that are needed. The rest leave

    Your changes only affect good players facing good players. Most of the player base won't notice any difference.

    Try these on for size.

    1. Change haunting curse second explosion so that it does not break cloak or sneak.
    2. Reduce the duration of defensive rune from 1min to 6sec.
    5. Bring back irresistible (now oblivion) damage enchants.
    6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
    7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.

    He he. I said a while ago that I think the only thing op on a sorc is defensive rune..

    IMHO, your light armour sorcs main weakness should be gankers.

    On your other stuff..

    1. Don't care. 90% of the time its been recast elsewhere. The only time it lingers is on the last person in a fight who is usually running away. They're normally out of los when it goes off anyway..
    5. Didn't realise they were no longer available.. I just thought ppl didn't bother with the them.
    6. No. Stamsorcs have very little class-specific abilities.
    7. God no. Do you realise how many reflects there are, and how damaging the stam drain is to have dodge your own frag? Next patch brings more reflects. I'm seriously considering dropping frags due to that already.
    Minalan owes me a beer.

    PC EU Megaserver
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    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
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  • Tan9oSuccka
    Tan9oSuccka
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    CyrusArya wrote: »
    Come now. Sorcerer cheese is completely out of balance right now.

    Play PVP for any given time. Players have Wicked Sorc cheese builds plus animation canceling. Most times when I die to these plebs, nothing animates. Just dead.

    "Anything I don't understand or can't compete with is cheese"- entitled betas of the current era.

    Listen man, if this is your experience and you are dropping left and right, I'd be careful with throwing around the term 'plebs'..

    Have you or all the other pugs that cry about sorcs ever considered that maybe the class isn't op, but rather that you are just plain bad and need to learn to play?

    You assume too much based on no information.

    Do you honestly believe the Sorcerer class is in balance with the other classes at this given juncture?

    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • Master_Kas
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    Lord-Otto wrote: »
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.

    And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature :trollface:
    EU | PC
  • Emmagoldman
    Emmagoldman
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    jakeyura wrote: »
    They're extremely overpowered. Only magicka sorcs will say their not because they want to hold onto their strength.

    1v1 vs a sorc with any medium armor Stam build you will have zero chance if the sorc has at least 3 brain cells. They don't have to think at all, no strategy is involved they all do the exact same rotation and if they make a mistake they just focus on keeping up their shields until they absorb all your burst.

    They only way to kill them 1v1 is to gank them which I refuse to do because it's cheese, same reason I refuse to use a magicka sorc. I don't get any enjoyment from using cheese and I don't understand how people have fun doing it.

    They have by far the most sustain, damage and max pools without having to sacrifice anything. I knew I'd have to make a decision to either fight cheese with cheese and make a mag sorc or quit the game come morrowind and I picked the latter.

    I refuse to play the game until they're addressed. I've been playing CSGO and playerunkowns battlegrounds and been having much more fun. Just checking back here once a week hoping to see a magicka sorc nerf.

    Sounds like your problem is with medium armor. It is sadly a heavy armor meta, you may have to adapt to it or start going to the drawing board next patch. If you are running a set up from 6 months ago, that's on you. My stamdk is all medium armor, and yep, it's squishier then most builds. I stay back, scan a battle for low health targets or someone being pressured (ahem, sorcs) then hit and get out.

    There are so many trashy sorc players that can't keep up shields or streak away instead of through. Sorc is not an easy class at all. If I play my tank or magdk, I don't have to worry about getting one shotted. Shoot, on my tank, I can run right into a group and stay alive. With magsorc, You have to learn positioning and have less room for error. Similar to magblade, magblade can be super strong but you have to be really good,

    You do release when a sorc is just keeping up shields, it is putting out zero pressure. If your have more than one, you will outpace their ability to shield up. In a group fight, healing ward goes to the player in team with the lowest health. It's not the best heal.

    Please, fight cheese with cheese. I would love to see you on here saying, "omg, I was 1 shooted by an onslaught build". Just curious, can you post your build? gear, set up, cp?
  • Domander
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    Back when sorcs could bolt escape across cyrodiil and shields lasted longer mag sorc was too powerful. Now? No
  • TheBonesXXX
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    davey1107 wrote: »
    We all know the issues:

    1. Overpowered abilities
    2. overpowered ultimate
    3. Overpowered shields
    4. Endless resources
    5. Effing dip crap double haunting curse cheese

    It's been said before. I'm saying it again. We are going to keep on posting this feedback until ZOS ends the unkillable unstoppable sorc nonsense.

    1) No they do not have overpowered abilities, the class is fluid mechanically and it only seems overpowered.

    2) Which?

    3) Shield stacking is an issue, sure, but I have yet to see a sorc survive high damage rapid strike spam when they're stunned or rooted.

    4) Uh.. use poisons.

    5) Haunting Curse can be blocked.. twice.
  • Minalan
    Minalan
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    davey1107 wrote: »
    We all know the issues:

    1. Overpowered abilities
    2. overpowered ultimate
    3. Overpowered shields
    4. Endless resources
    5. Effing dip crap double haunting curse cheese

    It's been said before. I'm saying it again. We are going to keep on posting this feedback until ZOS ends the unkillable unstoppable sorc nonsense.

    1) No they do not have overpowered abilities, the class is fluid mechanically and it only seems overpowered.

    2) Which?

    3) Shield stacking is an issue, sure, but I have yet to see a sorc survive high damage rapid strike spam when they're stunned or rooted.

    4) Uh.. use poisons.

    5) Haunting Curse can be blocked.. twice.

    Two things.

    1. EVERYONE has unlimited resources. They need to find something else to cry about. Seriously. It's pathetic.

    2. Haunting curse is unblockable. Both times.
  • Father_X_Zombie
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    And after Sorcs get nerfed to the ground again, who are you going to complain about? I bet you all will go back to screaming about how OP stam nbs are and swear they are the most OP thing ever to plague this game, and get them nerfed to the ground. After that its going to be another class that you are going to swear to god is OP.

    In 2 months everything you all complain about is going to be irrelevant anyway so why don't you save your breath and adapt for now?
    GT: AK x Zombie

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  • Lord-Otto
    Lord-Otto
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    Master_Kas wrote: »
    Lord-Otto wrote: »
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.

    And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature :trollface:

    You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
    :trollface:
  • Waffennacht
    Waffennacht
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    Meta?

    With what was accidentally released, I think mag sorc won't be your biggest concern, especially in BGs.

    Nah, not with that burst
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lokey0024
    Lokey0024
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    Lord-Otto wrote: »
    Master_Kas wrote: »
    Lord-Otto wrote: »
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.

    And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature :trollface:

    You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
    :trollface:

    MDK has the weakest execute IG.
  • ToRelax
    ToRelax
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    Lokey0024 wrote: »
    Lord-Otto wrote: »
    Master_Kas wrote: »
    Lord-Otto wrote: »
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.

    And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature :trollface:

    You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
    :trollface:

    MDK has the weakest execute IG.

    Well, okay, I just wouldn't even call that an execute... x)
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Lord-Otto
    Lord-Otto
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    Lokey0024 wrote: »
    Lord-Otto wrote: »
    Master_Kas wrote: »
    Lord-Otto wrote: »
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.

    And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature :trollface:

    You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
    :trollface:

    MDK has the weakest execute IG.

    Tehehe, true!
    #givemdksanexecutealready
    =3
  • Master_Kas
    Master_Kas
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    Lord-Otto wrote: »
    Master_Kas wrote: »
    Lord-Otto wrote: »
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.

    And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature :trollface:

    You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
    :trollface:

    Procblade attacks are dodgeable aswell, and blockable :wink:

    And mages fury weakest execute in the game? Is this a joke ? XD

    Forumsorcs are turning into the new forumblades.
    Edited by Master_Kas on 7 May 2017 16:44
    EU | PC
  • Barbaran
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    this is always the same BS complaints.

    1- shields- its 6 fkin seconds, and sorcs have to re apply before then mostly because they take damage. sorcs are in light armor so your complaint is you should be able to 2 shot them always? no, 90% of stam builds are in heavy why cant light armor users have a way to survive?
    the rest of stam build constantly use vigor that heals 10k over 5 secs. every try throwin a frag at a guy that just popped vigor? waste of magicka.

    2- damage on skills- curse has a 4 sec wait time, its not an insta burst. and to get the most effecrive frag you have to wait for one to randomly proc. stam builds roll dodge and shuffle dodge a TON of ranged attacks, sorcs need the stars to align to hit a combo to get a burst kill. or they have to hope the opponent isnt skilled enough to keep shuffle up.
    dont like the frag damage still? okay well lets change suprise attacks damage, cut it down by 30% and it can only proc for 6 seconds randomly while you use other skills so you can do the full damage, oh and if its not proced your gonna have to stand there channeling your suprise attack for 3 seconds so other people can spam abilities on you.

    play a sorc and learn the ins and outs before you complain about another class
  • Minalan
    Minalan
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    Master_Kas wrote: »
    Lord-Otto wrote: »
    Master_Kas wrote: »
    Lord-Otto wrote: »
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.

    And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature :trollface:

    You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
    :trollface:

    Procblade attacks are dodgeable aswell, and blockable :wink:

    And mages fury weakest execute in the game? Is this a joke ? XD

    Forumsorcs are turning into the new forumblades.

    Proc blade attacks aren't telegraphed. It happens out of stealth, sure it's blockable but short of being psychic you're not realistically going to do so.

    Mage fury's biggest benefit is that it sticks for four seconds. It's not as 'cool' as radiant destruction still is, but that can't be overlooked.
  • davey1107
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    @Barbaran

    1. The six second rule doesn't matter if a shield is over powered. Players wouldn't wait six seconds anyway...they spam it to create a constant secondary pol of health. And vigor is getting a nerf, so its power has been acknowledged.

    2. I don't think many are suggesting a total rework of the sorc play style, just adjustments of things like the curse Double proc, and a few other things.

    3. I do play a sorc. That's part of how I can measure them against other classes. They're OP in PvE and PvP. They aren't immortal - the challenges you mention exist, but that's not the issue. The issue is that they're less challenging than other classes.

    There's really no argument that imbalances don't exist, since ZOS is undergoing a massive change to the CP system and game play. I don't the the CP power creep was meant to help Sorcs, but this and several other factors have done so, allowing too much damage to go out while mitigating too much incoming and compensating too much for light armor, while allowing near-infinite resources.

    It's possible the update 14 changes will fix the sorc imbalance. If not, the player base will be happy to demand further nerfs. Every class has had this occur...it just happens to be the sorc's turn.
  • stephbay123
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    I have tried to play a sorc and although they do a lot of damage it does take some skill to do that and stay alive. However the destro ult is without question op- no ult shoul be as strong as this to multiple players. It takes no skill or timing to use and although people say simply move out the way they know fine well it's often not as simple. If your main damage is melee then you need to get out the way while they continue to attack? If you are in pvp all that happens now is a few sorcs just use their ult and run in to a keep or Zerg- no skill and often not dodgeable- it should either be changed to single target,or size or damage drastically reduced
  • Emmagoldman
    Emmagoldman
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    I have tried to play a sorc and although they do a lot of damage it does take some skill to do that and stay alive. However the destro ult is without question op- no ult shoul be as strong as this to multiple players. It takes no skill or timing to use and although people say simply move out the way they know fine well it's often not as simple. If your main damage is melee then you need to get out the way while they continue to attack? If you are in pvp all that happens now is a few sorcs just use their ult and run in to a keep or Zerg- no skill and often not dodgeable- it should either be changed to single target,or size or damage drastically reduced

    Yes, but detro ult is not just a sorc skill, it's a weapon ult. Other mag class can use if they equip destro, or course they will loose a 5 trait. Most mag classes have enough spammable skills to go dual wield.

    Unskilled destro ult by itself isn't the best and generally is a huge loss. It takes skill and coordination as a group to coordinate ults as a group. Generally, they kite a zerg of pugs into a choke point, use proxy det, and drop ults moving forward.
  • bg22
    bg22
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    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    S. T. F. U.

    Everyone besides sorcs kno that sorcs are OP.

    Sorcs just think they're all just that good. lmao
  • Biro123
    Biro123
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    davey1107 wrote: »

    It's possible the update 14 changes will fix the sorc imbalance. If not, the player base will be happy to demand further nerfs. Every class has had this occur...it just happens to be the sorc's turn.

    This.

    I think it will make a huge difference. The fact that sorcs haven't had a direct sustain nerf is an indication that the common CP changes are hitting sorcs more than other classes.

    But we never know for sure until people adjust to the changes, experiment/farm-for/get used to playing the new builds. Lets wait until then to see how it works out rather than screaming for nerfs now..

    I mean it wasn't Homestead that made everyone cry about them - it was 1T - Only the time it took to get used to all the new sets and to get the best use out of them made it look like it was homestead.


    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • LordSlif
    LordSlif
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    Frag 10% less damage will not resolve the sorcs problem and everyone knows this
  • Barbaran
    Barbaran
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    @davey1107

    i disagree with "too powerful" of shields.
    think of the mitigation stam builds get, more resistance from armor and shuffle/roll dodge.
    sorcs can roll dodge once maybe twice but then they are extreamly vulnerable to Cc.
    we dont have the magicka version of shuffle as a sorc without using a *** armor set.
    at 15% shuffle seems to dodge a LOT of my ceushing shocks and frags. sorcs get hit by EVERYTHING people attack with, we need the big shields.
    if the shield size is brought down, make the shield also give us a 10% dodge chance or something to help mitigate damage since most sorcs are in 5+ light armor
  • aLi3nZ
    aLi3nZ
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    bg22 wrote: »
    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    S. T. F. U.

    Everyone besides sorcs kno that sorcs are OP.

    Sorcs just think they're all just that good. lmao
    In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.

    I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.

    One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.

    Edited by aLi3nZ on 8 May 2017 02:27
  • Lord-Otto
    Lord-Otto
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    Master_Kas wrote: »
    Lord-Otto wrote: »
    Master_Kas wrote: »
    Lord-Otto wrote: »
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Yesyesyes, please!


    Can't be crit should be changed - with my inherent crit chance thanks to Minor Prophecy, I would love my shields to crit for 50% more strength half of the time, just like healing! While my impen dampens the incoming crit damage anyway!
    :smiley:

    And armor rating affecting shields so penetration gets important? Man, how awesome would it be to have that sweet 30k resist in heavy affect your shields while also having more health, healing and spell damage due to heavy passives?
    =D

    Aye, the kids on these firums have no clue about balance. They just want their proctato-and-cloak-away meta back.

    And you just trying to keep your curse-medium attack-fragproc-fury meta. It's human nature :trollface:

    You mean the purgable, telegraphed curse, the dodgeable frag, the weakest execute in the game and the slowest medium attack of all? Yup!
    :trollface:

    Procblade attacks are dodgeable aswell, and blockable :wink:

    And mages fury weakest execute in the game? Is this a joke ? XD

    Forumsorcs are turning into the new forumblades.

    What? A light attack out of stealth is block/dodgable? Or do you just block any attack?

    Yes, Mage's Fury procs at the lowest threshold (20%) and deals the least damage. It is quite common that one won't kill your enemy.

    So, now we're complaining about the Curse-Frag-Fury combo that has been there since two years? Lol.
  • D0ntevenL1ft
    D0ntevenL1ft
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    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    Wait a second, sorcs with re-spammable shields don't take 4-5 people to burn them down? Atleast the sorc can even streak then recast shields whilst a DK is just sitting taking a beating trying to line of sight.

    Comparing a "tank-able" class to a "dps class" should be a clear cut difference, but the matter of the fact is the sorc can do almost all roles better than the other classes designed for those roles.

    Nobody ever cared about shield length since they're always recasted.

    You're either stupid or just trying to get away with a embarrassing minimal frags "nerf" so you can claim balance.
  • bg22
    bg22
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    aLi3nZ wrote: »
    bg22 wrote: »
    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    S. T. F. U.

    Everyone besides sorcs kno that sorcs are OP.

    Sorcs just think they're all just that good. lmao
    In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.

    I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.

    One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.

    Lololololololol

    You talk about stuff I "assume", and then you proceed to assume literally everything about me and my playstyle/PvP skills.

    Gfys, dude.

    You talk about impen on a sorcs armor.... hahahaha... yea bro, I can see that you "know your stuff".

    Theorycraft level: wet sponge
  • aLi3nZ
    aLi3nZ
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    First of all, would not mind seeing pirate skelly nerfed, sheilds critable and the double hit of curse removed as that skill never needed touching.
    bg22 wrote: »
    aLi3nZ wrote: »
    bg22 wrote: »
    Another one of these huh?

    Let's see:

    1. Define overpowered abilities please. What do you consider OP?
    2. I could see Destro Ult being OP but either run out of the DoT or run out of the DoT. Done.
    3. So 6 seconds is OP? Nah. Get your DPS up and learn to burst or if you can tank just laugh as you take no damage yourself.
    4. Could say the same about most other classes. Actually, almost every class has this with CP. Not a valid point at all.
    5. Most good players don't wait the full Curse duration. So the fact it bursts twice is irrelevant.

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    All of your complaints would render a Sorc complete useless in PvE. Not our fault ZOS refuses to separate PvP and PvE. If not for shields a Sorc will die with 1 hit for most players.

    I mean I could complain about other classes being OP but I don't because this game isn't balanced for 1v1.

    I hate watching Templars go from execute to 100%, hitting a DK and watching it take 4-5 ppl to burn them down if they're just run infinite sustain, and being stunned by a NB that is also invisible then having incap hit for 15k, but that's the game - get over it.

    S. T. F. U.

    Everyone besides sorcs kno that sorcs are OP.

    Sorcs just think they're all just that good. lmao
    In contrast, you are here whining about sorcs and calling for a nerf because you failed to kill sorcs too many times. Instead of addressing the downfalls in your own build, you just assume that you should have won and are more skilled so you come here instead.

    I used to struggle against more players in ic city as well as soloing the world bosses. Instead of having a whine about certain classes, I theory crafted a couple builds that can tank more damage and removes downfalls such as relying on pets to increase max magika. You will never know if a sorc that you are fighting is using 2x heavy armour peices, full impen and a defending trait staff, along with lightning form for major protection to mitigate your damage.

    One of builds has no impen and just 1 heavy peice + a defending trait staff + 1k stam regen and 1850 magika regen. People always whine how shield is too strong without considering what armour peices and weapons are being used.

    Lololololololol

    You talk about stuff I "assume", and then you proceed to assume literally everything about me and my playstyle/PvP skills.

    Gfys, dude.

    You talk about impen on a sorcs armor.... hahahaha... yea bro, I can see that you "know your stuff".

    Theorycraft level: wet sponge
    yes I talk about having no impen on my build and increasing how much damage I can mitigate in other ways.

    Meanwhile instead of refuting anything I have stated, you have gone into full denial and dismissed it. Why bother even posting here if you cant address the points made.

    As far as theory crafting. I have builds most will struggle to compete with. This one was desinged to push max magika up high for more damage and larger shield without relying on the set bonuses (lich+bsw)

    Meanwhile have fought a mageplar in duel that can easily tank damage from meteor and frag with below build while channeling soul assault and ultimately drain my resources and end me. I wonder if they were using cyrodills light or whatever for 15% damage mitigation while channeling. If I put my other build that focuses more on high damage mitigation, high magika regen and stam regen, it would have been a stale mate most likely because of how tanky they were.

    What I am saying is there is changes that can be made to by you and others that struggle with sorcs instead of crying for a nerf. If you continue stubbornly doing what you have always done, you will keep getting what you have always got.

    iYjsriJ.jpg

    Edited by aLi3nZ on 8 May 2017 08:54
  • Merlin13KAGL
    Merlin13KAGL
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    I have tried to play a sorc and although they do a lot of damage it does take some skill to do that and stay alive. However the destro ult is without question op- no ult shoul be as strong as this to multiple players. It takes no skill or timing to use and although people say simply move out the way they know fine well it's often not as simple.
    It's exactly that simple unless you're snared. Another alternative is to use CC or knockback if they're using Eye. Super powerful non-class-specific Ult then ticks away at nothing... (If you are snared, it's not like half a dozen other things couldn't kill you equally.)

    You should not expect to survive any multiple Ult's dropped on your head. The damage per ult of the Destro Ult is comparable to several other available ults, and the cost is high.
    If your main damage is melee then you need to get out the way while they continue to attack? If you are in pvp all that happens now is a few sorcs just use their ult and run in to a keep or Zerg- no skill and often not dodgeable- it should either be changed to single target,or size or damage drastically reduced
    Isn't every single fight about judging when to go offensive and when to go defensive? You're judging whether it's more worth it to remain in melee range and do damage vs the damage you'll take when you stay? The only way it's no dodgeable is if you're out of stam or limited by the environment - neither of those are the fault of the one using the destro ult.

    Seems pretty typical to me.

    Edited by Merlin13KAGL on 8 May 2017 11:19
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
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