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https://forums.elderscrollsonline.com/en/discussion/668861

Vicious Death set proccing early

  • Leandor
    Leandor
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    Leandor wrote: »
    Leandor wrote: »
    So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?

    You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.

    Also, stop standing so close to other players.

    I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.

    Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).

    As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.

    Stick 48 in resistant and go full 7/7 impen if your a stam build.

    Another one trying a L2P on me instead of realizing the issue at hand.
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Leandor wrote: »
    Leandor wrote: »
    Leandor wrote: »
    So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?

    You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.

    Also, stop standing so close to other players.

    I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.

    Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).

    As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.

    Stick 48 in resistant and go full 7/7 impen if your a stam build.

    Another one trying a L2P on me instead of realizing the issue at hand.

    It's not L2P it's a bit of advice.

    I think what zos needs to do it make VD proc like Proxy, dmg sclaes higher with the number of players in range when it goes off. E.g. if it's just you and two friends and one person dies it will deal like 6-7k to everyone? But if theres 8 people in range it will deal 14-15k?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Docmandu
    Docmandu
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    ced30 wrote: »
    This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.

    Stop trying to incite a witch hunt.

    stop trying to defend your new "i win" button.

    How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.

    1 buddy standing next to me.. nobody else around.

    MXKnamO.png

    FWIW with RML on my bar.

    Was on non-CP.. have 25890 Health.

    From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.
    Edited by Docmandu on 28 March 2016 16:22
  • leepalmer95
    leepalmer95
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    Docmandu wrote: »
    ced30 wrote: »
    This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.

    Stop trying to incite a witch hunt.

    stop trying to defend your new "i win" button.

    How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.

    1 buddy standing next to me.. nobody else around.

    MXKnamO.png

    FWIW with RML on my bar.

    Was on non-CP.. have 25890 Health.

    From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.

    The VD + Sap hit exactly the same time, i think the sap killed you and then VD proc'd, you was already dead so while it said you took VD dmg you didn't.

    Also people posting death recaps using 3rd party add ons isn't reliable. You'd have to ask zos to conform things and not rely on an add-on made by a person before VD was even introduced.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Leandor
    Leandor
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    ✭✭
    Leandor wrote: »
    Leandor wrote: »
    Leandor wrote: »
    So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?

    You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.

    Also, stop standing so close to other players.

    I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.

    Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).

    As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.

    Stick 48 in resistant and go full 7/7 impen if your a stam build.

    Another one trying a L2P on me instead of realizing the issue at hand.

    It's not L2P it's a bit of advice.

    I think what zos needs to do it make VD proc like Proxy, dmg sclaes higher with the number of players in range when it goes off. E.g. if it's just you and two friends and one person dies it will deal like 6-7k to everyone? But if theres 8 people in range it will deal 14-15k?

    No. What ZOS needs to do is remove that piece of offal. That, or if they can't do that, change it to proc only from single target ability hits. No AoE or splash damage abilities should be able to proc it. And put in a delay - explosion happens 2 seconds AFTER the death.
  • d3nbark3r
    d3nbark3r
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    ZoS clearly lie about it being a sync issue.

    Have personally been hit with 1x crystal frags, I cc'ed, popped vigor, then hit with 2x inferno staff heavy atacks then blew up for 13k vicious death dmg and executed with mage fury. This was in the open, the opposing player even accepted the fact it bugged out seeing as I have 25k health, 90 points in elemental defender and the heavy attacks showed for 2.4k dmg each on my death recap.

    This has actually happened so many times now I just can't even really be bothered to be annoyed by it anymore because I understand nothing can be done about it, even if I'm on my own, in a small man group, this bug still happens... and it often seems to be the same players of which this bug occurs with.

    And to be honest the only people that seem to think this set is a good idea are the people that use it themselves..... and when were mag NB's or Sorcs ever under powered before the vicious death? :s

    Only good that's come from this set is the money I've made selling it because literally everyone is using it.

    I even know magika nightblades and magic users that refuse to run it themselves because they are fully aware with how over powered it is.

    It's an absolute joke and clearly wasn't a fix to zerging, now the zergs are all using it and focusing targets.... not only that.... ZoS decided to give pretty much anyone who had played pvp for a day of two prox det, which is making the problem even worse.


    Honestly, if you feel vicious death.... or the fact you can time ultimates exactly with these attacks is not over powered, then you clearly shouldn't be playing ESO because I'm pretty sure it's a mature rated game.

    Put it into perspective..... the best viable option a stamina build has to replicating this kind of massive aoe damage would be to firstly be a vampire.... secondly throw caltrops on to the enemy group in question, secondly fire a volley, thirdly jump into them whilst casting batswarm whilst also spamming steal tornado..... and I would seriously love to see someone pulling off that exact sequence as easy as the 3 buttons it's required to blow a group up with prox det and VC..... and I bet with the stamina option you wouldn't even do half the damage.... and once your ultimate is over you wouldn't have chain reaction of vicious death kills to keep feeding you ultimate to perform the combo all over again.

    Something needs to be done before you lose so much or your customer Base that you have to reconsider what you actually wanted to achieve with ESO in the first place.
    Edited by d3nbark3r on 28 March 2016 18:11
    If you like, have been inspired by or agree with the threads I start, please take your time to check an option at the bottom of the post, thanks! :') ;)
  • Docmandu
    Docmandu
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    Docmandu wrote: »
    ced30 wrote: »
    This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.

    Stop trying to incite a witch hunt.

    stop trying to defend your new "i win" button.

    How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.

    1 buddy standing next to me.. nobody else around.

    MXKnamO.png

    FWIW with RML on my bar.

    Was on non-CP.. have 25890 Health.

    From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.

    The VD + Sap hit exactly the same time, i think the sap killed you and then VD proc'd, you was already dead so while it said you took VD dmg you didn't.

    Also people posting death recaps using 3rd party add ons isn't reliable. You'd have to ask zos to conform things and not rely on an add-on made by a person before VD was even introduced.

    Yet there's 2 VD hits.. and if you add up the values, with 1 VD that would not have killed me with 26k health
  • leepalmer95
    leepalmer95
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    Docmandu wrote: »
    Docmandu wrote: »
    ced30 wrote: »
    This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.

    Stop trying to incite a witch hunt.

    stop trying to defend your new "i win" button.

    How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.

    1 buddy standing next to me.. nobody else around.

    MXKnamO.png

    FWIW with RML on my bar.

    Was on non-CP.. have 25890 Health.

    From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.

    The VD + Sap hit exactly the same time, i think the sap killed you and then VD proc'd, you was already dead so while it said you took VD dmg you didn't.

    Also people posting death recaps using 3rd party add ons isn't reliable. You'd have to ask zos to conform things and not rely on an add-on made by a person before VD was even introduced.

    Yet there's 2 VD hits.. and if you add up the values, with 1 VD that would not have killed me with 26k health

    It's been confirmed to be a visual bug by Gina, why do people refuse the answer because their 3rd party combat reports say otherwise.


    VD does NOT KILL you.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Leandor
    Leandor
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    Guys, stop arguing. We've got a trusting one, that's too precious to corrupt.
    Edited by Leandor on 28 March 2016 22:39
  • leepalmer95
    leepalmer95
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    Leandor wrote: »
    Guys, stop arguing. We've got a trusting one, that's too precious to corrupt.

    Yes because blatantly lying about a supposed 'issue' in a game is what all company's do.

    There's a lot of people who have tested and agreed that this is not a bug but a UI issue. People just refuse to accept that.

    Coincidently these are also the same people who hate VD as a set in the first place? Coincidence or do people just not like feeling like they can be killed in their zergs?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • AmalgamousPrime
    Leandor wrote: »
    Leandor wrote: »
    Leandor wrote: »
    So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?

    You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.

    Also, stop standing so close to other players.

    I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.

    Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).

    As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.

    Stick 48 in resistant and go full 7/7 impen if your a stam build.

    Another one trying a L2P on me instead of realizing the issue at hand.

    You say that "better players" are going non-crit builds, except all of the NBs running Vicious Death are swapping over to the shadow mundus stone. The meta is changing and you are trying to make an outdated build work. You don't have enough crit mitigation.
    Docmandu wrote: »
    ced30 wrote: »
    This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.

    Stop trying to incite a witch hunt.

    stop trying to defend your new "i win" button.

    How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.

    1 buddy standing next to me.. nobody else around.

    MXKnamO.png

    FWIW with RML on my bar.

    Was on non-CP.. have 25890 Health.

    From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.

    Can you post the whole combat log from entering combat? This snippet of combat log doesn't do anything for this discussion.
    Edited by AmalgamousPrime on 28 March 2016 22:48
  • Docmandu
    Docmandu
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    Leandor wrote: »
    Leandor wrote: »
    Leandor wrote: »
    So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?

    You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.

    Also, stop standing so close to other players.

    I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.

    Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).

    As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.

    Stick 48 in resistant and go full 7/7 impen if your a stam build.

    Another one trying a L2P on me instead of realizing the issue at hand.

    You say that "better players" are going non-crit builds, except all of the NBs running Vicious Death are swapping over to the shadow mundus stone. The meta is changing and you are trying to make an outdated build work. You don't have enough crit mitigation.
    Docmandu wrote: »
    ced30 wrote: »
    This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.

    Stop trying to incite a witch hunt.

    stop trying to defend your new "i win" button.

    How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.

    1 buddy standing next to me.. nobody else around.

    MXKnamO.png

    FWIW with RML on my bar.

    Was on non-CP.. have 25890 Health.

    From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.

    Can you post the whole combat log from entering combat? This snippet of combat log doesn't do anything for this discussion.

    The log isn't written to disk by the addon, so I'd have to check the screencapture.. but it includes all the damage from full health to 0 (ie. it's the complete log).. was not in any combat before, no guards were hitting me and wasn't receiving any damage from anywhere before.. nobody around except for 1 friendly player and obviously 1 NB. The log shows it was over 2 seconds, but on my screen it was insta death, didn't take even 1 second.

    Anyway, my point is.. stuff like that should just not be possible.. whether it's VD or proxy det or anything else.. it's just bad game design and they've had this time and time again... 1.6 damage got out of hand, so they reduced the damage to 50% in cyrodiil, then started adding damage again by specific sets and CP.. so we're back to 1-shot instagib tralalala land. Worst of all, this is actually on a no CP campaign and with only 1 hit critting.. can only imagine what would happen in a CP campaign with +25% damage and a few more lucky crits in there.. it's would make a nuclear explosion look like childsplay!


    Edited by Docmandu on 29 March 2016 10:41
  • sluice
    sluice
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    There is definitely something wrong/weird going on with the Vicious Death set.
    I bought into the "lag" thingy excuse until this week where on two occasions, in 1v1 scenarios, I died from full health in a matter of 1-3 seconds because of a 18k hit from Vicious Death.

    Perhaps it's a syncing issue with the game, the client sees you alive, but the server thinks you are dead or something.
    Either it's annoying, as I'm sure I would of survive or at least lasted much longer than 1-3 secondes in those scenarios.

    I bet they make this change to the VD: When you kill a player they violently after X secondes for Y Flame Damage
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • Rainingblood
    Rainingblood
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    So I'm taking that the VD proc in our recaps (Not Alcast's example... when no one else is killed near you, for you to take VD damage) is your corpse taking damage when you explode?
    Phoebe Anderson
  • sluice
    sluice
    ✭✭✭✭
    So I'm taking that the VD proc in our recaps (Not Alcast's example... when no one else is killed near you, for you to take VD damage) is your corpse taking damage when you explode?

    When it happened to me:

    Vicious Death was not the last damage taken in my log.. I had 1-3 attacks AFTER the vicious Death explosion.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • OurOwn
    OurOwn
    I'll just leave this here.
  • klink012
    klink012
    ✭✭✭
    To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.


    This set is MOST DEFINITELY bugged. It proc's early and hurts you... Please take a look at this.

    Also, make break free more responsive and fix double CC (2 year old bugs?)

    Thanks!
  • leepalmer95
    leepalmer95
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    OurOwn wrote: »

    So you died to proxy det? That proc'd VD, its a visual bug...?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • sluice
    sluice
    ✭✭✭✭
    It would be interesting to have people that own the set comment on if they think the set is working correctly.

    Even more interesting would be to have people take the time to test the set on purpose in 1v1.
    PSN: sluiceqc (NA-PS4) CP: 551+
    I strictly play on Daggerfall Covenant for when it comes to PvP
    Daggerfall Covenant
    sluice - Orc Sorcerer (50)
    Anýa - Bosmer Nightblade (0..50)

    Aldmeri Dominion (PvE only)
    Arýä - Altmer Sorcerer (50)
    Marksar - Breton Templar (50)
    Maksar - Bosmer Nightblade (50)
    sluice - Imperial Dragonknight (0..50) R.I.P.

    Ebonheart Pact
    Can't-Heal-Stupid - Argonian Templar (0..50)

    #VMATOKENSYSTEM #TRAITCHANGE
    (vMA) drop table and probability
  • SneaK
    SneaK
    ✭✭✭✭✭
    The set is bugged, previous ZOS response was incorrect. You all need to look into this.

    @ZOS_GinaBruno @Wrobel @ZOS_BrianWheeler
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Samadhi
    Samadhi
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    ✭✭✭
    sluice wrote: »
    It would be interesting to have people that own the set comment on if they think the set is working correctly.

    Even more interesting would be to have people take the time to test the set on purpose in 1v1.

    Formal testing needs to happen, even if it is on player end.
    Would do so, but do not have the set nor do I have friends with the set.
    Needs to be tested in a controlled and reproducible environment for legitimate insight though.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Septimus_Magna
    Septimus_Magna
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    Samadhi wrote: »
    sluice wrote: »
    It would be interesting to have people that own the set comment on if they think the set is working correctly.

    Even more interesting would be to have people take the time to test the set on purpose in 1v1.

    Formal testing needs to happen, even if it is on player end.
    Would do so, but do not have the set nor do I have friends with the set.
    Needs to be tested in a controlled and reproducible environment for legitimate insight though.

    Well it might work in a controlled 1v1 environment.

    The point is that it supposedly doesnt work in laggy/uncontrolled environments where health bars desynch etc.

    All the death recap screenshots are a bit useless because you cant see if there were other players nearby.

    Ive been using the VD set for a couple weeks now and I never had it proc early on attacks that normally wouldnt kill the target. I do agree that it can be confusing sometimes to see the VD explosion on your death recap though.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    The set is bugged I was nearly saved by a Mage when I was getting jumped the guy popped off a Healing Ward on me when I was at like 5% VD hit THEN TWO Killer's Blades later I was died killing one of them. That Mage was the only friendly in open field and he rezed me so he don't die so no it's bugged.

    Unless ZoS coded this right and the whole of the player base is wrong and come on that always the case right?
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  • ced30
    ced30
    ✭✭✭
    315y16r.png


    probably another visual bug, yeah..
    No-one escapes the chains!

    Afro Nînja - magicka nb (DC)
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  • AmalgamousPrime



    ced30 wrote: »
    315y16r.png


    probably another visual bug, yeah..

    What is so hard to understand about VD showing up on death recap? No one is denying it is happening, the ZOS response explicitly said it was. It's a UI bug, the set didn't kill you, it was the two players BOTH using their ultimate on you. The set does actually hit you but only after death. To put it simply, it procs when you ACTUALLY die according to the server, not when you see your death on your own screen. This phenomena called "lag" is due to the time it takes data to travel across distances.
  • Horker
    Horker
    ✭✭✭✭
    To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.



    can we get a fix on this? because its creating to much salt in cyrodill
    Alcast wrote: »
    To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.

    You are clearly wrong

    https://youtu.be/FLOEPMPyDpQ

    To put this into numbers:

    11,789 Health (56%)
    VD Explosion hits for 12,696
    Radiant Destruction hits for 5,358
    Dead

    What I dont understand is how you can get hit by 12,696 with 11,789 health and survive to take another 5,358 dmg from RD.

    If RD would hit you first (11,789 - 5,358 ) you would have 6431 (30,5%) Health left.
    And that means the VD explosion acted like an execute at 30,5% Health.

    Take a look at this video ZENIMAX!!!!! look! he gets executed by this stupid broken set!!, from 50% to 0% by vicious death?... this is *** lame....

    add a timer, like 2/3 secs after death, so it even dounsnt have to show on your death recap, its that simple, change the scripts....
    Edited by Horker on 31 March 2016 07:53
    ROSES ARE RED, VIOLETS ARE BLUE, TRINIMAC IS DEAD, MALACATH IS TRUE
  • ced30
    ced30
    ✭✭✭


    ced30 wrote: »
    315y16r.png


    probably another visual bug, yeah..

    What is so hard to understand about VD showing up on death recap? No one is denying it is happening, the ZOS response explicitly said it was. It's a UI bug, the set didn't kill you, it was the two players BOTH using their ultimate on you. The set does actually hit you but only after death. To put it simply, it procs when you ACTUALLY die according to the server, not when you see your death on your own screen. This phenomena called "lag" is due to the time it takes data to travel across distances.

    VD proc is supposed to be the last dmg onto my death recap, if and only if it is working as intended.
    It comes in 2nd position, there's clearly a bug?

    Vd bug ? Ui bug ? i don't care, fix it!
    No-one escapes the chains!

    Afro Nînja - magicka nb (DC)
    Silvester Staline - magicka nb (DC)
    It's a trâp - stam dk tank (DC)
    Lord Vuiton - Argonian blazing shield templar (Dc)

    [Video] Major Trap! eso Stam Dk tank pvp => https://forums.elderscrollsonline.com/en/discussion/302728/video-major-trap-eso-stam-dk-tank-pvp-episodes
  • Astrotaz
    Astrotaz
    To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.

    wrong watch the video
  • AmalgamousPrime
    To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.



    can we get a fix on this? because its creating to much salt in cyrodill
    Alcast wrote: »
    To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.

    You are clearly wrong

    https://youtu.be/FLOEPMPyDpQ

    To put this into numbers:

    11,789 Health (56%)
    VD Explosion hits for 12,696
    Radiant Destruction hits for 5,358
    Dead

    What I dont understand is how you can get hit by 12,696 with 11,789 health and survive to take another 5,358 dmg from RD.

    If RD would hit you first (11,789 - 5,358 ) you would have 6431 (30,5%) Health left.
    And that means the VD explosion acted like an execute at 30,5% Health.

    Take a look at this video ZENIMAX!!!!! look! he gets executed by this stupid broken set!!, from 50% to 0% by vicious death?... this is *** lame....

    add a timer, like 2/3 secs after death, so it even dounsnt have to show on your death recap, its that simple, change the scripts....
    ced30 wrote: »


    ced30 wrote: »
    315y16r.png


    probably another visual bug, yeah..

    What is so hard to understand about VD showing up on death recap? No one is denying it is happening, the ZOS response explicitly said it was. It's a UI bug, the set didn't kill you, it was the two players BOTH using their ultimate on you. The set does actually hit you but only after death. To put it simply, it procs when you ACTUALLY die according to the server, not when you see your death on your own screen. This phenomena called "lag" is due to the time it takes data to travel across distances.

    VD proc is supposed to be the last dmg onto my death recap, if and only if it is working as intended.
    It comes in 2nd position, there's clearly a bug?

    Vd bug ? Ui bug ? i don't care, fix it!

    It's not supposed to show vicious death on your death recap at all unless you were hit by another player's explosion, that is the bug. Other than this the set is working as intended. The argument here is players assuming the set is actually killing them because it shows up on the death recap. As I have explained, it is not.

    I agree it should be fixed, but it's a pretty minor bug compared to some of the other ones in this game involving class or weapon abilities like gap closers and cloak.
    Edited by AmalgamousPrime on 1 April 2016 21:39
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