Its fine, really. Depends what you want to use it for - obviously its no good for group pve, or 1vx and not great for duelling - but for zerg v zerg its great. I run a duel-wield high burst build which doesn't mean constant crushing shock spam. When not bursting, the odd resto heavy attack (with the extra mag return passive from heavy) - and the odd dark exchange - along with a single cost reduce glyph is more than enough sustain. Constitution returns magicka AND stamina - which fuels dark exchange.
Also a single tri-pot and a few dark-exchanges quickly fills up an empty magicka bar.
And a high magicka pool gives enough juice to burst ppl down or survive when under pressure long enough to escape or for others to arrive..
I'd be lying if I said I didn't sometimes run dry - but its rare that it happens in a situation where I can't disengage and recover.
In conclusion medium is better than heavy for the majority of stamina builds. However I would agree that light is a bit weak right now. I think they should add or change something to make it more survivable, for example add a passive that improves damage shields, increasing their size and/or duration. Because magicka builds rely on shields for survival, the same way stamina builds rely on dodging.
Not true. As someone who doesn't use heavy on a magsorc, how can you tell someone who does how many abilities they can cast before running out?Feedinginsanity wrote: »After about 5 abilities your resource pool would be drained down to nothing. You can't attack anyone because you would run out of magicka and you can't spam your shields too much (which you desperately need to). I think one crystal frag without cost reduction cost like 4.5k magicka.
I said almost exactly the same thing a few posts ago. Please don't put words into my mouth.Feedinginsanity wrote: »a) heavy armor provides the same exact protection as light armor. Do not argue that sharpened weapons can't cut through armor.
Well then now I see where your attitude comes from.. Try it in a CP campaign where you can get plenty of cost reduction from CP and throw in a bit more from glyphs before throwing around your superior knowledge.Feedinginsanity wrote: »b) he had absolutely no cost reduction so after about 4 shields he was in a heap of trouble. This was in Azura's star by the way. A place where nightblades are the real OG.
Ahh, and now comes the 'if you don't play my way, you're a scrub' comment.. Well done, you've just insulted over 80% of the pvp player base. Are you saying that those 80% should all run builds that are optimised for 1v1 and 1vX? or perhaps, just perhaps something suited to their playstyle would be better?Feedinginsanity wrote: »Anyone can zerg vs. zerg. That doesn't require skill, which is why I do not play PvP too often.
Feedinginsanity wrote: »1) I know exactly how much it costs because all I have to do is go into azuras star and take all of my gear off. It makes no sense to wear heavy armor on a sorcerer because you have no sustain. There is no arguing this.
2) That is completely irrelevant. You and I both are on the same page about how little protection you get from wearing heavy armor so that just adds to my point.
3) You seriously don't get a huge amount of cost reduction from your CP. You make little to no sense when you say you can get more sustain with your CP in a different campaign. It is so dumb when I see a templar wearing black rose. You get a) No sustain and b) No cost reduction. You get 2000 more maximum stamina, so what? I hate to tell you that you are going to run out of Magicka fast as hell. Even with cost reduction your breath of life costs at least 3.5k (which mine does in heavy kagrinac's). With that said, a templar can get away with wearing heavy armor and still have sustain, but a sorcerer has absolutely no means of sustain. Dark deal gives back stamina. I hope you know that nobody even uses this ability. There's absolutely no point in playing a sorcerer in heavy armor because you have shields to protect yourself. Do you really want to deprive yourself of being able to sustain resources to cast shields? No offense but this is exactly how a scrub would think.
.
Feedinginsanity wrote: »Your last point makes no sense. I never said you need to run best in slot in order to compete. Oh and you are the one telling me that you need to run best in slot because you argue that you should wear heavy armor. Your playstyle is a big sloppy mess because your build is not optimized to do anything. I play 3 classes: 1 Magicka Templar, 1 Magicka Sorcerer, 1 Stamina Nightblade.
I know a lot of players that are flawless conquerors and not a single one of them wear heavy armor on a Magicka Sorcerer. If you even suggest that to them they will label you a scrub.
Edit: With my sorcerer build I can get my resources to cost way less then what my recovery is.
Feedinginsanity wrote: »The constitution passive doesn't work because your shields prevent it and you are missing out on a heap of DPS. Your entire argument just falls apart when you talk about the constitution passive on a sorcerer.
I thought that until I tested it.
Mag constitution recovery should not be in the game. Stam makes sense but it was overbuffed by allowing Mag Templars to sustain for ever using heavy.
Feedinginsanity wrote: »I thought that until I tested it.
It does though. I had no knowledge whatsoever about you not getting resources back so I messaged a guy I know that already has 8 characters with flawless conqueror, he runs trials all the time, and he is a damn good 1vxer and dueler.
This is what he had to say
"Yeah some sorcs do that which is stupid cause the constitution passive won't work since they got shields up. It's stupid to run heavy on a sorc you miss out on a lot of dam and sustain"
That was probably your own recovery that you felt for yourself, or it was with your shields down. Shields only last 6 seconds so I guess you just got hit immediately after your shield went down. Your resources will not regenerate for as long as your shield is active with the constitution passive. I know this guy knows what he's talking about. It's not biased, instead it's more about math and real numbers.
FloppyTouch wrote: »No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.
What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.
Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.
FloppyTouch wrote: »No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.
What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.
Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.
Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?
Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti
Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.
Whatever.. my addons tell me when I get stam and magicka back - whether from heavy attacks, constitution, passives, abilities etc. (like endless fury). I TESTED IT. This was not gut feeling. Its obvious you won't listen to anybody unless they have 'flawless conqueror' over their name.. Its your loss - carry on being wrong. I'm done with you.
OP knows many Flawless Conquerors and hits 10k incaps in Azura's. He is infallible.
lol
Feedinginsanity wrote: »OP knows many Flawless Conquerors and hits 10k incaps in Azura's. He is infallible.
lol
I am in a guild called Biohazard on PS4 NA and it is one of the biggest trial guilds on this platform for NA. I know many people that are flawless conqueror in this guild. He is the one who invited me to the guild. Also it is possible to hit 10k incaps in Azura's Star because you have no damage mitigation from hardy, and even without points into mighty I still hit pretty hard because like I said you have no damage mitigation. I heard of an emperor that hit a 14k incap on a guy without impenetrable in that campaign. It is very possible.
Feedinginsanity wrote: »I'm the 60k guy he ganks, and it's actually 2 people ganking me at the same time, not just Sribes...
Yes he had someone else there with him but the other guy did not attack him with him. He killed him in one second. I read what you said. You don't seem to get my point however.
Here is the logic 1)He had 60k health 2)He probably had around 30k physical resistance. I know a guy that built a tank with 40k physical resistance so it's probably even higher. 3)He obviously had impenetrable on his character because if he didn't have impenetrable then his damage intake would have been significantly higher.
Feedinginsanity wrote: »
Feedinginsanity wrote: »The paragraph is not about me complaining heavy armor is weak. You are missing the point, yes it is weak first off because you can't handle the damage, and second I will only say it one last time when I say that the constitution passives is not sustain which means it is garbage. I don;t understand why you are so convinced that I would not do the same amount of damage on you if you were wearing light armor or heavy armor. Stamina dragonknight undoubtedly has to wear heavy armor because that is your class role. My point is that I can still kill you even while you are wearing heavy armor, hence the title of this post. Read the title of this post just one more time.
FloppyTouch wrote: »No, you wont end up with higher critical rating and weapon damage because when youre wearing heavy armour and properly playing that playstyle you can almost forget about investing into stamina regen and just do silly stuff like use The Thief mundus stone for more crit (gives more crit than 5 medium) and use mostly weapon damage glyphs, run around with barebones stam regen and still sustain fine.
What can you really get out of medium armour anymore? Roll dodge cost reduction. The problem with roll dodge is people are throwing around insane burst with the click of a button right now and you cant spam roll dodge very effectively so eventually you cant avoid that burst anymore. The most reliable defense right now is blocking, and guess what armour synergises really nicely with that? Yeah.
Again for the 100th time this is not a heavy armor issue this is a set issue that works to well with heavy armor. You seem to be confused with heavy armor as a type of gear and a set like blackrose. OP is trying to say heavy armor by its self is not over powered.
Yeah people have been saying that since dark brotherhood and it's still nonsense. It's not heavy armour, it's apparently just every armour set out there that you can use in conjunction with heavy armour. How long can people keep telling themselves that?
Heavy armour isnt just overpowered in its' current form, it's half the reason the game is as zergy as it is. everyone who isnt a mag sorc or bomber/ganker runs in heavy armour in a massive swarm from keep to keep. Nothing short of a bomb train can touch these people anymore because they can crush almost any opposition with sheer force of numbers, being incredibly hard to burst while not sacrificing much anymore. And burst is the only option we've had since they removed dynamic ulti
Having enhanced passive survival should be something you have to build around, not something you get handed to you on a silver platter so you can get away with really lousy play.
Ragnaroek93 wrote: »I did not read the whole thread but saying that heavy armor is not overpowered is not true. The biggest problem is that you can sustain with 800 regen as Redguard, Unchained and heavy armor and stack everything into dmg which makes you incredible tanky and heals your for insane amounts at the same time.
I don't know why people bash constituion passive, it's not that strong in my opinion, the reason why heavy armor is overpowered is the passive that gives you 50% more ressources back on heavy attacks and that it gives overall more (for pvp) usefull stats than medium or light armor.
I've played with both, heavy armor and medium and heavy almost outperforms medium armor in any way. Yes, I have huge dmg in medium armor, but I'm a walking onehit with medium armor. Why should I go medium armor, if I can also go heavy, deal the same dmg because need to care less about sustain and become also unkillable with vit pots? Just try to duel and switch between medium armor and heavy armor. That's a difference like day and night.
Edit: Please don't compare heavy armor with ganking in medium armor. Ganking is a broken mechanic that also needs to rebalanced as fast as possible and to be honest here, I don't need a gank build or medium armor to gank. I can also gank people with my heavy armor, probably not as fast, but most people wont have a chance to deal with that too.
Anti_Virus wrote: »@Yiko
Here's a penetration calculation:
The average heavy armor build has 25K( 37.9%) resistance you can penetrate all of it making heavy armor users naked.
[Edit] values are based of off stamina based builds I don't want to make the post to long by including magicka pen calculations.
Major fracture: 5280(8%)
Minor fracture: 1320 (2%)
Sharpened: 5280 (8%)
Maces be it DE or 2H: 132000 (20%)
Spriggins: about 4620 (7%)
Kra'gs: about 2000 (3.1%)
5280+5280+1320+13200+4620+2000= 31556 possible physical penetration which is the equivalent in percentage to 47.8% resistance ignored.
Constitution is bad you don't understand math.
Cost reduction>>>>> regen.
Go out in full heavy with no cost reduction and see how long you can "infinitely sustain" when your average skill cost over 2K.
Spending 2K plus resources each sec when your recovry is less than 600 ( which tick each TWO seconds) and lets say you have black rose which adds 2K each 4 secs( 1K each two secs your stamina deficit would be:
2K+ cost per second with skills while regen is 500 per 2 secs so. 1500 stamina loss per sec then factor in constitution each for secs.
1500 x 4= 6000 stamina loss and constitution will give ( with blk rose) 2000 stam back.
6000-2000= 4000 stamina deficit
TL:DR
So to wrap this up, your theredocal "regen" would be about 1500 stam regen with full heavy black rose
But you'll still be at a stamina deficit of 500+ not calculating break free and block you Cannot infinitely sustain in heavy.
What makes these heavy builds seem to sustain "infinitely" is DK passives, battle roar + helping hands is where is comes from. If that was the cast don't you think NB would be wearing heavy armor too? What about sorcs?
Anti_Virus wrote: »Here's a penetration calculation:
The average heavy armor build has 25K( 37.9%) resistance you can penetrate all of it making heavy armor users naked.
[Edit] values are based of off stamina based builds I don't want to make the post to long by including magicka pen calculations.
Major fracture: 5280(8%)
Minor fracture: 1320 (2%)
Sharpened: 5280 (8%)
Maces be it DE or 2H: 132000 (20%)
Spriggins: about 4620 (7%)
Kra'gs: about 2000 (3.1%)
5280+5280+1320+13200+4620+2000= 31556 possible physical penetration which is the equivalent in percentage to 47.8% resistance ignored.
Anti_Virus wrote: »TL:DR
So to wrap this up, your theredocal "regen" would be about 1500 stam regen with full heavy black rose
But you'll still be at a stamina deficit of 500+ not calculating break free and block you Cannot infinitely sustain in heavy.
What makes these heavy builds seem to sustain "infinitely" is DK passives, battle roar + helping hands is where is comes from. If that was the cast don't you think NB would be wearing heavy armor too? What about sorcs?
leepalmer95 wrote: »Anti_Virus wrote: »@Yiko
Here's a penetration calculation:
The average heavy armor build has 25K( 37.9%) resistance you can penetrate all of it making heavy armor users naked.
[Edit] values are based of off stamina based builds I don't want to make the post to long by including magicka pen calculations.
Major fracture: 5280(8%)
Minor fracture: 1320 (2%)
Sharpened: 5280 (8%)
Maces be it DE or 2H: 132000 (20%)
Spriggins: about 4620 (7%)
Kra'gs: about 2000 (3.1%)
5280+5280+1320+13200+4620+2000= 31556 possible physical penetration which is the equivalent in percentage to 47.8% resistance ignored.
Constitution is bad you don't understand math.
Cost reduction>>>>> regen.
Go out in full heavy with no cost reduction and see how long you can "infinitely sustain" when your average skill cost over 2K.
Spending 2K plus resources each sec when your recovry is less than 600 ( which tick each TWO seconds) and lets say you have black rose which adds 2K each 4 secs( 1K each two secs your stamina deficit would be:
2K+ cost per second with skills while regen is 500 per 2 secs so. 1500 stamina loss per sec then factor in constitution each for secs.
1500 x 4= 6000 stamina loss and constitution will give ( with blk rose) 2000 stam back.
6000-2000= 4000 stamina deficit
TL:DR
So to wrap this up, your theredocal "regen" would be about 1500 stam regen with full heavy black rose
But you'll still be at a stamina deficit of 500+ not calculating break free and block you Cannot infinitely sustain in heavy.
What makes these heavy builds seem to sustain "infinitely" is DK passives, battle roar + helping hands is where is comes from. If that was the cast don't you think NB would be wearing heavy armor too? What about sorcs?
Why is mace 13200?
Why is spriggans 4620... it's 4k all gold.
Realistically is a build really going to run all of that.
Anti_Virus wrote: »6600 pen is 10% multiply that by two and you get 132000.
And I was somewhat close with Spriggins 4K pen is 6.1% physical pen.
Also its not practical to run that much pen, but you all complain that heavy has soo much resistance when you have all the resources to ignore it completely.
Anti_Virus wrote: »leepalmer95 wrote: »Anti_Virus wrote: »@Yiko
Here's a penetration calculation:
The average heavy armor build has 25K( 37.9%) resistance you can penetrate all of it making heavy armor users naked.
[Edit] values are based of off stamina based builds I don't want to make the post to long by including magicka pen calculations.
Major fracture: 5280(8%)
Minor fracture: 1320 (2%)
Sharpened: 5280 (8%)
Maces be it DE or 2H: 132000 (20%)
Spriggins: about 4620 (7%)
Kra'gs: about 2000 (3.1%)
5280+5280+1320+13200+4620+2000= 31556 possible physical penetration which is the equivalent in percentage to 47.8% resistance ignored.
Constitution is bad you don't understand math.
Cost reduction>>>>> regen.
Go out in full heavy with no cost reduction and see how long you can "infinitely sustain" when your average skill cost over 2K.
Spending 2K plus resources each sec when your recovry is less than 600 ( which tick each TWO seconds) and lets say you have black rose which adds 2K each 4 secs( 1K each two secs your stamina deficit would be:
2K+ cost per second with skills while regen is 500 per 2 secs so. 1500 stamina loss per sec then factor in constitution each for secs.
1500 x 4= 6000 stamina loss and constitution will give ( with blk rose) 2000 stam back.
6000-2000= 4000 stamina deficit
TL:DR
So to wrap this up, your theredocal "regen" would be about 1500 stam regen with full heavy black rose
But you'll still be at a stamina deficit of 500+ not calculating break free and block you Cannot infinitely sustain in heavy.
What makes these heavy builds seem to sustain "infinitely" is DK passives, battle roar + helping hands is where is comes from. If that was the cast don't you think NB would be wearing heavy armor too? What about sorcs?
Why is mace 13200?
Why is spriggans 4620... it's 4k all gold.
Realistically is a build really going to run all of that.
6600 pen is 10% multiply that by two and you get 132000.
And I was somewhat close with Spriggins 4K pen is 6.1% physical pen.
Also its not practical to run that much pen, but you all complain that heavy has soo much resistance when you have all the resources to ignore it completely.
Anti_Virus wrote: »6600 pen is 10% multiply that by two and you get 132000.
And I was somewhat close with Spriggins 4K pen is 6.1% physical pen.
Also its not practical to run that much pen, but you all complain that heavy has soo much resistance when you have all the resources to ignore it completely.
lolllllll
"Maces cause your attacks to ignore 20% of your target's Physical Resistance."
If I have 26,600 physical resistance & am hit with Major Fracture and Minor Fracture, I'll be taken down to 20,000 Physical Resistance. If Maul 20% armor penetration is applied after Fractures, then that would be 20% of 20,000 which would be 4,000 physical penetration, leaving me at 16,000 Physical Resistance before flat penetration calcs. You fundamentally don't understand this AT ALL, and you say I don't understand math? You're helpless
Anti_Virus wrote: »6600 pen is 10% multiply that by two and you get 132000.
And I was somewhat close with Spriggins 4K pen is 6.1% physical pen.
Also its not practical to run that much pen, but you all complain that heavy has soo much resistance when you have all the resources to ignore it completely.
lolllllll
"Maces cause your attacks to ignore 20% of your target's Physical Resistance."
If I have 26,600 physical resistance & am hit with Major Fracture and Minor Fracture, I'll be taken down to 20,000 Physical Resistance. If Maul 20% armor penetration is applied after Fractures, then that would be 20% of 20,000 which would be 4,000 physical penetration. You fundamentally don't understand this AT ALL, and you say I don't understand math? You're helpless