ZOS_GinaBruno wrote: »This is the official discussion thread for the blog article Dark Brotherhood: First Look. We hope you enjoyed this sneak peek of the next DLC! Which feature are you most excited about?
SpazzmanNDQ wrote: »I know mag DKs got a boost last update but it would be great if them finished them by adding a high damage skill and an execute.
Easy fix would be to up the whip damage and have that be your high damage skill and change stone fist in to some sort of execute skill
So, not only are we not going to get any new 4-man content, they're also gonna hit vWGT and vICP with the nerfhammer? (Unless by "rebalancing", they mean "buffing", but somehow I doubt that's what they meant.)rebalancing for the Imperial City dungeons
4-person content is such a huge part of this game. It's a MMO, so why in blazes is there so much focus on solo questing in each update? And while I do enjoy running trials, most people in this game have a hard time getting together 12-person groups for that. But the 4-person content? That's fun group content (remember, this is a MMO!) that you can easily clobber together. And we haven't had any updates to 4-person content since the introduction of vICP and vWGT.
So, no new 4-person content. No updates or scaling to vDSA. And now, it looks like we're likely to see nerfs to the only two pieces of challenging 4-person content in the game. Please, no.
Lightninvash wrote: »I wonder what new pet we will get for playing the DB o.o it should be something awesome looking prob. Maybe it wont have such an odd noise as the ones so far from Wrothgar and TG
BlueThingys wrote: »SpazzmanNDQ wrote: »I know mag DKs got a boost last update but it would be great if them finished them by adding a high damage skill and an execute.
Easy fix would be to up the whip damage and have that be your high damage skill and change stone fist in to some sort of execute skill
I disagree with this. My Magicka DK is a nord (first character race mistake) so i don't get ANY benefits from those passives, but i am still pulling some amazing DPS. Buff the damage on the whip? It already hits for ~9-13k+ crits depending on gear and it's a fast spammable, on top of the several DoT's ticking away constantly. I love my magicka DK and do NOT want it to be buffed because it doesn't NEED it.
It just sounds like you want yours buffed just because it's the class you play.
Lightninvash wrote: »I wonder what new pet we will get for playing the DB o.o it should be something awesome looking prob. Maybe it wont have such an odd noise as the ones so far from Wrothgar and TG
It's a Badger. (Seriously)
ZOS_GinaBruno wrote: »Lightninvash wrote: »I wonder what new pet we will get for playing the DB o.o it should be something awesome looking prob. Maybe it wont have such an odd noise as the ones so far from Wrothgar and TG
It's a Badger. (Seriously)
It won't be a pet...
ZOS_GinaBruno wrote: »Lightninvash wrote: »I wonder what new pet we will get for playing the DB o.o it should be something awesome looking prob. Maybe it wont have such an odd noise as the ones so far from Wrothgar and TG
It's a Badger. (Seriously)
It won't be a pet...
Size-wise, the Gold Coast should be much bigger than Hew's Bane. I'm hoping that because of this, the Gold Coast will have its own storyline separate from the Dark Brotherhood story. The region is too big for its content to be entirely DB-centred. Hew's Bane, conversely, wasn't really big enough for its own storyline, and most of the TG story didn't leave Abah's Landing (and when it did, it was to the rest of Tamriel or its own instances).staracino_ESO wrote: »I have to agree that the base game changes look decent right now. The DLC preview makes me think it is going to turn out to be a carbon copy of the TG DLC (a few hours of content, boring dailies and one motif to camp bosses forever to get). Hopefully they give us a bigger zone with more to do, and integrate the DB into the rest of Tamriel better.
I seriously hope not. The Champion System shouldn't change at all from what it currently is, and one of the main parts of that is that your "Champion Rank" is not visible.lordrichter wrote: »I have reservations about how they intend to move forward, post Veteran Ranks. Will the Champion System be reduced to a Veteran System with bigger numbers?
So, not only are we not going to get any new 4-man content, they're also gonna hit vWGT and vICP with the nerfhammer? (Unless by "rebalancing", they mean "buffing", but somehow I doubt that's what they meant.)rebalancing for the Imperial City dungeons
4-person content is such a huge part of this game. It's a MMO, so why in blazes is there so much focus on solo questing in each update? And while I do enjoy running trials, most people in this game have a hard time getting together 12-person groups for that. But the 4-person content? That's fun group content (remember, this is a MMO!) that you can easily clobber together. And we haven't had any updates to 4-person content since the introduction of vICP and vWGT.
So, no new 4-person content. No updates or scaling to vDSA. And now, it looks like we're likely to see nerfs to the only two pieces of challenging 4-person content in the game. Please, no.
I'm a little bit worried on that one too.
I know that ICP and WGT are hard dungeons that you skip when you randomly get them on a ALT character. Cause let's be honest, this is not something you want to do with your lowbie tank you are leveling in medium armor, with no undaunted skills, together with random Vet16 players that will be super pissed at you for failing miserably.
BUT, that doesn't mean those 2 Dungeons need to be nerfed. NO. Remove them from the RANDOM rotation. That's all.