Just use major expidition potions
Give NBs a class heal
I hope you are just pretending to be stupid.templars dont need a buff they are already in a really got spot in PVP and PVE
https://www.youtube.com/watch?v=1dpJ1wzl5T4
templars dont need a buff they are already in a really got spot in PVP and PVE
https://www.youtube.com/watch?v=1dpJ1wzl5T4
templars dont need a buff they are already in a really got spot in PVP and PVE
https://www.youtube.com/watch?v=1dpJ1wzl5T4
Lmfao...really? Using a video of a templar that's clearly bugged or exploiting as proof of them being in a good spot? Sigh.
Anyways, would be cool of templars could transform into a beam of light to travel, say the same distance as bolt escape maybe? Something like this:
Fizzlewizzle wrote: »I think that, rather than mobility they need to regain their old defensive strength.
- Buffs to Sun shield and morphs.
- Rework of Rune Focus.
- Rework on skills like Healing Ritual and Restoring Aura.
While DK's are a movable fortress with their skills, Templars should be more of a bunker/turret type.
All their Dawn's Wrath skills have extreme range, and even up close they have a decent arsenal with the aedric spear tree.
Giving them a way to secure their position (although fixed on a single spot) could make an interesting change.
Some suggestion for Rune Focus:Rune Focus: Regen
Restoring Focus (Defensive bonus + Regen).
Channeled Focus (Offensive focus + Regen)
What they could have (at max level):
Rune Focus:
400 Magicka, Stamina and Health regen every 0.5 seconds.
Restoring Focus:
200 Magicka, Stamina and Health every 0.5 seconds + Major Vitality, Resolve, Ward and Protection (Healing received, Spell and Physical resistance and Damage recieved reduction).
Channeled Focus:
200 Magicka, Stamina and Health every 0.5 seconds + Major Prophecy, Savagery, Brutality, Sorcery, Force and Mending (Spell + weapon crit, Spell + Weapon Damage, Crit damage bonus and Healing done Bonus)
Healing RitualDecrease the Radius of this skill to about 5M (half it is now).
Make it work like the healing Ultimate, but without the CC immunity.
Because of the small range and movement prevention you can't use it to save lots of people on the battlefield, but if problems occur your teammates can get into your" save area" where they will be kept alive for a short period of time.
Sun shield:Just an increase in shield capacity.
CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
Anyways, would be cool of templars could transform into a beam of light to travel, say the same distance as bolt escape maybe? Something like this:
bugged or exploit which is it? i could also link videos of them doing 20k dps in Trials etc with a 2 button rotation but you guys would make the same claims about those. keep qq for buffs when everybody knows they are in a good spot. heres another video you can claim is bugged or exploiting.templars dont need a buff they are already in a really got spot in PVP and PVE
https://www.youtube.com/watch?v=1dpJ1wzl5T4
Lmfao...really? Using a video of a templar that's clearly bugged or exploiting as proof of them being in a good spot? Sigh.
Anyways, would be cool of templars could transform into a beam of light to travel, say the same distance as bolt escape maybe? Something like this:
CrowsDescend wrote: »@lathbury .... that's a video of an exploiter and another video of PvE, we're talking about PvP here...