BTW: Shuffle has good synergy with active dodge rolling. However, Shuffle by itself is pretty lackluster. Test it yourself. Activate shuffle near a mob and let it take swipes at you without active dodge rolling. I doubt you will be impressed as I know I wasn't.
Tested it multiple times and see the videos above. It's well over 20% and lasts too long compared to other damage negation buffs.
Fair enough...but just make it so dodge works passively 100% of the time like shields and in a way that the dodger can stay on the offensive like you can after casting shields.
Sandman929 wrote: »
Fair enough...but just make it so dodge works passively 100% of the time like shields and in a way that the dodger can stay on the offensive like you can after casting shields.
Dodge roll already works actively, just like shields are active. That's the difference. No magicka character has a passive 20% chance to shield incoming attacks.
If we did, we'd put up shields (the magicka dodge roll) and the passive 20% chance to shield Magi-Shuffle. Then it'd be the same.
Sandman929 wrote: »
Fair enough...but just make it so dodge works passively 100% of the time like shields and in a way that the dodger can stay on the offensive like you can after casting shields.
Dodge roll already works actively, just like shields are active. That's the difference. No magicka character has a passive 20% chance to shield incoming attacks.
If we did, we'd put up shields (the magicka dodge roll) and the passive 20% chance to shield Magi-Shuffle. Then it'd be the same.
Sandman929 wrote: »
Fair enough...but just make it so dodge works passively 100% of the time like shields and in a way that the dodger can stay on the offensive like you can after casting shields.
Dodge roll already works actively, just like shields are active. That's the difference. No magicka character has a passive 20% chance to shield incoming attacks.
If we did, we'd put up shields (the magicka dodge roll) and the passive 20% chance to shield Magi-Shuffle. Then it'd be the same.
When I say passively I mean that once you cast shields it works passively for 100% of their mitigation value for the duration. This lets you then stay on the offense for the duration/value of the shield.
If as the poster suggested that Shuffle should be on 6 seconds then Shuffle should have 100% mitigation value for those 6 seconds so the dodger can stay offensive as well and not be dependent on RNG. This of course wouldn't apply to attacks that are not dodgeable unlike shields which work against everything.
I posted this just to show how stupid the suggested nerf is and that it is being compared to two totally different mechanics.
-Shuffle 20% chance of mitigation for 20 seconds (Mitigates only dodgeable attacks)
-Shields 100% mitigation for 6 seconds (Mitgates everything except Shield Breaker set)
It's a choice and only one is based on RNG while the other is a guarantee. The other gets longer duration for the chance of RNG saving them or doing nothing.
Personally I despise RNG and do not using anything based upon RNG like Shuffle nor the FOTM item proc sets. I want my wins/losses to be determined by skill of player reaction, knowledge and judicious play.
CylindricalBox wrote: »Roll dodge and Major Evasion are actually quite similar. When you activate a roll dodge, you gain immunity to all dodgeable attacks for a short period of time. The exact number is not easy or even possible to derive, but suffice it to say the immunity lasts about one second. Correspondingly, when you dodge an attack with an Evasion buff, you continue to dodge attacks which can be dodged for a short period of time. This functions exactly like roll dodge, only for a much shorter duration.Actually, Major Evasion is not just a 20% chance to dodge the next attack, it is a 20% chance to dodge all (dodgeable) attacks for a very short amount of time. This is what makes the buff so powerful – too powerful, perhaps. This is why attacks seem to miss all at once on a target with Shuffle.evasion base skills as well as morphs shuffle and elude both grant the major evasion - 20% chance to dodge the next attack.
Skills which have multiple hits in a short period of time or in an instant are the most apt illustration of this mechanic. Namely, Biting Jabs, Force Shock, or any sort of light attack, instant skill, bash combination are all keen to be dodged by Major Evasion because a dodge of one hit means a dodge to any and all subsequent hits shortly afterwards.
And just an aside while I'm writing about Shuffle, there is no such thing as a "Shuffle stack." The term probably originates from an old bug with Evasion's duration, which could be refreshed, or "stacked," indefinitely. This bug had no effect on the Major Evasion buff other than its duration, and it has since been fixed.
Sadly this will be ignored, because any nerf to stam will never ever happen with ZOS developers.
Why is this @ZOS_GinaBruno ?
BTW: Shuffle has good synergy with active dodge rolling. However, Shuffle by itself is pretty lackluster. Test it yourself. Activate shuffle near a mob and let it take swipes at you without active dodge rolling. I doubt you will be impressed as I know I wasn't.
Tested it multiple times and see the videos above. It's well over 20% and lasts too long compared to other damage negation buffs.
BTW: Shuffle has good synergy with active dodge rolling. However, Shuffle by itself is pretty lackluster. Test it yourself. Activate shuffle near a mob and let it take swipes at you without active dodge rolling. I doubt you will be impressed as I know I wasn't.
Tested it multiple times and see the videos above. It's well over 20% and lasts too long compared to other damage negation buffs.
DeanTheCat wrote: »Why not just change Evasion to this?
Evasion
Cost: X Stamina (Where X is the current cost of Evasion)
Duration: 10 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation.
Morph: Elude
Duration: 13 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation. When you dodge an attack, you gain Minor Expedition and Minor Endurance for Y seconds. (Y is the number of medium armour pieces you are wearing).
Morph: Shuffle
Duration: 13 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation. Additionally, the penalty for repeated dodges is reduced by Y%.
Effects of proposed changes:
- Cements shuffle as an ability to compliment a medium armour build instead of a buff that is applicable to all builds.
- Reduces the RNG factor of combat while rewarding active dodging.
- Allows access to minor buffs not normally obtainable that compliments the theme of movement in medium armour.
DeanTheCat wrote: »Why not just change Evasion to this?
Evasion
Cost: X Stamina (Where X is the current cost of Evasion)
Duration: 10 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation.
Morph: Elude
Duration: 13 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation. When you dodge an attack, you gain Minor Expedition and Minor Endurance for Y seconds. (Y is the number of medium armour pieces you are wearing).
Morph: Shuffle
Duration: 13 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation. Additionally, the penalty for repeated dodges is reduced by Y%.
Effects of proposed changes:
- Cements shuffle as an ability to compliment a medium armour build instead of a buff that is applicable to all builds.
- Reduces the RNG factor of combat while rewarding active dodging.
- Allows access to minor buffs not normally obtainable that compliments the theme of movement in medium armour.
Sadly this will be ignored, because any nerf to stam will never ever happen with ZOS developers.
Why is this @ZOS_GinaBruno ?
DeanTheCat wrote: »Why not just change Evasion to this?
Evasion
Cost: X Stamina (Where X is the current cost of Evasion)
Duration: 10 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation.
Morph: Elude
Duration: 13 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation. When you dodge an attack, you gain Minor Expedition and Minor Endurance for Y seconds. (Y is the number of medium armour pieces you are wearing).
Morph: Shuffle
Duration: 13 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation. Additionally, the penalty for repeated dodges is reduced by Y%.
Effects of proposed changes:
- Cements shuffle as an ability to compliment a medium armour build instead of a buff that is applicable to all builds.
- Reduces the RNG factor of combat while rewarding active dodging.
- Allows access to minor buffs not normally obtainable that compliments the theme of movement in medium armour.