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Tired of the sorc imbalance

  • Dk_needs_a_buff
    Dk_needs_a_buff
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    Omg anpther sorc post.

    IF YOU CANT BURST THROUGH A SORCS SHIELD THEN YOU NEED TO L2P. SIMPLE AS THAT
  • davey1107
    davey1107
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    @grim_tactics What personal attacks? You said you were having trouble pooping your pants. I sympathize deeply. If you don't want sympathy, don't talk about your medical issues in a public forum.

    I never said ZOS favors sorcs. I said that I lived through many imbalances in the game, and right now that imbalance has shifted to Sorcs. I hope the resource management changes bring their damage down and cause them to run out of magic in half the time they do now...because that'd be pretty funny.

    But that doesn't change some of the other mechanics problems with Sorcs, like the haunting curse Double cast. And no, that's not an L2P issue. It's not something we should all have to adapt to. It's one of their most powerful abilities Double casting onto players, where every other class would absolutely love to have the same thing occur with their spam dps abilities.
  • davey1107
    davey1107
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    @Dk_needs_a_buff

    There are Sorcs now...very common...that 5-10 players can't burst down. That's a problem. The update 14 changes might fix these issues.
  • Neloth
    Neloth
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    TBH, dark deal/conversion sustain is OP, especially with the whole sustain nerf in Morrowind. On my mag sorc I can use amber plasm + serpent, go to azura, and won't feel any difference compared to trueflame (with the same setup).

    And this considering other classes sustain skills (siphoning attacks, battle roar nerved into the ground)...
  • xSkullfox
    xSkullfox
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    Instead of nerf, buff the other classes simple as *** or ?

    The+number+1+is+gitgud+_e7fe6ff962df3b529407eb2a53446c5b.jpg
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
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    • Sixth rule: crying or bashing on pts.
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    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • antihero727
    antihero727
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    I remember last year if you were a sorc no one would take you in a vet trial. Only the holdouts ran them in pvp and we were looked down upon for very low dps. All classes have their time to shine and time to sit on the bench because meta has changed. If you do not remember this right after thieves guild you must still have low CP. this patch is sorc warden combo meta, next will be something different. It's the only constant from ZOS. QQ some more because soon enough you will be QQing about another class soon. Round 2
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • ToRelax
    ToRelax
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    davey1107 wrote: »
    [...]

    But that doesn't change some of the other mechanics problems with Sorcs, like the haunting curse Double cast. And no, that's not an L2P issue. It's not something we should all have to adapt to. It's one of their most powerful abilities Double casting onto players, where every other class would absolutely love to have the same thing occur with their spam dps abilities.

    Because you only manage to use your spam dps abilities twice every 12 seconds?
    davey1107 wrote: »
    There are Sorcs now...very common...that 5-10 players can't burst down. That's a problem. The update 14 changes might fix these issues.

    Yeah, no. L2p.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • GrigorijMalahevich
    GrigorijMalahevich
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    L2P kiddo
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Mojomonkeyman
    Mojomonkeyman
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    I somewhat agree with OP. Being a heavy dmg, high frequency, range burster is okayish, but currently the supposed trade-offs (squishyness & sustain issues) are nullified by harness & pirate.

    A magsorc wearing pirate & harness now is not better than a maximum cheese malubeth templar back then.
    Edited by Mojomonkeyman on 5 May 2017 14:23
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Derra
    Derra
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    I somewhat agree with OP. Being a heavy dmg, high frequency, range burster is okayish, but currently the supposed trade-offs (squishyness & sustain issues) are nullified by harness & pirate.

    A magsorc wearing pirate & harness now is not better than a maximum cheese malubeth templar back then.

    The problem about that is: The issue is entirely related to things that have absolutely nothing to do with the sorc class in general.

    It´s an out of class skill that has a scaling cost return (bad) and an item set.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    Keep up the "NERF" threads. Yep, keep them going! Soon you will get what you wish and have only one class to play with everyone having the exact same abilities. Haven't you Nerfers done enough damage to this game?
  • Merlin13KAGL
    Merlin13KAGL
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    davey1107 wrote: »
    There are two ultimates that provide seriously more dps than any others, and can provide over 200k damage. The first is overload, which because you bank ultimate you get 8+ uses on a single ultimate charge. My sorc hits for over 25k, so there's the 200k. This is more a pve ability. But still...the dps is off the charts with it. The second is the destro staff ultimate. When applied to any group of enemies in pvp it can push out over 200k. I understand that it's a "Zerg buster," but as with all Zerg solutions it's a failure - it just results in zergs running strong wards AND using the OP ability together to be even more deadly.
    It's hard to grasp just how confused you are.

    First OL: If you stand there and eat 8 OL attacks, you deserve to die. (Translation, it's not doing 200k, it's doing 25k a piece (and that's before battle spirit cuts that in half) clearly not the same thing.) And no one's standing there eating 8 in a row unless they've DC'd or AFK'd.

    Second, Destro Ult This is, well, the Destro Ultimate, meaning not a Sorc skill. Even so, you counter the same way as your 8 OL attacks. You don't stand there like a buffoon. And P.S. when applied to a group of enemies, that's how AoE works. I'll even accept 150k single target as close enough if you can show it.
    I don't hate Sorcs. I have two. I simply recognize an imbalance that is currently hurting the game. I've been here since the beginning...so I've lived through the DK wrecking blow imbalance. And then the stupid period where NBs could leap up onto keep walls. And the stamplar imbalance. This is no different...sorc is not a bad class, but players need to speak up and encourage ZOS to bring them back in line.
    So how's RP been for you? because your statements about never being vast imbalances or OP classes is hardly worth mention, it's so wrong. You should've seen things pre PS4.
    davey1107 wrote: »

    There are Sorcs now...very common...that 5-10 players can't burst down. That's a problem.
    That is a problem, apparently for those 5-10 players, considering that's 5k-10k DPS from light attacks alone, and apparently 5-10 players that can't spread out or even spell "CC."

    Please: post video of yourself, on your super OP Sorc you don't hate (either of them, even) 1v10'ing players with your 200k Ults.

    They have to:
    • Be conscious
    • Have weapons
    • Have skills (not even necessarily skill)
    • Actually move, on occasion.
    • and finally, not be so damn new that they don't still have "Cyrodiil Awaits!" email safety-pinned to their armor in case they lose their way there.

    It's easy mode on this obviously OP class, right? Show us.



    Edited by Merlin13KAGL on 5 May 2017 15:39
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Tan9oSuccka
    Tan9oSuccka
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    Come now. Sorcerer cheese is completely out of balance right now.

    Play PVP for any given time. Players have Wicked Sorc cheese builds plus animation canceling. Most times when I die to these plebs, nothing animates. Just dead.
    Of course I like steak. I'm a Nord, aren't I?
    -Berj Stoneheart
  • CyrusArya
    CyrusArya
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    Come now. Sorcerer cheese is completely out of balance right now.

    Play PVP for any given time. Players have Wicked Sorc cheese builds plus animation canceling. Most times when I die to these plebs, nothing animates. Just dead.

    "Anything I don't understand or can't compete with is cheese"- entitled betas of the current era.

    Listen man, if this is your experience and you are dropping left and right, I'd be careful with throwing around the term 'plebs'..

    Have you or all the other pugs that cry about sorcs ever considered that maybe the class isn't op, but rather that you are just plain bad and need to learn to play?
    A R Y A
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  • Beardimus
    Beardimus
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    Spot on @antihero727 and wards are the same (or worse/shorter) now than then yet now folks moan about them. ..
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Emmagoldman
    Emmagoldman
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    I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?

    Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.


    My observations are:
    1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.

    Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.

    They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.

    2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.

    3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.

    4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.

    Possible changes:
    If pets die, the player takes dmg: This would make a cost reward.

    Dark deal. If interrupted, resource loss and added cooldown.

    pirate helm: when procs reduces spell dmg by 15 %

    Only nerfs that are needed. The rest leave
  • Wreuntzylla
    Wreuntzylla
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    ✭✭
    I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?

    Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.


    My observations are:
    1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.

    Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.

    They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.

    2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.

    3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.

    4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.

    Possible changes:
    If pets die, the player takes dmg: This would make a cost reward.

    Dark deal. If interrupted, resource loss and added cooldown.

    pirate helm: when procs reduces spell dmg by 15 %

    Only nerfs that are needed. The rest leave

    Your changes only affect good players facing good players. Most of the player base won't notice any difference.

    Try these on for size.

    1. Change haunting curse second explosion so that it does not break cloak or sneak.
    2. Reduce the duration of defensive rune from 1min to 6sec.
    5. Bring back irresistible (now oblivion) damage enchants.
    6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
    7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.

  • Koolio
    Koolio
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    ✭✭
    I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?

    Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.


    My observations are:
    1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.

    Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.

    They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.

    2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.

    3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.

    4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.

    Possible changes:
    If pets die, the player takes dmg: This would make a cost reward.

    Dark deal. If interrupted, resource loss and added cooldown.

    pirate helm: when procs reduces spell dmg by 15 %

    Only nerfs that are needed. The rest leave

    Your changes only affect good players facing good players. Most of the player base won't notice any difference.

    Try these on for size.

    1. Change haunting curse second explosion so that it does not break cloak or sneak.
    2. Reduce the duration of defensive rune from 1min to 6sec.
    5. Bring back irresistible (now oblivion) damage enchants.
    6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
    7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.

    I think your the only person to call for a nerf on this lol. But seriously don't touch my rune. Ever. Lol.
  • Minalan
    Minalan
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    There is so much cancer in this PVP game, sorc
    I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?

    Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.


    My observations are:
    1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.

    Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.

    They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.

    2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.

    3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.

    4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.

    Possible changes:
    If pets die, the player takes dmg: This would make a cost reward.

    Dark deal. If interrupted, resource loss and added cooldown.

    pirate helm: when procs reduces spell dmg by 15 %

    Only nerfs that are needed. The rest leave

    Your changes only affect good players facing good players. Most of the player base won't notice any difference.

    Try these on for size.

    1. Change haunting curse second explosion so that it does not break cloak or sneak.
    2. Reduce the duration of defensive rune from 1min to 6sec.
    5. Bring back irresistible (now oblivion) damage enchants.
    6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
    7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.

    It's like the gankblade dream patchnotes!
  • Wreuntzylla
    Wreuntzylla
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    Minalan wrote: »
    There is so much cancer in this PVP game, sorc
    I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?

    Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.


    My observations are:
    1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.

    Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.

    They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.

    2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.

    3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.

    4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.

    Possible changes:
    If pets die, the player takes dmg: This would make a cost reward.

    Dark deal. If interrupted, resource loss and added cooldown.

    pirate helm: when procs reduces spell dmg by 15 %

    Only nerfs that are needed. The rest leave

    Your changes only affect good players facing good players. Most of the player base won't notice any difference.

    Try these on for size.

    1. Change haunting curse second explosion so that it does not break cloak or sneak.
    2. Reduce the duration of defensive rune from 1min to 6sec.
    5. Bring back irresistible (now oblivion) damage enchants.
    6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
    7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.

    It's like the gankblade dream patchnotes!

    Gankblades don't use 1h/sh!!!

    Irresistible enchants would make it tough on sorcs when several people have it on their weapons and stop some of the 1v100 comments.

    I did add the part about defensive rune because it eliminates sorcs from being a target for my sniper that I run when GvG is over. So gank arrows dream patch line item!
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?

    Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.


    My observations are:
    1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.

    Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.

    They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.

    2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.

    3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.

    4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.

    Possible changes:
    If pets die, the player takes dmg: This would make a cost reward.

    Dark deal. If interrupted, resource loss and added cooldown.

    pirate helm: when procs reduces spell dmg by 15 %

    Only nerfs that are needed. The rest leave

    Your changes only affect good players facing good players. Most of the player base won't notice any difference.

    Try these on for size.

    1. Change haunting curse second explosion so that it does not break cloak or sneak.
    2. Reduce the duration of defensive rune from 1min to 6sec.
    5. Bring back irresistible (now oblivion) damage enchants.
    6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
    7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.

    It will affect bad Sorcs facing good players. Hardly the actually good Sorcs.
    Are you really suggesting to make PvP even more numbers reliant?
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Wreuntzylla
    Wreuntzylla
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    I disagree that it is common for 5-10 people to burst down a sorc. I rarely see this unless it is a pug group up against a vet player. If you're running into zone typing LFG, then yes, you're generally going to loose to any group that works together. If people can't burst, lack good sets, then yes it can be a problem to kill the sorc. But that really goes for any class and is not exclusive to magsorc. I play in NA pc Hades and I'm 1 of 2 in our group of 12 in one guild, and the only in 12 in my other guild......very popular class right?

    Balance is about looking at how a class interacts with a group. Sorcs are still best played and usually played in groups and being strategic about positioning, not tanking 5-10 players. move in with shields up, burst, and move away. Reapply shields, move in and burst, and move away. Similar to a night blade. Against equally strong players, you will get burst down fast. Why, you're playing a hit the shield game, do zero pressure, and are in a resource burn.


    My observations are:
    1) people who make these posts don't understand the class, their own class, and counters. For example, destro ult is an op sorc ult! Destro ult is not a sorc skill.

    Skelton helm is not a sorc ability and All sorcs are not wearing it: General advice though, some sorcs are set up as tanks. On my magsorc, I avoid some stamdks, magdks, magplars because they are build to take dmg. I also avoid some stamblades because i'm set up for dps. So whoever gets the first big hits in or makes a mistake wins.

    They fight a pet build and leave the pets alone. That's their heal and extra magika with a long cast time.

    2) ego from the proc set meta. People who joined during the proc set meta and are copying old builds can't figure out how to counter sorcs. understand that you were not good the last patches (over a year) You're armor was good and did the work. Yes, you slayed magsorcs left and right for a year and now, well, with more balance and skill against skill, in actuality, you are sub par. The dev team should have worked way faster for a solution. They completely dropped the ball on this and it was expressed in pts. suprise.........nope.

    3) failure to adapt. In cp campaigns, they don't put cp into shield breaker. (10-20 extra dmg is massive). They still rely on double poison insead of increased stam cost and snares. My worst enemy as a magsorc is fossilize and floppies. cyrstal frag is them worthless and I burn stam being rooted. stamblades that wait to ambush at the end of my rotation when my six seconds are up. getting snared at the wrong time means a high chance of death.

    4) Sorcs become strong against pug groups because experienced groups time ults with proxy. You have 5 mag players all hit proxy, three or four hit destro and they walk forward. They burn through pug groups. We drop nova and kite out of the way. I like to streak through their destro group to stun them in place and they waste an ult.

    Possible changes:
    If pets die, the player takes dmg: This would make a cost reward.

    Dark deal. If interrupted, resource loss and added cooldown.

    pirate helm: when procs reduces spell dmg by 15 %

    Only nerfs that are needed. The rest leave

    Your changes only affect good players facing good players. Most of the player base won't notice any difference.

    Try these on for size.

    1. Change haunting curse second explosion so that it does not break cloak or sneak.
    2. Reduce the duration of defensive rune from 1min to 6sec.
    5. Bring back irresistible (now oblivion) damage enchants.
    6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
    7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.

    It will affect bad Sorcs facing good players. Hardly the actually good Sorcs.
    Are you really suggesting to make PvP even more numbers reliant?

    You remind me of a sorc that was killing pug groups heading to a keep. "*expletive*" "expletive*" "expletive*" "expletive*" "expletive*" "Why won't you let me play?" "expletive*" "expletive*" "expletive*"

    If sorcs are as big a problem as posters are saying, soon it will be all sorcs, and... numbers reliant...

  • Emmagoldman
    Emmagoldman
    ✭✭✭✭✭

    1. Change haunting curse second explosion so that it does not break cloak or sneak.
    2. Reduce the duration of defensive rune from 1min to 6sec.
    5. Bring back irresistible (now oblivion) damage enchants.
    6. Remove minor expedition from hurricane or reduce its radius to that of boundless storm.
    7. Change the reflect of defensive stance so that it can't be dodged and the damage is reduced by the mitigation of the target and not the caster.

    The changes I suggest are meant to viewed as balance for equal player abilities. Any class is capable of slaughtering pugs if good enough and we shouldnt base changes on how bad players perform against vet.

    1. Sure, that sounds fine to me. All classes have access to magelight, flare, and sorcs have streak.

    2. Generally the purpose of defense rune is to be prevented from being one shoted. Tons of sorcs dont slot it. 6 secs is pointless, it is fine how is

    3. Oblivion enhancement on weapons would be fine. Got nothing against it.

    4. I dont play stam sorc, but maybe. The biggest issue with stamsorc is dark deal. Either a slight nerf in return or if interupted a drop in resource or added period of cooldown. Added cooldown is a massive hit and would add great counterplay. They streak, you gapclose, interuot, and they are out of resource. They would need to be strategic when kiting.

    5. Again, defense rune is fine.
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    I am sorry you could not kill my new tanky sorc build and decided to come whine on the forums for a nerf instead of theory crafting a better skill set and build for yourself.
  • jakeyura
    jakeyura
    ✭✭
    They're extremely overpowered. Only magicka sorcs will say their not because they want to hold onto their strength.

    1v1 vs a sorc with any medium armor Stam build you will have zero chance if the sorc has at least 3 brain cells. They don't have to think at all, no strategy is involved they all do the exact same rotation and if they make a mistake they just focus on keeping up their shields until they absorb all your burst.

    They only way to kill them 1v1 is to gank them which I refuse to do because it's cheese, same reason I refuse to use a magicka sorc. I don't get any enjoyment from using cheese and I don't understand how people have fun doing it.

    They have by far the most sustain, damage and max pools without having to sacrifice anything. I knew I'd have to make a decision to either fight cheese with cheese and make a mag sorc or quit the game come morrowind and I picked the latter.

    I refuse to play the game until they're addressed. I've been playing CSGO and playerunkowns battlegrounds and been having much more fun. Just checking back here once a week hoping to see a magicka sorc nerf.

  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    Medium armour stam sorc can pretty easily match a magika sorc. Nb are made for stealth burst ganking which you refuse to do, haha. Wait for shield to go down, cc, ultimate, execute.
  • jakeyura
    jakeyura
    ✭✭
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    jakeyura wrote: »
    You've obviously never fought a magicka sorc with a Stam character because if you did you would know that their shields don't go down.

    They can't be crit and weapon penetration is ignored. Change these two or increase the cost of shields and it will be balanced.

    Um


    No.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Emmagoldman
    Emmagoldman
    ✭✭✭✭✭
    I play magsorc and stam dk. My stam dk is med/ foirds/ jailbreaker. Heavy armor needs a slight nerf and i think next patch devs should not touch med or light armor. I understand that the devs want people to have choice in either dmg or tank with heavy, but just need to tone it down. However, medium armor problems do not equal problems with sorc. It means looking at sets.

    I have put 25 cp in shield breaker cp, and use fire glyph ( 70 percent of cyro are vamps). I generally do well against mag sorcs. At times i even put on the rune from fighterguild because it fears.

    1 v1 , again, we should really look at groups and roles. Most sorcs go fast if pressured.

    As far as tanky, i do come across tanky toons. If I cant get them down, I leave..... including sorcs.

    I think some stamblades have a hard time with the heavy armor meta. I get its hatd going from oneshotting mkst of everything. Maybe next patch is better.



  • Idinuse
    Idinuse
    ✭✭✭✭✭

    So essentially you're another player who wants to completely trash a class to the point of being unplayable for the sake of you not being able to beat them in PvP.

    Like you did to Templars? Self OP preserving hypocrite.
    Edited by Idinuse on 6 May 2017 02:16
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