Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking. You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
Neither. Unblockable skills should'nt exist at all. And if they make it unblockable then shouldnt be able to crit, like they did with proc sets.
Curse criticals hit it can do up to 10k damage if not more. Why?
I invite you to grab a stamina class, different then templar, wear medium, and face 2 sorcerers by your self. Lest see how you handle the double +16k unblockable damage.
Grab a sorcerer, and fight two proc set gankers that open up on you at the same time. I invite you.
It's good to see that being unqualified to comment on things you dont understand hasn't stopped you from doing so yet.
PS: counterplay in this game needs to be more than just scotch taping down your right mouse button.
This ia the problem with people like you always make assumptions.
Not every stam build runs proc sets. I could generalize you as an EOtS spammer.
Also Blocking should be viable because unlike roll doge and shield you still take dmg and can die through block.
agree give block stam reg back aigan
Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking. You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
Neither. Unblockable skills should'nt exist at all. And if they make it unblockable then shouldnt be able to crit, like they did with proc sets.
Curse criticals hit it can do up to 10k damage if not more. Why?
I invite you to grab a stamina class, different then templar, wear medium, and face 2 sorcerers by your self. Lest see how you handle the double +16k unblockable damage.
Grab a sorcerer, and fight two proc set gankers that open up on you at the same time. I invite you.
It's good to see that being unqualified to comment on things you dont understand hasn't stopped you from doing so yet.
PS: counterplay in this game needs to be more than just scotch taping down your right mouse button.
This ia the problem with people like you always make assumptions.
Not every stam build runs proc sets. I could generalize you as an EOtS spammer.
Also Blocking should be viable because unlike roll doge and shield you still take dmg and can die through block.
Nice try, I'm a dual wield sorc. No Destro staff. No Destro ultimate either. I hope they nerf EoTS again.
Everything you've said about me, the sorc class, and game mechanics has been wrong. Why should anyone take you seriously?
Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking. You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
Neither. Unblockable skills should'nt exist at all. And if they make it unblockable then shouldnt be able to crit, like they did with proc sets.
Curse criticals hit it can do up to 10k damage if not more. Why?
I invite you to grab a stamina class, different then templar, wear medium, and face 2 sorcerers by your self. Lest see how you handle the double +16k unblockable damage.
Grab a sorcerer, and fight two proc set gankers that open up on you at the same time. I invite you.
It's good to see that being unqualified to comment on things you dont understand hasn't stopped you from doing so yet.
PS: counterplay in this game needs to be more than just scotch taping down your right mouse button.
This ia the problem with people like you always make assumptions.
Not every stam build runs proc sets. I could generalize you as an EOtS spammer.
Also Blocking should be viable because unlike roll doge and shield you still take dmg and can die through block.
agree give block stam reg back aigan
They took it away for the same reason that you can't regenerate Magicka in vampire mist form.
Or regenerate Magicka while blocking with an ice staff...
Mojomonkeyman wrote: »I haven`t found a single top EU mSorc who wouldnt agree that mSorc was more close to being balanced last patch before buffs. After reading this disussion, I feel there´s three kinds of mSorcs:
Those who know, but stay quiet.
Those who know, but downplay.
Those who simply don`t know, because they are not on the level evaluate correctly.
It`s pretty easy to tell in this thread who is who. Sadly the last group seems to be the loudest.
Mojomonkeyman wrote: »I haven`t found a single top EU mSorc who wouldnt agree that mSorc was more close to being balanced last patch before buffs. After reading this disussion, I feel there´s three kinds of mSorcs:
Those who know, but stay quiet.
Those who know, but downplay.
Those who simply don`t know, because they are not on the level evaluate correctly.
It`s pretty easy to tell in this thread who is who. Sadly the last group seems to be the loudest.
Grab a sorcerer, and fight two proc set gankers that open up on you at the same time. I invite you.
It's good to see that being unqualified to comment on things you dont understand hasn't stopped you from doing so yet.
PS: counterplay in this game needs to be more than just scotch taping down your right mouse button.
Mojomonkeyman wrote: »I haven`t found a single top EU mSorc who wouldnt agree that mSorc was more close to being balanced last patch before buffs. After reading this disussion, I feel there´s three kinds of mSorcs:
Those who know, but stay quiet.
Those who know, but downplay.
Those who simply don`t know, because they are not on the level evaluate correctly.
It`s pretty easy to tell in this thread who is who. Sadly the last group seems to be the loudest.
How about
(D) Dual wield sorcs that don't want our whole class "balanced" around the few buffs ZOS gave to a stupid fire stick.
Grab a sorcerer, and fight two proc set gankers that open up on you at the same time. I invite you.
It's good to see that being unqualified to comment on things you dont understand hasn't stopped you from doing so yet.
PS: counterplay in this game needs to be more than just scotch taping down your right mouse button.
I actually do that all the time since i play all the classes 1vX or small scale only. And yes it can be hard but I have WAY more posibilities to win the fight.
Pop Meteor, or EoS + streak = Done.
L2P buddy
Waffennacht wrote: »Mojomonkeyman wrote: »I haven`t found a single top EU mSorc who wouldnt agree that mSorc was more close to being balanced last patch before buffs. After reading this disussion, I feel there´s three kinds of mSorcs:
Those who know, but stay quiet.
Those who know, but downplay.
Those who simply don`t know, because they are not on the level evaluate correctly.
It`s pretty easy to tell in this thread who is who. Sadly the last group seems to be the loudest.
We're talking about PvP and Curse are we not? How the heck could any argue that a universal buff and an 8 second delayed Curse suddenly make mSorc the Uber Nutz PvP Class?
I'll strongly argue that those very same buffs help mDK more than a mSorc. Then where is every "omg stam sorc is uberpwnz E Z mode!" Suddenly we're suppose to believe Proc set crit nerf was enough to convince them they're not OP?
Curse being unblockable is an argument that should have been made when it happened, not now, that ship has sailed.
I also notice most players here posting, "OMG curse is OP!" only has a few stars...
Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Anti_Virus wrote: »Waffennacht wrote: »Mojomonkeyman wrote: »I haven`t found a single top EU mSorc who wouldnt agree that mSorc was more close to being balanced last patch before buffs. After reading this disussion, I feel there´s three kinds of mSorcs:
Those who know, but stay quiet.
Those who know, but downplay.
Those who simply don`t know, because they are not on the level evaluate correctly.
It`s pretty easy to tell in this thread who is who. Sadly the last group seems to be the loudest.
We're talking about PvP and Curse are we not? How the heck could any argue that a universal buff and an 8 second delayed Curse suddenly make mSorc the Uber Nutz PvP Class?
I'll strongly argue that those very same buffs help mDK more than a mSorc. Then where is every "omg stam sorc is uberpwnz E Z mode!" Suddenly we're suppose to believe Proc set crit nerf was enough to convince them they're not OP?
Curse being unblockable is an argument that should have been made when it happened, not now, that ship has sailed.
I also notice most players here posting, "OMG curse is OP!" only has a few stars...
Because there are more bias pro mSorcs than people concerned about balance.
Mojomonkeyman wrote: »I haven`t found a single top EU mSorc who wouldnt agree that mSorc was more close to being balanced last patch before buffs. After reading this disussion, I feel there´s three kinds of mSorcs:
Those who know, but stay quiet.
Those who know, but downplay.
Those who simply don`t know, because they are not on the level evaluate correctly.
It`s pretty easy to tell in this thread who is who. Sadly the last group seems to be the loudest.
Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
Rune Cage and it's morphs will drop block afaik, unless they changed something.
FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
Rune Cage and it's morphs will drop block afaik, unless they changed something.
Yes, they made it so that you don't have #&^$^ space on your bar for that ! $@#$. Seriously, just mentioning it shows how downright biased and blinded people are. I honestly expected some amateur to jump in and act all clever by mentioning it, but seeing this from a forum veteran is just sad, man.
No offense.
FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
Rune Cage and it's morphs will drop block afaik, unless they changed something.
Yes, they made it so that you don't have #&^$^ space on your bar for that ! $@#$. Seriously, just mentioning it shows how downright biased and blinded people are. I honestly expected some amateur to jump in and act all clever by mentioning it, but seeing this from a forum veteran is just sad, man.
No offense.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
Rune Cage and it's morphs will drop block afaik, unless they changed something.
Yes, they made it so that you don't have #&^$^ space on your bar for that ! $@#$. Seriously, just mentioning it shows how downright biased and blinded people are. I honestly expected some amateur to jump in and act all clever by mentioning it, but seeing this from a forum veteran is just sad, man.
No offense.
lolwut, that was a bit of an overreaction mate. Did you just forget about it and now you're embarrassed? Sorcs are the only class to get a 3rd bar, seriously just forgetting that shows how downright biased and blinded people are.
You said "sorcs don't have unblockable cc anymore", but they do and you bite my head off for mentioning it lol. I use defensive rune all the time in pvp cos it fits so nicely on my overload bar
CatchMeTrolling wrote: »One of the first thing I seen was that pvp is balanced lol not sure if I want to read anymore
CatchMeTrolling wrote: »One of the first thing I seen was that pvp is balanced lol not sure if I want to read anymore
Curse OP?
Yesorno?
CatchMeTrolling wrote: »CatchMeTrolling wrote: »One of the first thing I seen was that pvp is balanced lol not sure if I want to read anymore
Curse OP?
Yesorno?
No, see it as a skill that's really good if you time it well.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
Rune Cage and it's morphs will drop block afaik, unless they changed something.
Yes, they made it so that you don't have #&^$^ space on your bar for that ! $@#$. Seriously, just mentioning it shows how downright biased and blinded people are. I honestly expected some amateur to jump in and act all clever by mentioning it, but seeing this from a forum veteran is just sad, man.
No offense.
lolwut, that was a bit of an overreaction mate. Did you just forget about it and now you're embarrassed? Sorcs are the only class to get a 3rd bar, seriously just forgetting that shows how downright biased and blinded people are.
You said "sorcs don't have unblockable cc anymore", but they do and you bite my head off for mentioning it lol. I use defensive rune all the time in pvp cos it fits so nicely on my overload bar
Because it reminds me of "let them eat cake". If I had space, I would slot it. But I don't. And I haven't seen anyone using Rune Cage since... Boy, I can't remember.
Defensive Rune is just that, defensive.
Seriously, if we're trying to justify the last streak nerf by rune prison, geez.
FriedEggSandwich wrote: ».FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
Rune Cage and it's morphs will drop block afaik, unless they changed something.
Yes, they made it so that you don't have #&^$^ space on your bar for that ! $@#$. Seriously, just mentioning it shows how downright biased and blinded people are. I honestly expected some amateur to jump in and act all clever by mentioning it, but seeing this from a forum veteran is just sad, man.
No offense.
lolwut, that was a bit of an overreaction mate. Did you just forget about it and now you're embarrassed? Sorcs are the only class to get a 3rd bar, seriously just forgetting that shows how downright biased and blinded people are.
You said "sorcs don't have unblockable cc anymore", but they do and you bite my head off for mentioning it lol. I use defensive rune all the time in pvp cos it fits so nicely on my overload bar
Because it reminds me of "let them eat cake". If I had space, I would slot it. But I don't. And I haven't seen anyone using Rune Cage since... Boy, I can't remember.
Defensive Rune is just that, defensive.
Seriously, if we're trying to justify the last streak nerf by rune prison, geez.
Not trying to justify anything, was just trying to point out that the statement "sorcs don't have unblockable cc anymore" was false. You could, in theory, do the meteor > cc block drop trick with Rune Prison if you could make room for it on one of your oh so crowded bars. I don't think that warranted the response I got from you.
No chance.
Not only is it awkward to use and gets broken randomly by "allies", but I can't see space for it.
What are you giving up for it?