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Heavy armor is not overpowered by any means.

  • pieratsos
    pieratsos
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    I have zero tolerance for toxic members that insult people and ruining the forums. So im just gonna jump into this thread and start insulting you, telling you to shut the hell up, that u shouldnt even be allowed in these forums and how i would beat the crap out of you if you were playing on my server cause im such a great player that even cheaters cant handle me. Makes sense.
  • Valencer
    Valencer
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    Valencer wrote: »
    Valencer wrote: »
    No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.

    What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.

    Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.

    Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?

    Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti

    Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.

    Hard data from ZoS says ur wrong about everyone wearing heavy armor. Where is ur data that everyone is useing it if it's so OP? That's right you have none.

    I missed this little gem. You mean the graph that showed how 1/3rd of all the players in ESO are wearing heavy?

    Well then, let's look at what people run in PvE :
    trials: 1 out of 12 wear heavy armour
    dungeons/vDSA: 1 out of 4 wear heavy armour
    vMA: heavy armour is rarely used, if ever

    So, with medium and light armour being this dominant in PvE, I wonder where all these heavy armour users making up 1/3rd of ESO's population come from? Surely not Cyrodiil? :o

    Can argue numbers all day, but 30 minutes in Cyrodiil is all you really need to answer these questions
    Edited by Valencer on 23 December 2016 15:34
  • Waffennacht
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    I
    Valencer wrote: »
    Valencer wrote: »
    Valencer wrote: »
    No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.

    What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.

    Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.

    Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?

    Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti

    Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.

    Hard data from ZoS says ur wrong about everyone wearing heavy armor. Where is ur data that everyone is useing it if it's so OP? That's right you have none.

    I missed this little gem. You mean the graph that showed how 1/3rd of all the players in ESO are wearing heavy?

    Well then, let's look at what people run in PvE :
    trials: 1 out of 12 wear heavy armour
    dungeons/vDSA: 1 out of 4 wear heavy armour
    vMA: heavy armour is rarely used, if ever

    So, with medium and light armour being this dominant in PvE, I wonder where all these heavy armour users making up 1/3rd of ESO's population come from? Surely not Cyrodiil? :o

    Can argue numbers all day, but 30 minutes in Cyrodiil is all you really need to answer these questions

    The sats ZoS showed was only PvP oriented and not entire game play (goes on hunt for post...)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Waffennacht
    Waffennacht
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    Found it! Found it!
    I probably shouldn't respond to such a post, but gotta jump in. We do use data and compare that to player feedback and our own experiences on live. Players always assume that what they see is what everyone is doing... that is a very dangerous assumption. Let's take a more detailed look at question #7... (even though its trolly)
    "What hard data did you use when buffing heavy armor? If your data is reliable and / or your ability to interpret this data is satisfactory, why are HA sets like Black Rose so popular among damage dealers?"

    Note: I'm only using NA PC data for a quick example... I don't have the time to wait for the report to parse all 180+ GB of data for all platforms.

    Current armor bias of ALL players on NA PC:
    w2tkk.jpg

    Current armor bias of ONLY PVP players on NA PC
    308utdy.jpg

    .. and now just for fun, here's the bias of all PVP players on NA PC with 501+ CP.
    2qwjwux.jpg

    So in general, heavy isn't as popular as everyone thinks in PVP, especially at the higher end CP. The changes to heavy armor have swung things much closer to what I would call overall parity than ever before. There is still room for improvement however, especially when we start digging into things like class armor bias breakdowns. (i.e. - DK generally prefer heavy over all other armor types...etc)


    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • KisoValley
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    Smh
  • arkansas_ESO
    arkansas_ESO
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    Valencer wrote: »
    Valencer wrote: »
    Valencer wrote: »
    No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.

    What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.

    Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.

    Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?

    Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti

    Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.

    Hard data from ZoS says ur wrong about everyone wearing heavy armor. Where is ur data that everyone is useing it if it's so OP? That's right you have none.

    I missed this little gem. You mean the graph that showed how 1/3rd of all the players in ESO are wearing heavy?

    Well then, let's look at what people run in PvE :
    trials: 1 out of 12 wear heavy armour
    dungeons/vDSA: 1 out of 4 wear heavy armour
    vMA: heavy armour is rarely used, if ever

    So, with medium and light armour being this dominant in PvE, I wonder where all these heavy armour users making up 1/3rd of ESO's population come from? Surely not Cyrodiil? :o

    Can argue numbers all day, but 30 minutes in Cyrodiil is all you really need to answer these questions

    The sats ZoS showed was only PvP oriented and not entire game play (goes on hunt for post...)

    We also have no clue what ZOS defines as a "PVP player." Is it somebody that plays in Cyrodiil for at least 10 hours a week? 20? If I just port to Cyrodiil on the weekends to check out the golden vendor, does that qualify me as a "PVP player" according to Rich Lambert's chart? How does it handle people that mix and match armor types? Do I have to wear all seven pieces of light armor to qualify as a light armor wearer according to that graphic, or just one? If I'm wearing five pieces of heavy, with one piece of light and one piece of medium, where do I fall on that chart? There's too many unanswered questions to use that chart as a reference, the only thing we have is anecdotal evidence, ex. what we've observed through our times playing the game. I'll say this: I was getting absolutely decimated when I ran medium armor during the Dark Brotherhood patch, then I swapped to heavy armor and suddenly my performance shot up. I didn't notice a sizable drop in the amount of damage I did, and my survivability went up by easily double. The fact that, for me, heavy armor was just strictly superior to medium armor, shows to me that it's probably overperforming.


    Grand Overlord 25/8/17
  • Waffennacht
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    I
    Valencer wrote: »
    Valencer wrote: »
    Valencer wrote: »
    No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.

    What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.

    Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.

    Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?

    Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti

    Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.

    Hard data from ZoS says ur wrong about everyone wearing heavy armor. Where is ur data that everyone is useing it if it's so OP? That's right you have none.

    I missed this little gem. You mean the graph that showed how 1/3rd of all the players in ESO are wearing heavy?

    Well then, let's look at what people run in PvE :
    trials: 1 out of 12 wear heavy armour
    dungeons/vDSA: 1 out of 4 wear heavy armour
    vMA: heavy armour is rarely used, if ever

    So, with medium and light armour being this dominant in PvE, I wonder where all these heavy armour users making up 1/3rd of ESO's population come from? Surely not Cyrodiil? :o

    Can argue numbers all day, but 30 minutes in Cyrodiil is all you really need to answer these questions

    The sats ZoS showed was only PvP oriented and not entire game play (goes on hunt for post...)

    We also have no clue what ZOS defines as a "PVP player." Is it somebody that plays in Cyrodiil for at least 10 hours a week? 20? If I just port to Cyrodiil on the weekends to check out the golden vendor, does that qualify me as a "PVP player" according to Rich Lambert's chart? How does it handle people that mix and match armor types? Do I have to wear all seven pieces of light armor to qualify as a light armor wearer according to that graphic, or just one? If I'm wearing five pieces of heavy, with one piece of light and one piece of medium, where do I fall on that chart? There's too many unanswered questions to use that chart as a reference, the only thing we have is anecdotal evidence, ex. what we've observed through our times playing the game. I'll say this: I was getting absolutely decimated when I ran medium armor during the Dark Brotherhood patch, then I swapped to heavy armor and suddenly my performance shot up. I didn't notice a sizable drop in the amount of damage I did, and my survivability went up by easily double. The fact that, for me, heavy armor was just strictly superior to medium armor, shows to me that it's probably overperforming.

    I would refer to the players that only pvp on that chart

    5, 6 and 7 would all classify your build as that armor type.

    Could be your build, playstyle and or passives fit better than medium.

    And you going from medium to heavy would probably indicate your build being stam based. In the Proc meta I would assume the added survivability of heavy would indeed greatly increase your success as you're not dying to one seconds worth of proc damage.

    You're very critical on the data yet not very critical of your own anecdotal evidence.
    Edited by Waffennacht on 23 December 2016 22:24
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • FloppyTouch
    FloppyTouch
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    Valencer wrote: »
    Valencer wrote: »
    Valencer wrote: »
    No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.

    What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.

    Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.

    Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?

    Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti

    Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.

    Hard data from ZoS says ur wrong about everyone wearing heavy armor. Where is ur data that everyone is useing it if it's so OP? That's right you have none.

    I missed this little gem. You mean the graph that showed how 1/3rd of all the players in ESO are wearing heavy?

    Well then, let's look at what people run in PvE :
    trials: 1 out of 12 wear heavy armour
    dungeons/vDSA: 1 out of 4 wear heavy armour
    vMA: heavy armour is rarely used, if ever

    So, with medium and light armour being this dominant in PvE, I wonder where all these heavy armour users making up 1/3rd of ESO's population come from? Surely not Cyrodiil? :o

    Can argue numbers all day, but 30 minutes in Cyrodiil is all you really need to answer these questions

    It's fun reading data wrong ;)
  • arkansas_ESO
    arkansas_ESO
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    I
    Valencer wrote: »
    Valencer wrote: »
    Valencer wrote: »
    No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.

    What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.

    Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.

    Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?

    Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti

    Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.

    Hard data from ZoS says ur wrong about everyone wearing heavy armor. Where is ur data that everyone is useing it if it's so OP? That's right you have none.

    I missed this little gem. You mean the graph that showed how 1/3rd of all the players in ESO are wearing heavy?

    Well then, let's look at what people run in PvE :
    trials: 1 out of 12 wear heavy armour
    dungeons/vDSA: 1 out of 4 wear heavy armour
    vMA: heavy armour is rarely used, if ever

    So, with medium and light armour being this dominant in PvE, I wonder where all these heavy armour users making up 1/3rd of ESO's population come from? Surely not Cyrodiil? :o

    Can argue numbers all day, but 30 minutes in Cyrodiil is all you really need to answer these questions

    The sats ZoS showed was only PvP oriented and not entire game play (goes on hunt for post...)

    We also have no clue what ZOS defines as a "PVP player." Is it somebody that plays in Cyrodiil for at least 10 hours a week? 20? If I just port to Cyrodiil on the weekends to check out the golden vendor, does that qualify me as a "PVP player" according to Rich Lambert's chart? How does it handle people that mix and match armor types? Do I have to wear all seven pieces of light armor to qualify as a light armor wearer according to that graphic, or just one? If I'm wearing five pieces of heavy, with one piece of light and one piece of medium, where do I fall on that chart? There's too many unanswered questions to use that chart as a reference, the only thing we have is anecdotal evidence, ex. what we've observed through our times playing the game. I'll say this: I was getting absolutely decimated when I ran medium armor during the Dark Brotherhood patch, then I swapped to heavy armor and suddenly my performance shot up. I didn't notice a sizable drop in the amount of damage I did, and my survivability went up by easily double. The fact that, for me, heavy armor was just strictly superior to medium armor, shows to me that it's probably overperforming.

    I would refer to the players that only pvp on that chart

    5, 6 and 7 would all classify your build as that armor type.

    Could be your build, playstyle and or passives fit better than medium.

    And you going from medium to heavy would probably indicate your build being stam based. In the Proc meta I would assume the added survivability of heavy would indeed greatly increase your success as you're not dying to one seconds worth of proc damage.

    You're very critical on the data yet not very critical of your own anecdotal evidence.

    Can you provide a link to where Rich Lambert says that you need at least 5 pieces of, say, medium armor to be counted as a medium armor wearer in that graphic, as you're claiming?

    This was in the Dark Brotherhood patch, before proc sets. Procs aren't the only issue, heavy armor is as well.

    This isn't just about stamina or magicka. I went from using light armor on my magic Templar and medium on my stamina sorc to heavy because heavy is strictly superior. I'll probably end up going heavy on my magic sorc and magic NB as well. The only time I can think of where I wouldn't want 5 heavy is on my stam NB ganker. So is it just a matter of "build, playstyle, and or passives" fitting better, when heavy is strictly better for four out of five of my characters?


    Grand Overlord 25/8/17
  • Waffennacht
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    @arkansas_ESO well I could easily point to "Riddick" @psychotic13 's build and how there is no way his mag sorc would perform better in heavy. Gank builds obviously wouldn't perform better in heavy. Your experiences have SO many variables in it, (and I don't even have your playstyle to watch) that it is impossible to determine any knowledge of balance etc from alone.

    I mentioned procs because they do have a massive influence on any person's personal PvP experience. In fact I had to drastically change my build towards burst survival just to combat the onslaught of Proc users.

    Even if the graph has changed, even by 15%, it would still be within a normal dispersion. Obviously medium armor had such a lead prior, but no one ever came online saying medium armor was OP.

    They did however make 100s of threads wondering why even bother with heavy? I even posted how my (at the time) light armor build rocked full mitigation making heavy armor completely obsolete for PvP and even PvE tanks.

    If you were to revert HA to what it once was, the medium armor gap would grow even larger nerfing magicka builds even further. - Most heavy armor wearers would turn to medium and stamina again.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Anti_Virus
    Anti_Virus
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    @leepalmer95 @Yiko @Anti_Virus you 3 need to go back to kindergarten and play math there together.

    You should go back to high school, maybe develop some social skills.

    Maybe people will like you then?

    Ok I'm back, had a busy week working overtime for my family,

    Glad I'm still on your mind, to sum up this arguement heavy armor doesn't have this magickal protection, after reviewing my math I was clearly wrong I used a calculations from other games that follow a similar model.

    What can I say? I'm not perfect, but you on the other and your friend on the other hand are on a whole nother level of immaturity, it seems to me that you are insecure and try to act like a smart alec by disrespecting others you need to grow up a little so other people take you seriously, I definitely don't especially with all the QQ thread of yours.
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    @leepalmer95 @Yiko @Anti_Virus you 3 need to go back to kindergarten and play math there together.

    Nah I don't want to play with Yiko and Lee they are meanies :disappointed:
    Power Wealth And Influence.
  • Anti_Virus
    Anti_Virus
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    Sharee wrote: »
    Anti_Virus wrote: »
    If the mace passive said "ignores 50% of your targets armor" through my calculations it would ignore 100% armor

    The mace passive ignores a percentage of enemy armor (the absolute number, like 25000).

    Your problem is that instead of applying the tooltip "50%" to enemy armor as you should, you are flatly subtracting it from the %protection value the enemy armor provides.

    How it should be: "If enemy has 33000 armor, and the mace ignores 50% armor, then the enemy final armor value will be 16500, which translates into 25% mitigation"

    What you are doing: "If the enemy has 33000 armor, he has 50% mitigation, and since mace ignores 50% mitigation, the final enemy mitigation will be zero".

    Remember the tooltip is applied to enemy armor not to the mitigation value the armor provides.

    Yeah I realized that, in other games like neverwinter for instance its all percentage flat value based which can be converted to percentages.

    The difference is there is a pen cap and its 60% and almost anyone can reach it with armor pen gear

    Example, a weapon can give 25% armor pen but it isn't a percentage of armor its a flat percentage if someone 90% dmg res it would subtract 25% from it so I assumed that was the case with the mace passives.
    Power Wealth And Influence.
  • Valencer
    Valencer
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    Valencer wrote: »
    Valencer wrote: »
    Valencer wrote: »
    No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.

    What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.

    Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.

    Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?

    Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti

    Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.

    Hard data from ZoS says ur wrong about everyone wearing heavy armor. Where is ur data that everyone is useing it if it's so OP? That's right you have none.

    I missed this little gem. You mean the graph that showed how 1/3rd of all the players in ESO are wearing heavy?

    Well then, let's look at what people run in PvE :
    trials: 1 out of 12 wear heavy armour
    dungeons/vDSA: 1 out of 4 wear heavy armour
    vMA: heavy armour is rarely used, if ever

    So, with medium and light armour being this dominant in PvE, I wonder where all these heavy armour users making up 1/3rd of ESO's population come from? Surely not Cyrodiil? :o

    Can argue numbers all day, but 30 minutes in Cyrodiil is all you really need to answer these questions

    It's fun reading data wrong ;)

    It's fun adding little to a discussion, I guess.

    Id love to see their definition of a PvP player. Id also be curious to know how many of those medium armour users are gankers and how many of those light armour users are magicka sorcs or bombblades, just about the only 2 specs that get more use out of light armour anymore
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