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https://forums.elderscrollsonline.com/en/discussion/668861

Give Templar's Mobility/Stronger Defense.

  • Bhakura
    Bhakura
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    maxjapank wrote: »
    Levo18 wrote: »
    Just use major expidition potions

    Sorry. A bit off topic. But does major expedition potions come in other buffs appealing to a Magicka Templar? Like when you mix 3 reagents?

    Blessed thistle + namiras rot + water hycinth or ladys smock
    speed + spell crit

    blessed thistle + namiras rot + columbine
    speed
    restore stamina
    immune to knockback

    blessed thistle + namiras rot + blue entomola
    speed
    invisibility

    blessed thistle + namiras rot + dragonthorn
    speed
    restore stamina
    weapon damage


    all you can do with speed potions that dont have a negative
  • maxjapank
    maxjapank
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    ✭✭
    Bhakura wrote: »
    maxjapank wrote: »
    Levo18 wrote: »
    Just use major expidition potions

    Sorry. A bit off topic. But does major expedition potions come in other buffs appealing to a Magicka Templar? Like when you mix 3 reagents?

    Blessed thistle + namiras rot + water hycinth or ladys smock
    speed + spell crit

    blessed thistle + namiras rot + columbine
    speed
    restore stamina
    immune to knockback

    blessed thistle + namiras rot + blue entomola
    speed
    invisibility

    blessed thistle + namiras rot + dragonthorn
    speed
    restore stamina
    weapon damage


    all you can do with speed potions that dont have a negative

    Thank you. Seems Stamplars must love the speed, restore stamina, weapon damage. Too bad there's no restore Magicka with speed.
  • Hiero_Glyph
    Hiero_Glyph
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    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    You know nothing of game balance. Not every class needs a class skill for everything.

    But being stamina is fine. For one, being a magicka build your stamp won't burn as fast. Capped stats are wasted stats. And second, sprinting is a stamina concept. Why should there be tons of magicka options for it? NB has it because the class is built around its movement. A Templar is not.

    I don't strictly agree that a Templar needs a mobility skill but don't base an argument around a statement that is misinformed. I mean a Sorcerer has Bolt Escape and Boundless Storm, both of which are magicka-based mobility skills. Sprinting may not use magicka, but it is not exclusive to stamina builds. Besides, players want major expedition or a similar movement bonus, they don't have to sprint. Ever wonder why players like blabafat use a bow on a magicka Templar? It's not for the amazing synergy from the bow skills/passives, it's strictly for the major expedition buff.
    Edited by Hiero_Glyph on 19 October 2015 13:19
  • Cryhavoc
    Cryhavoc
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    I would rather see Templar specific bugs fixed, a buff to Blazing shield, or a change to the half second stun on Jabs to a snare....
    Edited by Cryhavoc on 19 October 2015 14:02
  • bowmanz607
    bowmanz607
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    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    o so you supposed to be elusive and best heals?
    I think it would be best to create a skill such as rapid, but for magika users. Something available to all but not class specific. That I can get behind.
  • eliisra
    eliisra
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    Cinbri wrote: »
    So for my magicka templar to have escape i must either use rapid that will eat 60% of my stamina or transfroming to bloodsucker?! Kinda funny options.

    Than you get instagibb'ed all day long by Camo Hunter exploit.

    That's totally your own fault of course, I mean you did choose to play as vampire, just go cure you idiot :unamused:

    But if for example NB or sorc wants the only thing in the entire game that's somewhat templar specific(smart heals lol) they only need to grab a resto staff.
  • Artjuh90
    Artjuh90
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    bowmanz607 wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    o so you supposed to be elusive and best heals?
    I think it would be best to create a skill such as rapid, but for magika users. Something available to all but not class specific. That I can get behind.

    well the resent update got templar the hardest (whatever the crying sorc tell you). cause the templar had his sustain already cut short but still had his healing. now with the healing reduction (not saying it's a bad thing kinda agree with it ever (although i wouldn't have made it 50% reduced to yourself)) templar had another blow to it's defences. so give templar (and DK) some love cause tanking in pvp is useless cause of all the nerfs to defensive builds
  • RooBeeO
    RooBeeO
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    If Templar's are all about standing there ground and fighting, why not give them a AoE / single snare that way the Temp has a better option run or fight.
  • bowmanz607
    bowmanz607
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    Artjuh90 wrote: »
    bowmanz607 wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    o so you supposed to be elusive and best heals?
    I think it would be best to create a skill such as rapid, but for magika users. Something available to all but not class specific. That I can get behind.

    well the resent update got templar the hardest (whatever the crying sorc tell you). cause the templar had his sustain already cut short but still had his healing. now with the healing reduction (not saying it's a bad thing kinda agree with it ever (although i wouldn't have made it 50% reduced to yourself)) templar had another blow to it's defences. so give templar (and DK) some love cause tanking in pvp is useless cause of all the nerfs to defensive builds

    I understand. But templars do work best in groups. PLus champ pints can help mitigate the issues with the healing. On top of that damage has been reduced so the heals do not have to hit as hard. Again, I think there should be a magika movement skill, I think it should be a skill available to all though. That is one thing that is supposed to make sorcs and NB different is the class elusiveness. Maybe change the other rapid morph to a magika morph. (and perhaps change how it works). I think that everyone should have access to a variations of every type of buff and what not. For instance there is a stamina buff for weapon damage and a magika buff to spell damage to all. There is no magika execution available to all players, but there is a stamina execute in DW and 2H. So i also think this should be changed.

    Bottom line is that I think magika templars and DK should have a speed buff available to them. I do not think it should be class though because it will detract from what makes sorcs and NB special. (ofcourse they have other skills to make them special, but this adds to it.)
  • Zinaroth
    Zinaroth
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    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.
    Edited by Zinaroth on 19 October 2015 14:07
  • Artjuh90
    Artjuh90
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    bowmanz607 wrote: »
    Artjuh90 wrote: »
    bowmanz607 wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    o so you supposed to be elusive and best heals?
    I think it would be best to create a skill such as rapid, but for magika users. Something available to all but not class specific. That I can get behind.

    well the resent update got templar the hardest (whatever the crying sorc tell you). cause the templar had his sustain already cut short but still had his healing. now with the healing reduction (not saying it's a bad thing kinda agree with it ever (although i wouldn't have made it 50% reduced to yourself)) templar had another blow to it's defences. so give templar (and DK) some love cause tanking in pvp is useless cause of all the nerfs to defensive builds

    I understand. But templars do work best in groups. PLus champ pints can help mitigate the issues with the healing. On top of that damage has been reduced so the heals do not have to hit as hard. Again, I think there should be a magika movement skill, I think it should be a skill available to all though. That is one thing that is supposed to make sorcs and NB different is the class elusiveness. Maybe change the other rapid morph to a magika morph. (and perhaps change how it works). I think that everyone should have access to a variations of every type of buff and what not. For instance there is a stamina buff for weapon damage and a magika buff to spell damage to all. There is no magika execution available to all players, but there is a stamina execute in DW and 2H. So i also think this should be changed.

    Bottom line is that I think magika templars and DK should have a speed buff available to them. I do not think it should be class though because it will detract from what makes sorcs and NB special. (ofcourse they have other skills to make them special, but this adds to it.)

    ye i think you got me wrong. i don't disaprove with the nerf of healing. it's more every update a underrated class get's nerfed even harder. it gets less use in pvp which makes people want to play a different class. all 4 classes should be as good in pvp. maybe sometimes is a class a bit stronger then the other. but with updates you can tweek it untill it's balanced. will take a long time but people will understand it if the best class to play at pvp is always the same class.

  • Hammy01
    Hammy01
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    As a magicka templar the thing I really wish we had was some form of AOE CC. Sorcs get an AOE root (Encase and it's morphs), DKs get an AOE root (Dark Talons and it's morphs) and NBs get an AOE fear (Aspect of Terror and it's morphs) but as a Templar we only get a single target cc... kind of funny but we do have an AOE with cc but it only CCs one target. I would like to see Spear shards and it's morphs to be able to CC multiple targets. A 3 sec knockdown on multiple targets might be to strong so maybe change this to a root or a snare instead.

    More mobility would be nice as well but I can live with only having Mist Form if and when they get it fixed.
  • Hiero_Glyph
    Hiero_Glyph
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    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.
  • Zinaroth
    Zinaroth
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    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.

    I am onboard with that aslong as they retain their current morph effects aswell. :)
    Switch it around though so the healing buff one affects everyone and the magicka regen one is self buff only IMO.
  • bowmanz607
    bowmanz607
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    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    as i mentioned just recently I disagree with getting a movement buff. However, I think it is 100% necessary to have rune focus stick on the player. It is useless in pvp. IMO anyway.
  • Zinaroth
    Zinaroth
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    as i mentioned just recently I disagree with getting a movement buff. However, I think it is 100% necessary to have rune focus stick on the player. It is useless in pvp. IMO anyway.

    We need this to be viable for 1vX.
    Mist Form is not a worthy replacement.
    If this means we need to tone down templars in group play to make up for it I am totally fine with that.
    However even if both Templars and DKs get a mobility upgrade, NB and Sorc will both be miles ahead of them since they have two each.
  • bowmanz607
    bowmanz607
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    Zinaroth wrote: »
    bowmanz607 wrote: »
    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    as i mentioned just recently I disagree with getting a movement buff. However, I think it is 100% necessary to have rune focus stick on the player. It is useless in pvp. IMO anyway.

    We need this to be viable for 1vX.
    Mist Form is not a worthy replacement.
    If this means we need to tone down templars in group play to make up for it I am totally fine with that.
    However even if both Templars and DKs get a mobility upgrade, NB and Sorc will both be miles ahead of them since they have two each.

    My solution is to give a magika ability that is availbel to all for movement speed. Just like everyone has rapid. That gives temps and dk movement speed while keeping sorc and NB unique in having class skills that give the buff.
  • Hiero_Glyph
    Hiero_Glyph
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    bowmanz607 wrote: »
    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    as i mentioned just recently I disagree with getting a movement buff. However, I think it is 100% necessary to have rune focus stick on the player. It is useless in pvp. IMO anyway.

    It's certainly not useless in PvP but you have to make an effort to either backtrack or recast it every 8s. As I noted above it should either affect allies if it remains a rune, or become a self-buff without requiring the rune at all (or have a 1s duration just as a visual cue).
    Edited by Hiero_Glyph on 19 October 2015 14:36
  • danno8
    danno8
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    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.

    I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.

    Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.
  • Hiero_Glyph
    Hiero_Glyph
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    danno8 wrote: »
    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.

    I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.

    Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.

    Templars originally had Blinding Light to accomplish something similar but it was removed and replaced with Radiant Destruction. If you have time, google it and read how it worked, particularly Blinding Flashes as it made Templars evasive tanks.
  • Zinaroth
    Zinaroth
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    danno8 wrote: »
    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.

    I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.

    Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.

    I think you're right. But with the current meta in place in the game this is not an option and thus Templars lack a lot of utility.
  • SneaK
    SneaK
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    Just fix mist form and shields overall. Radiant Destro could use a buff too.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Zinaroth
    Zinaroth
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    SneaK wrote: »
    Just fix mist form and shields overall. Radiant Destro could use a buff too.

    This won't help Templars or DKs for that matter with catching up on Sorcs and NBs.
  • danno8
    danno8
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    danno8 wrote: »
    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.

    I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.

    Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.

    Templars originally had Blinding Light to accomplish something similar but it was removed and replaced with Radiant Destruction. If you have time, google it and read how it worked, particularly Blinding Flashes as it made Templars evasive tanks.

    I was there, and I remember. I remember it sucked when it first came out, then they buffed it so it was actually useful (they increased the "pulse" rate of the flashes). Great in PvP, useless in PvE anywhere it would matter. Then they removed it.

    ZoS has so many options available to add some AoE cc for Templars, but seem content to sit on their hands with this issue.
  • Zinaroth
    Zinaroth
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    danno8 wrote: »
    danno8 wrote: »
    Zinaroth wrote: »
    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    This.

    I want a Magicka based movement ability and Rune Focus to stick on us.

    Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.

    I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.

    Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.

    Templars originally had Blinding Light to accomplish something similar but it was removed and replaced with Radiant Destruction. If you have time, google it and read how it worked, particularly Blinding Flashes as it made Templars evasive tanks.

    I was there, and I remember. I remember it sucked when it first came out, then they buffed it so it was actually useful (they increased the "pulse" rate of the flashes). Great in PvP, useless in PvE anywhere it would matter. Then they removed it.

    ZoS has so many options available to add some AoE cc for Templars, but seem content to sit on their hands with this issue.

    I remember playing stamina at this time and it was pretty damn nice after the buff. And then we got that Execute which didn't even have a stamina morph. So they pretty much took away an ability that was really good for tanks and in PvP and replaced it with an execute to "fix" the templars damage, which didn't work at all anyway.
  • SneaK
    SneaK
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    Zinaroth wrote: »
    SneaK wrote: »
    Just fix mist form and shields overall. Radiant Destro could use a buff too.

    This won't help Templars or DKs for that matter with catching up on Sorcs and NBs.

    Disagree. Pre IC with Elusive Mist working I was doing better than fine with my Magicka Templar.

    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • tplink3r1
    tplink3r1
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    lathbury wrote: »
    templars dont need a buff they are already in a really got spot in PVP and PVE

    https://www.youtube.com/watch?v=1dpJ1wzl5T4
    Posting an exploit video to justify templars having no mobility.
    You are so smart.
    VR16 Templar
    VR3 Sorcerer
  • Elara_Northwind
    Elara_Northwind
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    Zinaroth wrote: »
    lathbury wrote: »
    i could also link videos of them doing 20k dps in Trials etc with a 2 button rotation

    20k DPS in Trials is minor compared to what other classes can achieve. Templars are dead last in the PvE DPS race in this game.

    I disagree that Templars do rubbish dps. I have done 30k+ in PvE before using just dark flare followed by radiant destruction, and averagely get 20-25k which I wouldn't consider bad, though tbh I don't really care too much about getting the highest dps because we have a great guild and group of friends to do dungeons and PvE stuff with and we aren't one of those groups that only allows people with really high dps, we just do it for fun and for loot and bring along anyone in our guild who wants to join, regardless of level or how much dps they do, and I am usually the healer anyway :lol:

    Sure, I would be ecstatic if they gave us more mobility, but I think templars are allot stronger than people give them credit for, although with all of the threads trying to get everything nerfed at the moment, maybe its a good thing that people don't realise that... :wink:
    Edited by Elara_Northwind on 19 October 2015 17:27
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

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  • Vangy
    Vangy
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    This whole lack of mobility issue is because people want to 1vX in a particular way that is not by their class design imo.
    For example I use a dk(don't have a templar) but the issues are the same. We have mitigation and resource regen vs templar heals. I don't expect my dk to run in to 10 people get to kill 2 and then escape. With him it's a kill or be killed. That being said it doesn't mean you cannot take on a bigger group alone ( or with a few friends). I've taken on 3v1s and won.

    For example I roll with 2 templar friends. We've taken down groups of 15 before. We hit them as they are going through a choke point like a narrow doorway. Kill 2 or 3 stragglers behind and hold the passage. Have u ever seen the damage 2 competent Templars with immovabiltiy pots do while spamming jabs in a narrow area? There is no room to dodge and ur only option is to back away. Coupled with their self healing thyre pretty much unkillable unless someone manages to flank them. Know your class and play to its strengths. Don't try to play like a camping/ganking NB/sorc.

    Of course If you are using a NB or a sorc your playstyle would be vastly different. On my NB I can engage huge zergs alone and QQ one or two of them and get away easily because well... He's a night blade. The class concept was designed as such. Same goes for sorcs mobility. I wouldn't expect my NB to do what my dk can the same way I don't expect my dk to do what my NB can. I adjust how I engage and my playstyle to suit my class/build.
    Edited by Vangy on 20 October 2015 05:01
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • BRogueNZ
    BRogueNZ
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    ZOS. Please place more doors and passageways everywhere. thank you
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