contact.opiumb16_ESO wrote: »What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
Noo nope no can't do that, just sit there and QQ that you get owned.
I'm not self praising, I openly say I'm an averaged skilled player, and that there are far better players around, yet some of those players I know are templars, and do incredibly well, as in unkillable hard hitting and can take on groups of 4 players by themselves incredibly well.
Hardly a broken useless class ...think about DK s for a moment, their only self heal has become utterly uselsss.
So, please dude, you are really think you are better in PVP than people who play templar SINCE BETA !? Better than top 10 templars EU ranked 50 !? clap clap clap !
contact.opiumb16_ESO wrote: »What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
Noo nope no can't do that, just sit there and QQ that you get owned.
I'm not self praising, I openly say I'm an averaged skilled player, and that there are far better players around, yet some of those players I know are templars, and do incredibly well, as in unkillable hard hitting and can take on groups of 4 players by themselves incredibly well.
Hardly a broken useless class ...think about DK s for a moment, their only self heal has become utterly uselsss.
So, please dude, you are really think you are better in PVP than people who play templar SINCE BETA !? Better than top 10 templars EU ranked 50 !? clap clap clap !
Your inability to read what I've written is astounding, have a L2P.
contact.opiumb16_ESO wrote: »contact.opiumb16_ESO wrote: »What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
Noo nope no can't do that, just sit there and QQ that you get owned.
I'm not self praising, I openly say I'm an averaged skilled player, and that there are far better players around, yet some of those players I know are templars, and do incredibly well, as in unkillable hard hitting and can take on groups of 4 players by themselves incredibly well.
Hardly a broken useless class ...think about DK s for a moment, their only self heal has become utterly uselsss.
So, please dude, you are really think you are better in PVP than people who play templar SINCE BETA !? Better than top 10 templars EU ranked 50 !? clap clap clap !
Your inability to read what I've written is astounding, have a L2P.
Yeah sure u 2 strong for me bra'.
Please guys don't feed and come back to our thread : lack of mobility/aoe CC/efficient shield for templars.
Ps : do you guys know how to block a guy like him on forums ?
What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
Noo nope no can't do that, just sit there and QQ that you get owned.
I'm not self praising, I openly say I'm an averaged skilled player, and that there are far better players around, yet some of those players I know are templars, and do incredibly well, as in unkillable hard hitting and can take on groups of 4 players by themselves incredibly well.
Hardly a broken useless class ...think about DK s for a moment, their only self heal has become utterly uselsss.
dodgehopper_ESO wrote: »What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....
Noo nope no can't do that, just sit there and QQ that you get owned.
I'm not self praising, I openly say I'm an averaged skilled player, and that there are far better players around, yet some of those players I know are templars, and do incredibly well, as in unkillable hard hitting and can take on groups of 4 players by themselves incredibly well.
Hardly a broken useless class ...think about DK s for a moment, their only self heal has become utterly uselsss.
I'm not sure it helps your argument that you're comparing to what many consider the weakest pvp class right now. The thing about Templars is that they've generally been #3 and #4 the whole history of the game. The only time people freaked out about them is when radiant destruction came out. This skill was fairly easy to counter though even when it was really good. The only time I really had a problem with defending against it was when I was out of resources, which means any other class could have taken advantage of the situation as well.
Dark flare would be a lot more enticing to players if it operated a bit like crystal fragments. The only problem with that is that it can hit multiple enemies. It would do wonders for Mag Templar dps though, and would have made radiant destruction unnecessary as well. I know a lot of players were asking for this. I'm not really sure that would have been the way to go, all I know is that as a Turtle-Templar I preferred my blinding flashes.
Templar has had its mitigation slowly eroded over time. I really think Blazing Shield needs a rework. It use to be a staple of Templar combat, but it is getting to the point that all of the out of class shields are way better. The real issue with Blazing Shield is that it is the classes rebound damage skill (compare to boundless storm <20 seconds> or Spike armor <20 seconds>). At one point it represented a real deterrent, and forced players to try and escape melee range, which is why its duration is so low compared to other classes. The long duration of shields that other classes use (For the same cost) means they can keep those shields up proactively instead of reactively, which is a huge advantage on magicka savings (I might add those classes also have better magicka regeneration innately).
All of this is supposedly because Templars have better healing than other classes. This might be the case, but I wouldn't say they have better self healing than other classes. My Argonian Nightblade's health almost never dips because of the ludicrous self regen I can get on him, when he's in his siphon build, and he's probably not even the best race to do this with (Nord, Orc, Imperial). My Sorcerer despite what people say seems to heal himself quite a lot from crits and dark abilities and (when I use them) pet death, finally I have dark exchange. I'm not sure how people don't consider that a heal. I agree you have to time it, and it can be interrupted, BUT SO CAN MANY TEMPLAR HEALS! Breath of Life is great, so much so I'm not sure anyone uses the single target morph. I'm not arguing that point, though I will say the class could use a Morph for guaranteed self healing (You do realize that Stamina Templars have inferior self heals to every other class right?). The strength of the Nightblade/Sorc self heals is that they are derived from aggressive activities. These two classes are hurting the enemy while they're receiving heals, which means the relative health differences between the two parties are not so different. A Templar spamming Breath of Life isn't doing much but delaying the inevitable. I'll agree this is an oversimplification, but I think it needs to be said because I'm tired of Templar being treated as 'just the healer class'. The issues with dragonblood are a problem, but ultimately a separate issue. Additionally a Stamina DK can get superior self healing to a Templar all day long between battle roar, coagulating blood, obsidian shield (health boosting morph), vigor and rally.
The biggest problem with Templars is broken and wonky skills, which has been stated and restated since the beginning. The class has huge problems with respect to CC: We've lost our best cc (blinding flashes), Blazing Spear is a very weak/slow single target cc, binding javelin is fine, and jabs/eclipse are treated as cc. The Jabs/Eclipse problem is really the biggest part of the equation. The Loss of an AoE cc is a huge problem for tanks, whose job it is to be the controller in most situations. This is why in dungeon/raid scenarios people favor the DK. I use to be able to handle spamming Caltrops/Hunter in the dungeon situation for this purpose, but with the block nerf it killed Templar CC in raiding. You just can't afford to use that much stamina even in a stamina heavy build, and still tank things. I'm of the opinion that the best players in the game are Templars who are top ranked, because they are fighting with the deck stacked against them. Everything a Templar does is telegraphed and slow; if you get beaten by a templar it is because you're either undergeared/Cp'd or your timing is no where near as good as that Templar player.
"maybe allow a 20% heal for stam users from damage, and maybe a stam heal for the stam builds"
"maybe allow a 20% heal for stam users from damage, and maybe a stam heal for the stam builds"
Honestly I don't think we even need a stamina heal or 20% of our dmg converted to healing. Just allow our restoring light passives to work on ALL heals (Like DK passives). This would make Rally and Vigor as good as a Dragon Knights Rally/Vigor and would at least give us back our identity as the healing class, mostly.
"maybe allow a 20% heal for stam users from damage, and maybe a stam heal for the stam builds"
Honestly I don't think we even need a stamina heal or 20% of our dmg converted to healing. Just allow our restoring light passives to work on ALL heals (Like DK passives). This would make Rally and Vigor as good as a Dragon Knights Rally/Vigor and would at least give us back our identity as the healing class, mostly.
I thought that the passives do? Such as lay down purifying/rune focus and the 30% buff applies to all heals? Including stamina?
CrowsDescend wrote: »
If you check my video here, look at that perfect timing on Healing Ward.... that saved me there, for a few extra seconds...
But saying that, because Healing Ward seems to be my only defensive (along with spamming BoL when I can) then I have to time it right, for the 300%(?) stronger shield at low health. When I get low, I usually, instantly die (because of execute abilities of course...)
Enraged_Tiki_Torch wrote: »CrowsDescend wrote: »
If you check my video here, look at that perfect timing on Healing Ward.... that saved me there, for a few extra seconds...
But saying that, because Healing Ward seems to be my only defensive (along with spamming BoL when I can) then I have to time it right, for the 300%(?) stronger shield at low health. When I get low, I usually, instantly die (because of execute abilities of course...)
Remembrance on your back bar. Take that *** off there if your not running dungeons. Also Shards on your backbar needs to go if your soloing. Put Rune Focus in it's place and run Empowering Sweeps as your Ultimate for the crit bonus and you could of reduced their damage by 27%.
Your also missing potions on your quickslot. There is room for improvement there and the video isn't a good indication of Templar issues. You made quite a few mistakes.
CrowsDescend wrote: »
I didn't make the video to show Templar issues it was actually a video from my Wrecking Blow topic, a kind of.. 'jab at wrecking blow spammers' if you will, in an amusing-ish kind of way.
CrowsDescend wrote: »Oh and excuse my other comment, I got mixed up with Repentance and Remembrance... only just realized after reading your comment again
How come you don't like remembrance ultimate on your back bar? I find it comes in handy at times, like when you bump into others in a sticky situation, hmmm
dodgehopper_ESO wrote: »CrowsDescend wrote: »Oh and excuse my other comment, I got mixed up with Repentance and Remembrance... only just realized after reading your comment again
How come you don't like remembrance ultimate on your back bar? I find it comes in handy at times, like when you bump into others in a sticky situation, hmmm
Probably because Nova (dawn wrath ultimate & morphs) can do things like damage + snare + 30% damage reduction, and empowering sweep can help you tank large amounts of damage for short duration. I do think having someone using Remembrance in a group setting is not a bad idea, particularly when combined with other players using War Horn, Nova, Eclipse, Standard, etc. Its nice for a capture the flag scenario, potentially, but not so optimal to have all Templars on a team using it.
CrowsDescend wrote: »dodgehopper_ESO wrote: »CrowsDescend wrote: »Oh and excuse my other comment, I got mixed up with Repentance and Remembrance... only just realized after reading your comment again
How come you don't like remembrance ultimate on your back bar? I find it comes in handy at times, like when you bump into others in a sticky situation, hmmm
Probably because Nova (dawn wrath ultimate & morphs) can do things like damage + snare + 30% damage reduction, and empowering sweep can help you tank large amounts of damage for short duration. I do think having someone using Remembrance in a group setting is not a bad idea, particularly when combined with other players using War Horn, Nova, Eclipse, Standard, etc. Its nice for a capture the flag scenario, potentially, but not so optimal to have all Templars on a team using it.
Yeah, I suppose so.. Nova costs quite a lot of ultimate, but so did Bat Swarm, damn... I miss having Bat Swarm tbh, but Vampires are in a bad spot at the moment... although that's another story lol.
dodgehopper_ESO wrote: »CrowsDescend wrote: »dodgehopper_ESO wrote: »CrowsDescend wrote: »Oh and excuse my other comment, I got mixed up with Repentance and Remembrance... only just realized after reading your comment again
How come you don't like remembrance ultimate on your back bar? I find it comes in handy at times, like when you bump into others in a sticky situation, hmmm
Probably because Nova (dawn wrath ultimate & morphs) can do things like damage + snare + 30% damage reduction, and empowering sweep can help you tank large amounts of damage for short duration. I do think having someone using Remembrance in a group setting is not a bad idea, particularly when combined with other players using War Horn, Nova, Eclipse, Standard, etc. Its nice for a capture the flag scenario, potentially, but not so optimal to have all Templars on a team using it.
Yeah, I suppose so.. Nova costs quite a lot of ultimate, but so did Bat Swarm, damn... I miss having Bat Swarm tbh, but Vampires are in a bad spot at the moment... although that's another story lol.
I like vampires, but I'm hoping the sneak speed bonus will be available in other ways. I just don't like feeling forced into being a vampire while thieving. A comparable Sneak Speed bonus would be awesome as something to be earned by Thieves Guild skills in the future (really hopeful they do something like this), otherwise my Argonian's awesome green scales will always be chalk white. I'd actually like to see something like this in the thief line that would let us hop higher too (acrobatics skill?) like Oblivion and earlier. A blinding powder effect might be nice as well (for thieves escaping guards, both npc and player).
Back to topic though, the big advantage there of Remembrance is that it gives you time to regenerate resources while still laying down heals/protection for the team. Its a good 'catch your breath' mechanic for a healer that is being overwhelmed by the need to heal his team mates. Beyond that there are active skills with equal benefit.
CrowsDescend wrote: »How come you don't like remembrance ultimate on your back bar? I find it comes in handy at times, like when you bump into others in a sticky situation, hmmm
@Enraged_Tiki_TorchEnraged_Tiki_Torch wrote: »CrowsDescend wrote: »How come you don't like remembrance ultimate on your back bar? I find it comes in handy at times, like when you bump into others in a sticky situation, hmmm
It's not that I don't like it. Soloing, it just doesn't do enough for the cost. Remembrance is good for group play in dungeons mostly. In PvP, it only has a 20m radius and people tend to get spread out cause your rooted, and it puts a HUGE target on your back. Sure, you will likely survive the 4 seconds your channeled but you'll have everyone on your butt afterwards. Sweeps is 8 seconds so it costs almost half as much and lasts twice as long which gives you more options, whether you need to survive a barrage of players or you just need extra time to try to kill someone before you need to heal up again. BoL does enough healing for you or your group in 90% of the cases, so Remembrance becomes redundant.
Nova on my back bar for the mitigation, needs setting up with something like javelin/toppling charge or any other cc to get the initial drop on them, then the snare keeps the ticks hitting them.
On my front bar I like meteor, purely for the straight up damage, although it poses a big risk against anyone using a reflect, and it's blockable/purge able so easily broken.
My current favourite is soul assault, it's cheap, and hits insanely hard if you time it right, but you have to know your target, no good opening on an nb that's going to roll dodge out of it, needs to be used just as your target is running low on resources/has roll dodged too many times etc to get any decent damage out of it.
Enraged_Tiki_Torch wrote: »
Nova on my back bar for the mitigation, needs setting up with something like javelin/toppling charge or any other cc to get the initial drop on them, then the snare keeps the ticks hitting them.
On my front bar I like meteor, purely for the straight up damage, although it poses a big risk against anyone using a reflect, and it's blockable/purge able so easily broken.
My current favourite is soul assault, it's cheap, and hits insanely hard if you time it right, but you have to know your target, no good opening on an nb that's going to roll dodge out of it, needs to be used just as your target is running low on resources/has roll dodged too many times etc to get any decent damage out of it.
Yeah I like Soul Assault too. Should of added that as it definitely has it's place. /agree
Nova to me seems outclassed by Ice Comet in every way, people generally want to get out of it instead of attacking you so the Mitigation is wasted. Sweeps has more spike damage too. In a group, it's great though.
You can setup Meteor the same way with a CC. Best way imo being Reverberating Bash since the disorient is unaffected by CC immunity (a.k.a the pointless knockback Jabs has).
Enraged_Tiki_Torch wrote: »
Nova on my back bar for the mitigation, needs setting up with something like javelin/toppling charge or any other cc to get the initial drop on them, then the snare keeps the ticks hitting them.
On my front bar I like meteor, purely for the straight up damage, although it poses a big risk against anyone using a reflect, and it's blockable/purge able so easily broken.
My current favourite is soul assault, it's cheap, and hits insanely hard if you time it right, but you have to know your target, no good opening on an nb that's going to roll dodge out of it, needs to be used just as your target is running low on resources/has roll dodged too many times etc to get any decent damage out of it.
Yeah I like Soul Assault too. Should of added that as it definitely has it's place. /agree
Nova to me seems outclassed by Ice Comet in every way, people generally want to get out of it instead of attacking you so the Mitigation is wasted. Sweeps has more spike damage too. In a group, it's great though.
You can setup Meteor the same way with a CC. Best way imo being Reverberating Bash since the disorient is unaffected by CC immunity (a.k.a the pointless knockback Jabs has).
My only worry with nova is its useless against anyone with a sword and board or a reflect, so essentially templars, DK's or any tanks, as most of them will run a reflect which means it can be easily turned against you. In the right setting it's devaststing, I use it when say, a zerg is camping our spawn, as more often than not it nets me a few easy kills, but I don't use it much 1v1 anymore due to being negated too much.
Hence why I'm moving to soul assault alot lately, or dawnbraker, may not hit as hit, but it's a guaranteed hit, and with the cheap cost it's use able quite alot.
.Cannot animation cancel from spell (Javelin) to spell (Dark Flare). Dark Flare cast point is 1.1s. Projectile flight is 0.3s. Enemy will dodge. Unless you run the stam morph of Javelin on your magicka Templar and the enemy doesn't CC break.What you don't have CC on pc? Jesus you guys got it hard, I mean it's impossible to imagine using something like javelin to knockback someone, and then quickly animation cancel to a dark flare for a strong initial attack....