kendellking_chaosb14_ESO wrote: ».Cannot animation cancel from spell (Javelin) to spell (Dark Flare). Dark Flare cast point is 1.1s. Projectile flight is 0.3s. Enemy will dodge. Unless you run the stam morph of Javelin on your magicka Templar and the enemy doesn't CC break.What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
I'm missing your point Snipe has a 1 case time with up to a full 1 second in the air and people don't dodge all of those.
kendellking_chaosb14_ESO wrote: ».Cannot animation cancel from spell (Javelin) to spell (Dark Flare). Dark Flare cast point is 1.1s. Projectile flight is 0.3s. Enemy will dodge. Unless you run the stam morph of Javelin on your magicka Templar and the enemy doesn't CC break.What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
I'm missing your point Snipe has a 1 case time with up to a full 1 second in the air and people don't dodge all of those.
Snipe doesn't come with the benefit of being a templar ability, meaning a big ass telegraph alerting people that damage is incoming. :P
kendellking_chaosb14_ESO wrote: ».Cannot animation cancel from spell (Javelin) to spell (Dark Flare). Dark Flare cast point is 1.1s. Projectile flight is 0.3s. Enemy will dodge. Unless you run the stam morph of Javelin on your magicka Templar and the enemy doesn't CC break.What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
I'm missing your point Snipe has a 1 case time with up to a full 1 second in the air and people don't dodge all of those.
Snipe doesn't come with the benefit of being a templar ability, meaning a big ass telegraph alerting people that damage is incoming. :P
kendellking_chaosb14_ESO wrote: ».Cannot animation cancel from spell (Javelin) to spell (Dark Flare). Dark Flare cast point is 1.1s. Projectile flight is 0.3s. Enemy will dodge. Unless you run the stam morph of Javelin on your magicka Templar and the enemy doesn't CC break.What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
I'm missing your point Snipe has a 1 case time with up to a full 1 second in the air and people don't dodge all of those.
Snipe doesn't come with the benefit of being a templar ability, meaning a big ass telegraph alerting people that damage is incoming. :P
Not to mention, reflect able by DKs.
And snipe has the most obvious sound animation ever, a big "hey an arrow is coming your way" sound
cazlonb16_ESO wrote: »Why are you even talking about Dark Flare ? Nobody uses it in PvP, ever.
CrowsDescend wrote: »
CrowsDescend wrote: »I still can't believe that Dark Talons (without eclipse slotted) absolutely dominates us. If they spam it, we can't turn to face them to jab them while they spam lava whip over and over until you spamheal yourself to 0 magicka.
Hiero_Glyph wrote: »CrowsDescend wrote: »I still can't believe that Dark Talons (without eclipse slotted) absolutely dominates us. If they spam it, we can't turn to face them to jab them while they spam lava whip over and over until you spamheal yourself to 0 magicka.
Don't worry, we have Eclipse as a CC. It's like the same thing, right? [/sarcasm]
Hiero_Glyph wrote: »CrowsDescend wrote: »I still can't believe that Dark Talons (without eclipse slotted) absolutely dominates us. If they spam it, we can't turn to face them to jab them while they spam lava whip over and over until you spamheal yourself to 0 magicka.
Don't worry, we have Eclipse as a CC. It's like the same thing, right? [/sarcasm]
*Is a Magicka DK*
I haven't played Templar, but I trust you guys.
I feel your pain. We also need a buff.
*Is a Magicka DK*
I haven't played Templar, but I trust you guys.
I feel your pain. We also need a buff.
I think Dragon Knight and Templar are in a very similar situation where one of our builds is fine for pvp leading to people thinking both roles are fine. All in all I put DK and Templar on equal footing both classes needing the most adjustments.
In PVP:
Stamina DK > Stamina Templar
Magicka Templar > Magicka DK
Magicka Templar is in a decent spot, mostly just needs bug fixes and a few tweaks, Stamina DK I also feel is in a pretty decent spot needing only minor tweaks. In pvp though there is no reason to chose Stamina Templar over any other Stamina class and same for Magicka DK, there's just no point as too much of the class revolves around mechanics that only work in PVE. For Stamina Templars we lose all our healing and heal passives, for Magic DK all the DOT's are useless. Fix Magicka DK for PVP, fix Stamina Templar for pvp.
For starters, I think it would be great if they added Minor Expedition (10% increase to movement speed) to Piercing Spear (or any Aedric Spear passive). I think this little boost would go a long way toward helping survivability and it would be unique because I'm pretty sure no other class has something like this.