Anti_Virus wrote: »IzakiBrotherSs wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Shields don't allow you to wear divines if you run them on the back bar. With a shield on the front bar, yeah its possible, with shields on back bar, don't even dream of it. Lets face it, its much much better to have shields on the back bar for proper stacking in outnumbered situations. Shields also scale very badly with numbers, 3 people will have you shielding up more than doing damage and with 4 people you're just delaying the inevitable. You know stamina classes have access to this skill, called Blade Cloak, that reduces AoE damage by 20%. Pair that with roll dodge and block, superior mobility due to the fact that you can purge snares, you have a very tough to kill stamina build, even in medium armor. I agree with the fact that no one needed the damage buffs this patch, including sorcerers, but a change to shields would be an extremely healthy thing.
My thoughts on the whole shield thing, is that they should not be stackable (aside from Healing Ward) and they need to be buffed in strength. At this point, Sorcerer survivability will be literally terrible and we'll get something like a self heal or another source of damage mitigation. either that, or change harness magicka/dampen magicka to something completely different aka not a shield. This would indirectly prevent Sorcs from shield stacking (stupid mechanic) 3 shields and would give sorcs a unique shield.
Well IIRC Sorcs do have a burst self-heal right? You just have to have a pet active on two bars. I can play my fine with one shield (gardens ward) and the heal pet which has heals the can equal BoL for templars.
If they allowed shield to have there full strength, make them non stack able, and non refresh able I think it would be a great start.
[Edit]
Yes great assessment I cannot disagree with the fact that shield do not scale effectively as dodgerolling when faced with multiple opponents.
Had no issue with Curse, it was part of usual Magicka sorc rotation and it DIDNT need a buff. So now if your a stamina class (exception of templar) you dont have any ability to couter it, NON.
A double +5k dmg, unblockable that ticks at 3.5 and 12.5 seconds.
Should stamina classes have to run Purge, which is a 5k magicka cost skill that will be able to use ONCE?
Come on, its as simple as getting in Cyrodiil and see how everyone playing magicka sorcerers and magicka dragonknights mostly...
Once again instead of balance you overpowered certain classes that didnt need a buff, the solution was to reduce damage multiplier from sthealth (so stamina NB's, most played class last patch, dont 1 shoot people) and reduce damage from proc sets.
Hope for a solution/balance since stamina NB's are unplayable right now if you dont go full gank mode which i dont like. Fighting 3 magicka sorcs is suicidal right now... 3 haunting curses? LOL +15k unblockable damage at 3.5 secs...
NERF
PD: fix invisible people bug to..
PD2: Cloak still broken...
Father_X_Zombie wrote: »The REAL enemy will be our mag DK overlords that will rule Cyrodiil just like they used to.
Waffennacht wrote: »Correct me if Im wrong... but don't patch notes state:
Unreflectable
And not undodgeable? It's most certainly blockable.
Malamar1229 wrote: »Waffennacht wrote: »Correct me if Im wrong... but don't patch notes state:
Unreflectable
And not undodgeable? It's most certainly blockable.
Once again Waffles, youre arguing with potatoes...and potatoes dont read
Malamar1229 wrote: »Waffennacht wrote: »Correct me if Im wrong... but don't patch notes state:
Unreflectable
And not undodgeable? It's most certainly blockable.
Once again Waffles, youre arguing with potatoes...and potatoes dont read
This thread went full throttle potato about ten pages ago. The worst of them got embarrassed by their lack of knowledge and left.
sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
kyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
Rune Cage and it's morphs will drop block afaik, unless they changed something.
Yes, they made it so that you don't have #&^$^ space on your bar for that ! $@#$. Seriously, just mentioning it shows how downright biased and blinded people are. I honestly expected some amateur to jump in and act all clever by mentioning it, but seeing this from a forum veteran is just sad, man.
No offense.
lolwut, that was a bit of an overreaction mate. Did you just forget about it and now you're embarrassed? Sorcs are the only class to get a 3rd bar, seriously just forgetting that shows how downright biased and blinded people are.
You said "sorcs don't have unblockable cc anymore", but they do and you bite my head off for mentioning it lol. I use defensive rune all the time in pvp cos it fits so nicely on my overload bar
Because it reminds me of "let them eat cake". If I had space, I would slot it. But I don't. And I haven't seen anyone using Rune Cage since... Boy, I can't remember.
Defensive Rune is just that, defensive.
Seriously, if we're trying to justify the last streak nerf by rune prison, geez.
I explained it already. I'm weary of potato chips.Darnathian wrote: »FriedEggSandwich wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »Anti_Virus wrote: »When three specific people curse you, yeah, you should die. Sorc defenses (shields) also fail miserably against any three people over you. Heck, they already fail against two hard hitters. Welcome to our world.
Can we talk about gapclosers completely negate our mobility in Streak?
What's different now than before? Curse is unchanged for the first 3.5 seconds. Don't tell me you can't deal with 8% more damage!
And oneshots from stealth are still uncounterable. Yes, you can slot Radiant M-Light and D-Rune, but please... You could also run Purge or Bone Shield.
You know how you people sound to me? You're crying over having become mortal again. I've seen stam builds constantly dodge trolling around trees for a very long time, annoying the heck out of groups that should vaporize them. Now these days are gone and you simply have to adapt to fighting for real.
I can definitely agree that gap closers are a problem simple remove the snare and your class would be fine.
I disagree with you stance on roll dodge, it's countered by multiple undodgeable skills addtionaly a successful dodge roll requires LOS something than anyone can do even mSorcs with Daedric mines
Lastly imo Curse became OP once they made it unblockable, then slapped non sorcs in the face by allowing it to potentially blow up twice without casting it again.
Not to quite that extent.
Dodge also breaks roots and dodges unlimited, dodgable, moves for a long time that persists even while attacking.You can cancel into it, unlike shields and streak. And it helps with snares, as it travels a set distance.
It's not the same with sorcs and mines. Mines tickle now since there's a cooldown on their damage. They were dangerous when you crit rushed through three, but now you'll only take one damage. They are also a death sentence when outnumbered, as they're immobile. A stationary sorc is a dead sorc. Streak also lets you eat all damage aimed at you while you're wasting 1.5 global cooldowns for one streak. Dodge is FAR superior.
It's okay that dodge has counters because of that. Mind you those counters are fairly weak.
I'm fine with removing them if you give me magicka dodgeroll. Other than that, it should stay this way. Actually needs I-frames nerfed. No dodge while you're swinging your club, that's ridiculous!
The double whammy on curse is a waste in open combat, trust me. I can tell you that a curse every four secs is outhealed by vigor. It became unblockable because we lost unblockable streak CC. Now, do you prefer an unblockable curse or an unblockable meteor? Your choice.
But trust me, you got a big boon from streak CC nerf.
It also has a stacking cost and is vulnerable to AoEs and Beam attacks like RD and Soul Assault.
I wouldn't be opposed to magic dodge rolling however you would quickly revert back to shields since it will probably have a stacking cost machanic and dealing with all the AoEs and Beam attacks in cyrodil, shields are superior imo allows you to wear infused/Divines.
If Meteor became unblockable it wouldn't matter to me most people cast meteor and follow up with an unblockable CC to make sure it hits.Can't dodge it, Reflect it, or Cloak it might as well make it unblockable like EOtS and make it that much easier to use. I would rather have Curse be blockable since it's up more than meteor.
Nailed it. Sorcs don't have unblockable CC anymore. Streak used to. That got removed in favor of curse unblockable. Ever eaten a meteor+fossilize? Fear? Trust me, you're much better off now. Look, with streak's old CC, I could drop your block, anyway. I don't have to spell out the implication, right?
You can wear infused with shields. You still need impen on small pieces, plus CP in resistance. GG. You'll get smoked with 0 impen, despite shields.
Rune Cage and it's morphs will drop block afaik, unless they changed something.
Yes, they made it so that you don't have #&^$^ space on your bar for that ! $@#$. Seriously, just mentioning it shows how downright biased and blinded people are. I honestly expected some amateur to jump in and act all clever by mentioning it, but seeing this from a forum veteran is just sad, man.
No offense.
lolwut, that was a bit of an overreaction mate. Did you just forget about it and now you're embarrassed? Sorcs are the only class to get a 3rd bar, seriously just forgetting that shows how downright biased and blinded people are.
You said "sorcs don't have unblockable cc anymore", but they do and you bite my head off for mentioning it lol. I use defensive rune all the time in pvp cos it fits so nicely on my overload bar
Because it reminds me of "let them eat cake". If I had space, I would slot it. But I don't. And I haven't seen anyone using Rune Cage since... Boy, I can't remember.
Defensive Rune is just that, defensive.
Seriously, if we're trying to justify the last streak nerf by rune prison, geez.
You are making yourself look worse by the second. You have a tool available. He reminded u. How do u not have room with three bars? Lol.
Chilla_Deluxe wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
Very nicely explained. *thumbs up*.
No, not at all.
The buff we got is regarding DAMAGE.
Many sorcs, myself included, were complaining how difficult it is to kill. You know, because Curse is telegraphed, Frag dodged and destro DPS used to be very inderwhelming.
We weren't talking about defense.
Now we got that damage buff to be on par with stamina. Note how stamina still has cost reduction and sustain advantages.
Sorcs are finally balanced now.
How about you guys now learn to actually fight, instead of cheesing your way througj Cyrodiil?
Chilla_Deluxe wrote: »Chilla_Deluxe wrote: »We are going to see a lot of magSorcs this patch, not because the class is OP, but because pirate skeleton. They are indeed hitting harder this patch, the 8% damage buff with fire staff in the curse+frag+fury combo is brutal, but well, stamsorcs are also brutal.
The thing with magSorcs is that mediocre players are extremely easy to kill, and good players are extremely hard to kill (especially if the are using pirate skeleton). The forum is a good reflection of Cyrodrill, most of the magSorcs are trash, and those are the ones you see crying here that sorc is in a bad place or in need of buffs, or that stamblades are stronger (sorc is literaly a hard counter to stamblades, hands down the hardest match for a stamblade). Whoever thinks sorc is in a bad place, it really need to learn to play, on the proper hands is one of the strongest class in the game.LOL gankblades complaining about other classes being OP.
stop the ***. Not everyone is a ganker, and if you see a lot of gankers, is because the meta is pushing them to that playstyle.
Very nicely explained. *thumbs up*.
No, not at all.
The buff we got is regarding DAMAGE.
Many sorcs, myself included, were complaining how difficult it is to kill. You know, because Curse is telegraphed, Frag dodged and destro DPS used to be very inderwhelming.
We weren't talking about defense.
Now we got that damage buff to be on par with stamina. Note how stamina still has cost reduction and sustain advantages.
Sorcs are finally balanced now.
How about you guys now learn to actually fight, instead of cheesing your way througj Cyrodiil?
Seriously? Assuming I cheese my way through? I main a Sorc (prefect rank) and I am considered OP lol. Its just a skill made class unlike stamina classes which are all easier to kill with. Its the l2p sorcs that cried.
The_Patriarch wrote: »
GreenSoup2HoT wrote: »The_Patriarch wrote: »
No, we told them to slot Radiant Mage Light.
Anti_Virus wrote: »Biased, he says, then tells me about his stamsorc and resource management...
xD
Riiight.
Matter of fact, when your magicka is out, you can still block, dodge, heal, attack, run...
When my stamina is out, I get stunned for three seconds and die.
Yes you are bias, looking through your post history you seem deny facts and sometimes common sense when presented to you in defence of your opinion to continue to validate it.
I remember you claimed that heavy armor is the meta in one thread when you're claim was debunked by a graph from the devs proving your claim false you ignored it and belittled it without any evidence of your own.
Here I and others simply gave our opinions then reinforced it with facts, then you simply once again belittled it with none of your own.
Like Minalan said if you want to block you can now use an Ice staff it will drain your magicka but its possible similarly to a stamina build except you can shield yourself on top of it. If Zos added a magic based dodge roll I wouldn't be opposed to that either although I suspect that just like the Ice staff change and if possible a magic based dodgeroll it will not popular among magicka builds simply because shields are superior In my Opinion.
Of course this will go through one ear and out the other and you will say i'm biased.
IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
Anti_Virus wrote: »Anti_Virus wrote: »IzakiBrotherSs wrote: »sorcs just need shield to be critable and 20 seconds long again then boom class is fine, nightblades are fine, templars are fine, dk's however need to be nerfed into the ground, stomped on, lit on fire, and left to burn in a ditch far away from me
What's the point of having a 20 second crittable shield? Most of they time, they don't last 6 seconds while being non crittable, if they are to be crittable, they'll be gone in less than 1 light attack + skill, so there's absolutely 0 point in buffering their duration lolkyle.wilson wrote: »A lot of players that have been running stam meta builds the last year, returned to the mag builds that they use to main before the massive stam buffs that went on for a year. Every patch was a stam buff before this one.
2 patches. DB and SotH. One Tamriel wasn't stamina or magicka, it was Eye of the Viper.
People want the duration so they can stack hardend ward and anulment, effectively giving sorcs 50k health again and 1 shield to refresh in the 20 second duration unless they get bursted thru both. Put Bastion in the Blue CP tree like the healing one is and you might get it.
Alright, I'll key in all the potatoes that think critable shields would be awesome...
Shields have no armor or mitigation, critting one would be a full hit for 22-25K on an onslaught out of stealth.
Shields max out at 12K or so, so the player takes the spill damage. All 15K or so of it, because light armor has no mitigation either after taking into account a sharpened weapon.
Add in a damage proc or two, and the sorc is dead. One shot. What good is a 20 second shield that offers no protection?
I'm sure that's fun for you, but not for them. Shields are fine.
Shields also benefit from dmg mitigation abilities like CP and Bone Pirate monster set which grants major protection 30% dmg reduction with a shield up.
It's possible to put 100 pts into hardy to gain 25% dmg mitigation from stam builds to your shields and use Harness + Hardened to gain free magicka againt mag builds while using Bone Pirate monster set for massive mitigation, its pretty effective.
You forgot those
So... I have a 10% chance not to get one shot with pirate skeleton? You know that has to proc right? Try again man.
Hardy is cancelled by mighty. Are you saying you have no points in mighty?
Come on. You know better than this.
100 pts into hardy cancels out 100 pts into Mighty. So no one should hit your shields a high amount especially since it can't crit
Bone Pirate monster set can grant you 30% addtional dmg mitigation with shields up lowering burst dmg against your shields. Yes it has a proc but shields are so effective it can proc easily it can proc on dots and if you Mine Camp it will be extremely easy to proc and survive.
Then You can stack Harness Magicka with Hardened ward against mag builds can restore free magicka from them.
I'm talking about stamina fights here, harness won't do anything other than fall instantly to proc damage. How big do you think harness is in Cyrodiil?
So... Really? Your solution is to force us all to wear pirate skeleton and put 100 points into hardy? Thus critable shields are balanced?
I'm really glad you're not in charge of balancing.