Excellent post and a great amount of details to tease us with. Thank you.
My question is for the crafting bags.Are these limited? What's the max items they can hold? And will you guys finally allow siege equipment to stack now too?
TatsukageX wrote: »@ZOS_GinaBruno excuse me for asking this, but why is PvP so ignored? I mean am I the only one here disappointed that the "Dark Brotherhood DLC" isn't bringing some form of mini PvP? like 1v1, 2v2, 3v3? or a PvP bounty system? HELLO! THE DB IS A CRIMINAL ORGANIZATION WE SHOULD DO SOMETHING CRIMINAL TO PLAY IT RIGHT, LIKE KILL OTHER PLAYERS?
doesn't anyone agree with me? I love ESO but the only reason I don't play much is that there is only one option for PvP, I am a PvP oriented player and this sadness is making me miss Azeroth...I used to rock the battle grounds and arenas there.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
SpazzmanNDQ wrote: »Agreed I really though there might be assassination bounties in PVP. Though I guess it would be hard to implement cause the player could just hide until the time wore off or get killed by another player before you could figure out where they were. The DB is looking like TG clone which is disappointing .
District capture isn't satisfactory because ?
The original design for Imperial City featured three captureable districts: Memorial, Arboretum, and Nobles. Control of the district would regulate access to the crafting site within, as well as providing numerous bonuses. (But the original design for Imperial City contained a lot of things that never came to be; @Dominoid can probably link you to his datamining efforts which contains all this info.) If they are only implementing district capture as originally designed, then it will only be 3 districts. But I am hoping that they have redesigned it like they redesigned the rest of Imperial City (which is quite likely), so there is provision for it being different from the original design. But even with a redesign of the capture system mechanics, they may or may not have kept the setup where only three of the districts can be captured.Saltypretzels wrote: »
TatsukageX wrote: »@darkstar2084 true. massive RvR might not be perfect for everyone and I really hope ZoS don't miss their chance on this one.SpazzmanNDQ wrote: »Agreed I really though there might be assassination bounties in PVP. Though I guess it would be hard to implement cause the player could just hide until the time wore off or get killed by another player before you could figure out where they were. The DB is looking like TG clone which is disappointing .
@SpazzmanNDQ well, of course anything that limits player freedom is not good but there is an unlimited number of solutions and we can be creative about it.
for example, PvP On/Off toggle:
if you turn it on then you can attack other players except when inside major cities...but that will also make you open for being attacked by other players. if you kill/damage any player then a counter starts let's say at 72 hours untill you can turn off PvP again.
as for bounties, they should not be open to all players, but when accepted it should appear as a quest and on the map you can see a highlighted area to search for your target and YOU only can kill that player to receive the bounty. once a player is killed by a bounty hunter their PvP will be toggled off automatically and if they were killed by random players (not the bounty hunter) then PvP will remain ON and the counter will continue...that's a trade off a PvPer has to make to be able to kill other players.
ZOS_GinaBruno wrote: »Umm, why will we have to spend additional money for motif previews?! This is to be in the crown store... you got to be kidding me. This should be implemented within base game patch... Or do I misunderstand something?
To clarify, you'll be able to preview what a motif from the Crown Store looks like on your character before you purchase it.
Surely this will eventually lead to a true crafting preview at the crafting stations . . . .
SpazzmanNDQ wrote: »
District capture isn't satisfactory because ?
I'm not even sure I understand what they mean like how would you capture the arena district for instance. All three factions have spawn points on top of sewer entrances and the doors leading to other districts. How exactly do you defend it from other factions. There are already arena district battles so is this their way of capitalizzing on something that happened organically and trying to give it a name?
jamesharv2005ub17_ESO wrote: »
No. Just like with the justice system this is ripe for grief. As they said numerous times from now on PVP will remain in designated areas (i.e. cyrodill and IC which is in cyrodill). You will be killing NPCs. If you want to kill players there are already bounties in cyrodill for that.
Size-wise, the Gold Coast should be much bigger than Hew's Bane. I'm hoping that because of this, the Gold Coast will have its own storyline separate from the Dark Brotherhood story. The region is too big for its content to be entirely DB-centred. Hew's Bane, conversely, wasn't really big enough for its own storyline, and most of the TG story didn't leave Abah's Landing (and when it did, it was to the rest of Tamriel or its own instances).