Blessed thistle + namiras rot + water hycinth or ladys smock
speed + spell crit
blessed thistle + namiras rot + columbine
speed
restore stamina
immune to knockback
blessed thistle + namiras rot + blue entomola
speed
invisibility
blessed thistle + namiras rot + dragonthorn
speed
restore stamina
weapon damage
all you can do with speed potions that dont have a negative
notimetocare wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
You know nothing of game balance. Not every class needs a class skill for everything.
But being stamina is fine. For one, being a magicka build your stamp won't burn as fast. Capped stats are wasted stats. And second, sprinting is a stamina concept. Why should there be tons of magicka options for it? NB has it because the class is built around its movement. A Templar is not.
CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
So for my magicka templar to have escape i must either use rapid that will eat 60% of my stamina or transfroming to bloodsucker?! Kinda funny options.
bowmanz607 wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
o so you supposed to be elusive and best heals?
I think it would be best to create a skill such as rapid, but for magika users. Something available to all but not class specific. That I can get behind.
bowmanz607 wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
o so you supposed to be elusive and best heals?
I think it would be best to create a skill such as rapid, but for magika users. Something available to all but not class specific. That I can get behind.
well the resent update got templar the hardest (whatever the crying sorc tell you). cause the templar had his sustain already cut short but still had his healing. now with the healing reduction (not saying it's a bad thing kinda agree with it ever (although i wouldn't have made it 50% reduced to yourself)) templar had another blow to it's defences. so give templar (and DK) some love cause tanking in pvp is useless cause of all the nerfs to defensive builds
CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
bowmanz607 wrote: »bowmanz607 wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
o so you supposed to be elusive and best heals?
I think it would be best to create a skill such as rapid, but for magika users. Something available to all but not class specific. That I can get behind.
well the resent update got templar the hardest (whatever the crying sorc tell you). cause the templar had his sustain already cut short but still had his healing. now with the healing reduction (not saying it's a bad thing kinda agree with it ever (although i wouldn't have made it 50% reduced to yourself)) templar had another blow to it's defences. so give templar (and DK) some love cause tanking in pvp is useless cause of all the nerfs to defensive builds
I understand. But templars do work best in groups. PLus champ pints can help mitigate the issues with the healing. On top of that damage has been reduced so the heals do not have to hit as hard. Again, I think there should be a magika movement skill, I think it should be a skill available to all though. That is one thing that is supposed to make sorcs and NB different is the class elusiveness. Maybe change the other rapid morph to a magika morph. (and perhaps change how it works). I think that everyone should have access to a variations of every type of buff and what not. For instance there is a stamina buff for weapon damage and a magika buff to spell damage to all. There is no magika execution available to all players, but there is a stamina execute in DW and 2H. So i also think this should be changed.
Bottom line is that I think magika templars and DK should have a speed buff available to them. I do not think it should be class though because it will detract from what makes sorcs and NB special. (ofcourse they have other skills to make them special, but this adds to it.)
CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
Hiero_Glyph wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.
CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
bowmanz607 wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
as i mentioned just recently I disagree with getting a movement buff. However, I think it is 100% necessary to have rune focus stick on the player. It is useless in pvp. IMO anyway.
bowmanz607 wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
as i mentioned just recently I disagree with getting a movement buff. However, I think it is 100% necessary to have rune focus stick on the player. It is useless in pvp. IMO anyway.
We need this to be viable for 1vX.
Mist Form is not a worthy replacement.
If this means we need to tone down templars in group play to make up for it I am totally fine with that.
However even if both Templars and DKs get a mobility upgrade, NB and Sorc will both be miles ahead of them since they have two each.
bowmanz607 wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
as i mentioned just recently I disagree with getting a movement buff. However, I think it is 100% necessary to have rune focus stick on the player. It is useless in pvp. IMO anyway.
Hiero_Glyph wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.
Hiero_Glyph wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.
I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.
Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.
Hiero_Glyph wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.
I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.
Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.
I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.
Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.
Templars originally had Blinding Light to accomplish something similar but it was removed and replaced with Radiant Destruction. If you have time, google it and read how it worked, particularly Blinding Flashes as it made Templars evasive tanks.
Hiero_Glyph wrote: »Hiero_Glyph wrote: »CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
This.
I want a Magicka based movement ability and Rune Focus to stick on us.
Alright, I'll admit that Rune Focus is a backwards skill as well since why isn't it self-target only if the rune doesn't benefit allies? Personally I'd rather it affect allies standing on the rune and still retain the 8s duration for the Templar after they leave the rune's area. This would at least give allies a reason to even see it, otherwise they might as well just make your character glow from the effect for the entire duration. Personally I would make Channeled Focus a self-buff and allow Restoring Focus to affect allies.
I think skills like Rune Focus and Purifying Ritual are examples of what they intended Templars playstyle to be like. The "stand in circle buffs and fight" kind of playstle. No mobility or elusiveness at all.
Problem is they forgot to give Templars any kind of cc that would allow them to keep enemies in range, with the exception of Nova.
Templars originally had Blinding Light to accomplish something similar but it was removed and replaced with Radiant Destruction. If you have time, google it and read how it worked, particularly Blinding Flashes as it made Templars evasive tanks.
I was there, and I remember. I remember it sucked when it first came out, then they buffed it so it was actually useful (they increased the "pulse" rate of the flashes). Great in PvP, useless in PvE anywhere it would matter. Then they removed it.
ZoS has so many options available to add some AoE cc for Templars, but seem content to sit on their hands with this issue.
Posting an exploit video to justify templars having no mobility.templars dont need a buff they are already in a really got spot in PVP and PVE
https://www.youtube.com/watch?v=1dpJ1wzl5T4