DeanTheCat wrote: »Why not just change Evasion to this?
Evasion
Cost: X Stamina (Where X is the current cost of Evasion)
Duration: 10 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation.
Morph: Elude
Duration: 13 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation. When you dodge an attack, you gain Minor Expedition and Minor Endurance for Y seconds. (Y is the number of medium armour pieces you are wearing).
Morph: Shuffle
Duration: 13 seconds
Effect: Shroud yourself in mist, reducing the cost of dodge roll by 15% and removing all snares on activation. Additionally, the penalty for repeated dodges is reduced by Y%.
Effects of proposed changes:
- Cements shuffle as an ability to compliment a medium armour build instead of a buff that is applicable to all builds.
- Reduces the RNG factor of combat while rewarding active dodging.
- Allows access to minor buffs not normally obtainable that compliments the theme of movement in medium armour.
It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
sodantokb16_ESO wrote: »It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
How is having 20% chance do dodge on 6sec balanced and fair to having 6s of extra 20k hp + ignoring crits and penetration?
sodantokb16_ESO wrote: »It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
How is having 20% chance do dodge on 6sec balanced and fair to having 6s of extra 20k hp + ignoring crits and penetration?
If you also get 6 seconds of root immunity? Yes.
exeeter702 wrote: »
Show me your 20k hardened ward in Cyrodiil. Also shields aren't equivalent to HP, while they cannot be crit, they have 0 armor/spell resist.sodantokb16_ESO wrote: »It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
How is having 20% chance do dodge on 6sec balanced and fair to having 6s of extra 20k hp + ignoring crits and penetration?
HoloYoitsu wrote: »Show me your 20k hardened ward in Cyrodiil. Also shields aren't equivalent to HP, while they cannot be crit, they have 0 armor/spell resist.sodantokb16_ESO wrote: »It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
How is having 20% chance do dodge on 6sec balanced and fair to having 6s of extra 20k hp + ignoring crits and penetration?
Let's say your average heavy armor proctato has 25k armor, 2k impen, maybe 20% CP dmg reduction? (Leaving pen and crit modifiers out for now) How much does your 10k (after battle spirit) atk crit them for? About 7,155 (5,360 non crit). Meanwhile against a shield, you'll just do the 10k not even factoring in points in shattering blows.
sodantokb16_ESO wrote: »HoloYoitsu wrote: »Show me your 20k hardened ward in Cyrodiil. Also shields aren't equivalent to HP, while they cannot be crit, they have 0 armor/spell resist.sodantokb16_ESO wrote: »It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
How is having 20% chance do dodge on 6sec balanced and fair to having 6s of extra 20k hp + ignoring crits and penetration?
Let's say your average heavy armor proctato has 25k armor, 2k impen, maybe 20% CP dmg reduction? (Leaving pen and crit modifiers out for now) How much does your 10k (after battle spirit) atk crit them for? About 7,155 (5,360 non crit). Meanwhile against a shield, you'll just do the 10k not even factoring in points in shattering blows.
Im not saying heavy armor isnt better at defense than shields. But we are speaking about medium armor skill. Fact that it is viable and heavily used by heavy armor is the only "bad" thing about it. Nerfing it in way that makes it much worse for medium armor skills is destroying the skill. That 10k damage attack on your shield deals only slightly less to medium armor user, do it twice and he is dead (or at least open to executions).
The only reason shuffle is even comparable to shields are those lucky times when it procs on that high damage/cc skill.
sodantokb16_ESO wrote: »HoloYoitsu wrote: »Show me your 20k hardened ward in Cyrodiil. Also shields aren't equivalent to HP, while they cannot be crit, they have 0 armor/spell resist.sodantokb16_ESO wrote: »It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
How is having 20% chance do dodge on 6sec balanced and fair to having 6s of extra 20k hp + ignoring crits and penetration?
Let's say your average heavy armor proctato has 25k armor, 2k impen, maybe 20% CP dmg reduction? (Leaving pen and crit modifiers out for now) How much does your 10k (after battle spirit) atk crit them for? About 7,155 (5,360 non crit). Meanwhile against a shield, you'll just do the 10k not even factoring in points in shattering blows.
Im not saying heavy armor isnt better at defense than shields. But we are speaking about medium armor skill. Fact that it is viable and heavily used by heavy armor is the only "bad" thing about it. Nerfing it in way that makes it much worse for medium armor skills is destroying the skill. That 10k damage attack on your shield deals only slightly less to medium armor user, do it twice and he is dead (or at least open to executions).
The only reason shuffle is even comparable to shields are those lucky times when it procs on that high damage/cc skill.
how to easy solve this problem then?
make those active armor skills usable only while you are wearing minimum 5 pieces of ths armor to this skill
then will be no more use shuffle by tankiest heavy armor scrubs
This has been suggested many times before, but it obviously makes too much sense for people like Wrobel. It's how Immovable got gutted.sodantokb16_ESO wrote: »HoloYoitsu wrote: »Show me your 20k hardened ward in Cyrodiil. Also shields aren't equivalent to HP, while they cannot be crit, they have 0 armor/spell resist.sodantokb16_ESO wrote: »It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
How is having 20% chance do dodge on 6sec balanced and fair to having 6s of extra 20k hp + ignoring crits and penetration?
Let's say your average heavy armor proctato has 25k armor, 2k impen, maybe 20% CP dmg reduction? (Leaving pen and crit modifiers out for now) How much does your 10k (after battle spirit) atk crit them for? About 7,155 (5,360 non crit). Meanwhile against a shield, you'll just do the 10k not even factoring in points in shattering blows.
Im not saying heavy armor isnt better at defense than shields. But we are speaking about medium armor skill. Fact that it is viable and heavily used by heavy armor is the only "bad" thing about it. Nerfing it in way that makes it much worse for medium armor skills is destroying the skill. That 10k damage attack on your shield deals only slightly less to medium armor user, do it twice and he is dead (or at least open to executions).
The only reason shuffle is even comparable to shields are those lucky times when it procs on that high damage/cc skill.
how to easy solve this problem then?
make those active armor skills usable only while you are wearing minimum 5 pieces of ths armor to this skill
then will be no more use shuffle by tankiest heavy armor scrubs
HoloYoitsu wrote: »Show me your 20k hardened ward in Cyrodiil. Also shields aren't equivalent to HP, while they cannot be crit, they have 0 armor/spell resist.sodantokb16_ESO wrote: »It would be super balance and fair to put shuffle on a six second cooldown just like shields but you may need to reduce the cost of the skill for lowering the time
How is having 20% chance do dodge on 6sec balanced and fair to having 6s of extra 20k hp + ignoring crits and penetration?
Let's say your average heavy armor proctato has 25k armor, 2k impen, maybe 20% CP dmg reduction? (Leaving pen and crit modifiers out for now) How much does your 10k (after battle spirit) atk crit them for? About 7,155 (5,360 non crit). Meanwhile against a shield, you'll just do the 10k not even factoring in points in shattering blows.