leepalmer95 wrote: »AmalgamousPrime wrote: »So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.
Also, stop standing so close to other players.
I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.
Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).
As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.
Stick 48 in resistant and go full 7/7 impen if your a stam build.
leepalmer95 wrote: »AmalgamousPrime wrote: »So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.
Also, stop standing so close to other players.
I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.
Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).
As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.
Stick 48 in resistant and go full 7/7 impen if your a stam build.
Another one trying a L2P on me instead of realizing the issue at hand.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.
1 buddy standing next to me.. nobody else around.
FWIW with RML on my bar.
Was on non-CP.. have 25890 Health.
From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.
leepalmer95 wrote: »leepalmer95 wrote: »AmalgamousPrime wrote: »So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.
Also, stop standing so close to other players.
I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.
Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).
As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.
Stick 48 in resistant and go full 7/7 impen if your a stam build.
Another one trying a L2P on me instead of realizing the issue at hand.
It's not L2P it's a bit of advice.
I think what zos needs to do it make VD proc like Proxy, dmg sclaes higher with the number of players in range when it goes off. E.g. if it's just you and two friends and one person dies it will deal like 6-7k to everyone? But if theres 8 people in range it will deal 14-15k?
leepalmer95 wrote: »AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.
1 buddy standing next to me.. nobody else around.
FWIW with RML on my bar.
Was on non-CP.. have 25890 Health.
From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.
The VD + Sap hit exactly the same time, i think the sap killed you and then VD proc'd, you was already dead so while it said you took VD dmg you didn't.
Also people posting death recaps using 3rd party add ons isn't reliable. You'd have to ask zos to conform things and not rely on an add-on made by a person before VD was even introduced.
leepalmer95 wrote: »AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.
1 buddy standing next to me.. nobody else around.
FWIW with RML on my bar.
Was on non-CP.. have 25890 Health.
From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.
The VD + Sap hit exactly the same time, i think the sap killed you and then VD proc'd, you was already dead so while it said you took VD dmg you didn't.
Also people posting death recaps using 3rd party add ons isn't reliable. You'd have to ask zos to conform things and not rely on an add-on made by a person before VD was even introduced.
Yet there's 2 VD hits.. and if you add up the values, with 1 VD that would not have killed me with 26k health
Guys, stop arguing. We've got a trusting one, that's too precious to corrupt.
leepalmer95 wrote: »AmalgamousPrime wrote: »So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.
Also, stop standing so close to other players.
I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.
Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).
As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.
Stick 48 in resistant and go full 7/7 impen if your a stam build.
Another one trying a L2P on me instead of realizing the issue at hand.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.
1 buddy standing next to me.. nobody else around.
FWIW with RML on my bar.
Was on non-CP.. have 25890 Health.
From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.
AmalgamousPrime wrote: »leepalmer95 wrote: »AmalgamousPrime wrote: »So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.
Also, stop standing so close to other players.
I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.
Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).
As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.
Stick 48 in resistant and go full 7/7 impen if your a stam build.
Another one trying a L2P on me instead of realizing the issue at hand.
You say that "better players" are going non-crit builds, except all of the NBs running Vicious Death are swapping over to the shadow mundus stone. The meta is changing and you are trying to make an outdated build work. You don't have enough crit mitigation.AmalgamousPrime wrote: »AmalgamousPrime wrote: »This is nonsense, running around after death for a few seconds due to lag isn't anything new. I could maybe see if the numbers shown in the video clearly added up to the remaining health lost, but they don't. Vicious death is just a common occurrence that now gives a face to blame for a pretty minor existing unrelated issue.
Stop trying to incite a witch hunt.
stop trying to defend your new "i win" button.
How is it an "I win" button? The 5-piece set bonus does nothing to the player you are attacking, and I've yet to see any actual proof showing otherwise.
1 buddy standing next to me.. nobody else around.
FWIW with RML on my bar.
Was on non-CP.. have 25890 Health.
From Hero to Zero before even being able to press a button. it's another failed zerg busting design.. they failed with Proxy Det and now we have this set killing small man even more.
Can you post the whole combat log from entering combat? This snippet of combat log doesn't do anything for this discussion.
Rainingblood wrote: »So I'm taking that the VD proc in our recaps (Not Alcast's example... when no one else is killed near you, for you to take VD damage) is your corpse taking damage when you explode?
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
It would be interesting to have people that own the set comment on if they think the set is working correctly.
Even more interesting would be to have people take the time to test the set on purpose in 1v1.
It would be interesting to have people that own the set comment on if they think the set is working correctly.
Even more interesting would be to have people take the time to test the set on purpose in 1v1.
Formal testing needs to happen, even if it is on player end.
Would do so, but do not have the set nor do I have friends with the set.
Needs to be tested in a controlled and reproducible environment for legitimate insight though.
probably another visual bug, yeah..
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
Septimus_Magna wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
You are clearly wrong
https://youtu.be/FLOEPMPyDpQ
To put this into numbers:
11,789 Health (56%)
VD Explosion hits for 12,696
Radiant Destruction hits for 5,358
Dead
What I dont understand is how you can get hit by 12,696 with 11,789 health and survive to take another 5,358 dmg from RD.
If RD would hit you first (11,789 - 5,358 ) you would have 6431 (30,5%) Health left.
And that means the VD explosion acted like an execute at 30,5% Health.
AmalgamousPrime wrote: »
probably another visual bug, yeah..
What is so hard to understand about VD showing up on death recap? No one is denying it is happening, the ZOS response explicitly said it was. It's a UI bug, the set didn't kill you, it was the two players BOTH using their ultimate on you. The set does actually hit you but only after death. To put it simply, it procs when you ACTUALLY die according to the server, not when you see your death on your own screen. This phenomena called "lag" is due to the time it takes data to travel across distances.
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
alexandrutenhove wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
can we get a fix on this? because its creating to much salt in cyrodillSeptimus_Magna wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
You are clearly wrong
https://youtu.be/FLOEPMPyDpQ
To put this into numbers:
11,789 Health (56%)
VD Explosion hits for 12,696
Radiant Destruction hits for 5,358
Dead
What I dont understand is how you can get hit by 12,696 with 11,789 health and survive to take another 5,358 dmg from RD.
If RD would hit you first (11,789 - 5,358 ) you would have 6431 (30,5%) Health left.
And that means the VD explosion acted like an execute at 30,5% Health.
Take a look at this video ZENIMAX!!!!! look! he gets executed by this stupid broken set!!, from 50% to 0% by vicious death?... this is *** lame....
add a timer, like 2/3 secs after death, so it even dounsnt have to show on your death recap, its that simple, change the scripts....
AmalgamousPrime wrote: »
probably another visual bug, yeah..
What is so hard to understand about VD showing up on death recap? No one is denying it is happening, the ZOS response explicitly said it was. It's a UI bug, the set didn't kill you, it was the two players BOTH using their ultimate on you. The set does actually hit you but only after death. To put it simply, it procs when you ACTUALLY die according to the server, not when you see your death on your own screen. This phenomena called "lag" is due to the time it takes data to travel across distances.
VD proc is supposed to be the last dmg onto my death recap, if and only if it is working as intended.
It comes in 2nd position, there's clearly a bug?
Vd bug ? Ui bug ? i don't care, fix it!