Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »You don't understand
@Anti_Virus
You're the one who doesn't understand. If you think its impossible to eat thru a shield stack as a stamina character then you aren't playing a stamina character right and you've never seen one played right. A lot of the arguments you make, regarding how sorcs should be based around kiting and should't be able to face tank like a dk sound like the typical rhetoric thrown around by people who have no experience whatsoever on sorc. Kiting w/o shield stacking is not very effective when gap closers allow anyone to stay within melee range. A sorc can't face tank like a dk when being faced by multiple competent opponents, because shields simply don't scale with multiple sources of aggro like healing and blocking do. Daedric mines are a great skill against scrubs, who freak out and have no idea how to play against him. But once you figure out the strategy on how to counter them they are quite literally a cake-walk and can be danced around and through.
I play multiple classes and sorcs feel plenty balanced right now. If you don't play a sorc, I can see why you might think some of the things you do. But making such strong arguments without perspective is foolish. If you DO play sorc and are on PC NA, I would love to duel you on my DK or Templar so I can demonstrate some of the points I'm making.
1. Yeah this ideal is based of the the same actuation that all stamina builds run proc sets not all Im included and if you read my post to Minalan about CP placement againt Stam builds
2.yes mSorc is a ranged dps class you have Kite machanics A teleport and Mine field but you wear light armor and play from range you should kite and maintain distance and some form a ranged in a fight to be effective, the problem is most sorcs like NBs want to face tank like a Dk and have high dmg
3. I never said kite with out shield stacking making up words here to argue a false point. No one should be able to face tank and deal dmg when facing multiple opponents in an AvAvA game, bring allies along.
4. Not really, Block doesn't scale with multiple people since it drains stam and doesn't recover, You can Out dmg healing so no here, and roll dodge although it does scale with multiple people it cannot be abused since it has a stacking cost increase, addtionaly not all attacks can be dodged.
5. No, the Dmg of Mines is not the problem it's all about the root which is the key roots are krytonites for melee builds since they arw forced to roll and cannot move potentially 5 times, then you can teleport and reposition drop mines again and even the storm Atro, embrace this skill since it hasn't received any nerfs for how powerful it is.
Sorc is fine now Although these buffs were not nessiary next patch I expect some sDK buffs. The problem with mSorcs and sNBs is people try to play the class differently than it was designed.
NB => Glass cannon assassin fights gurellia warfare style and it not confrontational.
Survivability through:
- Dodge
- Stealth
- Ally Agro
Sorc=> Glass cannon mage fights from safety of range
Summons pets to aid in battle and is not confrontational
Survivability through:
-distance
- Shields
- Kiting
- ally agro
For both classes can't have your cake and eat it too if you want survivability you give up dmg and vice versa. I would definitely fight you but Im on PS4 NA.
Why the hell do you keep saying mines are a kite mechanic? I play a stam DK and mines are a joke, I can run around in them all day and the root is a moot point, you have anti-root mechanics if you have half a brain.
Streak is most definitely NOT a root mechanic. If gap closers like crit charge had a 15 second cooldown on them like in most other MMOs, sure it could be considered a kite tool (assuming it had multiple charges).
Saying mSorcs should be glass canons like NBs is just ignorant. A NB (stamblade) has infinitely more kiting/escapability than an mSorc. When I'm on a msorc on my DK he has LITERALLY 0% chance of getting away from me. I'm on him 100% from the start of the fight.
The 'mage' class in most games has never historically been a class canon. Yes they always wear light or cloth armor, but they've always had multiple defensive tools to either kite (impossible in ESO), shield, buff their armor with spells, or 100% immunity tools.
Your argument is just so blatantly wrong and BIASED (hurr hurr hypocrite) towards stam builds it's crazy. And I've NEVER played a magicka build.
A wall full of Ad Hominem, wow you know you don't have to agree with my opinion right? But you also don't have to be rude about it,
I didn't say streak was a root machanic it was a kite machanic.
I'm not biased but beleive what ever you want too next time you repy to me i'll ignore you since you just insult.
Lol This thread is going to be locked soon.
Lol, somebody can't take criticism.
First off, none of what I said was ad hominem, do you even know what the term means? Second, I think it's very clear that I meant streak being used as a kiting tool, which it absolutely is not - and that's a fact, not an opinion. You can't kite in this game.
You're stating your opinion that sorcs got overbuffed based on FACTS about their gameplay - which are blatantly wrong. Sorcs can't kite, good ones try to kite me all the time and fail. Sorcs should not be glass cannons, because they have zero methods of keeping a stam build off of them. ZERO.
And rat, I really don't know what you're talking about with crit rushing into a curse proc + frag, that combo wouldn't get me below 80% health.
Still here I see, you didn't make constructive criticism you just whined like a little baby because I didn't agree with you.
Yes you can kite in this game just because you can't L2P and kite doesn't make it impossible L2P with the tools you have on your Sorc.
Streak is a kiting Tool, it allows you to reposition from melee builds.
Btw you talk as if you aren't a mSorc but I know you are. Stating that you "never played a magicka build" in all caps as if that somehow validates your claim is laughable, If you have problems against a stam dk L2P kid.
[Edit]
Sorcs are already glass canons with no shields up they get killed which is why they need to kite, I.E. Daedric mines
mSorcs wear LA if you think they should be tanks you're a fool. Troll again.
LOL! How I think you misunderstand what the term 'whine' means now. You have SERIOUS reading comprehension issues.
You clearly know I'm a mSorc because I'm calling out your ignorance on class balance, nice argument kid. I play stamblade and stam dk, have since early release, don't even have a sorc created on my list. I don't need to validate my claim, I'm stating hard facts from the game. You're stating biased opinions complaining about a class that's not stam getting a buff. And for the record, I've stated in this thread that I believe mSorcs were in a great place before this patch and every buff they received was unnecessary. But when you see some ignorant buffoon spouting nonsensical garbage in a thread he's been necroing for weeks, it's hard not to get involved.
I wreck good sorcs all the time on both stamblade and stam dk, that's the point. If they gimped them in the way you're suggesting based on your completely wrong points you're throwing around, they would be a joke of a class.
Listen to the GOOD sorcs on here tell you kiting is impossible. If you're getting kited playing your stam dk then you're doing something seriously wrong. It's so incredibly easy to not get kited in this game, no... it's impossible. Yeah pretty sure I've already stated that. Streak is not a *** kiting tool, stop spouting that nonsense.
I also never said msorcs should be tanks. Again, try some reading comprehension sport. I said they shouldn't be glass cannons. There is a middle ground.
You just said "I don't agree that mSorcs shouldn't be glass cannons". But they are glass cannons unless there are heavy armor mSorcs out there tanking whole zergs you're wrong like NBs mSorcs are glass cannons unless you give up dmg to do so
Insulting me isn't going to get you anywhere kid you should calm down and argue properly. "GOOD" mSorcs are subjective to who ever says they are Just because you say they are "GOOD" doen't validate there opinion as fact.
If you can point out where I said they need to nerf mSorcs show me otherwise shut up and stop trolling, pulling false claims to argue a point just like Minalan.
-multiple post was made stating the mSorcs didn't need this buff just because I said they didn't need this buff =/= I said they need to be nerfed you have reading comprehension.
- Posts made infavor of improving sorc defense
- Posts pointing out the power of the Sorc kit =/= Nerf mSorc.
Just stop and L2P .
No, sorcs aren't glass cannons. There's all kinds of defense, not just resistances and HP. A true glass cannon (see: NB) gets instagibbed if another class makes contact for more than a few seconds, that doesn't happen with a mSorc.
The guy getting kited by a mSorc on his stam DK telling me to L2P, LoL.
Nope no getting kited I'm telling you how to kite silly and the power if mines that you for what ever reason fail to see since for what ever reason you can't kite.
I also like how you spent multiple post claiming that mSorcs can't kite but now you admit that its possible.
Lol L2Kite dude.
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.
You don't understand, Putting 100pts into hardy Will lower burst dmg no Stam build should be breaking your wards quickly since it balances the dmg out and it won't ever crit. 12K wards stacked with 9-10k Harness + Hardened wards shouldn't break before the timer ends (6 secs) since CP Hardy Cancels out the The CP mighty.
If you really have trouble you can add additional dmg mitigation with the Monster set although its not needed.
Harness magicka should be only 2K pts less than Hardend ward.
Man 12k wards? If you get that then how are you going to run 100 points into Hardy when you already put 100 points into bastion lol. With 41k mag and no points into bastion harness is around 6.7k in strength. To get 12k harness you would need to run almost 55k magicka and put 100 points into bastion lol. Dampen is bigger and it's what most magblades run, but as a sorc it's a much better option to run harness because you already have a big class shield. I do agree that stacked shields is a stupid mechanic and I want them to not be able to be stacked anymore. I would love it if shields weren't stackable and then to compensate they un nerfed streak, and added the purge back to cloak. But then people will complain that they can't catch a magsorc or a magblade. There's no winning
Yeah, the 12K Hardened ward would require a 9K pvp tool tip then multiply that by .3 and yoy will get about 12K, as for Harness you can get just about 10K pvp tool tip ( 9k ish) both stacked together can grant you about 19- 20K shield not including Healing ward.
I agree remove shield stacking and the streak penalty
[Edit]
You can put 100pts into bastion and 100pts into Hardy now with the CP cap at 600.
But otherwise you can put enough points to get 20% increased effectiveness.
This is what I get for arguing with potatoes.
https://youtu.be/M1y5hFXPaww
Mighty cancels out hardy.
Critable shields is a bad idea because of how they work. No armor resists. No impen. Not big enough to handle a crit.
Stamina anything is still amazingly strong, nightblades are just the easiest example of very high damage. DK's still have heavy armor, block, and incredible damage.
Sorc doesn't need a nerf.
If you're calling me a "potato" then from here on out I will discredit anything you say to me since you're biased and used Ad Hominem.
If you read my long post I guess you just cherry picked the points you could argue.
The point of my posts was to debunk the notion that mSorcs are 'weak' and that they deserve this buff to them which they didn't they preformed just fine before the patch. All players lile you wanted was an easy way to kill your opposition since you guys in particular have problems against even with all the tools at your disposal to counter them.(NBs, DKs). Next patch I expect DKs (stam DKs in particular) to be improved like mSorcs have this patch.
In your above post nothing that you said is anything new and its all anecdotal and opinionated. mSorcs also have "amazing" dmg and survivability from the safety of range what's your point? Do you even evaluate all the points you said? Do you believe that heavy armor is this super OP best thing ever?
There was not one sentence or statement any anything I wrote that suggested Magicka Sorcerers needed a nerf but when you attempt to discuss with your preconceived notion of what a "potato" is (which would be you). Jump to conclusions with no fact or logic and start throwing insults.
But looking at your past post history you aren't professional at all you, expose your bias against other players and when your opinion is challenged you start insulting other players and act like a child grow up.
Making shields critable is a nerf. I quit reading after you denied it.
Kthxbye
When did I say make shields critable?
If you can find the quote show me.
Making up Flase claims to argue a point that you cannot win, keep trolling.
You just said remove shield stacking. That's a sorc nerf. We've been arguing the last two pages about making shields critable. Whatever. I'm so done arguing with a liar.
arkansas_ESO wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.
You don't understand, Putting 100pts into hardy Will lower burst dmg no Stam build should be breaking your wards quickly since it balances the dmg out and it won't ever crit. 12K wards stacked with 9-10k Harness + Hardened wards shouldn't break before the timer ends (6 secs) since CP Hardy Cancels out the The CP mighty.
If you really have trouble you can add additional dmg mitigation with the Monster set although its not needed.
Harness magicka should be only 2K pts less than Hardend ward.
I'll explain the game mechanics since you're not feeling it here.
12K shields is with 100 points into bastion. If you rob that, your shields are closer to 9-10K. Critable.
Unless you put no points into defense against dots or elemental defender.
Like it or not, shields were made non-critable for a reason. They have zero armor. They have zero impen. Putting mitigation points into shields only partially counters 100 in mighty, that doesn't stop a 25K critical hit against a no-impen shield. I already HAVE hardy, impen, and light armor mitigation without the shield, and it still hits that hard. Do I need to go through the math with you?
I know you want to be alpha class again after being so powerful for so long in One Tamriel. The problem isn't the nightblade class, it's that many nightblade players aren't nearly as good as they thought they were now that other classes are competitive.
I'm not sure what you're running, but my Hardened is 12k and my Annulment is 10k, so 22k worth of shields in total. I'd gladly take crittable shields if the duration went back to 20 seconds.
IzakiBrotherSs wrote: »arkansas_ESO wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.
You don't understand, Putting 100pts into hardy Will lower burst dmg no Stam build should be breaking your wards quickly since it balances the dmg out and it won't ever crit. 12K wards stacked with 9-10k Harness + Hardened wards shouldn't break before the timer ends (6 secs) since CP Hardy Cancels out the The CP mighty.
If you really have trouble you can add additional dmg mitigation with the Monster set although its not needed.
Harness magicka should be only 2K pts less than Hardend ward.
I'll explain the game mechanics since you're not feeling it here.
12K shields is with 100 points into bastion. If you rob that, your shields are closer to 9-10K. Critable.
Unless you put no points into defense against dots or elemental defender.
Like it or not, shields were made non-critable for a reason. They have zero armor. They have zero impen. Putting mitigation points into shields only partially counters 100 in mighty, that doesn't stop a 25K critical hit against a no-impen shield. I already HAVE hardy, impen, and light armor mitigation without the shield, and it still hits that hard. Do I need to go through the math with you?
I know you want to be alpha class again after being so powerful for so long in One Tamriel. The problem isn't the nightblade class, it's that many nightblade players aren't nearly as good as they thought they were now that other classes are competitive.
I'm not sure what you're running, but my Hardened is 12k and my Annulment is 10k, so 22k worth of shields in total. I'd gladly take crittable shields if the duration went back to 20 seconds.
Once again there absolutely no point in buffing the shield's duration if you're making the shield weaker. If shields become crittable, you are making them weaker, thus no point in buffing the duration. Literally counter productive.
6 sec shields are more than fine, they never last longer than that anyway in today's high damage meta.
IzakiBrotherSs wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.
You don't understand, Putting 100pts into hardy Will lower burst dmg no Stam build should be breaking your wards quickly since it balances the dmg out and it won't ever crit. 12K wards stacked with 9-10k Harness + Hardened wards shouldn't break before the timer ends (6 secs) since CP Hardy Cancels out the The CP mighty.
If you really have trouble you can add additional dmg mitigation with the Monster set although its not needed.
Harness magicka should be only 2K pts less than Hardend ward.
Man 12k wards? If you get that then how are you going to run 100 points into Hardy when you already put 100 points into bastion lol. With 41k mag and no points into bastion harness is around 6.7k in strength. To get 12k harness you would need to run almost 55k magicka and put 100 points into bastion lol. Dampen is bigger and it's what most magblades run, but as a sorc it's a much better option to run harness because you already have a big class shield. I do agree that stacked shields is a stupid mechanic and I want them to not be able to be stacked anymore. I would love it if shields weren't stackable and then to compensate they un nerfed streak, and added the purge back to cloak. But then people will complain that they can't catch a magsorc or a magblade. There's no winning
Yeah, the 12K Hardened ward would require a 9K pvp tool tip then multiply that by .3 and yoy will get about 12K, as for Harness you can get just about 10K pvp tool tip ( 9k ish) both stacked together can grant you about 19- 20K shield not including Healing ward.
I agree remove shield stacking and the streak penalty
[Edit]
You can put 100pts into bastion and 100pts into Hardy now with the CP cap at 600.
But otherwise you can put enough points to get 20% increased effectiveness.
This is what I get for arguing with potatoes.
https://youtu.be/M1y5hFXPaww
Mighty cancels out hardy.
Critable shields is a bad idea because of how they work. No armor resists. No impen. Not big enough to handle a crit.
Stamina anything is still amazingly strong, nightblades are just the easiest example of very high damage. DK's still have heavy armor, block, and incredible damage.
Sorc doesn't need a nerf.
If you're calling me a "potato" then from here on out I will discredit anything you say to me since you're biased and used Ad Hominem.
If you read my long post I guess you just cherry picked the points you could argue.
The point of my posts was to debunk the notion that mSorcs are 'weak' and that they deserve this buff to them which they didn't they preformed just fine before the patch. All players lile you wanted was an easy way to kill your opposition since you guys in particular have problems against even with all the tools at your disposal to counter them.(NBs, DKs). Next patch I expect DKs (stam DKs in particular) to be improved like mSorcs have this patch.
In your above post nothing that you said is anything new and its all anecdotal and opinionated. mSorcs also have "amazing" dmg and survivability from the safety of range what's your point? Do you even evaluate all the points you said? Do you believe that heavy armor is this super OP best thing ever?
There was not one sentence or statement any anything I wrote that suggested Magicka Sorcerers needed a nerf but when you attempt to discuss with your preconceived notion of what a "potato" is (which would be you). Jump to conclusions with no fact or logic and start throwing insults.
But looking at your past post history you aren't professional at all you, expose your bias against other players and when your opinion is challenged you start insulting other players and act like a child grow up.
Making shields critable is a nerf. I quit reading after you denied it.
Kthxbye
When did I say make shields critable?
If you can find the quote show me.
Making up Flase claims to argue a point that you cannot win, keep trolling.
You just said remove shield stacking. That's a sorc nerf. We've been arguing the last two pages about making shields critable. Whatever. I'm so done arguing with a liar.
He never said make shields crittable though.
And also, making shields unstackable would be a great improvement to sorc gameplay.
IzakiBrotherSs wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.
You don't understand, Putting 100pts into hardy Will lower burst dmg no Stam build should be breaking your wards quickly since it balances the dmg out and it won't ever crit. 12K wards stacked with 9-10k Harness + Hardened wards shouldn't break before the timer ends (6 secs) since CP Hardy Cancels out the The CP mighty.
If you really have trouble you can add additional dmg mitigation with the Monster set although its not needed.
Harness magicka should be only 2K pts less than Hardend ward.
Man 12k wards? If you get that then how are you going to run 100 points into Hardy when you already put 100 points into bastion lol. With 41k mag and no points into bastion harness is around 6.7k in strength. To get 12k harness you would need to run almost 55k magicka and put 100 points into bastion lol. Dampen is bigger and it's what most magblades run, but as a sorc it's a much better option to run harness because you already have a big class shield. I do agree that stacked shields is a stupid mechanic and I want them to not be able to be stacked anymore. I would love it if shields weren't stackable and then to compensate they un nerfed streak, and added the purge back to cloak. But then people will complain that they can't catch a magsorc or a magblade. There's no winning
Yeah, the 12K Hardened ward would require a 9K pvp tool tip then multiply that by .3 and yoy will get about 12K, as for Harness you can get just about 10K pvp tool tip ( 9k ish) both stacked together can grant you about 19- 20K shield not including Healing ward.
I agree remove shield stacking and the streak penalty
[Edit]
You can put 100pts into bastion and 100pts into Hardy now with the CP cap at 600.
But otherwise you can put enough points to get 20% increased effectiveness.
This is what I get for arguing with potatoes.
https://youtu.be/M1y5hFXPaww
Mighty cancels out hardy.
Critable shields is a bad idea because of how they work. No armor resists. No impen. Not big enough to handle a crit.
Stamina anything is still amazingly strong, nightblades are just the easiest example of very high damage. DK's still have heavy armor, block, and incredible damage.
Sorc doesn't need a nerf.
If you're calling me a "potato" then from here on out I will discredit anything you say to me since you're biased and used Ad Hominem.
If you read my long post I guess you just cherry picked the points you could argue.
The point of my posts was to debunk the notion that mSorcs are 'weak' and that they deserve this buff to them which they didn't they preformed just fine before the patch. All players lile you wanted was an easy way to kill your opposition since you guys in particular have problems against even with all the tools at your disposal to counter them.(NBs, DKs). Next patch I expect DKs (stam DKs in particular) to be improved like mSorcs have this patch.
In your above post nothing that you said is anything new and its all anecdotal and opinionated. mSorcs also have "amazing" dmg and survivability from the safety of range what's your point? Do you even evaluate all the points you said? Do you believe that heavy armor is this super OP best thing ever?
There was not one sentence or statement any anything I wrote that suggested Magicka Sorcerers needed a nerf but when you attempt to discuss with your preconceived notion of what a "potato" is (which would be you). Jump to conclusions with no fact or logic and start throwing insults.
But looking at your past post history you aren't professional at all you, expose your bias against other players and when your opinion is challenged you start insulting other players and act like a child grow up.
Making shields critable is a nerf. I quit reading after you denied it.
Kthxbye
When did I say make shields critable?
If you can find the quote show me.
Making up Flase claims to argue a point that you cannot win, keep trolling.
You just said remove shield stacking. That's a sorc nerf. We've been arguing the last two pages about making shields critable. Whatever. I'm so done arguing with a liar.
He never said make shields crittable though.
And also, making shields unstackable would be a great improvement to sorc gameplay.
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »You don't understand
@Anti_Virus
You're the one who doesn't understand. If you think its impossible to eat thru a shield stack as a stamina character then you aren't playing a stamina character right and you've never seen one played right. A lot of the arguments you make, regarding how sorcs should be based around kiting and should't be able to face tank like a dk sound like the typical rhetoric thrown around by people who have no experience whatsoever on sorc. Kiting w/o shield stacking is not very effective when gap closers allow anyone to stay within melee range. A sorc can't face tank like a dk when being faced by multiple competent opponents, because shields simply don't scale with multiple sources of aggro like healing and blocking do. Daedric mines are a great skill against scrubs, who freak out and have no idea how to play against him. But once you figure out the strategy on how to counter them they are quite literally a cake-walk and can be danced around and through.
I play multiple classes and sorcs feel plenty balanced right now. If you don't play a sorc, I can see why you might think some of the things you do. But making such strong arguments without perspective is foolish. If you DO play sorc and are on PC NA, I would love to duel you on my DK or Templar so I can demonstrate some of the points I'm making.
1. Yeah this ideal is based of the the same actuation that all stamina builds run proc sets not all Im included and if you read my post to Minalan about CP placement againt Stam builds
2.yes mSorc is a ranged dps class you have Kite machanics A teleport and Mine field but you wear light armor and play from range you should kite and maintain distance and some form a ranged in a fight to be effective, the problem is most sorcs like NBs want to face tank like a Dk and have high dmg
3. I never said kite with out shield stacking making up words here to argue a false point. No one should be able to face tank and deal dmg when facing multiple opponents in an AvAvA game, bring allies along.
4. Not really, Block doesn't scale with multiple people since it drains stam and doesn't recover, You can Out dmg healing so no here, and roll dodge although it does scale with multiple people it cannot be abused since it has a stacking cost increase, addtionaly not all attacks can be dodged.
5. No, the Dmg of Mines is not the problem it's all about the root which is the key roots are krytonites for melee builds since they arw forced to roll and cannot move potentially 5 times, then you can teleport and reposition drop mines again and even the storm Atro, embrace this skill since it hasn't received any nerfs for how powerful it is.
Sorc is fine now Although these buffs were not nessiary next patch I expect some sDK buffs. The problem with mSorcs and sNBs is people try to play the class differently than it was designed.
NB => Glass cannon assassin fights gurellia warfare style and it not confrontational.
Survivability through:
- Dodge
- Stealth
- Ally Agro
Sorc=> Glass cannon mage fights from safety of range
Summons pets to aid in battle and is not confrontational
Survivability through:
-distance
- Shields
- Kiting
- ally agro
For both classes can't have your cake and eat it too if you want survivability you give up dmg and vice versa. I would definitely fight you but Im on PS4 NA.
Why the hell do you keep saying mines are a kite mechanic? I play a stam DK and mines are a joke, I can run around in them all day and the root is a moot point, you have anti-root mechanics if you have half a brain.
Streak is most definitely NOT a root mechanic. If gap closers like crit charge had a 15 second cooldown on them like in most other MMOs, sure it could be considered a kite tool (assuming it had multiple charges).
Saying mSorcs should be glass canons like NBs is just ignorant. A NB (stamblade) has infinitely more kiting/escapability than an mSorc. When I'm on a msorc on my DK he has LITERALLY 0% chance of getting away from me. I'm on him 100% from the start of the fight.
The 'mage' class in most games has never historically been a class canon. Yes they always wear light or cloth armor, but they've always had multiple defensive tools to either kite (impossible in ESO), shield, buff their armor with spells, or 100% immunity tools.
Your argument is just so blatantly wrong and BIASED (hurr hurr hypocrite) towards stam builds it's crazy. And I've NEVER played a magicka build.
A wall full of Ad Hominem, wow you know you don't have to agree with my opinion right? But you also don't have to be rude about it,
I didn't say streak was a root machanic it was a kite machanic.
I'm not biased but beleive what ever you want too next time you repy to me i'll ignore you since you just insult.
Lol This thread is going to be locked soon.
Lol, somebody can't take criticism.
First off, none of what I said was ad hominem, do you even know what the term means? Second, I think it's very clear that I meant streak being used as a kiting tool, which it absolutely is not - and that's a fact, not an opinion. You can't kite in this game.
You're stating your opinion that sorcs got overbuffed based on FACTS about their gameplay - which are blatantly wrong. Sorcs can't kite, good ones try to kite me all the time and fail. Sorcs should not be glass cannons, because they have zero methods of keeping a stam build off of them. ZERO.
And rat, I really don't know what you're talking about with crit rushing into a curse proc + frag, that combo wouldn't get me below 80% health.
IzakiBrotherSs wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.
You don't understand, Putting 100pts into hardy Will lower burst dmg no Stam build should be breaking your wards quickly since it balances the dmg out and it won't ever crit. 12K wards stacked with 9-10k Harness + Hardened wards shouldn't break before the timer ends (6 secs) since CP Hardy Cancels out the The CP mighty.
If you really have trouble you can add additional dmg mitigation with the Monster set although its not needed.
Harness magicka should be only 2K pts less than Hardend ward.
Man 12k wards? If you get that then how are you going to run 100 points into Hardy when you already put 100 points into bastion lol. With 41k mag and no points into bastion harness is around 6.7k in strength. To get 12k harness you would need to run almost 55k magicka and put 100 points into bastion lol. Dampen is bigger and it's what most magblades run, but as a sorc it's a much better option to run harness because you already have a big class shield. I do agree that stacked shields is a stupid mechanic and I want them to not be able to be stacked anymore. I would love it if shields weren't stackable and then to compensate they un nerfed streak, and added the purge back to cloak. But then people will complain that they can't catch a magsorc or a magblade. There's no winning
Yeah, the 12K Hardened ward would require a 9K pvp tool tip then multiply that by .3 and yoy will get about 12K, as for Harness you can get just about 10K pvp tool tip ( 9k ish) both stacked together can grant you about 19- 20K shield not including Healing ward.
I agree remove shield stacking and the streak penalty
[Edit]
You can put 100pts into bastion and 100pts into Hardy now with the CP cap at 600.
But otherwise you can put enough points to get 20% increased effectiveness.
This is what I get for arguing with potatoes.
https://youtu.be/M1y5hFXPaww
Mighty cancels out hardy.
Critable shields is a bad idea because of how they work. No armor resists. No impen. Not big enough to handle a crit.
Stamina anything is still amazingly strong, nightblades are just the easiest example of very high damage. DK's still have heavy armor, block, and incredible damage.
Sorc doesn't need a nerf.
If you're calling me a "potato" then from here on out I will discredit anything you say to me since you're biased and used Ad Hominem.
If you read my long post I guess you just cherry picked the points you could argue.
The point of my posts was to debunk the notion that mSorcs are 'weak' and that they deserve this buff to them which they didn't they preformed just fine before the patch. All players lile you wanted was an easy way to kill your opposition since you guys in particular have problems against even with all the tools at your disposal to counter them.(NBs, DKs). Next patch I expect DKs (stam DKs in particular) to be improved like mSorcs have this patch.
In your above post nothing that you said is anything new and its all anecdotal and opinionated. mSorcs also have "amazing" dmg and survivability from the safety of range what's your point? Do you even evaluate all the points you said? Do you believe that heavy armor is this super OP best thing ever?
There was not one sentence or statement any anything I wrote that suggested Magicka Sorcerers needed a nerf but when you attempt to discuss with your preconceived notion of what a "potato" is (which would be you). Jump to conclusions with no fact or logic and start throwing insults.
But looking at your past post history you aren't professional at all you, expose your bias against other players and when your opinion is challenged you start insulting other players and act like a child grow up.
Making shields critable is a nerf. I quit reading after you denied it.
Kthxbye
When did I say make shields critable?
If you can find the quote show me.
Making up Flase claims to argue a point that you cannot win, keep trolling.
You just said remove shield stacking. That's a sorc nerf. We've been arguing the last two pages about making shields critable. Whatever. I'm so done arguing with a liar.
He never said make shields crittable though.
And also, making shields unstackable would be a great improvement to sorc gameplay.
I was arguing with someone else about making them critable, he jumped in and said "I forgot hardy". Like that would make critable shields work or something.
If you make shields unstackable you wreck healing ward use, and one shield isn't big enough to deal with most of the single target burst out there. Anyways, shields are six seconds long, five after you cancel the animation. Slightly over four seconds left after swapping, casting two shields and swapping back.
If you can't deal with four seconds of shields, I don't know what to say. Most of the time sorcs use one. They stack a second under pressure.
If you want to nerf something, hit the magicka return on harness, so the stack isn't free anymore. The cost should balance the defense (which it does with the annulment morph).
Anti_Virus wrote: »IzakiBrotherSs wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.
You don't understand, Putting 100pts into hardy Will lower burst dmg no Stam build should be breaking your wards quickly since it balances the dmg out and it won't ever crit. 12K wards stacked with 9-10k Harness + Hardened wards shouldn't break before the timer ends (6 secs) since CP Hardy Cancels out the The CP mighty.
If you really have trouble you can add additional dmg mitigation with the Monster set although its not needed.
Harness magicka should be only 2K pts less than Hardend ward.
Man 12k wards? If you get that then how are you going to run 100 points into Hardy when you already put 100 points into bastion lol. With 41k mag and no points into bastion harness is around 6.7k in strength. To get 12k harness you would need to run almost 55k magicka and put 100 points into bastion lol. Dampen is bigger and it's what most magblades run, but as a sorc it's a much better option to run harness because you already have a big class shield. I do agree that stacked shields is a stupid mechanic and I want them to not be able to be stacked anymore. I would love it if shields weren't stackable and then to compensate they un nerfed streak, and added the purge back to cloak. But then people will complain that they can't catch a magsorc or a magblade. There's no winning
Yeah, the 12K Hardened ward would require a 9K pvp tool tip then multiply that by .3 and yoy will get about 12K, as for Harness you can get just about 10K pvp tool tip ( 9k ish) both stacked together can grant you about 19- 20K shield not including Healing ward.
I agree remove shield stacking and the streak penalty
[Edit]
You can put 100pts into bastion and 100pts into Hardy now with the CP cap at 600.
But otherwise you can put enough points to get 20% increased effectiveness.
This is what I get for arguing with potatoes.
https://youtu.be/M1y5hFXPaww
Mighty cancels out hardy.
Critable shields is a bad idea because of how they work. No armor resists. No impen. Not big enough to handle a crit.
Stamina anything is still amazingly strong, nightblades are just the easiest example of very high damage. DK's still have heavy armor, block, and incredible damage.
Sorc doesn't need a nerf.
If you're calling me a "potato" then from here on out I will discredit anything you say to me since you're biased and used Ad Hominem.
If you read my long post I guess you just cherry picked the points you could argue.
The point of my posts was to debunk the notion that mSorcs are 'weak' and that they deserve this buff to them which they didn't they preformed just fine before the patch. All players lile you wanted was an easy way to kill your opposition since you guys in particular have problems against even with all the tools at your disposal to counter them.(NBs, DKs). Next patch I expect DKs (stam DKs in particular) to be improved like mSorcs have this patch.
In your above post nothing that you said is anything new and its all anecdotal and opinionated. mSorcs also have "amazing" dmg and survivability from the safety of range what's your point? Do you even evaluate all the points you said? Do you believe that heavy armor is this super OP best thing ever?
There was not one sentence or statement any anything I wrote that suggested Magicka Sorcerers needed a nerf but when you attempt to discuss with your preconceived notion of what a "potato" is (which would be you). Jump to conclusions with no fact or logic and start throwing insults.
But looking at your past post history you aren't professional at all you, expose your bias against other players and when your opinion is challenged you start insulting other players and act like a child grow up.
Making shields critable is a nerf. I quit reading after you denied it.
Kthxbye
When did I say make shields critable?
If you can find the quote show me.
Making up Flase claims to argue a point that you cannot win, keep trolling.
You just said remove shield stacking. That's a sorc nerf. We've been arguing the last two pages about making shields critable. Whatever. I'm so done arguing with a liar.
He never said make shields crittable though.
And also, making shields unstackable would be a great improvement to sorc gameplay.
I was arguing with someone else about making them critable, he jumped in and said "I forgot hardy". Like that would make critable shields work or something.
If you make shields unstackable you wreck healing ward use, and one shield isn't big enough to deal with most of the single target burst out there. Anyways, shields are six seconds long, five after you cancel the animation. Slightly over four seconds left after swapping, casting two shields and swapping back.
If you can't deal with four seconds of shields, I don't know what to say. Most of the time sorcs use one. They stack a second under pressure.
If you want to nerf something, hit the magicka return on harness, so the stack isn't free anymore. The cost should balance the defense (which it does with the annulment morph).
Nope I jumped in and remind you that Shields are not paper thin weak abilities like you think they are, just because I gave suggestions on how shields can be improved against stamina builds
=/= Make them critable this false notion is what you've been hanging on for your arguments which has no validity since I never said make them critable that's your assumption sir.
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »You don't understand
@Anti_Virus
You're the one who doesn't understand. If you think its impossible to eat thru a shield stack as a stamina character then you aren't playing a stamina character right and you've never seen one played right. A lot of the arguments you make, regarding how sorcs should be based around kiting and should't be able to face tank like a dk sound like the typical rhetoric thrown around by people who have no experience whatsoever on sorc. Kiting w/o shield stacking is not very effective when gap closers allow anyone to stay within melee range. A sorc can't face tank like a dk when being faced by multiple competent opponents, because shields simply don't scale with multiple sources of aggro like healing and blocking do. Daedric mines are a great skill against scrubs, who freak out and have no idea how to play against him. But once you figure out the strategy on how to counter them they are quite literally a cake-walk and can be danced around and through.
I play multiple classes and sorcs feel plenty balanced right now. If you don't play a sorc, I can see why you might think some of the things you do. But making such strong arguments without perspective is foolish. If you DO play sorc and are on PC NA, I would love to duel you on my DK or Templar so I can demonstrate some of the points I'm making.
1. Yeah this ideal is based of the the same actuation that all stamina builds run proc sets not all Im included and if you read my post to Minalan about CP placement againt Stam builds
2.yes mSorc is a ranged dps class you have Kite machanics A teleport and Mine field but you wear light armor and play from range you should kite and maintain distance and some form a ranged in a fight to be effective, the problem is most sorcs like NBs want to face tank like a Dk and have high dmg
3. I never said kite with out shield stacking making up words here to argue a false point. No one should be able to face tank and deal dmg when facing multiple opponents in an AvAvA game, bring allies along.
4. Not really, Block doesn't scale with multiple people since it drains stam and doesn't recover, You can Out dmg healing so no here, and roll dodge although it does scale with multiple people it cannot be abused since it has a stacking cost increase, addtionaly not all attacks can be dodged.
5. No, the Dmg of Mines is not the problem it's all about the root which is the key roots are krytonites for melee builds since they arw forced to roll and cannot move potentially 5 times, then you can teleport and reposition drop mines again and even the storm Atro, embrace this skill since it hasn't received any nerfs for how powerful it is.
Sorc is fine now Although these buffs were not nessiary next patch I expect some sDK buffs. The problem with mSorcs and sNBs is people try to play the class differently than it was designed.
NB => Glass cannon assassin fights gurellia warfare style and it not confrontational.
Survivability through:
- Dodge
- Stealth
- Ally Agro
Sorc=> Glass cannon mage fights from safety of range
Summons pets to aid in battle and is not confrontational
Survivability through:
-distance
- Shields
- Kiting
- ally agro
For both classes can't have your cake and eat it too if you want survivability you give up dmg and vice versa. I would definitely fight you but Im on PS4 NA.
Why the hell do you keep saying mines are a kite mechanic? I play a stam DK and mines are a joke, I can run around in them all day and the root is a moot point, you have anti-root mechanics if you have half a brain.
Streak is most definitely NOT a root mechanic. If gap closers like crit charge had a 15 second cooldown on them like in most other MMOs, sure it could be considered a kite tool (assuming it had multiple charges).
Saying mSorcs should be glass canons like NBs is just ignorant. A NB (stamblade) has infinitely more kiting/escapability than an mSorc. When I'm on a msorc on my DK he has LITERALLY 0% chance of getting away from me. I'm on him 100% from the start of the fight.
The 'mage' class in most games has never historically been a class canon. Yes they always wear light or cloth armor, but they've always had multiple defensive tools to either kite (impossible in ESO), shield, buff their armor with spells, or 100% immunity tools.
Your argument is just so blatantly wrong and BIASED (hurr hurr hypocrite) towards stam builds it's crazy. And I've NEVER played a magicka build.
A wall full of Ad Hominem, wow you know you don't have to agree with my opinion right? But you also don't have to be rude about it,
I didn't say streak was a root machanic it was a kite machanic.
I'm not biased but beleive what ever you want too next time you repy to me i'll ignore you since you just insult.
Lol This thread is going to be locked soon.
Lol, somebody can't take criticism.
First off, none of what I said was ad hominem, do you even know what the term means? Second, I think it's very clear that I meant streak being used as a kiting tool, which it absolutely is not - and that's a fact, not an opinion. You can't kite in this game.
You're stating your opinion that sorcs got overbuffed based on FACTS about their gameplay - which are blatantly wrong. Sorcs can't kite, good ones try to kite me all the time and fail. Sorcs should not be glass cannons, because they have zero methods of keeping a stam build off of them. ZERO.
And rat, I really don't know what you're talking about with crit rushing into a curse proc + frag, that combo wouldn't get me below 80% health.
@Nellzer
Here in bold you just contradicted yourself, then in your reply to me you stated "I never backed down from my claim that kiting isn't possible".
Keep it up dude.
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »You don't understand
@Anti_Virus
You're the one who doesn't understand. If you think its impossible to eat thru a shield stack as a stamina character then you aren't playing a stamina character right and you've never seen one played right. A lot of the arguments you make, regarding how sorcs should be based around kiting and should't be able to face tank like a dk sound like the typical rhetoric thrown around by people who have no experience whatsoever on sorc. Kiting w/o shield stacking is not very effective when gap closers allow anyone to stay within melee range. A sorc can't face tank like a dk when being faced by multiple competent opponents, because shields simply don't scale with multiple sources of aggro like healing and blocking do. Daedric mines are a great skill against scrubs, who freak out and have no idea how to play against him. But once you figure out the strategy on how to counter them they are quite literally a cake-walk and can be danced around and through.
I play multiple classes and sorcs feel plenty balanced right now. If you don't play a sorc, I can see why you might think some of the things you do. But making such strong arguments without perspective is foolish. If you DO play sorc and are on PC NA, I would love to duel you on my DK or Templar so I can demonstrate some of the points I'm making.
1. Yeah this ideal is based of the the same actuation that all stamina builds run proc sets not all Im included and if you read my post to Minalan about CP placement againt Stam builds
2.yes mSorc is a ranged dps class you have Kite machanics A teleport and Mine field but you wear light armor and play from range you should kite and maintain distance and some form a ranged in a fight to be effective, the problem is most sorcs like NBs want to face tank like a Dk and have high dmg
3. I never said kite with out shield stacking making up words here to argue a false point. No one should be able to face tank and deal dmg when facing multiple opponents in an AvAvA game, bring allies along.
4. Not really, Block doesn't scale with multiple people since it drains stam and doesn't recover, You can Out dmg healing so no here, and roll dodge although it does scale with multiple people it cannot be abused since it has a stacking cost increase, addtionaly not all attacks can be dodged.
5. No, the Dmg of Mines is not the problem it's all about the root which is the key roots are krytonites for melee builds since they arw forced to roll and cannot move potentially 5 times, then you can teleport and reposition drop mines again and even the storm Atro, embrace this skill since it hasn't received any nerfs for how powerful it is.
Sorc is fine now Although these buffs were not nessiary next patch I expect some sDK buffs. The problem with mSorcs and sNBs is people try to play the class differently than it was designed.
NB => Glass cannon assassin fights gurellia warfare style and it not confrontational.
Survivability through:
- Dodge
- Stealth
- Ally Agro
Sorc=> Glass cannon mage fights from safety of range
Summons pets to aid in battle and is not confrontational
Survivability through:
-distance
- Shields
- Kiting
- ally agro
For both classes can't have your cake and eat it too if you want survivability you give up dmg and vice versa. I would definitely fight you but Im on PS4 NA.
Why the hell do you keep saying mines are a kite mechanic? I play a stam DK and mines are a joke, I can run around in them all day and the root is a moot point, you have anti-root mechanics if you have half a brain.
Streak is most definitely NOT a root mechanic. If gap closers like crit charge had a 15 second cooldown on them like in most other MMOs, sure it could be considered a kite tool (assuming it had multiple charges).
Saying mSorcs should be glass canons like NBs is just ignorant. A NB (stamblade) has infinitely more kiting/escapability than an mSorc. When I'm on a msorc on my DK he has LITERALLY 0% chance of getting away from me. I'm on him 100% from the start of the fight.
The 'mage' class in most games has never historically been a class canon. Yes they always wear light or cloth armor, but they've always had multiple defensive tools to either kite (impossible in ESO), shield, buff their armor with spells, or 100% immunity tools.
Your argument is just so blatantly wrong and BIASED (hurr hurr hypocrite) towards stam builds it's crazy. And I've NEVER played a magicka build.
A wall full of Ad Hominem, wow you know you don't have to agree with my opinion right? But you also don't have to be rude about it,
I didn't say streak was a root machanic it was a kite machanic.
I'm not biased but beleive what ever you want too next time you repy to me i'll ignore you since you just insult.
Lol This thread is going to be locked soon.
Lol, somebody can't take criticism.
First off, none of what I said was ad hominem, do you even know what the term means? Second, I think it's very clear that I meant streak being used as a kiting tool, which it absolutely is not - and that's a fact, not an opinion. You can't kite in this game.
You're stating your opinion that sorcs got overbuffed based on FACTS about their gameplay - which are blatantly wrong. Sorcs can't kite, good ones try to kite me all the time and fail. Sorcs should not be glass cannons, because they have zero methods of keeping a stam build off of them. ZERO.
And rat, I really don't know what you're talking about with crit rushing into a curse proc + frag, that combo wouldn't get me below 80% health.
@Nellzer
Here in bold you just contradicted yourself, then in your reply to me you stated "I never backed down from my claim that kiting isn't possible".
Keep it up dude.
Uh, are you daft?
You quoted me saying sorcs can't kite, then I reiterated I never backed down from my stance that SORCS CANT KITE. Please quote anywhere I said otherwise.
Holy ***, kids, this is why you go to school.
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »You don't understand
@Anti_Virus
You're the one who doesn't understand. If you think its impossible to eat thru a shield stack as a stamina character then you aren't playing a stamina character right and you've never seen one played right. A lot of the arguments you make, regarding how sorcs should be based around kiting and should't be able to face tank like a dk sound like the typical rhetoric thrown around by people who have no experience whatsoever on sorc. Kiting w/o shield stacking is not very effective when gap closers allow anyone to stay within melee range. A sorc can't face tank like a dk when being faced by multiple competent opponents, because shields simply don't scale with multiple sources of aggro like healing and blocking do. Daedric mines are a great skill against scrubs, who freak out and have no idea how to play against him. But once you figure out the strategy on how to counter them they are quite literally a cake-walk and can be danced around and through.
I play multiple classes and sorcs feel plenty balanced right now. If you don't play a sorc, I can see why you might think some of the things you do. But making such strong arguments without perspective is foolish. If you DO play sorc and are on PC NA, I would love to duel you on my DK or Templar so I can demonstrate some of the points I'm making.
1. Yeah this ideal is based of the the same actuation that all stamina builds run proc sets not all Im included and if you read my post to Minalan about CP placement againt Stam builds
2.yes mSorc is a ranged dps class you have Kite machanics A teleport and Mine field but you wear light armor and play from range you should kite and maintain distance and some form a ranged in a fight to be effective, the problem is most sorcs like NBs want to face tank like a Dk and have high dmg
3. I never said kite with out shield stacking making up words here to argue a false point. No one should be able to face tank and deal dmg when facing multiple opponents in an AvAvA game, bring allies along.
4. Not really, Block doesn't scale with multiple people since it drains stam and doesn't recover, You can Out dmg healing so no here, and roll dodge although it does scale with multiple people it cannot be abused since it has a stacking cost increase, addtionaly not all attacks can be dodged.
5. No, the Dmg of Mines is not the problem it's all about the root which is the key roots are krytonites for melee builds since they arw forced to roll and cannot move potentially 5 times, then you can teleport and reposition drop mines again and even the storm Atro, embrace this skill since it hasn't received any nerfs for how powerful it is.
Sorc is fine now Although these buffs were not nessiary next patch I expect some sDK buffs. The problem with mSorcs and sNBs is people try to play the class differently than it was designed.
NB => Glass cannon assassin fights gurellia warfare style and it not confrontational.
Survivability through:
- Dodge
- Stealth
- Ally Agro
Sorc=> Glass cannon mage fights from safety of range
Summons pets to aid in battle and is not confrontational
Survivability through:
-distance
- Shields
- Kiting
- ally agro
For both classes can't have your cake and eat it too if you want survivability you give up dmg and vice versa. I would definitely fight you but Im on PS4 NA.
Why the hell do you keep saying mines are a kite mechanic? I play a stam DK and mines are a joke, I can run around in them all day and the root is a moot point, you have anti-root mechanics if you have half a brain.
Streak is most definitely NOT a root mechanic. If gap closers like crit charge had a 15 second cooldown on them like in most other MMOs, sure it could be considered a kite tool (assuming it had multiple charges).
Saying mSorcs should be glass canons like NBs is just ignorant. A NB (stamblade) has infinitely more kiting/escapability than an mSorc. When I'm on a msorc on my DK he has LITERALLY 0% chance of getting away from me. I'm on him 100% from the start of the fight.
The 'mage' class in most games has never historically been a class canon. Yes they always wear light or cloth armor, but they've always had multiple defensive tools to either kite (impossible in ESO), shield, buff their armor with spells, or 100% immunity tools.
Your argument is just so blatantly wrong and BIASED (hurr hurr hypocrite) towards stam builds it's crazy. And I've NEVER played a magicka build.
A wall full of Ad Hominem, wow you know you don't have to agree with my opinion right? But you also don't have to be rude about it,
I didn't say streak was a root machanic it was a kite machanic.
I'm not biased but beleive what ever you want too next time you repy to me i'll ignore you since you just insult.
Lol This thread is going to be locked soon.
Lol, somebody can't take criticism.
First off, none of what I said was ad hominem, do you even know what the term means? Second, I think it's very clear that I meant streak being used as a kiting tool, which it absolutely is not - and that's a fact, not an opinion. You can't kite in this game.
You're stating your opinion that sorcs got overbuffed based on FACTS about their gameplay - which are blatantly wrong. Sorcs can't kite, good ones try to kite me all the time and fail. Sorcs should not be glass cannons, because they have zero methods of keeping a stam build off of them. ZERO.
And rat, I really don't know what you're talking about with crit rushing into a curse proc + frag, that combo wouldn't get me below 80% health.
Still here I see, you didn't make constructive criticism you just whined like a little baby because I didn't agree with you.
Yes you can kite in this game just because you can't L2P and kite doesn't make it impossible L2P with the tools you have on your Sorc.
Streak is a kiting Tool, it allows you to reposition from melee builds.
Btw you talk as if you aren't a mSorc but I know you are. Stating that you "never played a magicka build" in all caps as if that somehow validates your claim is laughable, If you have problems against a stam dk L2P kid.
[Edit]
Sorcs are already glass canons with no shields up they get killed which is why they need to kite, I.E. Daedric mines
mSorcs wear LA if you think they should be tanks you're a fool. Troll again.
LOL! How I think you misunderstand what the term 'whine' means now. You have SERIOUS reading comprehension issues.
You clearly know I'm a mSorc because I'm calling out your ignorance on class balance, nice argument kid. I play stamblade and stam dk, have since early release, don't even have a sorc created on my list. I don't need to validate my claim, I'm stating hard facts from the game. You're stating biased opinions complaining about a class that's not stam getting a buff. And for the record, I've stated in this thread that I believe mSorcs were in a great place before this patch and every buff they received was unnecessary. But when you see some ignorant buffoon spouting nonsensical garbage in a thread he's been necroing for weeks, it's hard not to get involved.
I wreck good sorcs all the time on both stamblade and stam dk, that's the point. If they gimped them in the way you're suggesting based on your completely wrong points you're throwing around, they would be a joke of a class.
Listen to the GOOD sorcs on here tell you kiting is impossible. If you're getting kited playing your stam dk then you're doing something seriously wrong. It's so incredibly easy to not get kited in this game, no... it's impossible. Yeah pretty sure I've already stated that. Streak is not a *** kiting tool, stop spouting that nonsense.
I also never said msorcs should be tanks. Again, try some reading comprehension sport. I said they shouldn't be glass cannons. There is a middle ground.
You just said "I don't agree that mSorcs shouldn't be glass cannons". But they are glass cannons unless thete are heavy armor mSorcs out there tanking whole zergs you're wrong like NBs mSorcs are glass cannons unless you give up dmg to do so
Insulting me isn't going to get you anywhere kid you should calm down and argue properly. "GOOD" mSorcs are subjective to who ever says they are Just because you say they are "GOOD" doen't validate there opinion as fact.
If you can point out where I said they need to nerf mSorcs show me otherwise shut up and stop trolling, pulling false claims to argue a point just like Minalan.
-multiple post was made stating the mSorcs didn't need this buff just because I said they didn't need this buff =/= I said they need to be nerfed you have reading comprehension.
- Posts made infavor of improving sorc defense
- Posts pointing out the power of the Sorc kit =/= Nerf mSorc.
Just stop and L2P .
No, sorcs aren't glass cannons. There's all kinds of defense, not just resistances and HP. A true glass cannon (see: NB) gets instagibbed if another class makes contact for more than a few seconds, that doesn't happen with a mSorc.
The guy getting kited by a mSorc on his stam DK telling me to L2P, LoL.
Anti_Virus wrote: »@Anti_Virus
kiting against a competent player is not possible. You have to fight them head on. Mines only delay a fight. A competent player won´t fight you when you camp your mines until he outnumberes you.
If you really think kiting and actually staying away from danger should be a valid playstyle for sorcs gapclosers need a 100% overhaul.
I´m not disagreeing with your point on sorcs. I´m just saying the arguments you make in favor of sorcs are just as biased (and untrue - because it does not work in practice) as the arguments made by people defending them.
I´ve posted in another topic:I personally think the problem with magica sorcs is currently:
Curse (the two hits always being added together in death recap does not make it better - no you don´t get hit for 12k+ curses - those are both explosions and the deathrecap is terrible).
Curse being undefendable was always a little cheesy - but balanced simply by the fact of not many sorcs running around and using it effectively.
Nowadays getting cursed by 3 or 4 sorcs means you´re 100% defensive for the next 12s or you will simply blow up to unavoidable high burst dmg.
I think the ability needs to be redone. Velocious curse needs to be returned into it´s former 1 explosion state. Daedric prey should be turned into a 12s dot dealing dmg equivalent to the current haunting curse. The double burst on a fire and forget skill is too good.
Pirate skeleton stacking on shields and the ability of stacking harness + hardened on 100% hp.
Ways of fixing that? Well pirate needs some kind of rework. It´s too good for a defensive set.
I´m a big fan of harness + hardened not stacking (with a mechanic increasing shieldstrengh for multiple attackers - something like 5% buffed mitigation on shields for every attacker: duration 5s stacks up to 5 times for five diferent attackers).
Also it could be debateable to create a mechanic that does not allow for more combined shield size than 150% of your hp (pve) and 75% of your hp in cyro (again with a mechanic to let shields scale mildly with number of attackers).
Destro buff (it simply benefits sorcs more than other classes because they´re the only class using destro + resto by classdesign and being survivable in that setup). There are too few magblades around to tell.
Changing 2h weapons to work as two setpieces would go a long way in making destro destro or destro resto vaible on templar and DK - we would then be able to tell if sorc is truely better with destro staves or if it´s just the setup not being well supported by other classes currently.
Whoops missed your post,
Well Teleport is pretty good especially if you LOS around trees, but since gap closers are a thing and teleport has a cost increase machanic its not as good this is where mines come into play and its the root that makes it good, but
Yes I will always advocate for some kind of toning down of gap closers they are way out of control atm,
-Snaring
-Spammable
I think what needs to be done is give it the streak/dodge roll cost treatment so it cannot be spammed and remove the snare from it. Or IMO just un-nerf Streak so mSorcs can be more mobile again I personally like being able to teleport a lot.
But let me stop there some people think I'm just a mSorc hater that wants their precious class nerfed...
I think we can agree magica sorc got adjusted in the wrong departments with the latest patch and is now somewhat overperforming (sadly in the already fotm loadouts in terms of skills and gear).
I honestly don´t think they can unnerf streak - it´s just too abuseable. Just as cloak is on a ranged magblade. Both skills just scream trolling and in the process attract players intending to do so.
But hey - i´m a magica sorc and want the new curse nerfed. It´s only empowering players who were previously unable to utilize the 3.5s curse in pvp.
In my opinion a fire and forget burst skill just should not be a thing.
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »You don't understand
@Anti_Virus
You're the one who doesn't understand. If you think its impossible to eat thru a shield stack as a stamina character then you aren't playing a stamina character right and you've never seen one played right. A lot of the arguments you make, regarding how sorcs should be based around kiting and should't be able to face tank like a dk sound like the typical rhetoric thrown around by people who have no experience whatsoever on sorc. Kiting w/o shield stacking is not very effective when gap closers allow anyone to stay within melee range. A sorc can't face tank like a dk when being faced by multiple competent opponents, because shields simply don't scale with multiple sources of aggro like healing and blocking do. Daedric mines are a great skill against scrubs, who freak out and have no idea how to play against him. But once you figure out the strategy on how to counter them they are quite literally a cake-walk and can be danced around and through.
I play multiple classes and sorcs feel plenty balanced right now. If you don't play a sorc, I can see why you might think some of the things you do. But making such strong arguments without perspective is foolish. If you DO play sorc and are on PC NA, I would love to duel you on my DK or Templar so I can demonstrate some of the points I'm making.
1. Yeah this ideal is based of the the same actuation that all stamina builds run proc sets not all Im included and if you read my post to Minalan about CP placement againt Stam builds
2.yes mSorc is a ranged dps class you have Kite machanics A teleport and Mine field but you wear light armor and play from range you should kite and maintain distance and some form a ranged in a fight to be effective, the problem is most sorcs like NBs want to face tank like a Dk and have high dmg
3. I never said kite with out shield stacking making up words here to argue a false point. No one should be able to face tank and deal dmg when facing multiple opponents in an AvAvA game, bring allies along.
4. Not really, Block doesn't scale with multiple people since it drains stam and doesn't recover, You can Out dmg healing so no here, and roll dodge although it does scale with multiple people it cannot be abused since it has a stacking cost increase, addtionaly not all attacks can be dodged.
5. No, the Dmg of Mines is not the problem it's all about the root which is the key roots are krytonites for melee builds since they arw forced to roll and cannot move potentially 5 times, then you can teleport and reposition drop mines again and even the storm Atro, embrace this skill since it hasn't received any nerfs for how powerful it is.
Sorc is fine now Although these buffs were not nessiary next patch I expect some sDK buffs. The problem with mSorcs and sNBs is people try to play the class differently than it was designed.
NB => Glass cannon assassin fights gurellia warfare style and it not confrontational.
Survivability through:
- Dodge
- Stealth
- Ally Agro
Sorc=> Glass cannon mage fights from safety of range
Summons pets to aid in battle and is not confrontational
Survivability through:
-distance
- Shields
- Kiting
- ally agro
For both classes can't have your cake and eat it too if you want survivability you give up dmg and vice versa. I would definitely fight you but Im on PS4 NA.
Why the hell do you keep saying mines are a kite mechanic? I play a stam DK and mines are a joke, I can run around in them all day and the root is a moot point, you have anti-root mechanics if you have half a brain.
Streak is most definitely NOT a root mechanic. If gap closers like crit charge had a 15 second cooldown on them like in most other MMOs, sure it could be considered a kite tool (assuming it had multiple charges).
Saying mSorcs should be glass canons like NBs is just ignorant. A NB (stamblade) has infinitely more kiting/escapability than an mSorc. When I'm on a msorc on my DK he has LITERALLY 0% chance of getting away from me. I'm on him 100% from the start of the fight.
The 'mage' class in most games has never historically been a class canon. Yes they always wear light or cloth armor, but they've always had multiple defensive tools to either kite (impossible in ESO), shield, buff their armor with spells, or 100% immunity tools.
Your argument is just so blatantly wrong and BIASED (hurr hurr hypocrite) towards stam builds it's crazy. And I've NEVER played a magicka build.
A wall full of Ad Hominem, wow you know you don't have to agree with my opinion right? But you also don't have to be rude about it,
I didn't say streak was a root machanic it was a kite machanic.
I'm not biased but beleive what ever you want too next time you repy to me i'll ignore you since you just insult.
Lol This thread is going to be locked soon.
Lol, somebody can't take criticism.
First off, none of what I said was ad hominem, do you even know what the term means? Second, I think it's very clear that I meant streak being used as a kiting tool, which it absolutely is not - and that's a fact, not an opinion. You can't kite in this game.
You're stating your opinion that sorcs got overbuffed based on FACTS about their gameplay - which are blatantly wrong. Sorcs can't kite, good ones try to kite me all the time and fail. Sorcs should not be glass cannons, because they have zero methods of keeping a stam build off of them. ZERO.
And rat, I really don't know what you're talking about with crit rushing into a curse proc + frag, that combo wouldn't get me below 80% health.
@Nellzer
Here in bold you just contradicted yourself, then in your reply to me you stated "I never backed down from my claim that kiting isn't possible".
Keep it up dude.
Uh, are you daft?
You quoted me saying sorcs can't kite, then I reiterated I never backed down from my stance that SORCS CANT KITE. Please quote anywhere I said otherwise.
Holy ***, kids, this is why you go to school.
- Says mSorcs can't kite
- Says I get Kited(Admiting that its possible) by mSorcs and I need to L2P
- Says mSorcs can't kite
Seems legit.
Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »You don't understand
@Anti_Virus
You're the one who doesn't understand. If you think its impossible to eat thru a shield stack as a stamina character then you aren't playing a stamina character right and you've never seen one played right. A lot of the arguments you make, regarding how sorcs should be based around kiting and should't be able to face tank like a dk sound like the typical rhetoric thrown around by people who have no experience whatsoever on sorc. Kiting w/o shield stacking is not very effective when gap closers allow anyone to stay within melee range. A sorc can't face tank like a dk when being faced by multiple competent opponents, because shields simply don't scale with multiple sources of aggro like healing and blocking do. Daedric mines are a great skill against scrubs, who freak out and have no idea how to play against him. But once you figure out the strategy on how to counter them they are quite literally a cake-walk and can be danced around and through.
I play multiple classes and sorcs feel plenty balanced right now. If you don't play a sorc, I can see why you might think some of the things you do. But making such strong arguments without perspective is foolish. If you DO play sorc and are on PC NA, I would love to duel you on my DK or Templar so I can demonstrate some of the points I'm making.
1. Yeah this ideal is based of the the same actuation that all stamina builds run proc sets not all Im included and if you read my post to Minalan about CP placement againt Stam builds
2.yes mSorc is a ranged dps class you have Kite machanics A teleport and Mine field but you wear light armor and play from range you should kite and maintain distance and some form a ranged in a fight to be effective, the problem is most sorcs like NBs want to face tank like a Dk and have high dmg
3. I never said kite with out shield stacking making up words here to argue a false point. No one should be able to face tank and deal dmg when facing multiple opponents in an AvAvA game, bring allies along.
4. Not really, Block doesn't scale with multiple people since it drains stam and doesn't recover, You can Out dmg healing so no here, and roll dodge although it does scale with multiple people it cannot be abused since it has a stacking cost increase, addtionaly not all attacks can be dodged.
5. No, the Dmg of Mines is not the problem it's all about the root which is the key roots are krytonites for melee builds since they arw forced to roll and cannot move potentially 5 times, then you can teleport and reposition drop mines again and even the storm Atro, embrace this skill since it hasn't received any nerfs for how powerful it is.
Sorc is fine now Although these buffs were not nessiary next patch I expect some sDK buffs. The problem with mSorcs and sNBs is people try to play the class differently than it was designed.
NB => Glass cannon assassin fights gurellia warfare style and it not confrontational.
Survivability through:
- Dodge
- Stealth
- Ally Agro
Sorc=> Glass cannon mage fights from safety of range
Summons pets to aid in battle and is not confrontational
Survivability through:
-distance
- Shields
- Kiting
- ally agro
For both classes can't have your cake and eat it too if you want survivability you give up dmg and vice versa. I would definitely fight you but Im on PS4 NA.
Why the hell do you keep saying mines are a kite mechanic? I play a stam DK and mines are a joke, I can run around in them all day and the root is a moot point, you have anti-root mechanics if you have half a brain.
Streak is most definitely NOT a root mechanic. If gap closers like crit charge had a 15 second cooldown on them like in most other MMOs, sure it could be considered a kite tool (assuming it had multiple charges).
Saying mSorcs should be glass canons like NBs is just ignorant. A NB (stamblade) has infinitely more kiting/escapability than an mSorc. When I'm on a msorc on my DK he has LITERALLY 0% chance of getting away from me. I'm on him 100% from the start of the fight.
The 'mage' class in most games has never historically been a class canon. Yes they always wear light or cloth armor, but they've always had multiple defensive tools to either kite (impossible in ESO), shield, buff their armor with spells, or 100% immunity tools.
Your argument is just so blatantly wrong and BIASED (hurr hurr hypocrite) towards stam builds it's crazy. And I've NEVER played a magicka build.
A wall full of Ad Hominem, wow you know you don't have to agree with my opinion right? But you also don't have to be rude about it,
I didn't say streak was a root machanic it was a kite machanic.
I'm not biased but beleive what ever you want too next time you repy to me i'll ignore you since you just insult.
Lol This thread is going to be locked soon.
Lol, somebody can't take criticism.
First off, none of what I said was ad hominem, do you even know what the term means? Second, I think it's very clear that I meant streak being used as a kiting tool, which it absolutely is not - and that's a fact, not an opinion. You can't kite in this game.
You're stating your opinion that sorcs got overbuffed based on FACTS about their gameplay - which are blatantly wrong. Sorcs can't kite, good ones try to kite me all the time and fail. Sorcs should not be glass cannons, because they have zero methods of keeping a stam build off of them. ZERO.
And rat, I really don't know what you're talking about with crit rushing into a curse proc + frag, that combo wouldn't get me below 80% health.
@Nellzer
Here in bold you just contradicted yourself, then in your reply to me you stated "I never backed down from my claim that kiting isn't possible".
Keep it up dude.
Uh, are you daft?
You quoted me saying sorcs can't kite, then I reiterated I never backed down from my stance that SORCS CANT KITE. Please quote anywhere I said otherwise.
Holy ***, kids, this is why you go to school.
- Says mSorcs can't kite
- Says I get Kited(Admiting that its possible) by mSorcs and I need to L2P
- Says mSorcs can't kite
Seems legit.
Ohhh I get it. You're saying since I acknowledged YOU get kited by mSorcs I'm contradicting myself.
Well, by that brilliant logic, mDKs can kite too since if they're fighting a 4 year old without developed motor function they can technically kite too.
Here's a revised statement: mSorcs can't kite anyone with half a functioning brain. That excludes you.
Happy, cupcake?
Anti_Virus wrote: »IzakiBrotherSs wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »thankyourat wrote: »Anti_Virus wrote: »Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.
You don't understand, Putting 100pts into hardy Will lower burst dmg no Stam build should be breaking your wards quickly since it balances the dmg out and it won't ever crit. 12K wards stacked with 9-10k Harness + Hardened wards shouldn't break before the timer ends (6 secs) since CP Hardy Cancels out the The CP mighty.
If you really have trouble you can add additional dmg mitigation with the Monster set although its not needed.
Harness magicka should be only 2K pts less than Hardend ward.
Man 12k wards? If you get that then how are you going to run 100 points into Hardy when you already put 100 points into bastion lol. With 41k mag and no points into bastion harness is around 6.7k in strength. To get 12k harness you would need to run almost 55k magicka and put 100 points into bastion lol. Dampen is bigger and it's what most magblades run, but as a sorc it's a much better option to run harness because you already have a big class shield. I do agree that stacked shields is a stupid mechanic and I want them to not be able to be stacked anymore. I would love it if shields weren't stackable and then to compensate they un nerfed streak, and added the purge back to cloak. But then people will complain that they can't catch a magsorc or a magblade. There's no winning
Yeah, the 12K Hardened ward would require a 9K pvp tool tip then multiply that by .3 and yoy will get about 12K, as for Harness you can get just about 10K pvp tool tip ( 9k ish) both stacked together can grant you about 19- 20K shield not including Healing ward.
I agree remove shield stacking and the streak penalty
[Edit]
You can put 100pts into bastion and 100pts into Hardy now with the CP cap at 600.
But otherwise you can put enough points to get 20% increased effectiveness.
This is what I get for arguing with potatoes.
https://youtu.be/M1y5hFXPaww
Mighty cancels out hardy.
Critable shields is a bad idea because of how they work. No armor resists. No impen. Not big enough to handle a crit.
Stamina anything is still amazingly strong, nightblades are just the easiest example of very high damage. DK's still have heavy armor, block, and incredible damage.
Sorc doesn't need a nerf.
If you're calling me a "potato" then from here on out I will discredit anything you say to me since you're biased and used Ad Hominem.
If you read my long post I guess you just cherry picked the points you could argue.
The point of my posts was to debunk the notion that mSorcs are 'weak' and that they deserve this buff to them which they didn't they preformed just fine before the patch. All players lile you wanted was an easy way to kill your opposition since you guys in particular have problems against even with all the tools at your disposal to counter them.(NBs, DKs). Next patch I expect DKs (stam DKs in particular) to be improved like mSorcs have this patch.
In your above post nothing that you said is anything new and its all anecdotal and opinionated. mSorcs also have "amazing" dmg and survivability from the safety of range what's your point? Do you even evaluate all the points you said? Do you believe that heavy armor is this super OP best thing ever?
There was not one sentence or statement any anything I wrote that suggested Magicka Sorcerers needed a nerf but when you attempt to discuss with your preconceived notion of what a "potato" is (which would be you). Jump to conclusions with no fact or logic and start throwing insults.
But looking at your past post history you aren't professional at all you, expose your bias against other players and when your opinion is challenged you start insulting other players and act like a child grow up.
Making shields critable is a nerf. I quit reading after you denied it.
Kthxbye
When did I say make shields critable?
If you can find the quote show me.
Making up Flase claims to argue a point that you cannot win, keep trolling.
You just said remove shield stacking. That's a sorc nerf. We've been arguing the last two pages about making shields critable. Whatever. I'm so done arguing with a liar.
He never said make shields crittable though.
And also, making shields unstackable would be a great improvement to sorc gameplay.
I was arguing with someone else about making them critable, he jumped in and said "I forgot hardy". Like that would make critable shields work or something.
If you make shields unstackable you wreck healing ward use, and one shield isn't big enough to deal with most of the single target burst out there. Anyways, shields are six seconds long, five after you cancel the animation. Slightly over four seconds left after swapping, casting two shields and swapping back.
If you can't deal with four seconds of shields, I don't know what to say. Most of the time sorcs use one. They stack a second under pressure.
If you want to nerf something, hit the magicka return on harness, so the stack isn't free anymore. The cost should balance the defense (which it does with the annulment morph).
Nope I jumped in and remind you that Shields are not paper thin weak abilities like you think they are, just because I gave suggestions on how shields can be improved against stamina builds
=/= Make them critable this false notion is what you've been hanging on for your arguments which has no validity since I never said make them critable that's your assumption sir.
I never said shields were paper thin and weak, CRITABLE shields would be however. Go point to the post where I said *normal* shields are weak. Critable shields would be stripped off in one hit, no matter how long they last.
Shields are extremely strong, but they only last four seconds or so if you stack, that's one second longer than dodge roll. Double shielding also takes a lot more time and effort than dodge rolling. It can be CC/interrupted when you see the bar switch happen. The only thing wrong with stacking shields is the magic return on harness when using it against other Magicka users.
I hear what you're saying on undoing the streak nerf (the range and increasing costs), and that would be NICE, but I'll admit way overpowered. Some of the famous kiting sorcs of 1.6 (Ezareth) taught us that. I don't know if you were around for that, but it was bad way back then. You're right that you would only need one shield, but... just watch the video. That won't work today.
Here's everything that was wrong with unnerfed streak for those who weren't around back then:
https://youtu.be/6GjwRMPYkzc
Waffennacht wrote: »Here's the thing about mines. Most players know exactly how to counter them.
If your opponent is a vamp, mist form is a hard counter.
If your opponent is smart and has no counter they'll choose when to step on a mine eliminating the mine's effectiveness
Mines is extremely expensive and once you know your opponent is able to counter it no longer is a playable skill
Gap closers when used effectively nullify mines
Kiting is extremely limited in duels
You're arguing with a liar that wants nerfed shields easy mode sorc kills. Some people I know got too used to a year of easy mode stam play between Dark Brotherhood and Hist. Now they can't handle competitive Magicka classes.
Stop wasting your time. I did.
Waffennacht wrote: »Here's the thing about mines. Most players know exactly how to counter them.
If your opponent is a vamp, mist form is a hard counter.
If your opponent is smart and has no counter they'll choose when to step on a mine eliminating the mine's effectiveness
Mines is extremely expensive and once you know your opponent is able to counter it no longer is a playable skill
Gap closers when used effectively nullify mines
Kiting is extremely limited in duels
You're arguing with a liar that wants nerfed shields easy mode sorc kills. Some people I know got too used to a year of easy mode stam play between Dark Brotherhood and Hist. Now they can't handle competitive Magicka classes.
Stop wasting your time. I did.
Dark Brotherhood - annulment and hardened ward reduced to 6 seconds, but annulment now absorbs all damage. Against a decent player your shields won't last 6 seconds anyway. Before this change, magicka classes already struggled immensely with killing magicka sorcerers and now stamina builds were no exception anymore.
Shadows of the Hist - Amberplasm added to the game. Probably the most powerful light armour sustain set in the game, good luck running out of stamina while wearing this set.
One Tamriel - Eye of the Storm added to the game. Easy counter to any medium armour build out there.
Truly dark times for magicka sorcerers.
The damage from sorc is just well now.
The problem of sorc is the defensive shield STACKING (Harness/Dampen + Hardened) ability.
Make harness and Dampen non stackable and it will be fine, a shield size buff in underpowered light armor could balance de thing even more.
Waffennacht wrote: »Here's the thing about mines. Most players know exactly how to counter them.
If your opponent is a vamp, mist form is a hard counter.
If your opponent is smart and has no counter they'll choose when to step on a mine eliminating the mine's effectiveness
Mines is extremely expensive and once you know your opponent is able to counter it no longer is a playable skill
Gap closers when used effectively nullify mines
Kiting is extremely limited in duels
You're arguing with a liar that wants nerfed shields easy mode sorc kills. Some people I know got too used to a year of easy mode stam play between Dark Brotherhood and Hist. Now they can't handle competitive Magicka classes.
Stop wasting your time. I did.
Dark Brotherhood - annulment and hardened ward reduced to 6 seconds, but annulment now absorbs all damage. Against a decent player your shields won't last 6 seconds anyway. Before this change, magicka classes already struggled immensely with killing magicka sorcerers and now stamina builds were no exception anymore.
Shadows of the Hist - Amberplasm added to the game. Probably the most powerful light armour sustain set in the game, good luck running out of stamina while wearing this set.
One Tamriel - Eye of the Storm added to the game. Easy counter to any medium armour build out there.
Truly dark times for magicka sorcerers.
Dark Brotherhood:
10% increase to Magicka costs across the board, which was already higher than stamina to begin with.
Power Surge Nerf, sorcs forced to use resto staff
Shields nerfed to six seconds, costs the same.
Blockable curse
Huge buffs to stamina damage and mobility fixes.
Snare added to stamina gap closers.
This sucked for magicka. Period. If you weren't a malubeth templar
Hist:
introduction of every (stamina only) proc set under the sun
start of viper/velidreth/red mountain proc set ganking.
The famous 'macroslice' crit rush combo continues unabated.
Curse was unblockable, but nobody noticed because sorcs were free AP.
One Stamriel:
Stam gets the best sets. Again. Tremorscale allows tank setups to root and out damage medium armor.
Sorc becomes competitively viable again with some of the new monster pieces, new magicka sets, and one broken weapon ult. Sorcs start coming out of hiding.
Ganking goes from easy to stupid mode one-button easy.
Homestead:
Proc set nerf. Stamina nightblades still crying.
Sorcs get a few quality of life buffs
MagDK's playable again
Destro staff brought in line with 2H weapon damage for all Magicka classes.
Destro ult still stupid.
Maybe I just missed out on all that 'fun' playing through Hist and Dark Brotherhood as a sorc. It sure as hell didn't feel like a 'buff'.The damage from sorc is just well now.
The problem of sorc is the defensive shield STACKING (Harness/Dampen + Hardened) ability.
Make harness and Dampen non stackable and it will be fine, a shield size buff in underpowered light armor could balance de thing even more.
The stack is strong, but it only lasts for 3-4 seconds tops, about as long as dodge roll.
A light armor shield buff would have to be pretty significant, eliminating stacking would wreck healing ward, and the cost/duration would have to go up for that to work.
FriedEggSandwich wrote: »Waffennacht wrote: »Here's the thing about mines. Most players know exactly how to counter them.
If your opponent is a vamp, mist form is a hard counter.
If your opponent is smart and has no counter they'll choose when to step on a mine eliminating the mine's effectiveness
Mines is extremely expensive and once you know your opponent is able to counter it no longer is a playable skill
Gap closers when used effectively nullify mines
Kiting is extremely limited in duels
You're arguing with a liar that wants nerfed shields easy mode sorc kills. Some people I know got too used to a year of easy mode stam play between Dark Brotherhood and Hist. Now they can't handle competitive Magicka classes.
Stop wasting your time. I did.
Dark Brotherhood - annulment and hardened ward reduced to 6 seconds, but annulment now absorbs all damage. Against a decent player your shields won't last 6 seconds anyway. Before this change, magicka classes already struggled immensely with killing magicka sorcerers and now stamina builds were no exception anymore.
Shadows of the Hist - Amberplasm added to the game. Probably the most powerful light armour sustain set in the game, good luck running out of stamina while wearing this set.
One Tamriel - Eye of the Storm added to the game. Easy counter to any medium armour build out there.
Truly dark times for magicka sorcerers.
Dark Brotherhood:
10% increase to Magicka costs across the board, which was already higher than stamina to begin with.
Power Surge Nerf, sorcs forced to use resto staff
Shields nerfed to six seconds, costs the same.
Blockable curse
Huge buffs to stamina damage and mobility fixes.
Snare added to stamina gap closers.
This sucked for magicka. Period. If you weren't a malubeth templar
Hist:
introduction of every (stamina only) proc set under the sun
start of viper/velidreth/red mountain proc set ganking.
The famous 'macroslice' crit rush combo continues unabated.
Curse was unblockable, but nobody noticed because sorcs were free AP.
One Stamriel:
Stam gets the best sets. Again. Tremorscale allows tank setups to root and out damage medium armor.
Sorc becomes competitively viable again with some of the new monster pieces, new magicka sets, and one broken weapon ult. Sorcs start coming out of hiding.
Ganking goes from easy to stupid mode one-button easy.
Homestead:
Proc set nerf. Stamina nightblades still crying.
Sorcs get a few quality of life buffs
MagDK's playable again
Destro staff brought in line with 2H weapon damage for all Magicka classes.
Destro ult still stupid.
Maybe I just missed out on all that 'fun' playing through Hist and Dark Brotherhood as a sorc. It sure as hell didn't feel like a 'buff'.The damage from sorc is just well now.
The problem of sorc is the defensive shield STACKING (Harness/Dampen + Hardened) ability.
Make harness and Dampen non stackable and it will be fine, a shield size buff in underpowered light armor could balance de thing even more.
The stack is strong, but it only lasts for 3-4 seconds tops, about as long as dodge roll.
A light armor shield buff would have to be pretty significant, eliminating stacking would wreck healing ward, and the cost/duration would have to go up for that to work.
Great post mate, thanks for fighting the fight
Strider_Roshin wrote: »FriedEggSandwich wrote: »Waffennacht wrote: »Here's the thing about mines. Most players know exactly how to counter them.
If your opponent is a vamp, mist form is a hard counter.
If your opponent is smart and has no counter they'll choose when to step on a mine eliminating the mine's effectiveness
Mines is extremely expensive and once you know your opponent is able to counter it no longer is a playable skill
Gap closers when used effectively nullify mines
Kiting is extremely limited in duels
You're arguing with a liar that wants nerfed shields easy mode sorc kills. Some people I know got too used to a year of easy mode stam play between Dark Brotherhood and Hist. Now they can't handle competitive Magicka classes.
Stop wasting your time. I did.
Dark Brotherhood - annulment and hardened ward reduced to 6 seconds, but annulment now absorbs all damage. Against a decent player your shields won't last 6 seconds anyway. Before this change, magicka classes already struggled immensely with killing magicka sorcerers and now stamina builds were no exception anymore.
Shadows of the Hist - Amberplasm added to the game. Probably the most powerful light armour sustain set in the game, good luck running out of stamina while wearing this set.
One Tamriel - Eye of the Storm added to the game. Easy counter to any medium armour build out there.
Truly dark times for magicka sorcerers.
Dark Brotherhood:
10% increase to Magicka costs across the board, which was already higher than stamina to begin with.
Power Surge Nerf, sorcs forced to use resto staff
Shields nerfed to six seconds, costs the same.
Blockable curse
Huge buffs to stamina damage and mobility fixes.
Snare added to stamina gap closers.
This sucked for magicka. Period. If you weren't a malubeth templar
Hist:
introduction of every (stamina only) proc set under the sun
start of viper/velidreth/red mountain proc set ganking.
The famous 'macroslice' crit rush combo continues unabated.
Curse was unblockable, but nobody noticed because sorcs were free AP.
One Stamriel:
Stam gets the best sets. Again. Tremorscale allows tank setups to root and out damage medium armor.
Sorc becomes competitively viable again with some of the new monster pieces, new magicka sets, and one broken weapon ult. Sorcs start coming out of hiding.
Ganking goes from easy to stupid mode one-button easy.
Homestead:
Proc set nerf. Stamina nightblades still crying.
Sorcs get a few quality of life buffs
MagDK's playable again
Destro staff brought in line with 2H weapon damage for all Magicka classes.
Destro ult still stupid.
Maybe I just missed out on all that 'fun' playing through Hist and Dark Brotherhood as a sorc. It sure as hell didn't feel like a 'buff'.The damage from sorc is just well now.
The problem of sorc is the defensive shield STACKING (Harness/Dampen + Hardened) ability.
Make harness and Dampen non stackable and it will be fine, a shield size buff in underpowered light armor could balance de thing even more.
The stack is strong, but it only lasts for 3-4 seconds tops, about as long as dodge roll.
A light armor shield buff would have to be pretty significant, eliminating stacking would wreck healing ward, and the cost/duration would have to go up for that to work.
Great post mate, thanks for fighting the fight
Yeah keep defending your broken class. I'm looking forward to the day your class gets the RD treatment. Magsorcs are no better than proc sets; success with no talent or intellect needed.
FriedEggSandwich wrote: »Strider_Roshin wrote: »FriedEggSandwich wrote: »Waffennacht wrote: »Here's the thing about mines. Most players know exactly how to counter them.
If your opponent is a vamp, mist form is a hard counter.
If your opponent is smart and has no counter they'll choose when to step on a mine eliminating the mine's effectiveness
Mines is extremely expensive and once you know your opponent is able to counter it no longer is a playable skill
Gap closers when used effectively nullify mines
Kiting is extremely limited in duels
You're arguing with a liar that wants nerfed shields easy mode sorc kills. Some people I know got too used to a year of easy mode stam play between Dark Brotherhood and Hist. Now they can't handle competitive Magicka classes.
Stop wasting your time. I did.
Dark Brotherhood - annulment and hardened ward reduced to 6 seconds, but annulment now absorbs all damage. Against a decent player your shields won't last 6 seconds anyway. Before this change, magicka classes already struggled immensely with killing magicka sorcerers and now stamina builds were no exception anymore.
Shadows of the Hist - Amberplasm added to the game. Probably the most powerful light armour sustain set in the game, good luck running out of stamina while wearing this set.
One Tamriel - Eye of the Storm added to the game. Easy counter to any medium armour build out there.
Truly dark times for magicka sorcerers.
Dark Brotherhood:
10% increase to Magicka costs across the board, which was already higher than stamina to begin with.
Power Surge Nerf, sorcs forced to use resto staff
Shields nerfed to six seconds, costs the same.
Blockable curse
Huge buffs to stamina damage and mobility fixes.
Snare added to stamina gap closers.
This sucked for magicka. Period. If you weren't a malubeth templar
Hist:
introduction of every (stamina only) proc set under the sun
start of viper/velidreth/red mountain proc set ganking.
The famous 'macroslice' crit rush combo continues unabated.
Curse was unblockable, but nobody noticed because sorcs were free AP.
One Stamriel:
Stam gets the best sets. Again. Tremorscale allows tank setups to root and out damage medium armor.
Sorc becomes competitively viable again with some of the new monster pieces, new magicka sets, and one broken weapon ult. Sorcs start coming out of hiding.
Ganking goes from easy to stupid mode one-button easy.
Homestead:
Proc set nerf. Stamina nightblades still crying.
Sorcs get a few quality of life buffs
MagDK's playable again
Destro staff brought in line with 2H weapon damage for all Magicka classes.
Destro ult still stupid.
Maybe I just missed out on all that 'fun' playing through Hist and Dark Brotherhood as a sorc. It sure as hell didn't feel like a 'buff'.The damage from sorc is just well now.
The problem of sorc is the defensive shield STACKING (Harness/Dampen + Hardened) ability.
Make harness and Dampen non stackable and it will be fine, a shield size buff in underpowered light armor could balance de thing even more.
The stack is strong, but it only lasts for 3-4 seconds tops, about as long as dodge roll.
A light armor shield buff would have to be pretty significant, eliminating stacking would wreck healing ward, and the cost/duration would have to go up for that to work.
Great post mate, thanks for fighting the fight
Yeah keep defending your broken class. I'm looking forward to the day your class gets the RD treatment. Magsorcs are no better than proc sets; success with no talent or intellect needed.
Yeah I just responded to you on your latest thread. I'm open to reasonable discussion, but displaying anti-sorc sentiment won't get me on board. The class is not broken as you say, it just has access to some cheesy tools. I have opinions on how things could be improved that don't involve gutting the class but I don't feel like sharing them with you atm.
Strider_Roshin wrote: »FriedEggSandwich wrote: »Waffennacht wrote: »Here's the thing about mines. Most players know exactly how to counter them.
If your opponent is a vamp, mist form is a hard counter.
If your opponent is smart and has no counter they'll choose when to step on a mine eliminating the mine's effectiveness
Mines is extremely expensive and once you know your opponent is able to counter it no longer is a playable skill
Gap closers when used effectively nullify mines
Kiting is extremely limited in duels
You're arguing with a liar that wants nerfed shields easy mode sorc kills. Some people I know got too used to a year of easy mode stam play between Dark Brotherhood and Hist. Now they can't handle competitive Magicka classes.
Stop wasting your time. I did.
Dark Brotherhood - annulment and hardened ward reduced to 6 seconds, but annulment now absorbs all damage. Against a decent player your shields won't last 6 seconds anyway. Before this change, magicka classes already struggled immensely with killing magicka sorcerers and now stamina builds were no exception anymore.
Shadows of the Hist - Amberplasm added to the game. Probably the most powerful light armour sustain set in the game, good luck running out of stamina while wearing this set.
One Tamriel - Eye of the Storm added to the game. Easy counter to any medium armour build out there.
Truly dark times for magicka sorcerers.
Dark Brotherhood:
10% increase to Magicka costs across the board, which was already higher than stamina to begin with.
Power Surge Nerf, sorcs forced to use resto staff
Shields nerfed to six seconds, costs the same.
Blockable curse
Huge buffs to stamina damage and mobility fixes.
Snare added to stamina gap closers.
This sucked for magicka. Period. If you weren't a malubeth templar
Hist:
introduction of every (stamina only) proc set under the sun
start of viper/velidreth/red mountain proc set ganking.
The famous 'macroslice' crit rush combo continues unabated.
Curse was unblockable, but nobody noticed because sorcs were free AP.
One Stamriel:
Stam gets the best sets. Again. Tremorscale allows tank setups to root and out damage medium armor.
Sorc becomes competitively viable again with some of the new monster pieces, new magicka sets, and one broken weapon ult. Sorcs start coming out of hiding.
Ganking goes from easy to stupid mode one-button easy.
Homestead:
Proc set nerf. Stamina nightblades still crying.
Sorcs get a few quality of life buffs
MagDK's playable again
Destro staff brought in line with 2H weapon damage for all Magicka classes.
Destro ult still stupid.
Maybe I just missed out on all that 'fun' playing through Hist and Dark Brotherhood as a sorc. It sure as hell didn't feel like a 'buff'.The damage from sorc is just well now.
The problem of sorc is the defensive shield STACKING (Harness/Dampen + Hardened) ability.
Make harness and Dampen non stackable and it will be fine, a shield size buff in underpowered light armor could balance de thing even more.
The stack is strong, but it only lasts for 3-4 seconds tops, about as long as dodge roll.
A light armor shield buff would have to be pretty significant, eliminating stacking would wreck healing ward, and the cost/duration would have to go up for that to work.
Great post mate, thanks for fighting the fight
Yeah keep defending your broken class. I'm looking forward to the day your class gets the RD treatment. Magsorcs are no better than proc sets; success with no talent or intellect needed.
Strider_Roshin wrote: »FriedEggSandwich wrote: »Waffennacht wrote: »Here's the thing about mines. Most players know exactly how to counter them.
If your opponent is a vamp, mist form is a hard counter.
If your opponent is smart and has no counter they'll choose when to step on a mine eliminating the mine's effectiveness
Mines is extremely expensive and once you know your opponent is able to counter it no longer is a playable skill
Gap closers when used effectively nullify mines
Kiting is extremely limited in duels
You're arguing with a liar that wants nerfed shields easy mode sorc kills. Some people I know got too used to a year of easy mode stam play between Dark Brotherhood and Hist. Now they can't handle competitive Magicka classes.
Stop wasting your time. I did.
Dark Brotherhood - annulment and hardened ward reduced to 6 seconds, but annulment now absorbs all damage. Against a decent player your shields won't last 6 seconds anyway. Before this change, magicka classes already struggled immensely with killing magicka sorcerers and now stamina builds were no exception anymore.
Shadows of the Hist - Amberplasm added to the game. Probably the most powerful light armour sustain set in the game, good luck running out of stamina while wearing this set.
One Tamriel - Eye of the Storm added to the game. Easy counter to any medium armour build out there.
Truly dark times for magicka sorcerers.
Dark Brotherhood:
10% increase to Magicka costs across the board, which was already higher than stamina to begin with.
Power Surge Nerf, sorcs forced to use resto staff
Shields nerfed to six seconds, costs the same.
Blockable curse
Huge buffs to stamina damage and mobility fixes.
Snare added to stamina gap closers.
This sucked for magicka. Period. If you weren't a malubeth templar
Hist:
introduction of every (stamina only) proc set under the sun
start of viper/velidreth/red mountain proc set ganking.
The famous 'macroslice' crit rush combo continues unabated.
Curse was unblockable, but nobody noticed because sorcs were free AP.
One Stamriel:
Stam gets the best sets. Again. Tremorscale allows tank setups to root and out damage medium armor.
Sorc becomes competitively viable again with some of the new monster pieces, new magicka sets, and one broken weapon ult. Sorcs start coming out of hiding.
Ganking goes from easy to stupid mode one-button easy.
Homestead:
Proc set nerf. Stamina nightblades still crying.
Sorcs get a few quality of life buffs
MagDK's playable again
Destro staff brought in line with 2H weapon damage for all Magicka classes.
Destro ult still stupid.
Maybe I just missed out on all that 'fun' playing through Hist and Dark Brotherhood as a sorc. It sure as hell didn't feel like a 'buff'.The damage from sorc is just well now.
The problem of sorc is the defensive shield STACKING (Harness/Dampen + Hardened) ability.
Make harness and Dampen non stackable and it will be fine, a shield size buff in underpowered light armor could balance de thing even more.
The stack is strong, but it only lasts for 3-4 seconds tops, about as long as dodge roll.
A light armor shield buff would have to be pretty significant, eliminating stacking would wreck healing ward, and the cost/duration would have to go up for that to work.
Great post mate, thanks for fighting the fight
Yeah keep defending your broken class. I'm looking forward to the day your class gets the RD treatment. Magsorcs are no better than proc sets; success with no talent or intellect needed.
I admit that sorc is strong and competitive. And it should be.
And you know what?
So is stam templar now. So is stam DK. So is Mag DK. So is stam NB. Etc.
The only class I would buff at this point? Magicka nightblade, they kind of need help now. Magblades lose one v one fights even when they outplay their opponent.
The only ability that needs a nerf at this point? EoTS. It's just silly.
So people are complaing because 3 curses will drop someone after 3.5 seconds yet it's fine for 2 stamblades to drop someone < 3.5 seconds? Because that's what happens over and over when playing pretty much every class that's isn't a heavy armour magplar and even then you better hope latency is on your side.
The damage from sorc is just well now.
The problem of sorc is the defensive shield STACKING (Harness/Dampen + Hardened) ability.
Make harness and Dampen non stackable and it will be fine, a shield size buff in underpowered light armor could balance de thing even more.
The stack is strong, but it only lasts for 3-4 seconds tops, about as long as dodge roll.
A light armor shield buff would have to be pretty significant, eliminating stacking would wreck healing ward, and the cost/duration would have to go up for that to work.