zerosingularity wrote: »Just ran some numbers. With 3 block cost jewelry, 7 heavy and full Block Reduction CP, things balance out between live and DB. This is what is shown in the above post.
If we take a 5/1/1 setup with 2 block cost jewelry and ~10% reduction from CP, it does NOT balance out, the resource drain is greater. Substantially. After constitution is factored in, we get 759 (with the setup I just mentioned) vs on live 625 block cost. The above setup would need about 4 gold Sturdy pieces to break even (16% reduction using the posted formula), which is losing 4 Reinforced/Divines pieces. Just food for thought.
Seems like there was a lot of drama over nothing then. My gut feeling on the pts wasn't that far off after all.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
What the actual ***? And if you have to make this completely unnecessary change, at least move shield expert with it. This change really falls under the "If it ain't broken, lets break it!" mentality.
Lets also not forget that you guys implemented non CP campaigns into PVP, which just so happen to be the most popular ones in the EU, and this whole focusing on CP in order to block is just hurting the campaign that YOU implemented.
Personofsecrets wrote: »Seems like there was a lot of drama over nothing then. My gut feeling on the pts wasn't that far off after all.
Your "gut feeling," might have been right, but if you read and understand the full scope of the OP post by @Wrobel and this post by @Asayre , then you will come to understand why the "drama" is spot on.
You seemed to understand what the drama was over when you wrote the following post that 20 other people agreed withZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
What the actual ***? And if you have to make this completely unnecessary change, at least move shield expert with it. This change really falls under the "If it ain't broken, lets break it!" mentality.
Somehow the developer post has pulled the wool back over your eyes, but I hope you understand now why I was asking about your build that you said to not feel a big difference between live and PTS while using. It isn't because I was just being belittling, but because I thought it showed us a bigger picture of how exactly the changes acted as nerfs.
It turns out that your build, with block cost reduction numbers close to what @Wrobel bases his calculations off of, but are far from optimal due to diminished returns within the block cost reduction stat, it turns out that your build is biased towards not feeling the full impact of the resource nerfs that have occurred.
That is why there was some skepticism about your gut feeling - your inherent bias would be to find that the changes are not a big deal.
Thank you @Wrobel for the detailed explanation. I've a few comments
TypoI think you meantConstitution gives 247 stamina every 4 seconds, which equates to 43 every half second.Constitution gives 346 stamina every 4 seconds, which equates to 43 every half second.And this is with 7 pieces of Heavy Armour.
Block Cost Formula
You suggest that the block cost formula on the PTS is
I would instead suggest
I compared both models to the block cost on the PTS and found my proposed formula to be slightly more accurate. I’ve included video evidence showing the block cost on the PTS for 0, 1 and 7 pieces of Sturdy (https://sendvid.com/o29cfk6c). There is some rounding to 3 significant figures going on with the base cost of 2160, the Sturdy part and Shadow Ward so I have to figure out a more accurate formula.
Stamina Loss on Block
Using your method of comparing stamina loss on block on Live and on PTS, I’ve extended to include a wider span of parameters. I used the following equations to draw the plots below. I used the following to determine the stamina loss on block and plotted the difference for a range of parameters.
In the image above, I'm showing slices corresponding to 0, 1, 2 and 3 purple block cost enchantments when wearing 7 pieces of Heavy Armour. The colour scale used changes at around 0 to accentuate the changeover. With 7 pieces of Heavy Armour, I find that unless a lot of block cost mitigation is used or with a low rate of attacks per second the stamina loss on the PTS is greater than on Live. This is even more true when considering 5 pieces of Heavy Armour, where the stamina loss on PTS is almost always greater than on Live. Due to the altered ability cost formula, 5 pieces of Heavy Armour is more strongly preferred as cost reduction from Light and Medium Armour are more valuable (https://forums.elderscrollsonline.com/en/discussion/262631/impact-of-change-in-ability-cost-formula-on-pts-gameplay). So I would argue that 5 pieces of Heavy Armour should be considered instead of 7. It also leads me to the conclusion that my block cost will be higher on the PTS than on Live, if I keep using the same gear.
But I do like the changes to the Sturdy trait as it will now be a reasonable idea to use Sturdy on small pieces instead of Infused as I'll be trading 81 Health or 70 Magicka/Stamina for somewhere between 30-50 stamina block cost reduction.
Clarification on average ability costCould you provide more explanation for this number? I created a histogram of the cost of all magicka based abilities with a non-trivial cost and came up with the followingThe average ability cost is 2700 resources.
The mean magicka cost is 3259 and the median is 3166. This is from Live. On the PTS, my testing suggest that the base cost of all abilities has increased by 10.8% meaning that mean is 3610 and the median is 3508. If I were to just consider some iconic tanking abilities the cost on Live and PTS are:
Increased ability cost
It seems that the base ability cost has increased by 10.8% on the PTS. It is not clear whether this is factored in when you discussed the Champion system.
Edit:
Bonus graphs, how many pieces of Sturdy do you need to have roughly the same stamina loss on block as on Live
Negative 1 here means you're already better off in DB than on Live and no Sturdy is required.
Live - Warrior
100 Block Expertise – 25% Block Cost Reduction.
33 Hardy – 11.5% Reduced Poison, Disease, and Physical Damage.
34 Elemental Defender – 11.8% Reduced Flame, Frost, Shock, and Magic Damage.
Unique unlocks the PTS build does not have (Invigorating Bash, Phase, Shield Expert)
Live - Thief
100 Warlord – 16% Cost Reduction Stamina abilities
67 Magician – 12.6% Cost Reduction Magicka abilities
Unique unlocks the PTS build does not have (Mara’s Gift, War Mount)
PTS - Warrior
83 Hardy – 21.9% Reduced Poison, Disease, and Physical Damage reduction.
84 Elemental Defender – 22.1% Reduced Flame, Frost, Shock, and Magic Damage.
Unique unlocks the Live build does not have (Critical Leech, Unchained)
PTS - Thief
100 Block Expertise – 25% Block Cost Reduction.
67 Warlord - 12.6% Cost Reduction Stamina abilities.
Unique unlocks the Live build does not have (Fortune Seeker, Merchant Favored, Treasure Hunter)
[/list]
americansteel wrote: »mentions balance yet cyrodiil is lop sided by a huge margin.
Nerfed dragon knight and templar drastically since launch and mentions balance.
is zos a learn as we go company or do we have a few experiencied employees?
this game is getting worse by every update.
Assuming the worst case scenario where you get hit exactly every half second, you only need 1 piece of Sturdy gear equipped to keep the current block costs.
Personofsecrets wrote: »Reorx_Holybeard wrote: »Thanks for the info! Don't have too much time right now to analyze it in detail but a few things to point out or ask. Note that this is mainly coming from the perspective of a stamina DK tank who uses a lot of Magicka abilities and likes to be able to switch out to a DPS role if needed.
- Do your cost analysis include the global +10% increase in abilities? If I lose 67 points in Magician my magicka abilities are 25% more expensive (for example, Igneous goes from ~3200 on live to ~4100 on PTS).
- Losing Magicka/Warlord as a Tank is not a huge deal due to the buff to Constitution as you noted, but more so when I wish to switch to a DPS role. Medium armor means no Constitution and all stamina abilities are 15% more expensive and magicka 25% more. Unfortunately I'm not (yet) rich enough to redo CPs each time I switch roles which is fairly often in some dungeons.
- The 2700 average ability cost seems a little low, especially for a hybrid type build. A lot of my stamina abilities are cheap but as a stamina tank that uses a lot of magic abilities my main concern are those. The Magicka abilities I use as a tank (Ingeous Shields, Choking Talons, Cinder Storm) are all > 3000 magicka on live and are >4000 magicka on PTS without Magician. I believe this means a large net loss in the ability to cast Magicka abilities on PTS (I generall cast more Magicka abilities than stamina as a DK tank), especially when combined with the global +10% ability cost. I'll work out the details when I have time later for comparison with yout calculations.
@Reorx_Holybeard , can you please link the source stating 10% ability increased cost?
I dislike the change and feel it should be back in the other tree. However, these are the type of explanation players want when something mechanical changes in the game (.5 second block cost). Please, please continue to give us this type of information regardless if we agree or not.
nikolaj.lemcheb16_ESO wrote: »There is one part of this equation that does not add up. Putting 100 points into champion block cost reduction will now cost you a massive loss in stamina regen.
So the calculations does not add up.
Electroheadz wrote: »There are LITERALLY no downsides of being a damage dealer in this game.
Is it balanced that I can get hit from over 40meters away at 70% health and full mitigation for 21k on top of -50% battle spirit damage reduction? Is it balanced that almost everyone in cyrodiil has 0 armor rating even in full heavy armor and shield? Is it balanced that you are giving perm-dodge roll to stam builds on top of these new shields and in addition to shuffle, and snare immunity for an entire defensive package that has no direct counter?
ThatNeonZebraAgain wrote: »nikolaj.lemcheb16_ESO wrote: »There is one part of this equation that does not add up. Putting 100 points into champion block cost reduction will now cost you a massive loss in stamina regen.
So the calculations does not add up.
This is what I tried to get at in my post above. With the upcoming changes I will have to sacrifice regen (probably the most important passive for PvP, and still a fairly important one for PvE) in order to partially get block cost back to what it is now. This hurts my ability to sustain resources as a tank, as well as hurts me when I have to change to DPS or if I want to PvP. The loss of this regen in favor of block cost reduction isn't discussed in his post.