AmalgamousPrime wrote: »AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
and why is it a terrible idea ?
you're defending this set from the begining, giving 0 reasons why, let me guess, you're the proud user of this 2 buttons cheese machine i suppose.
His idead was pretty clever.
It's a terrible idea because it undermines the set. The point of the set is to punish stacking on other players, you shouldnt be able to stack until its inconvenient then go right back to doing it. If you get killed by VD it's your fault for being careless. Capping an objective next to 10 players and got blown up? You should have been blocking, its foolish to ever assume a NB isnt watching you at all times waiting for you to let your guard down in the safety of your meatball. Spammed gap closers with 5 other people to swarm a single enemy? This tactic is lame and you deserve to get killed by VD/Proxy everytime.
Bows got a serious buff with TG as all of the poison morphs can double dip with thaumaturge, and the new marksman set with a whopping TWO STAM REGEN BONUSES is amazing for pvp. They've given you the tools to change in the new meta TG brought, but you dont want to adapt. Grab a bow, impen your gear, and SPREAD OUT. It's not hard.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
and why is it a terrible idea ?
you're defending this set from the begining, giving 0 reasons why, let me guess, you're the proud user of this 2 buttons cheese machine i suppose.
His idead was pretty clever.
It's a terrible idea because it undermines the set. The point of the set is to punish stacking on other players, you shouldnt be able to stack until its inconvenient then go right back to doing it. If you get killed by VD it's your fault for being careless. Capping an objective next to 10 players and got blown up? You should have been blocking, its foolish to ever assume a NB isnt watching you at all times waiting for you to let your guard down in the safety of your meatball. Spammed gap closers with 5 other people to swarm a single enemy? This tactic is lame and you deserve to get killed by VD/Proxy everytime.
Bows got a serious buff with TG as all of the poison morphs can double dip with thaumaturge, and the new marksman set with a whopping TWO STAM REGEN BONUSES is amazing for pvp. They've given you the tools to change in the new meta TG brought, but you dont want to adapt. Grab a bow, impen your gear, and SPREAD OUT. It's not hard.
Do you consider 2 players a zerg ? cause with your beloved set and combo, you can 2 shot anyone, even when they're running in very small groups.
Is this the purpose of the so called zerg buster set?
As of now, people using this *** build are a nuisance, there's actually 0 skill in killing an opponent if he can't even fight back.
I'd rather add a skill component in this combo, to let the guys who know what they're doing getting away with it and filter out the scrubs just cheesing their way to victory.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
and why is it a terrible idea ?
you're defending this set from the begining, giving 0 reasons why, let me guess, you're the proud user of this 2 buttons cheese machine i suppose.
His idead was pretty clever.
It's a terrible idea because it undermines the set. The point of the set is to punish stacking on other players, you shouldnt be able to stack until its inconvenient then go right back to doing it. If you get killed by VD it's your fault for being careless. Capping an objective next to 10 players and got blown up? You should have been blocking, its foolish to ever assume a NB isnt watching you at all times waiting for you to let your guard down in the safety of your meatball. Spammed gap closers with 5 other people to swarm a single enemy? This tactic is lame and you deserve to get killed by VD/Proxy everytime.
Bows got a serious buff with TG as all of the poison morphs can double dip with thaumaturge, and the new marksman set with a whopping TWO STAM REGEN BONUSES is amazing for pvp. They've given you the tools to change in the new meta TG brought, but you dont want to adapt. Grab a bow, impen your gear, and SPREAD OUT. It's not hard.
Do you consider 2 players a zerg ? cause with your beloved set and combo, you can 2 shot anyone, even when they're running in very small groups.
Is this the purpose of the so called zerg buster set?
As of now, people using this [snip] build are a nuisance, there's actually 0 skill in killing an opponent if he can't even fight back.
I'd rather add a skill component in this combo, to let the guys who know what they're doing getting away with it and filter out the scrubs just cheesing their way to victory.
Proxy det shouldn't be dealing enough damage to two-shot 2 (or even 1) competent players. If it is, it's because you don't have full impen gear and can't be bothered to stay 5+ meters away from another player who itemizes as poorly as you do. This a L2P issue on your part.
The set requires a killing blow to be effective. You want to stick it to VD users? Then actually do your part and gear for PVP so you aren't a liability to others, until then enjoy being an AP piñata.
AmalgamousPrime wrote: »AmalgamousPrime wrote: »AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
and why is it a terrible idea ?
you're defending this set from the begining, giving 0 reasons why, let me guess, you're the proud user of this 2 buttons cheese machine i suppose.
His idead was pretty clever.
It's a terrible idea because it undermines the set. The point of the set is to punish stacking on other players, you shouldnt be able to stack until its inconvenient then go right back to doing it. If you get killed by VD it's your fault for being careless. Capping an objective next to 10 players and got blown up? You should have been blocking, its foolish to ever assume a NB isnt watching you at all times waiting for you to let your guard down in the safety of your meatball. Spammed gap closers with 5 other people to swarm a single enemy? This tactic is lame and you deserve to get killed by VD/Proxy everytime.
Bows got a serious buff with TG as all of the poison morphs can double dip with thaumaturge, and the new marksman set with a whopping TWO STAM REGEN BONUSES is amazing for pvp. They've given you the tools to change in the new meta TG brought, but you dont want to adapt. Grab a bow, impen your gear, and SPREAD OUT. It's not hard.
Do you consider 2 players a zerg ? cause with your beloved set and combo, you can 2 shot anyone, even when they're running in very small groups.
Is this the purpose of the so called zerg buster set?
As of now, people using this [snip] build are a nuisance, there's actually 0 skill in killing an opponent if he can't even fight back.
I'd rather add a skill component in this combo, to let the guys who know what they're doing getting away with it and filter out the scrubs just cheesing their way to victory.
Proxy det shouldn't be dealing enough damage to two-shot 2 (or even 1) competent players. If it is, it's because you don't have full impen gear and can't be bothered to stay 5+ meters away from another player who itemizes as poorly as you do. This a L2P issue on your part.
The set requires a killing blow to be effective. You want to stick it to VD users? Then actually do your part and gear for PVP so you aren't a liability to others, until then enjoy being an AP piñata.
You know perfectly they're just not using prox det only but timed prox det / soul tether / sap spam combo, yet you answer like you're not getting what i'm saying.... to white knight this [snip] gameplay.... once again, while telling people its their fault.
Can't tell if troll or serious tho.
By the way, inb4 you tell me it's skilled to time [snip], i'd add that this [snip] combo synergyses very well with the cc break bugs and unresponsivity of the game with lag, so, you don't even have to time it really, you can be sloppy in the execution, it works anyways, press your 3 keys (see, i'm counting the potion) and cheese your way to victory..
[Edit to remove censor bypass.]
@ZOS_RichLambert @Wrobel @ZOS
So....I sit at 12k HP and Vicious Death set EXPLODES on ME and I drop to 0. Watch the video, I got it in slow motion so you can see how *** broken this set is.
https://youtu.be/FLOEPMPyDpQ
KatzMainTank wrote: »@ZOS_RichLambert @Wrobel @ZOS
So....I sit at 12k HP and Vicious Death set EXPLODES on ME and I drop to 0. Watch the video, I got it in slow motion so you can see how *** broken this set is.
https://youtu.be/FLOEPMPyDpQ
leepalmer95 wrote: »KatzMainTank wrote: »@ZOS_RichLambert @Wrobel @ZOS
So....I sit at 12k HP and Vicious Death set EXPLODES on ME and I drop to 0. Watch the video, I got it in slow motion so you can see how *** broken this set is.
https://youtu.be/FLOEPMPyDpQ
Pretty sure the OP vid was hp desync.
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
I'm sorry but you may want to go look in on this. I've went from half health to zero from the Vicious death proc more times then I can count. If your not going to look at this please confirm so I can go slot this and exploit.
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
I'm sorry but you may want to go look in on this. I've went from half health to zero from the Vicious death proc more times then I can count. If your not going to look at this please confirm so I can go slot this and exploit.
Absolutely this! It definitley procs. The sound happens, half your health zaps off and then you get hit by impale or something and thats what kills you.
ZOS need to drastically make changes to this set fast. Its buggy and is not behaving as was intended at concept level. It should not be triggering half way through 1v1's. If its supposed to be an anti zerg set then make it so. But right now its more like a "Cant touch emp even with just 2 people because you know theyre a nightblade and you will get killed by VD" set. That is not anti zerg, its anti defend a keep, its anti so much as scratch the emperor and its anti play the game as anything more than 1 person and even then VD will kill you.
VD is the laziest and least well thought out "anti zerg" tool ever. It is very poor game design from ZOS. The worst theyve come up with so far.
How about everyone just go magic based in a game that you cancel every animation u can't have a set of gear that does a lot of dps on it own and have success with pvp players it's to easy and it forces people into the same build !leepalmer95 wrote: »AmalgamousPrime wrote: »So a glass cannon build, experienced today from both a sorc and a nb, can get this set to proc for 15k on me, with 70 points in each, elemental defender as well as hardy, 27 in... the crit damage reduction star and 5 pieces impenetrable, on a dk in full medium with spiky armor up. An emp can get it over 22k. Who thought it is a good idea to make a pvp set that has a proc that completely invalidates the battle spirit damage reduction?
You need more crit resist. Take points from elemental defender and hardy and put more in resistant, and get more impen pieces. I only have 360 CP and my magicka NB in 5-1-1 light armor doesn't even get hit that hard from CP capped players with vicious death and clever alchemist set.
Also, stop standing so close to other players.
I don't know what platform you're on, but apparently things are different for you. My setup is quite okay, thank you, it's good enough as is for my playstyle and I doubt that changing points into resistant will do me much good against non-crit builds, which is what the better players start to run exactly for this reason.
Also, the point I am trying to make is that the set proc is scaled too strongly with player stats (it ignores battle spirit reduction).
As to your wonderfully enlightening proposal to not be near others, the gank style is not what every player wants. I do enjoy our 3 to 6 man team playstyle and trying to fight larger groups without concentrating damage is largely futile.
Stick 48 in resistant and go full 7/7 impen if your a stam build.
KatzMainTank wrote: »leepalmer95 wrote: »KatzMainTank wrote: »@ZOS_RichLambert @Wrobel @ZOS
So....I sit at 12k HP and Vicious Death set EXPLODES on ME and I drop to 0. Watch the video, I got it in slow motion so you can see how *** broken this set is.
https://youtu.be/FLOEPMPyDpQ
Pretty sure the OP vid was hp desync.
Pretty sure or absolutely sure?
Can you make sure the nerf team realizes this visual bug is effecting Jesus Beam, as well, before they ruin that skill again.ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
are you sure it wasn't lotus fan, concealed weapon, soul tether prox det?DynastyIXII wrote: »I can do everything just fine, have my rune up, vigor on and rally and then I take a sudden 12k hit followed by another player attack, and I would buy this "health de-sync" people claim it to be if it happened when fighting players not wearing the set. But the thing is if I go against any player not using this set, no such "health de-sync" happens. But soon as someone with VD starts fighting this "health de-sync" happens. I just don't buy this excuse, I just fought 2 guys and killed them none wearing VD then a NB comes in and we start fighting, he hides, I buff up and heal then he comes in for another attack, a lotus fan and concealed weapon later it procs...
AddictionX wrote: »OP Invisible sure, but not invincible... Cloak doesn't mean your not there.
leepalmer95 wrote: »AmalgamousPrime wrote: »AmalgamousPrime wrote: »AmalgamousPrime wrote: »TheDarkShadow wrote: »Idk if this is just a visual bug or not, but just to make sure, why not twist the set a bit? Instead explode target when you kill them, it make their body become a bomb trap that explode when an enemy step on it. The trap last 15s and about as big as the Eternal Hunt trap. This way it still be a zerg buster, but no longer killing single target with it proc.
That is a terrible ideaLiquidSchwartz wrote: »ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.
how is this a visual bug with the death recap when it shows 8k on the scrolling text with them at half hp?
im solo killing people and watching them blow up below 20% and the orange text is showing up on scrolling text for it
are you saying they are actually dead when it goes off at 20%???
Yes, they were already dead. This is due to lag.
and why is it a terrible idea ?
you're defending this set from the begining, giving 0 reasons why, let me guess, you're the proud user of this 2 buttons cheese machine i suppose.
His idead was pretty clever.
It's a terrible idea because it undermines the set. The point of the set is to punish stacking on other players, you shouldnt be able to stack until its inconvenient then go right back to doing it. If you get killed by VD it's your fault for being careless. Capping an objective next to 10 players and got blown up? You should have been blocking, its foolish to ever assume a NB isnt watching you at all times waiting for you to let your guard down in the safety of your meatball. Spammed gap closers with 5 other people to swarm a single enemy? This tactic is lame and you deserve to get killed by VD/Proxy everytime.
Bows got a serious buff with TG as all of the poison morphs can double dip with thaumaturge, and the new marksman set with a whopping TWO STAM REGEN BONUSES is amazing for pvp. They've given you the tools to change in the new meta TG brought, but you dont want to adapt. Grab a bow, impen your gear, and SPREAD OUT. It's not hard.
Do you consider 2 players a zerg ? cause with your beloved set and combo, you can 2 shot anyone, even when they're running in very small groups.
Is this the purpose of the so called zerg buster set?
As of now, people using this [snip] build are a nuisance, there's actually 0 skill in killing an opponent if he can't even fight back.
I'd rather add a skill component in this combo, to let the guys who know what they're doing getting away with it and filter out the scrubs just cheesing their way to victory.
Proxy det shouldn't be dealing enough damage to two-shot 2 (or even 1) competent players. If it is, it's because you don't have full impen gear and can't be bothered to stay 5+ meters away from another player who itemizes as poorly as you do. This a L2P issue on your part.
The set requires a killing blow to be effective. You want to stick it to VD users? Then actually do your part and gear for PVP so you aren't a liability to others, until then enjoy being an AP piñata.
You know perfectly they're just not using prox det only but timed prox det / soul tether / sap spam combo, yet you answer like you're not getting what i'm saying.... to white knight this [snip] gameplay.... once again, while telling people its their fault.
Can't tell if troll or serious tho.
By the way, inb4 you tell me it's skilled to time [snip], i'd add that this [snip] combo synergyses very well with the cc break bugs and unresponsivity of the game with lag, so, you don't even have to time it really, you can be sloppy in the execution, it works anyways, press your 3 keys (see, i'm counting the potion) and cheese your way to victory..
[Edit to remove censor bypass.]
Or gear yourself properly, you'll easily survive then kill the nb as they'll be easy ap.
Crom_CCCXVI wrote: »This garbage is broke.
Either change the wording to say "may proc at anytime" or fix this set. But quit denying that it isn't working properly.
ZOS_TFlemming wrote: »To clarify, this is a visual bug with death recap where it still counts the proc as a hit for death recap purposes even though you're already dead. The set is not actually dealing damage to the person who procs it before they die, sorry for the confusion.