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https://forums.elderscrollsonline.com/en/discussion/668861

Give Templar's Mobility/Stronger Defense.

  • BalticBlues
    BalticBlues
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    Just use Rapid Maneuver and Toppling charge to get speed.
    Rapid Maneuver is no solution as it burns your stamina, crippling your weapon attack. Toppling charge is no solution because it brings you closer to the enemy instead of giving you room.

    With the latest patches, Templers became harmless PVP snakes .
    - Templars are slow
    - Templar shield is not only useless in PvP but even a risk now (SB set kills you faster)
    - Templar attacks are slow and became less powerful

    If Templars are supposed to have weaker attacks than other classes, ok.
    But then at least give them a similar mobility to compensate their weakness.

    Currently, both weaknesses combined mean almost sure defeat in 1 vs 1.
    1 vs 1 seems almost impossible against a good Sorc or NB.

    Recently, I entered a guild chat where people where joking about killing Templars.
    So this is where we finally ended in PvP: The Templar class as a joke in 1 vs 1.

    Edited by BalticBlues on 24 October 2015 14:29
  • Kaliki
    Kaliki
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    @BalticBlues:
    I noticed something similar since IC. As a Templar myself the only class I can reliably beat are Templars. Every other class will either kill me or get away ...
    - Templars: Slower by Design® -
  • BalticBlues
    BalticBlues
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    Kaliki wrote: »
    @BalticBlues:
    I noticed something similar since IC. As a Templar myself the only class I can reliably beat are Templars. Every other class will either kill me or get away ...
    Exactly. If they are good in 1 vs 1, NBs or Sorcs will now kill Templar snakes.
    If they are bad in 1 vs 1, NBs or Sorcs will just flee from the Templar snakes.
    Therefore, the 1 vs 1 result is usually bad for the Templar snakes.

    In PvP, the Templars snake class finally relegated to a servant class.
    Templar snakes are welcome as PvP helpers, but helpless without a master class player.

    Edited by BalticBlues on 24 October 2015 14:39
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    What is wrong with you people you already have great heals, CCs, CCing damaging and staying power not to mention the most powerful Execute in the game long range channel that can't be rolled.

    The only thing you don't have is burst damage and mobility. Honestly if you get mobility powers for the Templar Class I want a Nightblade Class line burst heal or Shield. You can't have one class with everything. I will also want a burst heal for my Sorcerer and burst damage for my Dragon Knight.

    Ohh what's that those classes don't need those changes that would be too OP?!?
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Just use Rapid Maneuver and Toppling charge to get speed.
    Rapid Maneuver is no solution as it burns your stamina, crippling your weapon attack. Toppling charge is no solution because it brings you closer to the enemy instead of giving you room.

    With the latest patches, Templers became harmless PVP snakes .
    - Templars are slow
    - Templar shield is not only useless in PvP but even a risk now (SB set kills you faster)
    - Templar attacks are slow and became less powerful

    If Templars are supposed to have weaker attacks than other classes, ok.
    But then at least give them a similar mobility to compensate their weakness.

    Currently, both weaknesses combined mean almost sure defeat in 1 vs 1.
    1 vs 1 seems almost impossible against a good Sorc or NB.

    Recently, I entered a guild chat where people where joking about killing Templars.
    So this is where we finally ended in PvP: The Templar class as a joke in 1 vs 1.

    The jokes are the people playing them I dueled a friend that runs a Heavy armor magic Templar he had more then enough magic to keep his Templar HoTs down AND purge all of my class debuffs barely blocked and and had to power to CC break and I was chaining CCs.

    33k not sure what he's Magic and Stamina was like but he out healed everything I hit him with purging off my One Hand and Shield heal debuff back to back to back. Magic Templars are powerful in Heavy Seducer step your Battle Mage game up.
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  • BalticBlues
    BalticBlues
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    What is wrong with you people you already have great heals, CCs, CCing damaging and staying power not to mention the most powerful Execute in the game long range channel that can't be rolled.
    We are talking about 1 vs 1 here.

    "Great heals"? Yes, Templar heals are great.
    But in 1 vs 1, after all the nerfs of the other skills, only a band aid.
    The more Templars have been nerfed, the more reactive their gameplay got.
    Templars now only can heal out NBs/Sorcs attacks or die.
    Heal or die is basically all the (poor) 1 vs 1 Templar gameplay that is left.

    "The most powerful Execute"? Yes, combined with other players the Execute is good.
    But 1 vs 1 against good Sorcs or NBs, the Execute is useless.
    Sorcs or NBs will either kill a Templar 1 vs 1 or flee easily before going down to 25% health.

    Either way, Templars finally are unable to win 1 vs 1 against good Sorc/NB players.
    After all the Templar nerfs, better mobility indeed could help to restore a balance again.


    Edited by BalticBlues on 24 October 2015 15:31
  • zornyan
    zornyan
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    I LOL at these threads, my magicka templar is a beast in pvp and pve, I solo'd all the craglorn dungeons at vr8, using random gear, I do 1vx with great results, there's no content that has proved to be too difficult that other players I know have had great difficulty with.

    Pve? Puncturing sweeps does great dps, and means I can run into 10+ mobs in IC and just use one attack to annihilate them all, an attack that not only has great damage, but heals me too!

    Radiant destruction is the best execute in the game.

    Pvp? Nightblade try to Gank me? Channeled focus gives me medium+ armor rating, and purifying ritual gives me a HoT that increases healing by 30%, that along side some cp in quick recovery, completly negates the pvp healing debuff, my breath of life can crit heal me for 15k + all day long.

    The ONLY thing I think that needs fixing, is get mist form working as intended, and fix sweeps / jabs so it applies full damage to shields once more.

    I really don't see a problem, on one bar I've got skills that dish out great dps and executes, as well as one of the best gap closers in the game, and an aoe cc that pulls nightblades out of cloak, on the other I've got several heals and buffs that make me unkillable.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    What is wrong with you people you already have great heals, CCs, CCing damaging and staying power not to mention the most powerful Execute in the game long range channel that can't be rolled.
    We are talking about 1 vs 1 here.

    "Great heals"? Yes, Templar heals are great.
    But in 1 vs 1, after all the nerfs of the other skills, only a band aid.
    The more Templars have been nerfed, the more reactive their gameplay got.
    Templars now only can heal out NBs/Sorcs attacks or die.
    Heal or die is basically all the (poor) 1 vs 1 Templar gameplay that is left.

    "The most powerful Execute"? Yes, combined with other players the Execute is good.
    But 1 vs 1 against good Sorcs or NBs, the Execute is useless.
    Sorcs or NBs will either kill a Templar 1 vs 1 or flee easily before going down to 25% health.

    Either way, Templars finally are unable to win fights 1 vs 1 against good Sorc/NB players.
    Better mobility indeed could help to restore a better balance.

    So the Templar Charge power wouldn't stand you flying to a bolting Sorcerer? If a Nightblade Cloaks around Jabs is an AoE and will pop my cloak the with the first hit.

    That heal or die is such a Strawman argument as if the power to fight is not there you have 5 seconds of CC immunity and yes it bugs out but not all the time. The same spell crit and spell damage that makes your heals strong also makes your attacks strong lay down your AoE heals, Jabs (x3) Breath of Life (x2) execute with three ticks so three chances to tick a crit hit.
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    For the King of Argonia
    May Sithis hold back his Void
  • BalticBlues
    BalticBlues
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    zornyan wrote: »
    The ONLY thing I think that needs fixing, is get mist form working as intended.
    Perhaps being a Vampire is why you are so successful.
    I am not a friend of mandatory Vampire gameplay,
    especially not for the "sunny" Templar class. After all, this is a RPG.

    Try a clean Templar, without Mist Form, then come back to report your 1 vs 1 PvP results.

    Edited by BalticBlues on 24 October 2015 16:40
  • Hiero_Glyph
    Hiero_Glyph
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    @kendellking_chaosb14_ESO

    First, it's obvious that you do not play a Templar at all since your information is incorrect in many ways. So while you are entitled to your opinion you are not actually experiencing these issues yourself which makes your opinion biased based on your own class(es)' weakness(es) since you only see heals as strong since you are lacking burst DPS.

    Second, you are correct that Templars have heals and one of the best cleanses in the game but CCs? Templars have no CC abilities left. The one they did have has been nerfed into the ground since a damage component was added to it (Eclipse) and it cannot even be used when a target is CC immune. The problem is that nearly ever Templar ability graants CC immunity so unless you time when CC immunity is going to expire and cast Eclipse in that small window you will just give the player CC immunity right away from using another skill. It's a poorly designed set of skills that no other class has to deal with.

    Third, mobility is not just a Templar issue and there should be a magicka major expedittion skill similar to Rapid Maneuvers. As was noted Elusive Mist is not valid due to other bugs in the game currently. This is not a Templar balancing issue but a class balancing issue that affects all builds.

    Fourth, not every class needs to have everything and Templars still lack instant DPS, actual CC abilities (and damage abilities that don't trigger CC immunity), and mobility among other things. Even adding one of these will not somehow make the Templar OP considering that they are still missing so many aspects compared to Sorc and NB. The goal isn't to make all classes equal, it's to make them competitive with one another. Mobility may not even be the way to do this but Templar is certainly lacking in some aspects required to make the class competitive with Sorc and NBs.
  • Molag_Crow
    Molag_Crow
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    @kendellking_chaosb14_ESO

    First, it's obvious that you do not play a Templar at all since your information is incorrect in many ways. So while you are entitled to your opinion you are not actually experiencing these issues yourself which makes your opinion biased based on your own class(es)' weakness(es) since you only see heals as strong since you are lacking burst DPS.

    Second, you are correct that Templars have heals and one of the best cleanses in the game but CCs? Templars have no CC abilities left. The one they did have has been nerfed into the ground since a damage component was added to it (Eclipse) and it cannot even be used when a target is CC immune. The problem is that nearly ever Templar ability graants CC immunity so unless you time when CC immunity is going to expire and cast Eclipse in that small window you will just give the player CC immunity right away from using another skill. It's a poorly designed set of skills that no other class has to deal with.

    Third, mobility is not just a Templar issue and there should be a magicka major expedittion skill similar to Rapid Maneuvers. As was noted Elusive Mist is not valid due to other bugs in the game currently. This is not a Templar balancing issue but a class balancing issue that affects all builds.

    Fourth, not every class needs to have everything and Templars still lack instant DPS, actual CC abilities (and damage abilities that don't trigger CC immunity), and mobility among other things. Even adding one of these will not somehow make the Templar OP considering that they are still missing so many aspects compared to Sorc and NB. The goal isn't to make all classes equal, it's to make them competitive with one another. Mobility may not even be the way to do this but Templar is certainly lacking in some aspects required to make the class competitive with Sorc and NBs.

    Aaaaaand you took the words right outta my mouth! couldn't have said it any better. :open_mouth:
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  • dodgehopper_ESO
    dodgehopper_ESO
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    What is wrong with you people you already have great heals, CCs, CCing damaging and staying power not to mention the most powerful Execute in the game long range channel that can't be rolled.

    The only thing you don't have is burst damage and mobility. Honestly if you get mobility powers for the Templar Class I want a Nightblade Class line burst heal or Shield. You can't have one class with everything. I will also want a burst heal for my Sorcerer and burst damage for my Dragon Knight.

    Ohh what's that those classes don't need those changes that would be too OP?!?

    Templar easily has the worst CC of all classes, and thanks to Radiant laserbeam from heaven we have no aoe cc anymore. I agree with you a lot on things here kendellking but that part of your disagreement I believe is wrong. I do however like the notion that Templar should be a turtle and not a highly mobile combatant. Leave that to the Sorc and NB. Conversely I do think it should behave more like a Turtle in the new iteration of the game than it does (Which is true of DK as well).
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  • Joy_Division
    Joy_Division
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    zornyan wrote: »
    I LOL at these threads, my magicka templar is a beast in pvp and pve, I solo'd all the craglorn dungeons at vr8, using random gear, I do 1vx with great results, there's no content that has proved to be too difficult that other players I know have had great difficulty with.

    Pve? Puncturing sweeps does great dps, and means I can run into 10+ mobs in IC and just use one attack to annihilate them all, an attack that not only has great damage, but heals me too!

    Radiant destruction is the best execute in the game.

    Pvp? Nightblade try to Gank me? Channeled focus gives me medium+ armor rating, and purifying ritual gives me a HoT that increases healing by 30%, that along side some cp in quick recovery, completly negates the pvp healing debuff, my breath of life can crit heal me for 15k + all day long.

    The ONLY thing I think that needs fixing, is get mist form working as intended, and fix sweeps / jabs so it applies full damage to shields once more.

    I really don't see a problem, on one bar I've got skills that dish out great dps and executes, as well as one of the best gap closers in the game, and an aoe cc that pulls nightblades out of cloak, on the other I've got several heals and buffs that make me unkillable.

    If you don't see a problem, you are not playing enough.

    Radiant Destruction was the best execute in the game. If you played enough since the IC patch, you would have noticed it is a DPS loss until the enemy is at 15% and that channels no longer hit dodging targets. Meanwhile, you are still a defenseless channeler subject to interruption. It is now perhaps the worst execute in the game.

    A NB who know what they are doing will use their mobility to their advantage and not allow you to fight inside your purifying ritual. If they make their build correctly, the Heavy attack + surprise attack will exceed the amount you heal with your breath of life ... and that's not even accounting for the times some random PUG steals the big heal.

    Now, puncturing sweeps is a ridiculous skill and you can faceroll all PvE opponents and inexperienced PvP players alone with this skill, but you are very killable.
    Edited by Joy_Division on 24 October 2015 17:58
  • zornyan
    zornyan
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    zornyan wrote: »
    The ONLY thing I think that needs fixing, is get mist form working as intended.
    Perhaps being a Vampire is why you are so successful.
    I am not a friend of mandatory Vampire gameplay,
    especially not for the "sunny" Templar class. After all, this is a RPG.

    Try a clean Templar, without Mist Form, then come back to report your 1 vs 1 PvP results.

    Actually I only aquire vampirism yesterday, just decided to add it to the mix, never used it before.

    Again I've done just fine, both in 1vx, zerg v zerg and 1v1 duels.
  • zornyan
    zornyan
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    zornyan wrote: »
    I LOL at these threads, my magicka templar is a beast in pvp and pve, I solo'd all the craglorn dungeons at vr8, using random gear, I do 1vx with great results, there's no content that has proved to be too difficult that other players I know have had great difficulty with.

    Pve? Puncturing sweeps does great dps, and means I can run into 10+ mobs in IC and just use one attack to annihilate them all, an attack that not only has great damage, but heals me too!

    Radiant destruction is the best execute in the game.

    Pvp? Nightblade try to Gank me? Channeled focus gives me medium+ armor rating, and purifying ritual gives me a HoT that increases healing by 30%, that along side some cp in quick recovery, completly negates the pvp healing debuff, my breath of life can crit heal me for 15k + all day long.

    The ONLY thing I think that needs fixing, is get mist form working as intended, and fix sweeps / jabs so it applies full damage to shields once more.

    I really don't see a problem, on one bar I've got skills that dish out great dps and executes, as well as one of the best gap closers in the game, and an aoe cc that pulls nightblades out of cloak, on the other I've got several heals and buffs that make me unkillable.

    If you don't see a problem, you are not playing enough.

    Radiant Destruction was the best execute in the game. If you played enough since the IC patch, you would have noticed it is a DPS loss until the enemy is at 15% and that channels no longer hit dodging targets. Meanwhile, you are still a defenseless channeler subject to interruption. It is now perhaps the worst execute in the game.

    A NB who know what they are doing will use their mobility to their advantage and not allow you to fight inside your purifying ritual. If they make their build correctly, the Heavy attack + surprise attack will exceed the amount you heal with your breath of life ... and that's not even accounting for the times some random PUG steals the big heal.

    Now, puncturing sweeps is a ridiculous skill and you can faceroll all PvE opponents and inexperienced PvP players alone with this skill, but you are very killable.

    With 25k hp in cyrodiil, it would take the average weapon damage nb 4-5 suprise attacks, for their 4-5 casts I can cast 1-2 heals and be at fully health constantly.

    See there's the mistake most nb make, they try to kite you out of the area, except they are all melee fighters, I can literally stand there and out heal anything they throw at me, meaning if they want to try and kill me, they have to come to me.

    Radiant is still an amazing skill imo, I used it pre IC and I admit it was slightly over powered, now it's as intended, an extremely powerful execute. I usually start at around 30% hp and that normally require just 1 tick of damage to kill anyone off.

    Sure the idiots that spam radiant at full health etc are a bit stupid, but if you use something like, dark flare (for the debuff), jabelin for the knockdown, throw a blazing spear as a dot, then use sweeps I find most targets are dead before they can break free.
  • Korah_Eaglecry
    Korah_Eaglecry
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    Its as if people cant accept consequences with the benefits to choosing a particular class.
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  • Fizzlewizzle
    Fizzlewizzle
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    Its as if people cant accept consequences with the benefits to choosing a particular class.
    Been one since launch. Its only gone downhill since then.
    Would love to revert back to the Launch settings, as i had some actual benefits for being a Templar.

    I won't play anything else, part because of laziness since i don't want to re-level an account and because i still haven't finished all quests (in gold). Would i use my laziness as an excuse that they should make Templar OP. Nope.

    They turned decent skills in jokes.
    - Blinding Flashes
    - Radiant Aura
    - Eclipse
    - Sun Shield

    What was wrong with those skills? Nothing.
    Blinding Flashes was maybe a bit of a problem against melee character... so what do you get instead of a CC. An execute. :/
    Radiant Aura was a decent buff, but since they wanted to keep it a group buff they made it into a non-stacking weak buff. :/
    You had a limited use reflect skill, which now only works on a single target even if you can't reflect because of CC immunity. :/
    Sorcs had OP shields, so of course Templars need their shields nerfed (one which is based on your HP at that). :/

    But hey, even my demented grandma with parkinson can play a magicka Templar.
    Sweep, Sweep, Sweep, Sweep, Sweep, Sweep, Sweep, Sweep, Sweep, Sweep, Sweep, Sweep, Sweep, Sweep.
    Because everyone knows you needs a skill which deals AOE damage and heals at the same time.

    I'd call incompetence and lazy designing at the development department, because we all know that
    [sarcasm]
    if something is Glitched/ Bugged, you just nerf it so that the 1/5 chance the glitch/ bug happens it won't be to significant or you call it "working as intended".
    [/sarcasm]
    Edited by Fizzlewizzle on 24 October 2015 19:38
    Mending-The-Wounded, Aldmeri Dominion, Templar.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    @kendellking_chaosb14_ESO

    First, it's obvious that you do not play a Templar at all since your information is incorrect in many ways. So while you are entitled to your opinion you are not actually experiencing these issues yourself which makes your opinion biased based on your own class(es)' weakness(es) since you only see heals as strong since you are lacking burst DPS.

    Second, you are correct that Templars have heals and one of the best cleanses in the game but CCs? Templars have no CC abilities left. The one they did have has been nerfed into the ground since a damage component was added to it (Eclipse) and it cannot even be used when a target is CC immune. The problem is that nearly ever Templar ability graants CC immunity so unless you time when CC immunity is going to expire and cast Eclipse in that small window you will just give the player CC immunity right away from using another skill. It's a poorly designed set of skills that no other class has to deal with.

    Third, mobility is not just a Templar issue and there should be a magicka major expedittion skill similar to Rapid Maneuvers. As was noted Elusive Mist is not valid due to other bugs in the game currently. This is not a Templar balancing issue but a class balancing issue that affects all builds.

    Fourth, not every class needs to have everything and Templars still lack instant DPS, actual CC abilities (and damage abilities that don't trigger CC immunity), and mobility among other things. Even adding one of these will not somehow make the Templar OP considering that they are still missing so many aspects compared to Sorc and NB. The goal isn't to make all classes equal, it's to make them competitive with one another. Mobility may not even be the way to do this but Templar is certainly lacking in some aspects required to make the class competitive with Sorc and NBs.

    No I do have a heavy magic Templar and love it way more then my Nightblade I really don't know what speed buff you think double take gives you that's good or useful it's 4 seconds then it's gone.

    I changed my Templar from stamina to magic after dueling a friend on his Magic Templar saying that Templars are weak is cause you lack the 4 seconds of 40% speed buff is not at all a strong argument you do have an knock down class power that makes people CC break at range.

    Yes I know it does little damage but it's a CC Fear does zero damage you don't see Nightblade not using it cause it does no damage and has a 6m range.
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    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Molag_Crow
    Molag_Crow
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    Anyway, since explanations, points etc through text seem to go unheard, I guess I'm gonna have to record gameplay footage and put together a video related to Templar problems or something.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Van_0S
    Van_0S
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    Just use Rapid Maneuver and Toppling charge to get speed.
    Rapid Maneuver is no solution as it burns your stamina, crippling your weapon attack. Toppling charge is no solution because it brings you closer to the enemy instead of giving you room.

    With the latest patches, Templers became harmless PVP snakes .
    - Templars are slow
    - Templar shield is not only useless in PvP but even a risk now (SB set kills you faster)
    - Templar attacks are slow and became less powerful

    If Templars are supposed to have weaker attacks than other classes, ok.
    But then at least give them a similar mobility to compensate their weakness.

    Currently, both weaknesses combined mean almost sure defeat in 1 vs 1.
    1 vs 1 seems almost impossible against a good Sorc or NB.

    Recently, I entered a guild chat where people where joking about killing Templars.
    So this is where we finally ended in PvP: The Templar class as a joke in 1 vs 1.

    I am seriously a noob to this class, my former class was a NB.

    Just recently, I am playing a templar, I like the class and it as speed (PvE mainly) but in PvP you just need a group.
    My builds for speed and DPS are butting jabs, toppling charge, honor of the dead/vigor(repentance for pve), quick cloak and blazing shield. Ultimate flawless dawnbreaker.

    I first use toppling charge (to stun them ), spam jabs(make use of animation cancel to get a boost in dps)and then the rest if necessary.

    So,i disagree with your post.( unless you can enlighten me more about temp, I would appreciate it)
    Edited by Van_0S on 24 October 2015 22:35
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
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    The problem is templars are the easiest class to jump on and run through content. Just jab, jab, jab. Also works on unseasoned pvpers. Saying that they are one of the hardest classes to master for pvp. They dont need mobility imo, and their defenses are unparalleled. They also have some of the strongest combos in the game as well as great counterplay. I am sorry but people who just jab and then complain the class is missing something are complete newbs at this class. Spamming jabs and breathe of life is not an IWIN button.
    My solution to Champion Point System here
  • usmcjdking
    usmcjdking
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    This is one bozo thread.

    Templars do not need mobility. We have a ridiculous amount of self sustainment and good damage to boot. The class doesn't need any overaching changes - devs just need to nerf eclipse again and radiant destruction needs to go back to the terrible drawing board it came from.
    0331
    0602
  • Zinaroth
    Zinaroth
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    usmcjdking wrote: »
    This is one bozo thread.

    Templars do not need mobility. We have a ridiculous amount of self sustainment and good damage to boot. The class doesn't need any overaching changes - devs just need to nerf eclipse again and radiant destruction needs to go back to the terrible drawing board it came from.

    Sup. I play stamina templar. Don't think any of those changes will pick me up from being rock bottom.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Look I'm not saying the Templar Class is not hard to play but I have been a Stamina Nightblade since Beta and I never had a problem with PvP all of my Characters were always Argonians so I don't min/max only have 320 Champion Points. When I sit down and work out a build a few tweaks here and there and you good build going.

    Most stamina Nightblades can't run a full Shadow Walker set cause they can't cloak but three times. I have two light (6%) and 16% magic cost reductions letting me Cloak a lot more then most. Cloak limits are countered that fast. Opening up a whole new line of Tactics.

    Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.

    Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.

    Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • jhharvest
    jhharvest
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    zornyan wrote: »
    With 25k hp in cyrodiil, it would take the average weapon damage nb 4-5 suprise attacks, for their 4-5 casts I can cast 1-2 heals and be at fully health constantly.
    What gear / stats are you running? Honest question. Because I haven't seen anyone hit for more than 10k with BoL in Cyrodiil and 5 Surprise attacks will kill you.

    I really want to improve my templar play but at the moment casting BoL in combat for me means pretty much that I'll just die 3 seconds later. The only way I can fight against NB gankers is if I can break fear fast enough to use Immovable and start jabbing. This takes 2.5 seconds (i.e. 3 Surprise attacks) so I'll be at half hp, then it's just a question of if the NB is stupid enough to stand in place for me to hit all my jabs or not. If they dodge, I lose. If they don't dodge and start dropping low, they'll probably cloak and run.
  • Zinaroth
    Zinaroth
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    Look I'm not saying the Templar Class is not hard to play but I have been a Stamina Nightblade since Beta and I never had a problem with PvP all of my Characters were always Argonians so I don't min/max only have 320 Champion Points. When I sit down and work out a build a few tweaks here and there and you good build going.

    Most stamina Nightblades can't run a full Shadow Walker set cause they can't cloak but three times. I have two light (6%) and 16% magic cost reductions letting me Cloak a lot more then most. Cloak limits are countered that fast. Opening up a whole new line of Tactics.

    Eeehm, okay?
    Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.

    Movement speed is far from the only problem with templars, and definately not a problem for stamina templars. We have a whole set of different problems. Lacking rescource management and damage output through our class passives being just another one. No proper self buff that goes on our character. No proper magicka dump ability etc etc...
    Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.

    Stamina templars rely equally much on Rally and Vigor for self-healing. None of our class heals help us as stamina. We have Purify which is nice, but that is not for the healing. Rune Focus is not worth using. And that is an entire skill tree out the window. Useless. Except for one ability.
    Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?

    This thread isn't about Dragon Knights. They have a whole other array of tools at their disposal to compete in PvP. Namely a reflect, AoE CC, Three ultis which are all nice, compared to templars only having one proper one (Nova). They have a ton of regen from their class passives, not to mention two really good self buffs.

    Edited by Zinaroth on 25 October 2015 01:05
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Zinaroth wrote: »
    Look I'm not saying the Templar Class is not hard to play but I have been a Stamina Nightblade since Beta and I never had a problem with PvP all of my Characters were always Argonians so I don't min/max only have 320 Champion Points. When I sit down and work out a build a few tweaks here and there and you good build going.

    Most stamina Nightblades can't run a full Shadow Walker set cause they can't cloak but three times. I have two light (6%) and 16% magic cost reductions letting me Cloak a lot more then most. Cloak limits are countered that fast. Opening up a whole new line of Tactics.

    Eeehm, okay?
    Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.

    Movement speed is far from the only problem with templars, and definately not a problem for stamina templars. We have a whole set of different problems. Lacking rescource management and damage output through our class passives being just another one. No proper self buff that goes on our character. No proper magicka dump ability etc etc...
    Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.

    Stamina templars rely equally much on Rally and Vigor for self-healing. None of our class heals help us as stamina. We have Purify which is nice, but that is not for the healing. Rune Focus is not worth using. And that is an entire skill tree out the window. Useless. Except for one ability.
    Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?

    This thread isn't about Dragon Knights. They have a whole other array of tools at their disposal to compete in PvP. Namely a reflect, lots of regen from passives, AoE CC, Three ultis which are all nice, compared to templars only having one proper one (Nova). They have a ton of regen from their class passives, not to mention two really good self buffs.

    How many Daedic Summoning power can stamina Sorcerers use, Stamina Nightblades with Siphon every stamina build has a whole tree that's a wipe outside of one power.

    My point with all the extra info is some of learned how to play the game without min/maxing using Tactics that played to our strengths. So is not 100% equal playing like a Nightblade full on burst damage doesn't work out well on your Templar life's not fair. I play my Nightblade burstly like a Nightblade and Sorcerer full burst and I play my Templar and Dragon Knight to outlast my enemies I play to my strengths.

    QQing cause you can't play every class on your Templar is pointless.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • eliisra
    eliisra
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    Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.

    Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.

    Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?

    Magicka builds cant afford to spam Quick Cloak for mobility. Believe me I've tried it all. You need all stamina for dodge, cc break every 7 second and occasional block, that's even when you sacrifice thousands of magicka for more stam and recovery(something all magicka templars have to do).

    Stamblades use the same heals as other stamina builds, being Vigor and Rally. So what? My stamblade also have better sustain, survivability and utility, compared to my stamplar, but that's probably not what you wanted to say with your post lol.

    Magicka DK's cant make their lack of mobility it work either. They have the very same problems. So not sure why you use them as an example. Think they suddenly have mobility because they slot weapon dmg scaling gap closer that does 0 dmg?
  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
    ✭✭✭
    jhharvest wrote: »

    I really want to improve my templar play but at the moment casting BoL in combat for me means pretty much that I'll just die 3 seconds later. The only way I can fight against NB gankers is if I can break fear fast enough to use Immovable and start jabbing. This takes 2.5 seconds (i.e. 3 Surprise attacks) so I'll be at half hp, then it's just a question of if the NB is stupid enough to stand in place for me to hit all my jabs or not. If they dodge, I lose. If they don't dodge and start dropping low, they'll probably cloak and run.

    Once you break CC, you are already CC Immune for 6 seconds so casting Immovable immediately after breaking free is a waste. Depending on your health at the moment, drop Rune Focus and then Breathe of Life if you think you can survive. If their DPS is too much, Healing Ward or whatever shield ability your using, Breathe into Rune Focus. At that point drop Purifying Ritual to remove any debuffs they put on you.

    You want to take advantage of the Focused Healing passive whenever you can. So best scenario is Rune Focus and/or Purifying Ritual and then Breathe of Life for the 30% bonus healing. If you just spam BoL without the passive being active, you will die. Also don't be scared of your health dropping low, Mending passive helps.

    As far as them cloaking away, you need something to counter that: Detection Potions, Inner Magelight, or an AoE like Solar Barrage. If the NB gets low and tries to cloak away, a quick Solar Barrage into a Radiant Oppression will stop them dead in their tracks. Not having a way to deal with NB's Cloak is your own fault for losing.

    This won't win every fight as a good player will know how to counter but no Templar should die in 3 seconds to a NB. Good Luck
    Edited by Enraged_Tiki_Torch on 25 October 2015 02:02
    My solution to Champion Point System here
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    eliisra wrote: »

    Templars saying that you can't play well cause you don't have a speed buff you can get on from DW half the Stamina and Magic builds already run DW it as it is.

    Stamina Nightblades don't have good heals with Strife being magic and based on damage done. But we run Twohanded and have Vigor on the other bar for heals.

    Dragon Knights get more mobility from Twohanded and One Hand and Shield. If other class can use the Champion System to make it work and use non class skill lines to bridge gaps then why can't Templars?

    Magicka builds cant afford to spam Quick Cloak for mobility. Believe me I've tried it all. You need all stamina for dodge, cc break every 7 second and occasional block, that's even when you sacrifice thousands of magicka for more stam and recovery(something all magicka templars have to do).

    Stamblades use the same heals as other stamina builds, being Vigor and Rally. So what? My stamblade also have better sustain, survivability and utility, compared to my stamplar, but that's probably not what you wanted to say with your post lol.

    Magicka DK's cant make their lack of mobility it work either. They have the very same problems. So not sure why you use them as an example. Think they suddenly have mobility because they slot weapon dmg scaling gap closer that does 0 dmg?

    My Magic Dragon Knight uses Chains so yea I single you out or I get pulled to you both suit me. You will never convince me that you can't use Quick Cloak it's 3k last for 15 seconds 2 medium (6% stamina cost reduction and regen) and plus CP stamina cost reduction no way you can't use that power.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
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