DaveMoeDee wrote: »The Vamp/WW suggestion is poorly thought out.
Vamp should get buffs so long as they also have debuffs, like with fire damage. Since vamps always have certain debuffs, there is nothing wrong with them also always having buffs, regardless of what is slotted.
This is not the case for WW. I say this as someone who has multiple magicka characters that are still WW from back when it was a no cost stam regen boost. That was unacceptable design, though all my higher level characters are still werewolves since there was no reason to get cured.
If you don't want to require slotting a WW ability to get the buff, than there needs to be some sort of debuff that WW always have, even when not in WW form. We can't go back to giving free buffs to WW with zero cost.
Johngo0036 wrote: »I agree with all except 2.
Also i feel that the stamina drain is a little to high when blocking of dodge rolling,
You missed,
Dark cloak or any morphs should be exponentially more expensive, Just like streak...
It is unfair that one mobility/get away skill is penalized while another remains unpenalized for over usage..
I'll point out the things of most interest to me.
Harness magicka shouldn't stack with Hardened. Being able to prebuff your hitpoints with 2 different shields that last 20+ seconds is too strong.
The fact Harness currently gives you magicka is just something else entirely that needs addressed.
I don't believe abilities should take you out of stealth but I can get behind to abilities pulling you out of cloak. If you're going to stealth attack something you need the ability to self-buff yourself.
Surprise attack I feel is balanced where it is. Proccing shadow barrier is a nice bonus but not OP.
Agree on GDB and whip.
AoE caps are it's own discussion.
Ministun should just be removed from ambush or the stun from gap closers needs removed. One or the other. Either way ambush should definitely take you out of invis and it doesn't.
I think the heal on healing ward should be slightly buffed and the shield value should be slightly nerfed. That is the best way to balance it without nerfing too hard. The primary difference is sorcs (only class running 100 bastion) will benefit less from it and it.
Immovable pots are fine, they have an opportunity cost and choosing the right pot use is often the difference between life and death.
Eclipse I agree should be able to be cast on multiple targets, but I don't see them making a reversal on that one.
Personally I think Overload is fine. The third bar has some utility but it is absolutely needed since you lose access to all of your weapon skills and your weapon passives when you're in overload mode. I over load is the last thing that makes sorc fun for me to play because it gives you a form of complicated combat rotation of weapon swapping and critting.
If there weren't so many counters to it I'd say the damage could be toned down but to be honest it's the wrecking blow of Magick damage. The counters exist and its one wing flap or defensive posture/eclipse from killing the sorc using it.
The truth is this:
4. Templars passives are too OP, especially for stamina, decrease balanced warrior passive by 50%. To balance their regen, make repentance only give 5% increase regen instead of 10%. Nerf eclipse, it completely negates magicka classes. Just nerf templars in general, please.
Thank you.
The truth is this:
1. NB's, both magicka and stamina, need some buffs for pvp, increase their sustain and buff cloak, it has too many counters, and it makes nb's feel underpowered against other classes. I'd say it would be optimal to add a cooldown of 1 minute after cloak has bien countered, so that it can't be countered again until the minute has passed. Also, increased damage when coming out of cloak for 20 secs (damage is too low) and increased resource regeneration while cloaked, as well as reduce cloak magicka cost by 50%.
2. Sorcs feel too underpowered too, their sustain is subpar when compared to other classes (e.g. templar) so the Best solution would be to increase regeneration per shield stacked, and to this add some more spell damage per shield stacked should be added. Some passives to increase shield strength per shield stacked would be nice too. Stamina sorcs are really weak too, increase their mobility and buff them.
3. DK's, especially stamina, are really weak nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.
4. Templars passives are too OP, especially for stamina, decrease balanced warrior passive by 50%. To balance their regen, make repentance only give 5% increase regen instead of 10%. Nerf eclipse, it completely negates magicka classes. Just nerf templars in general, please.
Thank you.
The truth is this:
1. NB's, both magicka and stamina, need some buffs for pvp, increase their sustain and buff cloak, it has too many counters, and it makes nb's feel underpowered against other classes. I'd say it would be optimal to add a cooldown of 1 minute after cloak has bien countered, so that it can't be countered again until the minute has passed. Also, increased damage when coming out of cloak for 20 secs (damage is too low) and increased resource regeneration while cloaked, as well as reduce cloak magicka cost by 50%.
2. Sorcs feel too underpowered too, their sustain is subpar when compared to other classes (e.g. templar) so the Best solution would be to increase regeneration per shield stacked, and to this add some more spell damage per shield stacked should be added. Some passives to increase shield strength per shield stacked would be nice too. Stamina sorcs are really weak too, increase their mobility and buff them.
3. DK's, especially stamina, are really weak nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.
4. Templars passives are too OP, especially for stamina, decrease balanced warrior passive by 50%. To balance their regen, make repentance only give 5% increase regen instead of 10%. Nerf eclipse, it completely negates magicka classes. Just nerf templars in general, please.
Thank you.
agree, nothing to add.
WreckfulAbandon wrote: »DK and to a much lesser extent Templar need to be looked at.p, and updated first. Once they are, and the dust has settles. Then, if needed, Sorc and NB should be re-evaluated. Asking for nerfs to either NB or Sorc before DK and Templar have had their issues addressed is asking that they be balanced against something that as we know is already unbalanced.
At the very least some of the aforementioned synergies that led to the mass QQ against abilities like Cloak and Hardened could be addressed without ruining the class, amirite?
Some of the ppl complaining about Hardened probably don't fully appreciate that it's Harness that is allowing the sorc to shrug off all their damage.
Ditto with some of the Cloak whiners, the current mechanics allow NB's to do too much while Cloaked. In the other Elder Scrolls games doing anything while invisible took you out of it, so why should players in an MMO get to buff and heal while invisible? It seems like a commonsense change to me and it would actually take the heat off of Cloak (coincidentally most of the heat is already off Cloak as ppl realized it was only in IC that Cloak by itself could be considered really powerful)
The truth is this:
4. Templars passives are too OP, especially for stamina, decrease balanced warrior passive by 50%. To balance their regen, make repentance only give 5% increase regen instead of 10%. Nerf eclipse, it completely negates magicka classes. Just nerf templars in general, please.
Thank you.
The truth is this:
1. NB's, both magicka and stamina, need some buffs for pvp, increase their sustain and buff cloak, it has too many counters, and it makes nb's feel underpowered against other classes. I'd say it would be optimal to add a cooldown of 1 minute after cloak has bien countered, so that it can't be countered again until the minute has passed. Also, increased damage when coming out of cloak for 20 secs (damage is too low) and increased resource regeneration while cloaked, as well as reduce cloak magicka cost by 50%.
2. Sorcs feel too underpowered too, their sustain is subpar when compared to other classes (e.g. templar) so the Best solution would be to increase regeneration per shield stacked, and to this add some more spell damage per shield stacked should be added. Some passives to increase shield strength per shield stacked would be nice too. Stamina sorcs are really weak too, increase their mobility and buff them.
3. DK's, especially stamina, are really weak nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.
4. Templars passives are too OP, especially for stamina, decrease balanced warrior passive by 50%. To balance their regen, make repentance only give 5% increase regen instead of 10%. Nerf eclipse, it completely negates magicka classes. Just nerf templars in general, please.
Thank you.
1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.
3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.
WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016. There are a ton of threads floating around discussing this or that aspect of PvP that have plenty of merit, but I would like to consolidate the discussion for the benefit of all (and ZOS ) so let's do that. This is a discussion for the PvP aspects of the game, but feel free to chime in if any of the proposed changes/tweaks would adversely affect PvE to a great extent. This discussion should be in the best interest of PvPers to promote a more balanced battlefield in Cyrodiil but not at the expense of the PvE content most of us participate in as well.
1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
Just no. Harness Magicka just defends you against magic damage, and therefore should stack with hardened ward. If you implement this change, then Harness shouldn't stack with ANY other shield, whether its barrier, igneous, blazing shield, etc.
2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.
Just buff radiant mage light / revealing flare instead. All self buffs shouldn't take you out of stealth. Stealth would be less viable with this change, and that would be bad for the game.
3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.
4) Dragon Blood should actually heal the 33% of missing health it says it does. No brainer.
5) If we must have AoE caps, Barrier and Purge need to be subject to them as well.
6) For the love of Talos, can Toppling Charge please work every time?
7) Ambush should not be locking ppl out of using abilities.
8) Overload needs a rehaul. I know the argument, "blah blah toggles," but in reality the 3rd bar is used as a dedicated utility bar by any competent sorc in PvP. My Templar would like an extra utility bar too but that wouldn't be fair.
All toggles need a rehaul. If you activate a toggle and switch bars, the toggle should still stay on. If you want the toggle off, go back to bar it is slotted on and turn it off. The fact that a toggle takes up two spots on an already limited number of ability slots is terrible.
9) Eclipse should not be limited to one target if it is CC breakable. You can't just go around spamming eclipse on everything, and think of the PvE consequences of this with NPCs who don't break free.
10) Camo Hunter should not proc the stealth bonus more than once. Period. If more calculations are necessary to make this happen then so be it. If this was pre 1.6 I would agree, but with the damage nerf as it is I don't think this is a problem.
11) Molten Weapons could use a slight duration buff. This move is already stupidly OP. Personally I think the duration is fine.
12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion. The only heal that needs a nerf is breath of life. The heal from healing ward can be mitigated by damaging your opponent, breath of life can be spammed on end. Make the cast time longer please.
13) Please look into making Templar ultimates more worthwhile in PvP. NOVA
If anything sorc and NB ultimates need to be worthwhile in PvP. I think we can all agree that Dragon Leap is the most bad ass PvP ult right now, but I would put Nova right after that followed by negate. Nightblades don't have very good group play Ultimates right now, I think a buff to consuming Darkness is in order.
14) DK whip needs a slight damage buff, it really is pathetic.
15) If you're a vamp/werewolf, you shouldn't need a skill slotted to enjoy the perks thereof, cause DB will still wreck you without it.
Completely disagree with this. You shouldn't be able to get the many benefits of WW or vamp and the only drawback be dawnbreaker.
16) DK Chains should be less random.
17) I dunno about everyone else, but I don't think immovable potions should be a thing. Right now they are bugged and should be fixed. Many times I use this potion and still get knocked back.
I was on vacation for a bit so haven't played much lately, this is what I could think of off the top of my head. I play all classes and have no hidden agenda. I'm doing this so that we can have 4 balanced classes that each are effective in their own way while still being competitive vs the other 3 classes. And for the record, I am strongly against any Cloak/Hardened Ward nerfs. These abilities have powerful synergies with other abilities and that it what needs to be looked at, not the abilities themselves.
I'm sure I missed some things and I'm sure some of these points some ppl will disagree with, but not a bad starting point IMO.
WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016. There are a ton of threads floating around discussing this or that aspect of PvP that have plenty of merit, but I would like to consolidate the discussion for the benefit of all (and ZOS ) so let's do that. This is a discussion for the PvP aspects of the game, but feel free to chime in if any of the proposed changes/tweaks would adversely affect PvE to a great extent. This discussion should be in the best interest of PvPers to promote a more balanced battlefield in Cyrodiil but not at the expense of the PvE content most of us participate in as well.
1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.
3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.
4) Dragon Blood should actually heal the 33% of missing health it says it does. No brainer.
5) If we must have AoE caps, Barrier and Purge need to be subject to them as well.
6) For the love of Talos, can Toppling Charge please work every time?
7) Ambush should not be locking ppl out of using abilities.
8) Overload needs a rehaul. I know the argument, "blah blah toggles," but in reality the 3rd bar is used as a dedicated utility bar by any competent sorc in PvP. My Templar would like an extra utility bar too but that wouldn't be fair.
9) Eclipse should not be limited to one target if it is CC breakable.
10) Camo Hunter should not proc the stealth bonus more than once. Period. If more calculations are necessary to make this happen then so be it.
11) Molten Weapons could use a slight duration buff.
12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion.
13) Please look into making Templar ultimates more worthwhile in PvP.
14) DK whip needs a slight damage buff, it really is pathetic.
15) If you're a vamp/werewolf, you shouldn't need a skill slotted to enjoy the perks thereof, cause DB will still wreck you without it.
16) DK Chains should be less random.
17) I dunno about everyone else, but I don't think immovable potions should be a thing.
I was on vacation for a bit so haven't played much lately, this is what I could think of off the top of my head. I play all classes and have no hidden agenda. I'm doing this so that we can have 4 balanced classes that each are effective in their own way while still being competitive vs the other 3 classes. And for the record, I am strongly against any Cloak/Hardened Ward nerfs. These abilities have powerful synergies with other abilities and that it what needs to be looked at, not the abilities themselves.
I'm sure I missed some things and I'm sure some of these points some ppl will disagree with, but not a bad starting point IMO.
WreckfulAbandon wrote: »
I know I said I was done with this...
I called plenty of experienced players to come weigh in here so I ain't scurred. I did my homework, I PvP enough to know what I'm talking about. You are trying to tell me what I am really trying to say.
I stated in the intro that this is merely a consolidation thread that (I hope) will see plenty of different players who understand class balance come in here and give their opinion. Everything here has been discussed before, I wanted it to be in one nice package for ZOS when they consider which abilities to buff/nerf. Of course we won't all see eye to eye, but the main thing is that experienced PvPers will be giving their input on something that matters to all of us, class balance.
By the way you can look at my post history, you'll find some experienced players agreeing with me from time to time, please stop telling me what I'm really trying to say and just look at what I'm actually saying? I don't want Lava Whip to hit for 10k but it is laughable as is, which is why I used the word "slight." The only thing you could call me a crusader about would be sorcs stacking Hardened and Harness, my bias against that is clear as night and day.
WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016. There are a ton of threads floating around discussing this or that aspect of PvP that have plenty of merit, but I would like to consolidate the discussion for the benefit of all (and ZOS ) so let's do that. This is a discussion for the PvP aspects of the game, but feel free to chime in if any of the proposed changes/tweaks would adversely affect PvE to a great extent. This discussion should be in the best interest of PvPers to promote a more balanced battlefield in Cyrodiil but not at the expense of the PvE content most of us participate in as well.
1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.
3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.
4) Dragon Blood should actually heal the 33% of missing health it says it does. No brainer.
5) If we must have AoE caps, Barrier and Purge need to be subject to them as well.
6) For the love of Talos, can Toppling Charge please work every time?
7) Ambush should not be locking ppl out of using abilities.
8) Overload needs a rehaul. I know the argument, "blah blah toggles," but in reality the 3rd bar is used as a dedicated utility bar by any competent sorc in PvP. My Templar would like an extra utility bar too but that wouldn't be fair.
9) Eclipse should not be limited to one target if it is CC breakable.
10) Camo Hunter should not proc the stealth bonus more than once. Period. If more calculations are necessary to make this happen then so be it.
11) Molten Weapons could use a slight duration buff.
12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion.
13) Please look into making Templar ultimates more worthwhile in PvP.
14) DK whip needs a slight damage buff, it really is pathetic.
15) If you're a vamp/werewolf, you shouldn't need a skill slotted to enjoy the perks thereof, cause DB will still wreck you without it.
16) DK Chains should be less random.
17) I dunno about everyone else, but I don't think immovable potions should be a thing.
I was on vacation for a bit so haven't played much lately, this is what I could think of off the top of my head. I play all classes and have no hidden agenda. I'm doing this so that we can have 4 balanced classes that each are effective in their own way while still being competitive vs the other 3 classes. And for the record, I am strongly against any Cloak/Hardened Ward nerfs. These abilities have powerful synergies with other abilities and that it what needs to be looked at, not the abilities themselves.
I'm sure I missed some things and I'm sure some of these points some ppl will disagree with, but not a bad starting point IMO.
WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016. There are a ton of threads floating around discussing this or that aspect of PvP that have plenty of merit, but I would like to consolidate the discussion for the benefit of all (and ZOS ) so let's do that. This is a discussion for the PvP aspects of the game, but feel free to chime in if any of the proposed changes/tweaks would adversely affect PvE to a great extent. This discussion should be in the best interest of PvPers to promote a more balanced battlefield in Cyrodiil but not at the expense of the PvE content most of us participate in as well.
1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.
3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.
4) Dragon Blood should actually heal the 33% of missing health it says it does. No brainer.
5) If we must have AoE caps, Barrier and Purge need to be subject to them as well.
6) For the love of Talos, can Toppling Charge please work every time?
7) Ambush should not be locking ppl out of using abilities.
8) Overload needs a rehaul. I know the argument, "blah blah toggles," but in reality the 3rd bar is used as a dedicated utility bar by any competent sorc in PvP. My Templar would like an extra utility bar too but that wouldn't be fair.
9) Eclipse should not be limited to one target if it is CC breakable.
10) Camo Hunter should not proc the stealth bonus more than once. Period. If more calculations are necessary to make this happen then so be it.
11) Molten Weapons could use a slight duration buff.
12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion.
13) Please look into making Templar ultimates more worthwhile in PvP.
14) DK whip needs a slight damage buff, it really is pathetic.
15) If you're a vamp/werewolf, you shouldn't need a skill slotted to enjoy the perks thereof, cause DB will still wreck you without it.
16) DK Chains should be less random.
17) I dunno about everyone else, but I don't think immovable potions should be a thing.
I was on vacation for a bit so haven't played much lately, this is what I could think of off the top of my head. I play all classes and have no hidden agenda. I'm doing this so that we can have 4 balanced classes that each are effective in their own way while still being competitive vs the other 3 classes. And for the record, I am strongly against any Cloak/Hardened Ward nerfs. These abilities have powerful synergies with other abilities and that it what needs to be looked at, not the abilities themselves.
I'm sure I missed some things and I'm sure some of these points some ppl will disagree with, but not a bad starting point IMO.
Strider_Roshin wrote: »1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
Hardened ward shouldn't be 3x stronger, and last more than 3x longer than almost every other shield in the game while costing 20% less. That's the kind of balance I expect in Destiny.
2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.
No, but I think more abilities should not break stealth, such as green Dragon blood
3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.
It does 68% the damage of uppercut, and costs around the same. No it's not OP.
7) Ambush should not be locking ppl out of using abilities.
Agreed. This ability should only immobilize
6) For the love of Talos, can Toppling Charge please work every time?
Agreed. Also you should be able to weapon swap immediately afterwards as well.
8) Overload needs a rehaul. I know the argument, "blah blah toggles," but in reality the 3rd bar is used as a dedicated utility bar by any competent sorc in PvP. My Templar would like an extra utility bar too but that wouldn't be fair.
Overload is stupid OP for how inexpensive it is. The costs needs to be doubled if people are doing 25k light attacks with it (12.5k in Cyrodiil)
12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion.
And yet it's magic users that do the most damage consistently. Stamina definitely has great damage but don't let your bias convince you that they're superior to magicka builds. Last I checked magicka sorcs are still top dogs at everything in the game.
14) DK whip needs a slight damage buff, it really is pathetic
You just got done calling surprise attack OP, and then you say the whip is too weak, and yet molten whip does comparable damage, and flame lash does more damage than surprise attack against immobilized opponents.
17) I dunno about everyone else, but I don't think immovable potions should be a thing
Yes they should. You have access to these as well.
WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016. There are a ton of threads floating around discussing this or that aspect of PvP that have plenty of merit, but I would like to consolidate the discussion for the benefit of all (and ZOS ) so let's do that. This is a discussion for the PvP aspects of the game, but feel free to chime in if any of the proposed changes/tweaks would adversely affect PvE to a great extent. This discussion should be in the best interest of PvPers to promote a more balanced battlefield in Cyrodiil but not at the expense of the PvE content most of us participate in as well.
1) Harness Magicka should not stack with Hardened Ward. Period. I shouldn't have to explain why at this point.
2) Any and every ability should take the user out of stealth/Cloak. Yes, this includes Vigor, Camo Hunter, Rally, etc.
3) Surprise Attack should at the very minimum lose its built in armor debuff, it is too stupid OP atm.
4) Dragon Blood should actually heal the 33% of missing health it says it does. No brainer.
5) If we must have AoE caps, Barrier and Purge need to be subject to them as well.
6) For the love of Talos, can Toppling Charge please work every time?
7) Ambush should not be locking ppl out of using abilities.
8) Overload needs a rehaul. I know the argument, "blah blah toggles," but in reality the 3rd bar is used as a dedicated utility bar by any competent sorc in PvP. My Templar would like an extra utility bar too but that wouldn't be fair.
9) Eclipse should not be limited to one target if it is CC breakable.
10) Camo Hunter should not proc the stealth bonus more than once. Period. If more calculations are necessary to make this happen then so be it.
11) Molten Weapons could use a slight duration buff.
12) Healing Ward, many of you will argue, is OP and needs nerfed, but I view it as a good tool to use against that OP stamina damage that is running rampant in Cyrodiil. I'm sure this will warrant further discussion.
13) Please look into making Templar ultimates more worthwhile in PvP.
14) DK whip needs a slight damage buff, it really is pathetic.
15) If you're a vamp/werewolf, you shouldn't need a skill slotted to enjoy the perks thereof, cause DB will still wreck you without it.
16) DK Chains should be less random.
17) I dunno about everyone else, but I don't think immovable potions should be a thing.
I was on vacation for a bit so haven't played much lately, this is what I could think of off the top of my head. I play all classes and have no hidden agenda. I'm doing this so that we can have 4 balanced classes that each are effective in their own way while still being competitive vs the other 3 classes. And for the record, I am strongly against any Cloak/Hardened Ward nerfs. These abilities have powerful synergies with other abilities and that it what needs to be looked at, not the abilities themselves.
I'm sure I missed some things and I'm sure some of these points some ppl will disagree with, but not a bad starting point IMO.
Another undercover nerf NB & Sorcs thread....so nice....
Mmmm your main character is....DK? i bet, yes.....