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https://forums.elderscrollsonline.com/en/discussion/668861

Give Templar's Mobility/Stronger Defense.

  • Akinos
    Akinos
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    lathbury wrote: »
    1
    Akinos wrote: »
    lathbury wrote: »
    templars dont need a buff they are already in a really got spot in PVP and PVE

    https://www.youtube.com/watch?v=1dpJ1wzl5T4

    Lmfao...really? Using a video of a templar that's clearly bugged or exploiting as proof of them being in a good spot? Sigh.


    Anyways, would be cool of templars could transform into a beam of light to travel, say the same distance as bolt escape maybe? Something like this:tumblr_miylsphZwk1s6d3x4o1_500.gif
    bugged or exploit which is it? i could also link videos of them doing 20k dps in Trials etc with a 2 button rotation but you guys would make the same claims about those. keep qq for buffs when everybody knows they are in a good spot. heres another video you can claim is bugged or exploiting.
    https://www.youtube.com/watch?v=EWfOC8kf_O0

    LOL, bruh, thanks for posting my video. Anyways the big difference in the video you posted and the video of myself killing noobs in IC is pretty big. The first video shows that pre-v16 templar basically taking no damage from most attacks, that is NOT normal damage mitigation no matter how many ways you try to spin it. As for posting my own video as an example, yeah none of those guys were that great players, If I was a sorc or nightblade in those situations i'd of killed twice as many people, twice as fast. And IC stops being PvE when you got other players attacking you. The simple fact that mobs are present doesn't make it PvE. Most of those mobs hit harder then players do, thus making it more dangerous then if it were players alone.

    Templars and DK's still got the short end of the stick when it comes to mobility, damage, sustain and durability and still need help.
    Edited by Akinos on 18 October 2015 21:47
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • DannyLV702
    DannyLV702
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    Nah y'all can heal
  • lathbury
    lathbury
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    Akinos wrote: »
    lathbury wrote: »
    1
    Akinos wrote: »
    lathbury wrote: »
    templars dont need a buff they are already in a really got spot in PVP and PVE

    https://www.youtube.com/watch?v=1dpJ1wzl5T4

    Lmfao...really? Using a video of a templar that's clearly bugged or exploiting as proof of them being in a good spot? Sigh.


    Anyways, would be cool of templars could transform into a beam of light to travel, say the same distance as bolt escape maybe? Something like this:tumblr_miylsphZwk1s6d3x4o1_500.gif
    bugged or exploit which is it? i could also link videos of them doing 20k dps in Trials etc with a 2 button rotation but you guys would make the same claims about those. keep qq for buffs when everybody knows they are in a good spot. heres another video you can claim is bugged or exploiting.
    https://www.youtube.com/watch?v=EWfOC8kf_O0

    LOL, bruh, thanks for posting my video. Anyways the big difference in the video you posted and the video of myself killing noobs in IC is pretty big. The first video shows that pre-v16 templar basically taking no damage from most attacks, that is NOT normal damage mitigation no matter how many ways you try to spin it. As for posting my own video as an example, yeah none of those guys were that great players, If I was a sorc or nightblade in those situations i'd of killed twice as many people. And IC stops being PvE when you got other players attacking you.The simple fact that mobs are present doesn't make it PvE. Most of those mobs hit harder then players do, thus making it more dangerous then if it were players alone.

    Templars and DK's still got the short end of the stick when it comes to mobility, damage, sustain and durability and still need help.

    I disagree with your assessment templars and DK are very durable and have decent damage they lack some mobility but its balanced with NB being less tanky and more mobile. sorcs are top dogs atm with great sustain durability damage and mobility with everything stacked in magicka hence the shield breaker set.
  • Molag_Crow
    Molag_Crow
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    Updated the title.
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  • SirDopey
    SirDopey
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    Immovable + Elusive Mist, Gives my templar all the mobility he needs
    NA PC | AD
    xx Doc Holliday xx
  • Molag_Crow
    Molag_Crow
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    SirDopey wrote: »
    Immovable + Elusive Mist, Gives my templar all the mobility he needs

    Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.

    Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.

    Edited by Molag_Crow on 18 October 2015 21:54
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  • lathbury
    lathbury
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    SirDopey wrote: »
    Immovable + Elusive Mist, Gives my templar all the mobility he needs

    Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.

    Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.

    rapid manouvers
  • Molag_Crow
    Molag_Crow
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    lathbury wrote: »
    SirDopey wrote: »
    Immovable + Elusive Mist, Gives my templar all the mobility he needs

    Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.

    Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.

    rapid manouvers

    Already used it a lot before and you can still get CC-stomped while it's active.


    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Akinos
    Akinos
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    lathbury wrote: »
    SirDopey wrote: »
    Immovable + Elusive Mist, Gives my templar all the mobility he needs

    Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.

    Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.

    rapid manouvers

    Rapid will lose it's effect if you or anybody near you attacks while it's active. Not to mention the amount of stamina it cost....
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • jelliedsoup
    jelliedsoup
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    Templars are about stunning and killing very quickly, if you cannot they will spam heal all day.

    As a defence this seems pretty good to me.
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • SemiD4rkness
    SemiD4rkness
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    Look at these sorcs and nbs not wanting to give any kind of buff to templars...
    Also to those who say "you can already heal" not all templars are magicka.
  • Lettigall
    Lettigall
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    Templars are about stunning and killing very quickly, if you cannot they will spam heal all day.

    As a defence this seems pretty good to me.

    Please tell what awesome class self heals have stamina templars!
    Some men just want to watch the world burn... I just want a cold beer!
  • jelliedsoup
    jelliedsoup
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    Lettigall wrote: »
    Templars are about stunning and killing very quickly, if you cannot they will spam heal all day.

    As a defence this seems pretty good to me.

    Please tell what awesome class self heals have stamina templars!

    Vigour and rally, just like other stamina builds.

    This game was not conceived as stamina based and continues along this line.

    Edited by jelliedsoup on 18 October 2015 22:33
    www.youtube.com/watch?feature=youtu.be&v=Ks8_KGHqmO4
  • Lettigall
    Lettigall
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    Lettigall wrote: »
    Templars are about stunning and killing very quickly, if you cannot they will spam heal all day.

    As a defence this seems pretty good to me.

    Please tell what awesome class self heals have stamina templars!

    Vigour and rally, just like other stamina builds.

    This game was not conceived as stamina based and continues along this line.

    So why then you use healing as argument for templar survability? Why templars have relay on non class skills to survive?
    Some men just want to watch the world burn... I just want a cold beer!
  • Elara_Northwind
    Elara_Northwind
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    I don't think we need stronger defence (magic templars, at least, can heal through ALLOT which is amazing defence, imo) but I wouldn't complain if they gave templars some sort of escape skill, as long as it didn't replace any of our best skills, or course :blush:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • Speely
    Speely
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    I think lower mobility suits our theme, and works to balance out our insane healing ability. I use Toppling Charge a lot so I feel pretty damn zippy anyway. Plus, Purifying Ritual is technically a mobility skill. Not being snared when everyone around you is feels pretty mobile. I just want Blinding Flashes back, but alas...

    Escape is for cowardly Nightblades and vile Sorcerers. Templars are made to stick around and finish the damn fight one way or another. Screw escape tools. Our defense is great as well. I wouldn't mind some CC (flashes was perf) but I can deal without it. ;)
  • Ommamar
    Ommamar
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    Well I think that is really what is missing is an active non heal CC method which fits the stand your ground idea of Templars at least the tank type builds. You can be fairly mobile as a back line caster not at the level of sorcs or NB but that is there thing. It is kind of a war vs battle scenario, sure a Sorc or NB can likely get away from my Templar but if they are quickly retreating they aren't attacking. Of course the flip side is when they can use that mobility to quickly close and burst which is where an active defensive ability like blinding flash came in it just gave you that second to set yourself and fight.
  • Hiero_Glyph
    Hiero_Glyph
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    Other players with more experience have already stated similar things but Templar's need a few things to become solid. 1) An instant form of DPS (there are just too many DoTs and channels). 2) A stamina based heal that is not a HoT and does not rely on a condition (Templars should be able to heal better than anyone regardless of if they use magicka or stamina). 3) Some type of area or CC ability that can affect multiple targets and provide some additional defense. 4) CC immunity needs to be addressed since too many Templar abilities trigger this without being a hard CC. That's it really (there will always be bad skills/morphs).

    #1 can be fulfille by modifying existing skill morphs such as Piercing Javelin, Sun Fire or Solar Flare. #2 can tweak Healing Ritual since it is outclassed by other heals. #3 is the main issue since Blinding Light was replaced with a magicka based execute. I guess if Blazing Shield returned 100% of the damage taken this could work; side note: likewise I could see making Radiant Shield scale off of magicka instead of health since the DPS component already does this. Still, modifying a skill like Backlash might be a better alternative since the damage cap is far too low on this skill anyway. #4 is just a mechanic issue that should have been addressed ages ago. Instead ZOS ruined another ability due to this issue (read: Eclipse).
  • RAGUNAnoOne
    RAGUNAnoOne
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    lathbury wrote: »
    SirDopey wrote: »
    Immovable + Elusive Mist, Gives my templar all the mobility he needs

    Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.

    Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.

    rapid manouvers

    Already used it a lot before and you can still get CC-stomped while it's active.


    wait that doesn't look like CC it looks more to me like that crap workaround they put for some bug in teleport to strike attacks. What they do is force the target to stop for a second when a teleport to strike move is activated IE ambush and morphs. it surpasses CC immunity because it is its technically not a CC just a "feature" to avoid...I don't know what. can I have someone else finish this explanation please as I just recall reading this on the forums I know nothing more than what it does.
    PS4 NA
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  • SleepyTroll
    SleepyTroll
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    I used to feel like Templar was like an immovable wall, so they didn't need an escape. Back in the day blinding flashes/blazing shield was an awesome combo. You know now that I think about it, the scope of the classes has really changedon't alot... and most not for the better. NB were supposed to be insane burst damage while remaining weak when they took damage like original reapers mark. Now they have insane sustain, can drop ultimates like it's cool, the new shadow passive makes them tanks as ***. Sorcs... I'm not sure didn't really play them, but my personal opinion on the nerf to streak is *** up. Would have been better if the cost only stacked twice or threek times, same goes for roll doge. Sure DK's use to be OP but now I mean most people only play them for the passives/ultimates. ZOS needs to do a complete Rebalancing of the entire game and give the classes back their individuality and put the changes on PTS for like 2 months so they can be throughly test in PvE and pvp. Champion system/gear/get rid of vet ranks if their going to doit.if not just tell us./skills/blocknerf/rolldodgenerf/all previous nerfs and don't take the easy route do good fixes like remove block casting not nerf block regeneration.
  • Vangy
    Vangy
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    I think that, rather than mobility they need to regain their old defensive strength.
    - Buffs to Sun shield and morphs.
    - Rework of Rune Focus.
    - Rework on skills like Healing Ritual and Restoring Aura.

    While DK's are a movable fortress with their skills, Templars should be more of a bunker/turret type.
    All their Dawn's Wrath skills have extreme range, and even up close they have a decent arsenal with the aedric spear tree.
    Giving them a way to secure their position (although fixed on a single spot) could make an interesting change.

    Some suggestion for Rune Focus:
    Rune Focus: Regen
    Restoring Focus (Defensive bonus + Regen).
    Channeled Focus (Offensive focus + Regen)

    What they could have (at max level):
    Rune Focus:
    400 Magicka, Stamina and Health regen every 0.5 seconds.

    Restoring Focus:
    200 Magicka, Stamina and Health every 0.5 seconds + Major Vitality, Resolve, Ward and Protection (Healing received, Spell and Physical resistance and Damage recieved reduction).

    Channeled Focus:
    200 Magicka, Stamina and Health every 0.5 seconds + Major Prophecy, Savagery, Brutality, Sorcery, Force and Mending (Spell + weapon crit, Spell + Weapon Damage, Crit damage bonus and Healing done Bonus)

    Healing Ritual
    Decrease the Radius of this skill to about 5M (half it is now).
    Make it work like the healing Ultimate, but without the CC immunity.

    Because of the small range and movement prevention you can't use it to save lots of people on the battlefield, but if problems occur your teammates can get into your" save area" where they will be kept alive for a short period of time.

    Sun shield:
    Just an increase in shield capacity.


    Bzzzzt...

    Zergbot #100000002 approves of your healing ritual suggestion human. With this change sky net will be online and Zerg bots will take over the game. Stack + healing ritual + spin2win human. *cough cough* I mean balance for pvp yay!

    Zerg bot needs to recharge. Zerg bot going offline nao. Powering down bzzzzzt.
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    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

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  • Joy_Division
    Joy_Division
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    These people who say the templar has enough defense just want immobile and non-defensive templars to be free AP so they can get their Akaviri motifs.

    With light armor and a useless shield and no mobility/escape, how exactly are we supposed to defend ourselves? Don't say breath of life because it will not heal a single wrecking blow/ surprise attack + animation cancel. Eclipse? Useless Vs. stamina, useless Vs. anyone who knows how to CC break. Useless Vs. two opponents. Maybe if we still had blinding flashes, that would do it. But no, ZoS got rid of that skill, then gave us something that used to be pretty good, but it is now garbage as it can be dodged and had its damage nerfed so much it only begins to work at 15% health. Can;t even use mist form anymore since any random projectile will hit and CC you, and there will be random projectiles because of the flashing alliance marker over your head that says "hit me!"

  • Bhakura
    Bhakura
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    Remove undaunted bloodwel, which is utterly useless nobody uses except the starting player here and there, and make that a magicka run buff.

    problem solved
  • notimetocare
    notimetocare
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    @ZOS We need a passive or a spell that increases our movement speed.

    You absolutely smash-nerfed our Blazing Shield/Radiant Ward.

    You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...

    Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.

    You know nothing of game balance. Not every class needs a class skill for everything.

    But being stamina is fine. For one, being a magicka build your stamp won't burn as fast. Capped stats are wasted stats. And second, sprinting is a stamina concept. Why should there be tons of magicka options for it? NB has it because the class is built around its movement. A Templar is not.
  • BuggeX
    BuggeX
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    Anhedonie wrote: »
    Templar? What is this? There are only 3 classes in TESO.

    3?

    i Count 2

    Sorc
    NB
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Abob
    Abob
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    Stamina Templar is fine as it is.

    I'm pure stamina, 7 heavy, 198 cp, and I usually do really well in pvp SOLO and in duels (especially against other templars), unless my opponent has many more champion points than me.
  • FriedEggSandwich
    FriedEggSandwich
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    lathbury wrote: »
    SirDopey wrote: »
    Immovable + Elusive Mist, Gives my templar all the mobility he needs

    Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.

    Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.

    rapid manouvers

    Already used it a lot before and you can still get CC-stomped while it's active.


    wait that doesn't look like CC it looks more to me like that crap workaround they put for some bug in teleport to strike attacks. What they do is force the target to stop for a second when a teleport to strike move is activated IE ambush and morphs. it surpasses CC immunity because it is its technically not a CC just a "feature" to avoid...I don't know what. can I have someone else finish this explanation please as I just recall reading this on the forums I know nothing more than what it does.

    This might explain why I often bash for no reason when NBs ambush me. l feel my character stop and assume cc. This is pretty off topic now though.

    PC | EU
  • Cinbri
    Cinbri
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    So for my magicka templar to have escape i must either use rapid that will eat 60% of my stamina or transfroming to bloodsucker?! Kinda funny options.
    Edited by Cinbri on 19 October 2015 07:23
  • maxjapank
    maxjapank
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    Levo18 wrote: »
    Just use major expidition potions

    Sorry. A bit off topic. But does major expedition potions come in other buffs appealing to a Magicka Templar? Like when you mix 3 reagents?

  • Zinaroth
    Zinaroth
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    lathbury wrote: »
    i could also link videos of them doing 20k dps in Trials etc with a 2 button rotation

    20k DPS in Trials is minor compared to what other classes can achieve. Templars are dead last in the PvE DPS race in this game.
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