Waffennacht wrote: »Abilities are the backbowne of the game, if you don't achieve balance on this basic of a scale, large scale - such as 15 v 15 battles will nevet be balanced. One OP skill can ruin the balance of such large scale battles, see every complaint thread of eots.
zos knows they are on a tight rope with mdk and the slightest of buffs will mean they will be gods. I am dreading the day mdks are all over cyrodiil spamming fossilize and talons along with their snare. Give me stam proc meta any day.
Blackfyre20 wrote: »@Joy_Division as I've said in several places, I do think that mDk needs some adjustment and I certainly think some things should be buffed, but I'm a big picture balance guy and there are also some things that will need to be toned down.
Wings are a great example - it's not good design. If that skill (base morph) lasted 6s and simply gave a 20% chance to deflect projectiles (dealing no damage) and 20% chance to reflect for full damage, with infinite charges for the duration, it would be much better. That would allow ranged builds to engage 1v1 and the skill would scale in power versus a greater number of opponents.
...
There is a similar balance conundrum brewing with Templar Extended Ritual. It's going to eventually be nerfed or changed, and for good reason, I'm telling you right now. I'm glad it didn't happen last patch because it was obvious ZOS didn't put enough thought into it and it would have been painful. But it is coming.
Neither skill needs a nerf. Wings should have 100% reflect, change the max number of projectiles to 8 instead of 4, leave the duration. DKs have a hard enough time with sustain as it is, 100% uptime on wings is difficult to keep up. A well timed burst combo from a sorc will still kill a DK. Similarly, extended ritual is a good counter to DK DOTs but again, a well timed burst combo with a meteor will kill a templar just fine. Theres nothing wrong with one class being a strong counter to one other class. It increases the skill required to play the game rather than mindless spamming your rotation over and over no matter who you're fighting.
Blackfyre20 wrote: »@Joy_Division as I've said in several places, I do think that mDk needs some adjustment and I certainly think some things should be buffed, but I'm a big picture balance guy and there are also some things that will need to be toned down.
Wings are a great example - it's not good design. If that skill (base morph) lasted 6s and simply gave a 20% chance to deflect projectiles (dealing no damage) and 20% chance to reflect for full damage, with infinite charges for the duration, it would be much better. That would allow ranged builds to engage 1v1 and the skill would scale in power versus a greater number of opponents.
...
There is a similar balance conundrum brewing with Templar Extended Ritual. It's going to eventually be nerfed or changed, and for good reason, I'm telling you right now. I'm glad it didn't happen last patch because it was obvious ZOS didn't put enough thought into it and it would have been painful. But it is coming.
Neither skill needs a nerf. Wings should have 100% reflect, change the max number of projectiles to 8 instead of 4, leave the duration. DKs have a hard enough time with sustain as it is, 100% uptime on wings is difficult to keep up. A well timed burst combo from a sorc will still kill a DK. Similarly, extended ritual is a good counter to DK DOTs but again, a well timed burst combo with a meteor will kill a templar just fine. Theres nothing wrong with one class being a strong counter to one other class. It increases the skill required to play the game rather than mindless spamming your rotation over and over no matter who you're fighting.
Eight projectiles is way too many. There's a reason they made it four. If you're really that outnumbered, just take the loss and respawn.
AverageJo3Gam3r wrote: »Not sure why everyone fears wings. Mines are just as OP at shutting down melee classes--which is why many organized dueling tournaments ban both.
Both have counterplay and make the game more interesting. Wings only lasts 4 seconds. You see the wings go up, count to 3, then cc and do your burst combo.
Waffennacht wrote: »@pieratsos I again did not say DK was OP, I did not say mDK deserves no buffs, at this point mDK has nothing to do with it. I'm refuting your point that one specific ability does not have an effect on balance. I use eots as my proof. One skill can completely dissolve the balance in both dueling and large scale skirmishes. If ZoS was to buff mDK, even with one OP skill, that will destroy balance.
Your point that small scale should not be considered in balance is one I disagree with, I believe the more balanced skills are between each class specifically, it will lead to balance in the large scale. Again has nothing to do mDK specifically, but it does have everything to do with your philosophy regarding balance.
You keep bringing up mDK as if that class has anything to do with your beliefs in balance. At this point mDK is not a part of the discussion. You can keep acting like I said mDK is Op, doesn't make it true though.
Again, as a hard counter to sorcs, you can see why balance would be a concern of ours, you obviously share no concern about this and refuse to accept it is of others. Thankfully your opinions of small scale are not shared by the devs.
Waffennacht wrote: »First off I bring up eots AS AN EXAMPLE fml, fine I'll change it to: Pre 1.5 wings, an ability that broke the balance.
I'm also glad you edited your posts removing the insanity where abilities have nothing to do with balance
Waffennacht wrote: »First off I bring up eots AS AN EXAMPLE fml, fine I'll change it to: Pre 1.5 wings, an ability that broke the balance.
I'm also glad you edited your posts removing the insanity where abilities have nothing to do with balance
What exactly did i remove from my post? Didnt remove anything. I NEVER said that abilities have nothing to do with balance. I said eots has nothing to do with DK balance. Eots is a specific ability that is broken and it will be addressed (hopefully) but it has nothing to do with balancing mDK or any other class. If eots was an ability that breaks the class balance then u would see nerf mDK, mTemplar, mSorc, mNB threads and not nerf eots threads. If you still dont get it then i just give up but keep trying, ull get it eventually. Wings is a DK ability and has everything to with DK balance. There is a huge difference between the two of them.
You are the one who need to start editing ur posts and remove the insanity that mDK is good in small scale PVP or that small scale is the same as 1v1 or 1v1 needs to be considered in class balance. Still dont know which of the three u meant with ur last post but in any case all 3 of them are completely ridiculous.
Waffennacht wrote: »Waffennacht wrote: »First off I bring up eots AS AN EXAMPLE fml, fine I'll change it to: Pre 1.5 wings, an ability that broke the balance.
I'm also glad you edited your posts removing the insanity where abilities have nothing to do with balance
What exactly did i remove from my post? Didnt remove anything. I NEVER said that abilities have nothing to do with balance. I said eots has nothing to do with DK balance. Eots is a specific ability that is broken and it will be addressed (hopefully) but it has nothing to do with balancing mDK or any other class. If eots was an ability that breaks the class balance then u would see nerf mDK, mTemplar, mSorc, mNB threads and not nerf eots threads. If you still dont get it then i just give up but keep trying, ull get it eventually. Wings is a DK ability and has everything to with DK balance. There is a huge difference between the two of them.
You are the one who need to start editing ur posts and remove the insanity that mDK is good in small scale PVP or that small scale is the same as 1v1 or 1v1 needs to be considered in class balance. Still dont know which of the three u meant with ur last post but in any case all 3 of them are completely ridiculous.
If you think mDK is not good at 1v1 you're wrong. Period. I'll post up the mDK former Emp duels to show you what a competent player can do with a mDK.
If you feel mDK is subpar in larger scale, well that's fine, I'm not gonna disagree.
If you feel 1v1 need not be considered when buffs or nerfs occur, that's fine - that's an opinion.
All I said was, as a mSorc, one of the most difficult opponents is a mDK. As a sorc, when I hear mDK can be buffed in the future I'm worried it'll be buffed to the point of pre 1.5 (such as infinite wings) where there is no chance for victory - in small scale - again an opinion and an explanation as to why.
Not once did I say anything remotely about mDK being OP and not deserving of changes - in fact I'm assuming changes will occur and in the form of buffs.
People were wondering why someone may be worried about mDK buffs, - this is an answer to that.
It was a fine conversation till you went all ham and started spouting how individual moves do not effect balance - the part you edited - and how small scale should not be considered when discussing balance - I disagree.
You do not balance the classes around duelling. Seriously saying that mDK is very good in 1v1 so buffing will make them OP against sorcs just doesnt make sesnse. Every single class in the game is good in 1v1. So what does that mean? That we have balance? Its just ridiculous. 1v1 is a controlled environment where u can counter ur opponent and the fact that u can change CP too makes it even worse. Even the worst player in the game can look good in duels. Seriously this nonsense about mDK being good in 1v1 so they are "balanced" has to stop.
What the heck does numbers or specific abilities being broken have to do with class balance. I like how you believe that balance has nothing to do with open world but has everything to do with 1v1 tho. Keep telling people that mDK is balanced because they are good in 1v1. Im sure everyone will agree with you. Not even going to discuss this even further. You obviously have no idea about what your talking about and i seriously doubt if you even PVP at all. And thats not even a matter of opinion anymore. Its a fact.
Not 1v1. Duels have absolutely nothing to do with class balance.
Waffennacht wrote: »You do not balance the classes around duelling. Seriously saying that mDK is very good in 1v1 so buffing will make them OP against sorcs just doesnt make sesnse. Every single class in the game is good in 1v1. So what does that mean? That we have balance? Its just ridiculous. 1v1 is a controlled environment where u can counter ur opponent and the fact that u can change CP too makes it even worse. Even the worst player in the game can look good in duels. Seriously this nonsense about mDK being good in 1v1 so they are "balanced" has to stop.What the heck does numbers or specific abilities being broken have to do with class balance. I like how you believe that balance has nothing to do with open world but has everything to do with 1v1 tho. Keep telling people that mDK is balanced because they are good in 1v1. Im sure everyone will agree with you. Not even going to discuss this even further. You obviously have no idea about what your talking about and i seriously doubt if you even PVP at all. And thats not even a matter of opinion anymore. Its a fact.
And THE quote:Not 1v1. Duels have absolutely nothing to do with class balance.
These are the quotes I'm referring to. Yes, maybe I did assume a little bit, and my apologies. But you DID assume - example second quote - that I feel mDKs are "balanced" all I said, as a mSorc, given the list of current advantages mDK does have, we are worried about future buffs. IN dueling- MY very first post clearly reads: IN DUELING
Waffennacht wrote: »I completely disagree every class can do well 1v1, this would come with a description of how this would only be truly under the circumstances that everything else is even. Such as an unchanging ability decision based rotation and re action, same and similar CP load out and distribution, gear acquisition and availability and most importantly player skill. Given IF all these are equal, each class will not do proportionally well. I guarantee class passive restrictions - such as access to major mending - greatly tip the scale of balance. Again, however, out of brevity, I decided to forego this avenue of discussion. But as you pointed out, I can no longer afford the luxury of being pithy.
I'm happy where mdks are at. Sure they are underpowered (not as much as magblade) and have a strong following of people wanting to be overpowered. But I think the amount of mdks present in cyrodiil is perfect. Anymore and pvp will be worse than what it currently is.
Blackfyre20 wrote: »@Joy_Division as I've said in several places, I do think that mDk needs some adjustment and I certainly think some things should be buffed, but I'm a big picture balance guy and there are also some things that will need to be toned down.
Wings are a great example - it's not good design. If that skill (base morph) lasted 6s and simply gave a 20% chance to deflect projectiles (dealing no damage) and 20% chance to reflect for full damage, with infinite charges for the duration, it would be much better. That would allow ranged builds to engage 1v1 and the skill would scale in power versus a greater number of opponents.
...
There is a similar balance conundrum brewing with Templar Extended Ritual. It's going to eventually be nerfed or changed, and for good reason, I'm telling you right now. I'm glad it didn't happen last patch because it was obvious ZOS didn't put enough thought into it and it would have been painful. But it is coming.
Neither skill needs a nerf. Wings should have 100% reflect, change the max number of projectiles to 8 instead of 4, leave the duration. DKs have a hard enough time with sustain as it is, 100% uptime on wings is difficult to keep up. A well timed burst combo from a sorc will still kill a DK. Similarly, extended ritual is a good counter to DK DOTs but again, a well timed burst combo with a meteor will kill a templar just fine. Theres nothing wrong with one class being a strong counter to one other class. It increases the skill required to play the game rather than mindless spamming your rotation over and over no matter who you're fighting.
Eight projectiles is way too many. There's a reason they made it four. If you're really that outnumbered, just take the loss and respawn.
Just roll over and die for me! Gosh! I hate it when you fight back!
Blackfyre20 wrote: »@Joy_Division as I've said in several places, I do think that mDk needs some adjustment and I certainly think some things should be buffed, but I'm a big picture balance guy and there are also some things that will need to be toned down.
Wings are a great example - it's not good design. If that skill (base morph) lasted 6s and simply gave a 20% chance to deflect projectiles (dealing no damage) and 20% chance to reflect for full damage, with infinite charges for the duration, it would be much better. That would allow ranged builds to engage 1v1 and the skill would scale in power versus a greater number of opponents.
...
There is a similar balance conundrum brewing with Templar Extended Ritual. It's going to eventually be nerfed or changed, and for good reason, I'm telling you right now. I'm glad it didn't happen last patch because it was obvious ZOS didn't put enough thought into it and it would have been painful. But it is coming.
Neither skill needs a nerf. Wings should have 100% reflect, change the max number of projectiles to 8 instead of 4, leave the duration. DKs have a hard enough time with sustain as it is, 100% uptime on wings is difficult to keep up. A well timed burst combo from a sorc will still kill a DK. Similarly, extended ritual is a good counter to DK DOTs but again, a well timed burst combo with a meteor will kill a templar just fine. Theres nothing wrong with one class being a strong counter to one other class. It increases the skill required to play the game rather than mindless spamming your rotation over and over no matter who you're fighting.
Eight projectiles is way too many. There's a reason they made it four. If you're really that outnumbered, just take the loss and respawn.
Just roll over and die for me! Gosh! I hate it when you fight back!
But but but... I deserve to survive forever with six to eight people beating on me!
Yeah both arguments sound kind of stupid. This isn't TANKING projectiles with a shield or armor, that's different. This is actually sending them back, possibly (hopefully) killing those players.
This is why 4 is a good number, it's a compromise between the 'OMG it's OP' and 'OMG buff this NOW' crowds that neither is happy with. That's what makes it balanced.
Blackfyre20 wrote: »@Joy_Division as I've said in several places, I do think that mDk needs some adjustment and I certainly think some things should be buffed, but I'm a big picture balance guy and there are also some things that will need to be toned down.
Wings are a great example - it's not good design. If that skill (base morph) lasted 6s and simply gave a 20% chance to deflect projectiles (dealing no damage) and 20% chance to reflect for full damage, with infinite charges for the duration, it would be much better. That would allow ranged builds to engage 1v1 and the skill would scale in power versus a greater number of opponents.
...
There is a similar balance conundrum brewing with Templar Extended Ritual. It's going to eventually be nerfed or changed, and for good reason, I'm telling you right now. I'm glad it didn't happen last patch because it was obvious ZOS didn't put enough thought into it and it would have been painful. But it is coming.
Neither skill needs a nerf. Wings should have 100% reflect, change the max number of projectiles to 8 instead of 4, leave the duration. DKs have a hard enough time with sustain as it is, 100% uptime on wings is difficult to keep up. A well timed burst combo from a sorc will still kill a DK. Similarly, extended ritual is a good counter to DK DOTs but again, a well timed burst combo with a meteor will kill a templar just fine. Theres nothing wrong with one class being a strong counter to one other class. It increases the skill required to play the game rather than mindless spamming your rotation over and over no matter who you're fighting.
Eight projectiles is way too many. There's a reason they made it four. If you're really that outnumbered, just take the loss and respawn.
Just roll over and die for me! Gosh! I hate it when you fight back!
But but but... I deserve to survive forever with six to eight people beating on me!
Yeah both arguments sound kind of stupid. This isn't TANKING projectiles with a shield or armor, that's different. This is actually sending them back, possibly (hopefully) killing those players.
This is why 4 is a good number, it's a compromise between the 'OMG it's OP' and 'OMG buff this NOW' crowds that neither is happy with. That's what makes it balanced.
Blackfyre20 wrote: »@Joy_Division as I've said in several places, I do think that mDk needs some adjustment and I certainly think some things should be buffed, but I'm a big picture balance guy and there are also some things that will need to be toned down.
Wings are a great example - it's not good design. If that skill (base morph) lasted 6s and simply gave a 20% chance to deflect projectiles (dealing no damage) and 20% chance to reflect for full damage, with infinite charges for the duration, it would be much better. That would allow ranged builds to engage 1v1 and the skill would scale in power versus a greater number of opponents.
...
There is a similar balance conundrum brewing with Templar Extended Ritual. It's going to eventually be nerfed or changed, and for good reason, I'm telling you right now. I'm glad it didn't happen last patch because it was obvious ZOS didn't put enough thought into it and it would have been painful. But it is coming.
Neither skill needs a nerf. Wings should have 100% reflect, change the max number of projectiles to 8 instead of 4, leave the duration. DKs have a hard enough time with sustain as it is, 100% uptime on wings is difficult to keep up. A well timed burst combo from a sorc will still kill a DK. Similarly, extended ritual is a good counter to DK DOTs but again, a well timed burst combo with a meteor will kill a templar just fine. Theres nothing wrong with one class being a strong counter to one other class. It increases the skill required to play the game rather than mindless spamming your rotation over and over no matter who you're fighting.
Eight projectiles is way too many. There's a reason they made it four. If you're really that outnumbered, just take the loss and respawn.
Just roll over and die for me! Gosh! I hate it when you fight back!
But but but... I deserve to survive forever with six to eight people beating on me!
Yeah both arguments sound kind of stupid. This isn't TANKING projectiles with a shield or armor, that's different. This is actually sending them back, possibly (hopefully) killing those players.
This is why 4 is a good number, it's a compromise between the 'OMG it's OP' and 'OMG buff this NOW' crowds that neither is happy with. That's what makes it balanced.
I'm happy where mdks are at. Sure they are underpowered (not as much as magblade) and have a strong following of people wanting to be overpowered. But I think the amount of mdks present in cyrodiil is perfect. Anymore and pvp will be worse than what it currently is.