AmalgamousPrime wrote: »alexandrutenhove wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
can we get a fix on this? because its creating to much salt in cyrodillSeptimus_Magna wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
You are clearly wrong
https://youtu.be/FLOEPMPyDpQ
To put this into numbers:
11,789 Health (56%)
VD Explosion hits for 12,696
Radiant Destruction hits for 5,358
Dead
What I dont understand is how you can get hit by 12,696 with 11,789 health and survive to take another 5,358 dmg from RD.
If RD would hit you first (11,789 - 5,358 ) you would have 6431 (30,5%) Health left.
And that means the VD explosion acted like an execute at 30,5% Health.
Take a look at this video ZENIMAX!!!!! look! he gets executed by this stupid broken set!!, from 50% to 0% by vicious death?... this is *** lame....
add a timer, like 2/3 secs after death, so it even dounsnt have to show on your death recap, its that simple, change the scripts....AmalgamousPrime wrote: »
probably another visual bug, yeah..
What is so hard to understand about VD showing up on death recap? No one is denying it is happening, the ZOS response explicitly said it was. It's a UI bug, the set didn't kill you, it was the two players BOTH using their ultimate on you. The set does actually hit you but only after death. To put it simply, it procs when you ACTUALLY die according to the server, not when you see your death on your own screen. This phenomena called "lag" is due to the time it takes data to travel across distances.
VD proc is supposed to be the last dmg onto my death recap, if and only if it is working as intended.
It comes in 2nd position, there's clearly a bug?
Vd bug ? Ui bug ? i don't care, fix it!
It's not supposed to show vicious death on your death recap at all unless you were hit by another player's explosion, that is the bug. Other than this the set is working as intended. The argument here is players assuming the set is actually killing them because it shows up on the death recap. As I have explained, it is not.
I agree it should be fixed, but it's a pretty minor bug compared to some of the other ones in this game involving class or weapon abilities like gap closers and cloak.
AmalgamousPrime wrote: »alexandrutenhove wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
can we get a fix on this? because its creating to much salt in cyrodillSeptimus_Magna wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
You are clearly wrong
https://youtu.be/FLOEPMPyDpQ
To put this into numbers:
11,789 Health (56%)
VD Explosion hits for 12,696
Radiant Destruction hits for 5,358
Dead
What I dont understand is how you can get hit by 12,696 with 11,789 health and survive to take another 5,358 dmg from RD.
If RD would hit you first (11,789 - 5,358 ) you would have 6431 (30,5%) Health left.
And that means the VD explosion acted like an execute at 30,5% Health.
Take a look at this video ZENIMAX!!!!! look! he gets executed by this stupid broken set!!, from 50% to 0% by vicious death?... this is *** lame....
add a timer, like 2/3 secs after death, so it even dounsnt have to show on your death recap, its that simple, change the scripts....AmalgamousPrime wrote: »
probably another visual bug, yeah..
What is so hard to understand about VD showing up on death recap? No one is denying it is happening, the ZOS response explicitly said it was. It's a UI bug, the set didn't kill you, it was the two players BOTH using their ultimate on you. The set does actually hit you but only after death. To put it simply, it procs when you ACTUALLY die according to the server, not when you see your death on your own screen. This phenomena called "lag" is due to the time it takes data to travel across distances.
VD proc is supposed to be the last dmg onto my death recap, if and only if it is working as intended.
It comes in 2nd position, there's clearly a bug?
Vd bug ? Ui bug ? i don't care, fix it!
It's not supposed to show vicious death on your death recap at all unless you were hit by another player's explosion, that is the bug. Other than this the set is working as intended. The argument here is players assuming the set is actually killing them because it shows up on the death recap. As I have explained, it is not.
I agree it should be fixed, but it's a pretty minor bug compared to some of the other ones in this game involving class or weapon abilities like gap closers and cloak.
Sorry but you are incorrect. The set procs early and deals damage to you. I was 1 v 1 with another player and it happened twice, causing me to die suddenly. Once was even while I was dodge rolling a frag.
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
TheDarkShadow wrote: »
Or dead people can block, or it actually proc early (he was solo).
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
TheDarkShadow wrote: »
Or dead people can block, or it actually proc early (he was solo).
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
check for bugs (the actual insects), worms, squirrels, and anything else squishy in the high grass.yeah I take damage from Vicous death in my combat log when I am the only one being attacked, how do I inflict this on myself, or it is a 90 meter range?
Septimus_Magna wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
You are clearly wrong
https://youtu.be/FLOEPMPyDpQ
To put this into numbers:
11,789 Health (56%)
VD Explosion hits for 12,696
Radiant Destruction hits for 5,358
Dead
What I dont understand is how you can get hit by 12,696 with 11,789 health and survive to take another 5,358 dmg from RD.
If RD would hit you first (11,789 - 5,358 ) you would have 6431 (30,5%) Health left.
And that means the VD explosion acted like an execute at 30,5% Health.
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
LiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
I dont even think its that great of a set anymore... people are already spreading out and when I was using it I never noticed it procing early on my side. I was running the alchemist VD and torugs set up with proxy and soul teather and sap and it was hella fun early on when people still balled up but now people spread out more and block more often so its not really worth using.
On another note I am having fun now with 14-20k snipes using the marksman set + kena+ masters bow +agility.
VD and Proxy det combo are just cheep no skill required abilities right now.
Every dumb cabbage is using this combo for a 1 shot filter feeding kill
@ZOS_TFlemming you need to fix this crap as it's taking all the fun out of PVP right now.
I dont even think its that great of a set anymore... people are already spreading out and when I was using it I never noticed it procing early on my side. I was running the alchemist VD and torugs set up with proxy and soul teather and sap and it was hella fun early on when people still balled up but now people spread out more and block more often so its not really worth using.
On another note I am having fun now with 14-20k snipes using the marksman set + kena+ masters bow +agility.
In PVP? No way...
kendellking_chaosb14_ESO wrote: »I dont even think its that great of a set anymore... people are already spreading out and when I was using it I never noticed it procing early on my side. I was running the alchemist VD and torugs set up with proxy and soul teather and sap and it was hella fun early on when people still balled up but now people spread out more and block more often so its not really worth using.
On another note I am having fun now with 14-20k snipes using the marksman set + kena+ masters bow +agility.
In PVP? No way...
I can land a good steath hit for 13k with Marksman and Agility without kena or masters bow so it's possible. More glassy then most Archers but I can see it
VD and Proxy det combo are just cheep no skill required abilities right now.
Every dumb cabbage is using this combo for a 1 shot filter feeding kill
@ZOS_TFlemming you need to fix this crap as it's taking all the fun out of PVP right now.
AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
and why is it a terrible idea ?
you're defending this set from the begining, giving 0 reasons why, let me guess, you're the proud user of this 2 buttons cheese machine i suppose.
His idead was pretty clever.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
and why is it a terrible idea ?
you're defending this set from the begining, giving 0 reasons why, let me guess, you're the proud user of this 2 buttons cheese machine i suppose.
His idead was pretty clever.
It's a terrible idea because it undermines the set. The point of the set is to punish stacking on other players, you shouldnt be able to stack until its inconvenient then go right back to doing it. If you get killed by VD it's your fault for being careless. Capping an objective next to 10 players and got blown up? You should have been blocking, its foolish to ever assume a NB isnt watching you at all times waiting for you to let your guard down in the safety of your meatball. Spammed gap closers with 5 other people to swarm a single enemy? This tactic is lame and you deserve to get killed by VD/Proxy everytime.
Bows got a serious buff with TG as all of the poison morphs can double dip with thaumaturge, and the new marksman set with a whopping TWO STAM REGEN BONUSES is amazing for pvp. They've given you the tools to change in the new meta TG brought, but you dont want to adapt. Grab a bow, impen your gear, and SPREAD OUT. It's not hard.
AmalgamousPrime wrote: »
It's a terrible idea because it undermines the set. The point of the set is to punish stacking on other players, you shouldnt be able to stack until its inconvenient then go right back to doing it. If you get killed by VD it's your fault for being careless. Capping an objective next to 10 players and got blown up? You should have been blocking, its foolish to ever assume a NB isnt watching you at all times waiting for you to let your guard down in the safety of your meatball. Spammed gap closers with 5 other people to swarm a single enemy? This tactic is lame and you deserve to get killed by VD/Proxy everytime.
Bows got a serious buff with TG as all of the poison morphs can double dip with thaumaturge, and the new marksman set with a whopping TWO STAM REGEN BONUSES is amazing for pvp. They've given you the tools to change in the new meta TG brought, but you dont want to adapt. Grab a bow, impen your gear, and SPREAD OUT. It's not hard.