1bugged or exploit which is it? i could also link videos of them doing 20k dps in Trials etc with a 2 button rotation but you guys would make the same claims about those. keep qq for buffs when everybody knows they are in a good spot. heres another video you can claim is bugged or exploiting.templars dont need a buff they are already in a really got spot in PVP and PVE
https://www.youtube.com/watch?v=1dpJ1wzl5T4
Lmfao...really? Using a video of a templar that's clearly bugged or exploiting as proof of them being in a good spot? Sigh.
Anyways, would be cool of templars could transform into a beam of light to travel, say the same distance as bolt escape maybe? Something like this:
https://www.youtube.com/watch?v=EWfOC8kf_O0
1bugged or exploit which is it? i could also link videos of them doing 20k dps in Trials etc with a 2 button rotation but you guys would make the same claims about those. keep qq for buffs when everybody knows they are in a good spot. heres another video you can claim is bugged or exploiting.templars dont need a buff they are already in a really got spot in PVP and PVE
https://www.youtube.com/watch?v=1dpJ1wzl5T4
Lmfao...really? Using a video of a templar that's clearly bugged or exploiting as proof of them being in a good spot? Sigh.
Anyways, would be cool of templars could transform into a beam of light to travel, say the same distance as bolt escape maybe? Something like this:
https://www.youtube.com/watch?v=EWfOC8kf_O0
LOL, bruh, thanks for posting my video. Anyways the big difference in the video you posted and the video of myself killing noobs in IC is pretty big. The first video shows that pre-v16 templar basically taking no damage from most attacks, that is NOT normal damage mitigation no matter how many ways you try to spin it. As for posting my own video as an example, yeah none of those guys were that great players, If I was a sorc or nightblade in those situations i'd of killed twice as many people. And IC stops being PvE when you got other players attacking you.The simple fact that mobs are present doesn't make it PvE. Most of those mobs hit harder then players do, thus making it more dangerous then if it were players alone.
Templars and DK's still got the short end of the stick when it comes to mobility, damage, sustain and durability and still need help.
Immovable + Elusive Mist, Gives my templar all the mobility he needs
CrowsDescend wrote: »Immovable + Elusive Mist, Gives my templar all the mobility he needs
Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.
Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.
CrowsDescend wrote: »Immovable + Elusive Mist, Gives my templar all the mobility he needs
Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.
Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.
rapid manouvers
CrowsDescend wrote: »Immovable + Elusive Mist, Gives my templar all the mobility he needs
Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.
Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.
rapid manouvers
jelliedsoup wrote: »Templars are about stunning and killing very quickly, if you cannot they will spam heal all day.
As a defence this seems pretty good to me.
jelliedsoup wrote: »Templars are about stunning and killing very quickly, if you cannot they will spam heal all day.
As a defence this seems pretty good to me.
Please tell what awesome class self heals have stamina templars!
jelliedsoup wrote: »jelliedsoup wrote: »Templars are about stunning and killing very quickly, if you cannot they will spam heal all day.
As a defence this seems pretty good to me.
Please tell what awesome class self heals have stamina templars!
Vigour and rally, just like other stamina builds.
This game was not conceived as stamina based and continues along this line.
CrowsDescend wrote: »CrowsDescend wrote: »Immovable + Elusive Mist, Gives my templar all the mobility he needs
Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.
Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.
rapid manouvers
Already used it a lot before and you can still get CC-stomped while it's active.
Fizzlewizzle wrote: »I think that, rather than mobility they need to regain their old defensive strength.
- Buffs to Sun shield and morphs.
- Rework of Rune Focus.
- Rework on skills like Healing Ritual and Restoring Aura.
While DK's are a movable fortress with their skills, Templars should be more of a bunker/turret type.
All their Dawn's Wrath skills have extreme range, and even up close they have a decent arsenal with the aedric spear tree.
Giving them a way to secure their position (although fixed on a single spot) could make an interesting change.
Some suggestion for Rune Focus:Rune Focus: Regen
Restoring Focus (Defensive bonus + Regen).
Channeled Focus (Offensive focus + Regen)
What they could have (at max level):
Rune Focus:
400 Magicka, Stamina and Health regen every 0.5 seconds.
Restoring Focus:
200 Magicka, Stamina and Health every 0.5 seconds + Major Vitality, Resolve, Ward and Protection (Healing received, Spell and Physical resistance and Damage recieved reduction).
Channeled Focus:
200 Magicka, Stamina and Health every 0.5 seconds + Major Prophecy, Savagery, Brutality, Sorcery, Force and Mending (Spell + weapon crit, Spell + Weapon Damage, Crit damage bonus and Healing done Bonus)
Healing RitualDecrease the Radius of this skill to about 5M (half it is now).
Make it work like the healing Ultimate, but without the CC immunity.
Because of the small range and movement prevention you can't use it to save lots of people on the battlefield, but if problems occur your teammates can get into your" save area" where they will be kept alive for a short period of time.
Sun shield:Just an increase in shield capacity.
CrowsDescend wrote: »@ZOS We need a passive or a spell that increases our movement speed.
You absolutely smash-nerfed our Blazing Shield/Radiant Ward.
You took away our ability to blind nearby enemies and replaced it with Radiant Destruction, even though that's an awesome ability, but you've replaced a good CC with a good damage ability? ...
Don't mention abilities that already exist in the game like Rapid Maneuvers, that's Stamina. That's not a Templar class ability. That's an Alliance War ability.
RAGUNAnoOne wrote: »CrowsDescend wrote: »CrowsDescend wrote: »Immovable + Elusive Mist, Gives my templar all the mobility he needs
Elusive Mist is bugged. It doesn't reduce damage taken by 75%, it's about 20% right now and you can be controlled while in it, despite the tooltip's claim.
Also, I mentioned a Templar-specific change, not the use of potions and other external means just getting away from a CC-/Immobilize/Snare-spammer.
rapid manouvers
Already used it a lot before and you can still get CC-stomped while it's active.
wait that doesn't look like CC it looks more to me like that crap workaround they put for some bug in teleport to strike attacks. What they do is force the target to stop for a second when a teleport to strike move is activated IE ambush and morphs. it surpasses CC immunity because it is its technically not a CC just a "feature" to avoid...I don't know what. can I have someone else finish this explanation please as I just recall reading this on the forums I know nothing more than what it does.