QuebraRegra wrote: »Listen to these people ZOS, restore the balance for the NON VET campaigns to pre-patch.
Please not! Just increase the dmg a bit. The rest of the changes are fine.
It would be better if they just reverted everything. Nonvet was perfect in 1.6 and altering it is just a stupid decision.QuebraRegra wrote: »Listen to these people ZOS, restore the balance for the NON VET campaigns to pre-patch.
Please not! Just increase the dmg a bit. The rest of the changes are fine.
It would be better if they just reverted everything. Nonvet was perfect in 1.6 and altering it is just a stupid decision.
It would be better if they just reverted everything. Nonvet was perfect in 1.6 and altering it is just a stupid decision.
I thought that too but meanwhile I think the changes to dodge, block and shields are good. My magicka nb could with lvl15 block for ages against multiple opponents, against a single oppenent my stamina bar didnt even move.
It would be better if they just reverted everything. Nonvet was perfect in 1.6 and altering it is just a stupid decision.
I thought that too but meanwhile I think the changes to dodge, block and shields are good. My magicka nb could with lvl15 block for ages against multiple opponents, against a single oppenent my stamina bar didnt even move.
0% regeneration while blocking is still way too much reduction. I can barely mitigate any damage due to all of the reduction to it. I'm still being 3 shot in vet due to the stupidity of the healing and shield change.
It would be better if they just reverted everything. Nonvet was perfect in 1.6 and altering it is just a stupid decision.
I thought that too but meanwhile I think the changes to dodge, block and shields are good. My magicka nb could with lvl15 block for ages against multiple opponents, against a single oppenent my stamina bar didnt even move.
0% regeneration while blocking is still way too much reduction. I can barely mitigate any damage due to all of the reduction to it. I'm still being 3 shot in vet due to the stupidity of the healing and shield change.
Blocking is obsolete, damage is supposed to be mitigated by cloaking and evasion. Aside from passive reduction from battle spirit, which works even for clueless people doing nothing to recieve less damage.
BloIt would be better if they just reverted everything. Nonvet was perfect in 1.6 and altering it is just a stupid decision.
I thought that too but meanwhile I think the changes to dodge, block and shields are good. My magicka nb could with lvl15 block for ages against multiple opponents, against a single oppenent my stamina bar didnt even move.
0% regeneration while blocking is still way too much reduction. I can barely mitigate any damage due to all of the reduction to it. I'm still being 3 shot in vet due to the stupidity of the healing and shield change.
Blocking is obsolete, damage is supposed to be mitigated by cloaking and evasion. Aside from passive reduction from battle spirit, which works even for clueless people doing nothing to recieve less damage.
So the tanks that are still doing endgame / pvp just fine using block still are obviously doing it the wrong way?
BloIt would be better if they just reverted everything. Nonvet was perfect in 1.6 and altering it is just a stupid decision.
I thought that too but meanwhile I think the changes to dodge, block and shields are good. My magicka nb could with lvl15 block for ages against multiple opponents, against a single oppenent my stamina bar didnt even move.
0% regeneration while blocking is still way too much reduction. I can barely mitigate any damage due to all of the reduction to it. I'm still being 3 shot in vet due to the stupidity of the healing and shield change.
Blocking is obsolete, damage is supposed to be mitigated by cloaking and evasion. Aside from passive reduction from battle spirit, which works even for clueless people doing nothing to recieve less damage.
So the tanks that are still doing endgame / pvp just fine using block still are obviously doing it the wrong way?
NOT everyone that blocks is a tank. We've had this discussion and you're still wrong.
this is why bb is nerf by prince farud /windcaller every night
https://www.youtube.com/watch?v=07wplqV5Qos&feature=youtu.be
@josh.lackey_ESO I am in support of all the changes except for adding the damage mitigation in BWB. They balanced vet to be more like BWB but then added that to BWB making the time to kill here kind of insane. You can no longer defend a keep if you are out numbered since siege is useless, all damage a player does is out done by health regeneration, and healing not makes any damage impossible. I'm sure some people are not happy with the changes but my build was personally not merged at all but rather made stronger and I still find the mitigation ridiculous. A lot of us have been in BWB and gone through insane changes over the last year- the biggest one being 1.6. We stuck it out because those changes just meant we had to change our builds to be effective. Here there is no build that will be effective, since it's damage mitigation across the board. The only build that works now is a Zerg.
Sorry, this is BS. Did they remove CP from BwB, which has been requested since early into 1.6? No. Did they fix siege/NPC damage they borked in 1.7? No. Instead they made twinks hit harder than siege. GGjosh.lackey_ESO wrote: »Having said all that, everything is TOTALLY different now. Battle Level was completely reinvented. I feel like 1.7 was intended to be a temporary state in order to transition to 1.8, and that may explain why ZOS didn't make it a priority to address any of the issues that were in 1.7.
Siege damage hasn't changed, it's pitiful like before. What has changed is that people have less health, and certain builds/abilities hit for much more damage than siege.Siege actually hurts now...
If that was the intention, then... well done? Except there's so much wrong with it that I don't even know where to start. BwB used to be considered superior to vet campaigns by many players. That's why we were playing there. All changes done to BwB were purely coincidental, none of them were designed with non-vet PvP in mind -- Champion Points, Battle Spirit, Battle Levelling. They should've tried to imitate BwB experience in vet, not the other way around.I would say that Blackwater is now a good imitation of Vet in this current update.
Siege damage hasn't changed, it's pitiful like before. What has changed is that people have less health, and certain builds/abilities hit for much more damage than siege.Siege actually hurts now...If that was the intention, then... well done? Except there's so much wrong with it that I don't even know where to start. BwB used to be considered superior to vet campaigns by many players. That's why we were playing there. All changes done to BwB were purely coincidental, none of them were designed with non-vet PvP in mind -- Champion Points, Battle Spirit, Battle Levelling. They should've tried to imitate BwB experience in vet, not the other way around.I would say that Blackwater is now a good imitation of Vet in this current update.
They should've tried to imitate BwB experience in vet, not the other way around.
josh.lackey_ESO wrote: »They should've tried to imitate BwB experience in vet, not the other way around.
Cheers to this. I agree with you. I have talked to a lot of people who love the new battle level, because it makes BwB like vet. I don't like it. If I wanted to play that kind of game, I would have just played in Azura. I am not sure what the purpose of making a lower-level imitation of vet PvP is. If anything, I'd rather have seen a campaign where everyone had normalized stats regardless of level. This is moving in the wrong direction.
We went from one extreme in 1.7 to the other in 1.8. Can we have something more like 1.6 please?
josh.lackey_ESO wrote: »They should've tried to imitate BwB experience in vet, not the other way around.
Cheers to this. I agree with you. I have talked to a lot of people who love the new battle level, because it makes BwB like vet. I don't like it. If I wanted to play that kind of game, I would have just played in Azura. I am not sure what the purpose of making a lower-level imitation of vet PvP is. If anything, I'd rather have seen a campaign where everyone had normalized stats regardless of level. This is moving in the wrong direction.
We went from one extreme in 1.7 to the other in 1.8. Can we have something more like 1.6 please?
Yeah. that's what I meant by siege hurts.Siege damage hasn't changed, it's pitiful like before. What has changed is that people have less health, and certain builds/abilities hit for much more damage than siege.
IMO The TTK is as it should be. If you make a mistake, there should be consequences. It was a bit ridiculous to think after landing a perfect combo the opposing player could easily still walk back into his base. Battle-spirit gives exactly what I wanted: Variety. We no longer are forced to use specific sets because of which ones were limited by the 5-piece. Blackwater is still superior to non-vet because we don't encourage people to stack as much. It's just a clash of zergs. If You're from EU, I can't speak for you but NA Blackwater is still the best choice to play.If that was the intention, then... well done? Except there's so much wrong with it that I don't even know where to start. BwB used to be considered superior to vet campaigns by many players. That's why we were playing there. All changes done to BwB were purely coincidental, none of them were designed with non-vet PvP in mind -- Champion Points, Battle Spirit, Battle Levelling. They should've tried to imitate BwB experience in vet, not the other way around.
Vet is much worse than what BwB currently is. Trust me:)