Pretty much ALL of dks abilities need reworking. And the 2 handed tree needs a serious overhaul.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@blur ambush is broken atm, in a stupid way, it shouldn't lock my character and prevent me from using skills.
Had 2 nb's gank me the other day, their damage wasn't anything special, but I couldn't heal as my skill bars were locked out and my character unable to do anything, literially just ambush after ambush.
That's a broken mechanic, it would be like saying everytime I cast dark flare your NB should freeze in position and not allow you to use skills or move.
Suprise attack is also broken, it may do 68% the damage of wrecking blow, but it's insta cast.
In the time it takes to do one wrecking blow and start winding up for the next i can.
Ambush
Suprise attack
Ambush
Suprise attack
Which would with the empower bonus push suprise attacks damage up to near equal of wrecking blow, then add in major fracture for more penetration pushing it's damage past wrecking blow, then add in the 2 stuns from ambush, Nightblades should be punished (as should all) for spamming 2 skills that any moron can do.
I'm sorry but elder scrolls nightblades online needs to come to an end
that effect is provided by ANY gapcloser its not a gimmick by ambush on its own. this happens with toppling charge as well...
and the wreckingblow thing is utter nonsense.
in that time i can
WB
WB
WB
WB
because like toppling charge ambush has a small ability lockout upon its usage denying any weave in of abilitys into its casting time.
Yes but my point is to give ambush a minimum range like other gap closers, I can't spam toppling charge because once I'm close by it is out of range as such, where as an nb can just spam ambush for days. It just needs a minimum range like other gap closers
than ambush needs to be instant like the other gap closers
The truth is this:
1. NB's, both magicka and stamina, need some buffs for pvp, increase their sustain and buff cloak, it has too many counters, and it makes nb's feel underpowered against other classes. I'd say it would be optimal to add a cooldown of 1 minute after cloak has bien countered, so that it can't be countered again until the minute has passed. Also, increased damage when coming out of cloak for 20 secs (damage is too low) and increased resource regeneration while cloaked, as well as reduce cloak magicka cost by 50%.
2. Sorcs feel too underpowered too, their sustain is subpar when compared to other classes (e.g. templar) so the Best solution would be to increase regeneration per shield stacked, and to this add some more spell damage per shield stacked should be added. Some passives to increase shield strength per shield stacked would be nice too. Stamina sorcs are really weak too, increase their mobility and buff them.
3. DK's, especially stamina, are really weak nowadays, their sustain is really low and having the only ult in game scaling off physical damage makes them feel discriminated, so please just increase damage done or change it to a combination of magicka and physical damage for it to be useful. Make them have 2k stamina regen just from passives.
4. Templars passives are too OP, especially for stamina, decrease balanced warrior passive by 50%. To balance their regen, make repentance only give 5% increase regen instead of 10%. Nerf eclipse, it completely negates magicka classes. Just nerf templars in general, please.
Thank you.
RinaldoGandolphi wrote: »
Nerfs to damage shields, well any nerfs for that matter to any class im not on board with, not in the current state of the game with CP and such.
Damage Shields have been nerfed substantially twice in the past year and yet people are still crying about it....
Bolt Escape has been nerfed a record 7 times and folks are still crying about Sorcs....
Sorry I just can't get on board with anymore nerfs.....the changes ZOS has made already concerning nerfs have driven many people away...i rarely log anymore because of it.
The nerfs to damage shields, Bolt Escape, Dodge roll, Healing, etc have done NOTHING but promote zerg warfare...most of these changes listed in the OP will do nothing but empower zergs.
Everyone wants penalties for using any defensive skill that makes it harder to kill you.
Where are the penalties for spamming Wrecking Blow?
Where are the penalties for spamming Ambush? or any other gap close
Where the the penalties for spamming any "offensive attack" for that matter?
There are none, yet folks continually get on here and rail and demand they nerf every single defensive mechanic in the game....
This in turn has ruined the game, ESO right now is in the worst shape it has ever been in from a combat perspective, and its not because of AOE caps, its because of constant changes and nerfs to defensive skills and abilities with no inverse nerfs to spamming offensive abilities which does nothing but promote zerg warfare.
@Ezareth summed it up a few months ago, an "uninteresting combat system" is what they created with the IPC patch moving forward....
You do nothing but create a zergfest when you nerf and put restrictive penalties on defensive skills while putting no such penalties on offensive skills.
Look at Bolt Escape, if you use it twice within 4 seconds, it costs 50% more cost increase stack and keeps increasing with each cast.
Look at Critical Charge you can spam it over and over and over, it has a longer range then Bolt Escape, Costs less, Has a hidden silence and stun built in, does damage, has no cost increase penalty, and can be spammed over and over and over without penalty and we wonder why this game is a full on zergfest.
Its no secret this game went from fighting all over the map with people traveling alone or in groups of 2-3 with fights all over the place to everyone running in giant 40+ man zergs, because they have tipped the scales so far in favor of full blown offense that using any defensive measures is penalized so heavily that it makes far more sense to run with a large group of other players to offset the penalties associated with using any defensive skills....
Please understand, im not trying to be harsh, but every update they have nerfed defensive and survival skills and every update the zerg gets worse and worse to the point the game is almost unplalyable, i will be watching the next update very carefully and if its once again nothing but nerfs to defensive and survival skills with no such nerfs to offensive skills i will be finished with the game for good.
Yes they do need to make DK healing work, on top of that they need to remove these stupid penalties from Bolt Escape, Dodge rolling, and add 25% of the value back to damage sheilds...VR16 Weapons are actually the equivalent of VR20 weapons in terms of how much damage they give you ad gold value, and the nerf to shields currently is far more then what many realize. Its part of what have made DK and Templar's have such a hard time because their damage sheilds are useless under the current system, and Sorc's Ward is just barely viable as Ward is good for absorbing one Wrecking Blow before it needs recast.
if we continue down this path of nerfs to defensive skills and survival skills with no nerfs to offensive skills this game will become 100% zergfest dominated with no other playstyle viable, and thats a game I want no part in playing....and if their podcasts are any indication, then many of those streamers you listed don't want no part of playing such a game either...
Emma_Eunjung wrote: »
NBs are by far the strongest class in PvP right now. Why do you think 95% of sewer gankers are Nightblades? The only thing these guys need more than a nerf is a BAN for griefing everybody else!
Strider_Roshin wrote: »Honestly Dragonknights are probably the most well balanced classes in the game (and yes I have and play both at vr16).
Emma_Eunjung wrote: »
NBs are by far the strongest class in PvP right now. Why do you think 95% of sewer gankers are Nightblades? The only thing these guys need more than a nerf is a BAN for griefing everybody else!
NBs are not by far the strongest class. This smacks of serious ignorance and/or bias.
Moreover making up a random statistic (95%) doesn't help your claim. I have been ganked by more Templars and DKs than anything in the sewers. In fact I rarely see NBs as compared to the other 3 classes. This nonsense has been parroted to death since before IC was even on the PTS.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »
NBs are by far the strongest class in PvP right now. Why do you think 95% of sewer gankers are Nightblades? The only thing these guys need more than a nerf is a BAN for griefing everybody else!
NBs are not by far the strongest class. This smacks of serious ignorance and/or bias.
Moreover making up a random statistic (95%) doesn't help your claim. I have been ganked by more Templars and DKs than anything in the sewers. In fact I rarely see NBs as compared to the other 3 classes. This nonsense has been parroted to death since before IC was even on the PTS.
Wrong. I spend HOURS a day in the sewers, every day. I know who's ganking me. It's very rare that I get killed by anyone but a Nightblade, especially Templars. DKs and Sorcs are out there, but they're both much more effective when they're running with a large group. NBs are the only ones who can pick and choose when they want to fight, and they have the advantage of being able to ignore all mob aggro on the way to their hunting grounds. Even when you DO kill an NB, he's right back in your face 3 minutes later.
Emma_Eunjung wrote: »Emma_Eunjung wrote: »
NBs are by far the strongest class in PvP right now. Why do you think 95% of sewer gankers are Nightblades? The only thing these guys need more than a nerf is a BAN for griefing everybody else!
NBs are not by far the strongest class. This smacks of serious ignorance and/or bias.
Moreover making up a random statistic (95%) doesn't help your claim. I have been ganked by more Templars and DKs than anything in the sewers. In fact I rarely see NBs as compared to the other 3 classes. This nonsense has been parroted to death since before IC was even on the PTS.
Wrong. I spend HOURS a day in the sewers, every day. I know who's ganking me. It's very rare that I get killed by anyone but a Nightblade, especially Templars. DKs and Sorcs are out there, but they're both much more effective when they're running with a large group. NBs are the only ones who can pick and choose when they want to fight, and they have the advantage of being able to ignore all mob aggro on the way to their hunting grounds. Even when you DO kill an NB, he's right back in your face 3 minutes later.
Just because you die to Nightblades doesn't mean the rest of do, let alone always encounter them. "95%" is a made up statistic you are using to embellish with in order to bolster your particular position on this matter.
Moreover, you might be bad at PvP so as to who is killing you is completely moot. I am not calling you bad, just saying these could be factors that the rest of us don't know about. I do know from your posting history you are a Sorc that does not use Frags but the crap morph that nobody else uses (except newbies who don't know any better) which is quite telling about whether or not you know how to PvP on a Sorc.
That aside, there are several ways to counter sneak including invis. One is Radiant Magelight the other is detect pots. Furthermore if you are a Magicka Sorc and last I saw, you are, you have no excuse to being constantly wrecked considering how strong shields and self heals are...
Also if you are farming your particular area in the sewers, it's going to take longer than 3 minutes for that NB to come back to you if you manage to kill him. However if you are foolish enough to stay in one place, especially after fighting with the enemy, you deserve to get ganked. That's just foolish.
Finally I get to jump in here, dam message board account never worked. I only play Sorc so some of this will be from a sorc's view so don't beat me up to bad I'm trying to be constructive. Also I've been PVing since EQ so please take it easy on the L2P crap.
1. Harness Magicka, (shield stacking), I'm not sure why this is such a big deal, MMO's have used this for years, EQ had the exact same mechanics. As Sorc I would expect to have the be defense against magic users and the least against Stam, currently that's the balance. Also Its not easy maintaining 2 to 3 shields in a battle so I really don't find it OP, hell I get killed all the time by well played Templars. If a change to shield stacking is added, making harness worthless first off, then the balance would need to be maintained somehow. Maybe making armor stats applied to shields and then adding say 15k spoiled resist to harden ward? I'm not trying to make it OP but we would be little weak without it.
2. Healing Ward, I'm not sure what as a Sorc we should do if this isn't stackable. We could not maintain any sustain in battle. Personally i think the shield itself is pretty worthless but its the only heal we have. But if its a stacking issue, maybe drop the size of the shield but lower the time of the shield to 3-4 secs bring the heal in faster? Class heal?
3. Surprise Attack, how many times can i be hit with this till its not a surprise anymore?
4. Ambush, this is one of the most annoying abilities in the game, very frustrating. This needs to be addressed just as a playability aspect, its just not very fun anytime control is taken away from the player, more on that later. Also I think I should be able to streak away from Ambush.
5. Fear, seriously? Needs to be reworked. With the DPS of a NB this is just to much. Should be much easier to be broken and definitely on damage.
6. Cloak, I don't believe it needs to nerfed like streak, hell streak should be un-nerfed. However, I don't believe you should be able to cloak .01 secs before a Frags, or whatever, is going to hit and not take any damage. There should be a point where some time in flight the damage is guaranteed to hit. Cloak should be a surprise attack and escape mechanic and not a damage avoidance.
7. Crystal Frags. This spell need some love. It misses far to often. I'm not talking about a dodge role miss, which I think is a fair move but it will just will fly over someones head for no reason, or a player will move to the right a 1/2 a foot it will miss, it goes right threw players, it will dissipate as it hit someone. This is a "spell" its MAGIC! its not a gun. To avoid the damage a player should have to to some sort of defensive move not just step to the right. It takes a lot to even get the spell ready to use. Wait for proc, cast entropy, then actually fire. As a Sorc's main damage it needs to be more reliable. I think the trait dodge also has a large effect on the misses, maybe add a focus champ point or trait so that if a dodge does proc when I fire a Frag I would get a 25-50% of it focusing back on target for damage? I've had battles where 4 frags in a row just miss for no reason, not a very fun mechanic in the game. Mages wrath also miss a lot in lag situations.
8. Streak, oh the days when I could streak and actually felt like a Sorc. I think we went to far on this. It was never that good of a escape skill. I good NB with a gap closer could still lock you down trying to get away. Now it just a death sentence to even try. Maybe drop the cool down to 2 sec? As a sorc I need to reposition quite bit in battle, not running away but staying engaged. 4 sec is a bit long to move again. Putting it at 2 still keeps the spamming of it in check but allows me stay engaged in the fight longer without going OOM.
9. Streak animation rework. The skill needs to be more responsive. It takes forever for it to fire off with its windup animation, with the lag its even worse. Even in a no lag zone I can cast streak turn and watch someone with a giant sword run over and smack me to the ground before it fires off. Sure, lag can be blamed for some of it but not all and since the lag issue may never be fully solved I say change it so that as soon as I hit streak my character is already registering in landing destination location. Then have the streak animation catch up to me. Make it more responsive like NB's Cloak, they hit it and they are gone!
10. Vigor, it needs a tweak. Its really put a balancing issue between magicka and stamina classes. NB's have the best damage best, mobility, best escape then you toss in a heal vigor? I've seen Vigor enable NB's take on groups and do pretty well. I thought the whole point of NB was stealth, surprise and damage while being squishy? The game is devolving into run around a rock spamming vigor. Also not a fun time. BTW where is my magic morph of vigor?
11. CC and Dodge role. I've been thinking about this quite a bit and this is a little less of a balancing issue more of a playability issue. In a battle I can dodge role or break from only 2-3 maybe 4 times. This is not really what I believe the spirt of the game should be about, hitting click click click, really isn't fun. I'm being far to limited as a magicka user in breaking CC's, dying not from skill but a bad design. I really fell like 3-4 roles or break frees in a battle is to little. Stam classes can stack everything into stam get the benefits of damage, more skill spamming, but also spam CC breaks and dodge roles without really sacrificing anything. They can ignore the magic bar completely. Magical users don't have this luxury it really put the stam users at an advantage when dealing with CC. Couple of ideas, 1. Morph of break free to use magicka. (not my fav) 2. (And I like this idea better.) Have the break free use either stam or magicka based on what skill was used to create the CC. So a Crystal frags break free would use magic and a wreaking blow CC would use stam type of thing. I really think this could add a really fun dynamic to the game and also might even make rune prison a thing in PVP.
Just some things I've noticed. Let me know your thoughts. Hopefully ZOS can work some of this stuff out (lag) as the combat is wicked fun.
Your evil Sorc,
Elured Fury
Pretty much ALL of dks abilities need reworking. And the 2 handed tree needs a serious overhaul.
2H is actually a prime example of a perfect tree.
a really good ae skill, a gapcloser, a spammable dps abilitiy worth to be used, a finisher and a awesome utility buff + passives worth to be skilled. what else do you want?
@Solariken I do think vamps shouldn't be treated the same as WW
There's two distinctive differences.
A ww can slot transformation on an off bar, say that's used defensively and get the 15% stam regen, yet take no bonus damage from anywhere ever.
A vamp could not have space to slot a skill, and is constantly a weakened opponent, not to mention a vamp slotting a skill on the off bar only gets 10% regen to whatever they need, AND their still vulnerable on their main bar.
Either make vamp a toggle so that we can choose whether or not we want to be vulnerable like WW Or just give us the regen
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Pretty much ALL of dks abilities need reworking. And the 2 handed tree needs a serious overhaul.
2H is actually a prime example of a perfect tree.
a really good ae skill, a gapcloser, a spammable dps abilitiy worth to be used, a finisher and a awesome utility buff + passives worth to be skilled. what else do you want?
@Solariken I do think vamps shouldn't be treated the same as WW
There's two distinctive differences.
A ww can slot transformation on an off bar, say that's used defensively and get the 15% stam regen, yet take no bonus damage from anywhere ever.
A vamp could not have space to slot a skill, and is constantly a weakened opponent, not to mention a vamp slotting a skill on the off bar only gets 10% regen to whatever they need, AND their still vulnerable on their main bar.
Either make vamp a toggle so that we can choose whether or not we want to be vulnerable like WW Or just give us the regen
to recieve the reg the morph must be on the active bar on your off/buff bar you recive nothing 99% of the time and 15% more stam reg while buffing is awesome...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Pretty much ALL of dks abilities need reworking. And the 2 handed tree needs a serious overhaul.
2H is actually a prime example of a perfect tree.
a really good ae skill, a gapcloser, a spammable dps abilitiy worth to be used, a finisher and a awesome utility buff + passives worth to be skilled. what else do you want?
A really good AE ability? You ahve got to be kidding me, it does such low damage it is ridiculous. Executioner is awful unless they have low health, and the gap closer is only useful damage wise if you are over 15 meters away. That leaves you with WB for main damage. Yeah, rally is great, but not an offensive ability. The only weapon tree that is worse is the destruction staff tree.
WreckfulAbandon wrote: »joshdm2001_ESO wrote: »WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016.
Source?
I believe it was announced that there would be a major class rebalance included with the first major DLC in 2016 (Thieve's Guild)
I'll do some digging tomorrow and try to peg down the exact source.DK and to a much lesser extent Templar need to be looked at.p, and updated first. Once they are, and the dust has settles. Then, if needed, Sorc and NB should be re-evaluated. Asking for nerfs to either NB or Sorc before DK and Templar have had their issues addressed is asking that they be balanced against something that as we know is already unbalanced.
At the very least some of the aforementioned synergies that led to the mass QQ against abilities like Cloak and Hardened could be addressed without ruining the class, amirite?
Some of the ppl complaining about Hardened probably don't fully appreciate that it's Harness that is allowing the sorc to shrug off all their damage.
Ditto with some of the Cloak whiners, the current mechanics allow NB's to do too much while Cloaked. In the other Elder Scrolls games doing anything while invisible took you out of it, so why should players in an MMO get to buff and heal while invisible? It seems like a commonsense change to me and it would actually take the heat off of Cloak (coincidentally most of the heat is already off Cloak as ppl realized it was only in IC that Cloak by itself could be considered really powerful)WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016. There are a ton of threads floating around discussing this or that aspect of PvP that have plenty of merit, but I would like to consolidate the discussion for the benefit of all (and ZOS ) so let's do that.
Another terrible thread with horrible bias.
Why don't you just be brief and direct? Say what you really mean: Nerf Nightblades, Nerf Sorcs, buff DKs and Templars.
See? Not difficult. You think ZOS has no idea what has been posted over and over for the past year on these forums? Did you think you would squeak this buy like a tiny fart hoping nobody would smell the stink?
I want to know the name of the person who agreed with this tripe.
I'm trying to facilitate a discussion about balance and all you can do is knock it on the (mistaken) belief that I'm gunning for NB's and sorcs?
Sorcerers shrugging off all magic damage while specced for max damage is unbalanced, that should be pretty universally accepted. You should have to make sacrifices to be that tanky, the fact that they can do it while speccing for full burst is asinine. It's Harness Magicka that allows them to do it, so not really a sorc nerf is it?
As for NB's, I don't think they should be able to use abilities and remain cloaked. Call it what you will but I consider it more of a change in the mechanics of the game because I don't think any class should be able to remain undetected while using abilities.
If you want to join the discussion please do so but, just warning you beforehand, we're talking specifics here, I would never just say "nerf NB" or "nerf sorc," it's about finding the underlying concerns to why things are the way they are (unbalanced and a bit cheesy).
joshdm2001_ESO wrote: »WreckfulAbandon wrote: »joshdm2001_ESO wrote: »WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016.
Source?
I believe it was announced that there would be a major class rebalance included with the first major DLC in 2016 (Thieve's Guild)
I'll do some digging tomorrow and try to peg down the exact source.DK and to a much lesser extent Templar need to be looked at.p, and updated first. Once they are, and the dust has settles. Then, if needed, Sorc and NB should be re-evaluated. Asking for nerfs to either NB or Sorc before DK and Templar have had their issues addressed is asking that they be balanced against something that as we know is already unbalanced.
At the very least some of the aforementioned synergies that led to the mass QQ against abilities like Cloak and Hardened could be addressed without ruining the class, amirite?
Some of the ppl complaining about Hardened probably don't fully appreciate that it's Harness that is allowing the sorc to shrug off all their damage.
Ditto with some of the Cloak whiners, the current mechanics allow NB's to do too much while Cloaked. In the other Elder Scrolls games doing anything while invisible took you out of it, so why should players in an MMO get to buff and heal while invisible? It seems like a commonsense change to me and it would actually take the heat off of Cloak (coincidentally most of the heat is already off Cloak as ppl realized it was only in IC that Cloak by itself could be considered really powerful)WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016. There are a ton of threads floating around discussing this or that aspect of PvP that have plenty of merit, but I would like to consolidate the discussion for the benefit of all (and ZOS ) so let's do that.
Another terrible thread with horrible bias.
Why don't you just be brief and direct? Say what you really mean: Nerf Nightblades, Nerf Sorcs, buff DKs and Templars.
See? Not difficult. You think ZOS has no idea what has been posted over and over for the past year on these forums? Did you think you would squeak this buy like a tiny fart hoping nobody would smell the stink?
I want to know the name of the person who agreed with this tripe.
I'm trying to facilitate a discussion about balance and all you can do is knock it on the (mistaken) belief that I'm gunning for NB's and sorcs?
Sorcerers shrugging off all magic damage while specced for max damage is unbalanced, that should be pretty universally accepted. You should have to make sacrifices to be that tanky, the fact that they can do it while speccing for full burst is asinine. It's Harness Magicka that allows them to do it, so not really a sorc nerf is it?
As for NB's, I don't think they should be able to use abilities and remain cloaked. Call it what you will but I consider it more of a change in the mechanics of the game because I don't think any class should be able to remain undetected while using abilities.
If you want to join the discussion please do so but, just warning you beforehand, we're talking specifics here, I would never just say "nerf NB" or "nerf sorc," it's about finding the underlying concerns to why things are the way they are (unbalanced and a bit cheesy).
I watched the latest eso live. Nowhere did they discuss major pvp class rebalancing. Still waiting on a source. Until a source is given I'm inclined to believe others and mark this as a highly sophisticated disguised NB/Sorc nerf thread while buffing temps and dk.
To add fuel to the fire, NB are fine. Cloak isn't as strong as people think it is. There are over a half a dozen ways to stop it and it isn't even a reliable escape. NB have no class shield. NB are a one trick wonder. Survive the initial burst and they are nothing more than a gnat. As far as Sorc goes, shield stacking needs to be nerfed. There is no reason why Sorcs should both be tank and high dps. Dks and temps are fine. A properly played dk can tank like a beast and output insane burst dps using wb, take flight, executioner, etc.. a properly played temp can spam puncturing sweeps while sliding in a cc in the rotation purely stun locking. Puncturing sweeps can hit for 6k a tick. Add a cc and a LA wearing opponent will drop instantly.
Before running to the forums crying nerf Learn to play your classes people, get vr16 gold gear, properly allocate your cp, and get your undaunted passives. I guarantee you, once you do that, You will be playing a different game.
joshdm2001_ESO wrote: »WreckfulAbandon wrote: »joshdm2001_ESO wrote: »WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016.
Source?
I believe it was announced that there would be a major class rebalance included with the first major DLC in 2016 (Thieve's Guild)
I'll do some digging tomorrow and try to peg down the exact source.DK and to a much lesser extent Templar need to be looked at.p, and updated first. Once they are, and the dust has settles. Then, if needed, Sorc and NB should be re-evaluated. Asking for nerfs to either NB or Sorc before DK and Templar have had their issues addressed is asking that they be balanced against something that as we know is already unbalanced.
At the very least some of the aforementioned synergies that led to the mass QQ against abilities like Cloak and Hardened could be addressed without ruining the class, amirite?
Some of the ppl complaining about Hardened probably don't fully appreciate that it's Harness that is allowing the sorc to shrug off all their damage.
Ditto with some of the Cloak whiners, the current mechanics allow NB's to do too much while Cloaked. In the other Elder Scrolls games doing anything while invisible took you out of it, so why should players in an MMO get to buff and heal while invisible? It seems like a commonsense change to me and it would actually take the heat off of Cloak (coincidentally most of the heat is already off Cloak as ppl realized it was only in IC that Cloak by itself could be considered really powerful)WreckfulAbandon wrote: »To my understanding ZOS is planning a major class rebalance/overhaul sometime in early 2016. There are a ton of threads floating around discussing this or that aspect of PvP that have plenty of merit, but I would like to consolidate the discussion for the benefit of all (and ZOS ) so let's do that.
Another terrible thread with horrible bias.
Why don't you just be brief and direct? Say what you really mean: Nerf Nightblades, Nerf Sorcs, buff DKs and Templars.
See? Not difficult. You think ZOS has no idea what has been posted over and over for the past year on these forums? Did you think you would squeak this buy like a tiny fart hoping nobody would smell the stink?
I want to know the name of the person who agreed with this tripe.
I'm trying to facilitate a discussion about balance and all you can do is knock it on the (mistaken) belief that I'm gunning for NB's and sorcs?
Sorcerers shrugging off all magic damage while specced for max damage is unbalanced, that should be pretty universally accepted. You should have to make sacrifices to be that tanky, the fact that they can do it while speccing for full burst is asinine. It's Harness Magicka that allows them to do it, so not really a sorc nerf is it?
As for NB's, I don't think they should be able to use abilities and remain cloaked. Call it what you will but I consider it more of a change in the mechanics of the game because I don't think any class should be able to remain undetected while using abilities.
If you want to join the discussion please do so but, just warning you beforehand, we're talking specifics here, I would never just say "nerf NB" or "nerf sorc," it's about finding the underlying concerns to why things are the way they are (unbalanced and a bit cheesy).
I watched the latest eso live. Nowhere did they discuss major pvp class rebalancing. Still waiting on a source. Until a source is given I'm inclined to believe others and mark this as a highly sophisticated disguised NB/Sorc nerf thread while buffing temps and dk.
To add fuel to the fire, NB are fine. Cloak isn't as strong as people think it is. There are over a half a dozen ways to stop it and it isn't even a reliable escape. NB have no class shield. NB are a one trick wonder. Survive the initial burst and they are nothing more than a gnat. As far as Sorc goes, shield stacking needs to be nerfed. There is no reason why Sorcs should both be tank and high dps. Dks and temps are fine. A properly played dk can tank like a beast and output insane burst dps using wb, take flight, executioner, etc.. a properly played temp can spam puncturing sweeps while sliding in a cc in the rotation purely stun locking. Puncturing sweeps can hit for 6k a tick. Add a cc and a LA wearing opponent will drop instantly.
Before running to the forums crying nerf Learn to play your classes people, get vr16 gold gear, properly allocate your cp, and get your undaunted passives. I guarantee you, once you do that, You will be playing a different game.
No offense but "Don't nerf NB's, nerf sorcs instead" to me at least is a rather overused phrase trying to throw attention elsewhere. Following that with "DK's and temps are fine" when a lot of people who play those classes frequently would say otherwise...