Rapid Maneuver is no solution as it burns your stamina, crippling your weapon attack. Toppling charge is no solution because it brings you closer to the enemy instead of giving you room.YurtTheSilentChief wrote: »Just use Rapid Maneuver and Toppling charge to get speed.
Exactly. If they are good in 1 vs 1, NBs or Sorcs will now kill Templar snakes.@BalticBlues:
I noticed something similar since IC. As a Templar myself the only class I can reliably beat are Templars. Every other class will either kill me or get away ...
BalticBlues wrote: »Rapid Maneuver is no solution as it burns your stamina, crippling your weapon attack. Toppling charge is no solution because it brings you closer to the enemy instead of giving you room.YurtTheSilentChief wrote: »Just use Rapid Maneuver and Toppling charge to get speed.
With the latest patches, Templers became harmless PVP snakes .
- Templars are slow
- Templar shield is not only useless in PvP but even a risk now (SB set kills you faster)
- Templar attacks are slow and became less powerful
If Templars are supposed to have weaker attacks than other classes, ok.
But then at least give them a similar mobility to compensate their weakness.
Currently, both weaknesses combined mean almost sure defeat in 1 vs 1.
1 vs 1 seems almost impossible against a good Sorc or NB.
Recently, I entered a guild chat where people where joking about killing Templars.
So this is where we finally ended in PvP: The Templar class as a joke in 1 vs 1.
We are talking about 1 vs 1 here.kendellking_chaosb14_ESO wrote: »What is wrong with you people you already have great heals, CCs, CCing damaging and staying power not to mention the most powerful Execute in the game long range channel that can't be rolled.
BalticBlues wrote: »We are talking about 1 vs 1 here.kendellking_chaosb14_ESO wrote: »What is wrong with you people you already have great heals, CCs, CCing damaging and staying power not to mention the most powerful Execute in the game long range channel that can't be rolled.
"Great heals"? Yes, Templar heals are great.
But in 1 vs 1, after all the nerfs of the other skills, only a band aid.
The more Templars have been nerfed, the more reactive their gameplay got.
Templars now only can heal out NBs/Sorcs attacks or die.
Heal or die is basically all the (poor) 1 vs 1 Templar gameplay that is left.
"The most powerful Execute"? Yes, combined with other players the Execute is good.
But 1 vs 1 against good Sorcs or NBs, the Execute is useless.
Sorcs or NBs will either kill a Templar 1 vs 1 or flee easily before going down to 25% health.
Either way, Templars finally are unable to win fights 1 vs 1 against good Sorc/NB players.
Better mobility indeed could help to restore a better balance.
Perhaps being a Vampire is why you are so successful.The ONLY thing I think that needs fixing, is get mist form working as intended.
Hiero_Glyph wrote: »@kendellking_chaosb14_ESO
First, it's obvious that you do not play a Templar at all since your information is incorrect in many ways. So while you are entitled to your opinion you are not actually experiencing these issues yourself which makes your opinion biased based on your own class(es)' weakness(es) since you only see heals as strong since you are lacking burst DPS.
Second, you are correct that Templars have heals and one of the best cleanses in the game but CCs? Templars have no CC abilities left. The one they did have has been nerfed into the ground since a damage component was added to it (Eclipse) and it cannot even be used when a target is CC immune. The problem is that nearly ever Templar ability graants CC immunity so unless you time when CC immunity is going to expire and cast Eclipse in that small window you will just give the player CC immunity right away from using another skill. It's a poorly designed set of skills that no other class has to deal with.
Third, mobility is not just a Templar issue and there should be a magicka major expedittion skill similar to Rapid Maneuvers. As was noted Elusive Mist is not valid due to other bugs in the game currently. This is not a Templar balancing issue but a class balancing issue that affects all builds.
Fourth, not every class needs to have everything and Templars still lack instant DPS, actual CC abilities (and damage abilities that don't trigger CC immunity), and mobility among other things. Even adding one of these will not somehow make the Templar OP considering that they are still missing so many aspects compared to Sorc and NB. The goal isn't to make all classes equal, it's to make them competitive with one another. Mobility may not even be the way to do this but Templar is certainly lacking in some aspects required to make the class competitive with Sorc and NBs.
kendellking_chaosb14_ESO wrote: »What is wrong with you people you already have great heals, CCs, CCing damaging and staying power not to mention the most powerful Execute in the game long range channel that can't be rolled.
The only thing you don't have is burst damage and mobility. Honestly if you get mobility powers for the Templar Class I want a Nightblade Class line burst heal or Shield. You can't have one class with everything. I will also want a burst heal for my Sorcerer and burst damage for my Dragon Knight.
Ohh what's that those classes don't need those changes that would be too OP?!?
I LOL at these threads, my magicka templar is a beast in pvp and pve, I solo'd all the craglorn dungeons at vr8, using random gear, I do 1vx with great results, there's no content that has proved to be too difficult that other players I know have had great difficulty with.
Pve? Puncturing sweeps does great dps, and means I can run into 10+ mobs in IC and just use one attack to annihilate them all, an attack that not only has great damage, but heals me too!
Radiant destruction is the best execute in the game.
Pvp? Nightblade try to Gank me? Channeled focus gives me medium+ armor rating, and purifying ritual gives me a HoT that increases healing by 30%, that along side some cp in quick recovery, completly negates the pvp healing debuff, my breath of life can crit heal me for 15k + all day long.
The ONLY thing I think that needs fixing, is get mist form working as intended, and fix sweeps / jabs so it applies full damage to shields once more.
I really don't see a problem, on one bar I've got skills that dish out great dps and executes, as well as one of the best gap closers in the game, and an aoe cc that pulls nightblades out of cloak, on the other I've got several heals and buffs that make me unkillable.
BalticBlues wrote: »Perhaps being a Vampire is why you are so successful.The ONLY thing I think that needs fixing, is get mist form working as intended.
I am not a friend of mandatory Vampire gameplay,
especially not for the "sunny" Templar class. After all, this is a RPG.
Try a clean Templar, without Mist Form, then come back to report your 1 vs 1 PvP results.
Joy_Division wrote: »I LOL at these threads, my magicka templar is a beast in pvp and pve, I solo'd all the craglorn dungeons at vr8, using random gear, I do 1vx with great results, there's no content that has proved to be too difficult that other players I know have had great difficulty with.
Pve? Puncturing sweeps does great dps, and means I can run into 10+ mobs in IC and just use one attack to annihilate them all, an attack that not only has great damage, but heals me too!
Radiant destruction is the best execute in the game.
Pvp? Nightblade try to Gank me? Channeled focus gives me medium+ armor rating, and purifying ritual gives me a HoT that increases healing by 30%, that along side some cp in quick recovery, completly negates the pvp healing debuff, my breath of life can crit heal me for 15k + all day long.
The ONLY thing I think that needs fixing, is get mist form working as intended, and fix sweeps / jabs so it applies full damage to shields once more.
I really don't see a problem, on one bar I've got skills that dish out great dps and executes, as well as one of the best gap closers in the game, and an aoe cc that pulls nightblades out of cloak, on the other I've got several heals and buffs that make me unkillable.
If you don't see a problem, you are not playing enough.
Radiant Destruction was the best execute in the game. If you played enough since the IC patch, you would have noticed it is a DPS loss until the enemy is at 15% and that channels no longer hit dodging targets. Meanwhile, you are still a defenseless channeler subject to interruption. It is now perhaps the worst execute in the game.
A NB who know what they are doing will use their mobility to their advantage and not allow you to fight inside your purifying ritual. If they make their build correctly, the Heavy attack + surprise attack will exceed the amount you heal with your breath of life ... and that's not even accounting for the times some random PUG steals the big heal.
Now, puncturing sweeps is a ridiculous skill and you can faceroll all PvE opponents and inexperienced PvP players alone with this skill, but you are very killable.
Been one since launch. Its only gone downhill since then.Korah_Eaglecry wrote: »Its as if people cant accept consequences with the benefits to choosing a particular class.
Hiero_Glyph wrote: »@kendellking_chaosb14_ESO
First, it's obvious that you do not play a Templar at all since your information is incorrect in many ways. So while you are entitled to your opinion you are not actually experiencing these issues yourself which makes your opinion biased based on your own class(es)' weakness(es) since you only see heals as strong since you are lacking burst DPS.
Second, you are correct that Templars have heals and one of the best cleanses in the game but CCs? Templars have no CC abilities left. The one they did have has been nerfed into the ground since a damage component was added to it (Eclipse) and it cannot even be used when a target is CC immune. The problem is that nearly ever Templar ability graants CC immunity so unless you time when CC immunity is going to expire and cast Eclipse in that small window you will just give the player CC immunity right away from using another skill. It's a poorly designed set of skills that no other class has to deal with.
Third, mobility is not just a Templar issue and there should be a magicka major expedittion skill similar to Rapid Maneuvers. As was noted Elusive Mist is not valid due to other bugs in the game currently. This is not a Templar balancing issue but a class balancing issue that affects all builds.
Fourth, not every class needs to have everything and Templars still lack instant DPS, actual CC abilities (and damage abilities that don't trigger CC immunity), and mobility among other things. Even adding one of these will not somehow make the Templar OP considering that they are still missing so many aspects compared to Sorc and NB. The goal isn't to make all classes equal, it's to make them competitive with one another. Mobility may not even be the way to do this but Templar is certainly lacking in some aspects required to make the class competitive with Sorc and NBs.
BalticBlues wrote: »Rapid Maneuver is no solution as it burns your stamina, crippling your weapon attack. Toppling charge is no solution because it brings you closer to the enemy instead of giving you room.YurtTheSilentChief wrote: »Just use Rapid Maneuver and Toppling charge to get speed.
With the latest patches, Templers became harmless PVP snakes .
- Templars are slow
- Templar shield is not only useless in PvP but even a risk now (SB set kills you faster)
- Templar attacks are slow and became less powerful
If Templars are supposed to have weaker attacks than other classes, ok.
But then at least give them a similar mobility to compensate their weakness.
Currently, both weaknesses combined mean almost sure defeat in 1 vs 1.
1 vs 1 seems almost impossible against a good Sorc or NB.
Recently, I entered a guild chat where people where joking about killing Templars.
So this is where we finally ended in PvP: The Templar class as a joke in 1 vs 1.
usmcjdking wrote: »This is one bozo thread.
Templars do not need mobility. We have a ridiculous amount of self sustainment and good damage to boot. The class doesn't need any overaching changes - devs just need to nerf eclipse again and radiant destruction needs to go back to the terrible drawing board it came from.
What gear / stats are you running? Honest question. Because I haven't seen anyone hit for more than 10k with BoL in Cyrodiil and 5 Surprise attacks will kill you.With 25k hp in cyrodiil, it would take the average weapon damage nb 4-5 suprise attacks, for their 4-5 casts I can cast 1-2 heals and be at fully health constantly.
kendellking_chaosb14_ESO wrote: »Look I'm not saying the Templar Class is not hard to play but I have been a Stamina Nightblade since Beta and I never had a problem with PvP all of my Characters were always Argonians so I don't min/max only have 320 Champion Points. When I sit down and work out a build a few tweaks here and there and you good build going.
Most stamina Nightblades can't run a full Shadow Walker set cause they can't cloak but three times. I have two light (6%) and 16% magic cost reductions letting me Cloak a lot more then most. Cloak limits are countered that fast. Opening up a whole new line of Tactics.
kendellking_chaosb14_ESO wrote: »Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.
kendellking_chaosb14_ESO wrote: »Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.
kendellking_chaosb14_ESO wrote: »Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?
kendellking_chaosb14_ESO wrote: »Look I'm not saying the Templar Class is not hard to play but I have been a Stamina Nightblade since Beta and I never had a problem with PvP all of my Characters were always Argonians so I don't min/max only have 320 Champion Points. When I sit down and work out a build a few tweaks here and there and you good build going.
Most stamina Nightblades can't run a full Shadow Walker set cause they can't cloak but three times. I have two light (6%) and 16% magic cost reductions letting me Cloak a lot more then most. Cloak limits are countered that fast. Opening up a whole new line of Tactics.
Eeehm, okay?kendellking_chaosb14_ESO wrote: »Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.
Movement speed is far from the only problem with templars, and definately not a problem for stamina templars. We have a whole set of different problems. Lacking rescource management and damage output through our class passives being just another one. No proper self buff that goes on our character. No proper magicka dump ability etc etc...kendellking_chaosb14_ESO wrote: »Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.
Stamina templars rely equally much on Rally and Vigor for self-healing. None of our class heals help us as stamina. We have Purify which is nice, but that is not for the healing. Rune Focus is not worth using. And that is an entire skill tree out the window. Useless. Except for one ability.kendellking_chaosb14_ESO wrote: »Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?
This thread isn't about Dragon Knights. They have a whole other array of tools at their disposal to compete in PvP. Namely a reflect, lots of regen from passives, AoE CC, Three ultis which are all nice, compared to templars only having one proper one (Nova). They have a ton of regen from their class passives, not to mention two really good self buffs.
kendellking_chaosb14_ESO wrote: »
Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.
Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.
Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?
I really want to improve my templar play but at the moment casting BoL in combat for me means pretty much that I'll just die 3 seconds later. The only way I can fight against NB gankers is if I can break fear fast enough to use Immovable and start jabbing. This takes 2.5 seconds (i.e. 3 Surprise attacks) so I'll be at half hp, then it's just a question of if the NB is stupid enough to stand in place for me to hit all my jabs or not. If they dodge, I lose. If they don't dodge and start dropping low, they'll probably cloak and run.
kendellking_chaosb14_ESO wrote: »
Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.
Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.
Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?
Magicka builds cant afford to spam Quick Cloak for mobility. Believe me I've tried it all. You need all stamina for dodge, cc break every 7 second and occasional block, that's even when you sacrifice thousands of magicka for more stam and recovery(something all magicka templars have to do).
Stamblades use the same heals as other stamina builds, being Vigor and Rally. So what? My stamblade also have better sustain, survivability and utility, compared to my stamplar, but that's probably not what you wanted to say with your post lol.
Magicka DK's cant make their lack of mobility it work either. They have the very same problems. So not sure why you use them as an example. Think they suddenly have mobility because they slot weapon dmg scaling gap closer that does 0 dmg?