Prof_Bawbag wrote: »Don't understand why people use real life instances such as grocery shops to make analogies. Buying a crown crate with pixels in them is in no shape or form the same as going into an actual shop to purchase fruit and veg. For starters, those people selling that fruit are relying on custom and are obliged by law to state what food stuff they're selling or at least they are in the UK. At a stretch, a better analogy would have been that shop having a Christmas raffle on a "guess what's in the hamper". The same holds true of those car dealership analogies people have been making. Cars have monetary value, crown crates don't and as such no one is being forced to make unrealistic and quite frankly ludicrous decisions. Simply doesn't happen. The only thing that has monetary value with regards to a game is the actual product that you see sitting on a shop shelf or the licences used when purchasing games digitally.
Crown crates in a game, containing pixels have zero relevance to apples in a shop.
Um, it's an analogy. They're not supposed to be the same--they're supposed to make it easier to understand someone's line of thinking. Whether it's virtual goods in a virtual world or actual life-sustaining items in the real world is utterly irrelevant because the crux of the matter is structure of the seller-buyer transaction and how a buyer would feel about it.Prof_Bawbag wrote: »Don't understand why people use real life instances such as grocery shops to make analogies. Buying a crown crate with pixels in them is in no shape or form the same as going into an actual shop to purchase fruit and veg.
Prof_Bawbag wrote: »Don't understand why people use real life instances such as grocery shops to make analogies. Buying a crown crate with pixels in them is in no shape or form the same as going into an actual shop to purchase fruit and veg. For starters, those people selling that fruit are relying on custom and are obliged by law to state what food stuff they're selling or at least they are in the UK. At a stretch, a better analogy would have been that shop having a Christmas raffle on a "guess what's in the hamper". The same holds true of those car dealership analogies people have been making. Cars have monetary value, crown crates don't and as such no one is being forced to make unrealistic and quite frankly ludicrous decisions. Simply doesn't happen. The only thing that has monetary value with regards to a game is the actual product that you see sitting on a shop shelf or the licences used when purchasing games digitally.
Crown crates in a game, containing pixels have zero relevance to apples in a shop.
Prof_Bawbag wrote: »Cars have monetary value, crown crates don't and as such no one is being forced to make unrealistic and quite frankly ludicrous decisions. Simply doesn't happen. The only thing that has monetary value with regards to a game is the actual product that you see sitting on a shop shelf or the licences used when purchasing games digitally.
FelixTheCatt wrote: »This reminds me of players arguing over prices in-game for items/mats etc. If you want to spend the money on crates , go for it. If you don't , save your cash and move on. Crates are a crap shoot , not a guarantee of a certain item.
It's an analogy, they are both products. One may only be pixels but the other is "only" molecules. For arguments sake then, if it sits better with you, switch "grocery shop" for "Amazon"; and "apple" for "virtually any other product in the world."
This is not exactly true, monetary value is value a person or the market in general can place on a product. That product can be a service or digital. Like a license that lets you play a game, the items from the crates are a digital license that lets you use items in the game. These both have a monetary value.
If it can have a price tag, especially if it does have a price tag, it has monetary value.
Prof_Bawbag wrote: »Don't understand why people use real life instances such as grocery shops to make analogies.
Prof_Bawbag wrote: »Crown crates in a game, containing pixels have zero relevance to apples in a shop.
lordrichter wrote: »
It illustrates a pattern of thinking related to Crown Crates. By placing similar concepts into other venues, it helps to really point out what Crown Crates really mean, and why they might be considered wrong. Essentially, we would not tolerate Crown Crate thinking in other parts of our life, and many people don't want them in any part of our life.
As for "pixels", that is an entirely difference conversation. If we go there, we really have to question why anyone is spending money on pixels they do not own, cannot take home with them, and can go away at any time, with or without warning. It is, from some perspectives, nothing more than just throwing away money.
As a community, we have largely accepted the idea that it is OK to spend real money on pixels.
It is not as much about what people are buying, it is about how they are buying it.
Why don't people supporting lockboxes do 5 minutes of research. I have not seen anything ever written about them that is positive. They are a cancer in the game industry.
Prof_Bawbag wrote: »
Really doesn't matter what you or I think though. It's what the law states that matters. No point using "what ifs" or "buts", in real life those crates are worthless as is the content within any given game. Nothing on the crown store has any sell on value and as such they're worthless. We're paying for thin air. The only thing of value nowadays is the licence. Whether that licence is made of of thin air too is neither here nor there as it's a recognised legal document.
Why don't people supporting lockboxes do 5 minutes of research. I have not seen anything ever written about them that is positive. They are a cancer in the game industry.
Esquire1980g_ESO wrote: »
What you are arguing is the gaming industries defense. But here's a bit of legal opinion for you to digest.... I didn't write this opinion but I wish I did.
http://www.gamecensorship.com/mmorpglaw.html
anitajoneb17_ESO wrote: »
Aren't we allowed to form our own opinion, even if it's not backed up by "something on the internet" ? Like, everything you find on the internet is true, and we can't think for ourselves ?
I'm not defending crates. I don't think they're great. BUT... the intensity of the reaction of (some) people here puzzles me. A "healthy" customer/supplier relationship would be "I don't like it I don't buy it - end of story".
1 - Yet people are concerned that the original product (the game) might go downwards.
2 - Yet people feel betrayed because "they trusted ZOS, they love the game, they've supported it with subs/purchases since launch..." and crates are scam...
3 - Yet people feel frustrated because "they can't have that mount that's in the crates" without - probably - overspending for it.
to which I'd respond...
1 - Yes it might, but you expressed the same "p2w" concern when the game went B2P and yet things are fine. It will be soon enough to worry once things REALLY go bad. What's the point in worrying now ?
2 - Sorry to be crude but... you didn't "support" the game. You bought/rented a service. If you think you "supported" it, if you think you "love the game" and not simply enjoy it, maybe your attitude towards the game itself needs rethinking. MAYBE. There's nothing emotional or affective in purchasing a service - or at least there shouldn't be. If there is, you might be vulnerable for exploitation.
3 - We all (with few exceptions) have come across something in a store that we would really, really like to have - but it's too expensive. Part of being an adult is to cope with it - can't afford it, forget it, fine. Children who haven't learned that yet will express frustration by being noisy, in tears and in anger. And guess who else but children cannot deal with frustration ? Well... addicts.
As to the people who are concerned by "exploitation business tactics", yes you're right, but in the context of a video game, is it that important ? Aren't there more important stuff to fight for/against in this world ? I'd rather save my energy... let's say... for (or better said, against) Monsanto, because billlions of human lives are *really* at stake there.
I read my post again before posting it and realize it sounds very... lecturing. I'm sorry. Wasn't the intent. Just wanted to give some food for thought, whether you agree or not. And if you don't, that's OK.
Prof_Bawbag wrote: »
Really doesn't matter what you or I think though. It's what the law states that matters. No point using "what ifs" or "buts", in real life those crates are worthless as is the content within any given game. Nothing on the crown store has any sell on value and as such they're worthless. We're paying for thin air. The only thing of value nowadays is the licence. Whether that licence is made of of thin air too is neither here nor there as it's a recognised legal document.
Prof_Bawbag wrote: »
After reading that, it's obvious nothing has really changed and virtual in-game goods are still as they were before the article was written. Feel free to correct me as I appreciate I may be reading too much into what you wrote, but I'm not arguing for anyone, I'm merely stating how things currently are within the UK and after reading that, the US too.
I'm one of those losers who always gripe about 5000cr motifs, ever increasing costs of mounts and so on. Yet every time I and others pipe up, we get shot down. We get told we're peasants, the items aren't essential to game progress, we don't have to purchase etc etc. Some of the people calling others "whales" now are the very same people who lapped up any old garbage on the CS regardless of the price.
This isn't aimed at you btw as I don't recognise your user name: Another thing that has been noticeable since the CC's hit last week, is the amount of those aforementioned people who now have had the audacity to state something along the lines of "those buying this rubbish, only encourages more cash grabs and increases the prices for everyone". No, it was you people lapping up any old garbage, creating threads saying you'll pay X amount for this new feature and that new feature before it's even a pipe dream, shooting those of us down at every opportunity about the increasing cash grabs, that are the people who have encouraged ZoS to create the crown crates. As the saying goes, you reap what you sow. Seen this coming a mile off.
Publius_Scipio wrote: »Guys, don't worry about the few still upset about the crates. the forums have moved on to housing.
Trading what you get would in fact make the crates PTW and ruin the economy.
Guys, they are in the game. Why are we still arguing about this?
We complain because we care. We love this game and want it to be successful in other ways then milking the whales. Many of us come from other games that implemented these. I myself have played several. We know where it is likely to go and don't want it to happen to our beloved Elder Scrolls MMO.I really don't understand the issue some people have with these crates. Get a life, people.
LOL you wish. Now we're trying to make sure that Homestead content doesn't get mixed in with gambling boxes. :-p
Publius_Scipio wrote: »Guys, don't worry about the few still upset about the crates. the forums have moved on to housing.
lordrichter wrote: »
Crown Crates will be a part of almost every new conversation for the near future.
Just wait until people find out how much of the Homestead stuff will be Crown Crate exclusives!