@Paradox I've seen your toons a bunch of times in BwB, you're a great player with good builds. What size groups did you kill all the time?
The only times I've ever been in a group of 4 or more and had any trouble at all bringing down 1 hero was when it was an Emp.
Also, I invite you to re-read the topic of this thread and the posts within it. If you do so you will clearly see that this topic is about the length of fights in BwB and what people believe to be contributing to them being "endless". I was very clear in my first post that without a gigantic difference in CP the fights are in fact not endless.
10 is about my maximum if they're half decent. 15 if they're entirely incompetent... Now, probably none. I'm done playing ESO until a lot of these changes are rolled back.
The reason that fights are now endless is entire due to ZoS being woefully inadequate at understanding or even considering how their changes affect nonvet pvp and its unique system. CP may play a role, but it's hardly a massive reason for the issues we're facing.
it feels the same just npc r really weak like after 1.6Not sure what all this CP ruckus is about. It definitely isn't the real issue
Go play in Blackwater Blade right now and tell me if it's any fun. 1v1s between 2 competent players are guaranteed to be endless. For group play, the bigger group wins every single time. You can't burst people down AT ALL so there's no way to even the odds through good tactics.
Keep sieges are decided by whomever brings more people now, no way around it. Siege? Siege damage is too insignificant and 1 or 2 people purging a zerg basically guarantees they can do whatever they want so long as they dont stand still under oil for 30 seconds or something equally silly like that.
Was BWB like this before the Imperial City update hit? Definitely not, but CP were here before and after the update so that isn't a new thing.
I'm not hopeful about any of this changing, so I guess it's time to get my vet gear ready.
@zornyan your 20% theory is also incorrect even though just 20% would be considerable anyway.
Let me put it into perspective for you. The following numbers were all before the patch so Nirn played a role too but these are just to give you an idea of how OP these players can be on PC BwB.
The CP troll I referred to before is a magicka NB just like me. A few levels higher but that doens't really matter... His non-crit Swallow Soul was hitting me for 3.7k and my non-crit Swallow Soul was hitting him for 1.3k. So 20% more damage? HAH try he does 285% more damage to me than I do to him. Also keep in mind that my non-crit Swallow Souls only hit the average player for about 2.1k meaning he was taking about 57% less damage than the average player... do you see now?
Spent a few hours in bwb tonight. Wasn't so bad after all. None of those "wth just happened burst death moments" and other stuff having me scratching my head - felt nice for a change.
Just my opinion: non-vet headed the wrong direction these past few weeks.
Siege engines (e.g. meatbag) / guards seem kind of weak though. We'll see.
I long for the days when players had 1900 health, a single fire ballista shot could clear a whole back flag, and guards were beastmode.
This game has gotten so bad. so... so very bad.
I long for the days when players had 1900 health, a single fire ballista shot could clear a whole back flag, and guards were beastmode.
This game has gotten so bad. so... so very bad.
Jesus I can't wait for 285% more damage!!
I long for the days when players had 1900 health, a single fire ballista shot could clear a whole back flag, and guards were beastmode.
This game has gotten so bad. so... so very bad.
And when tactics were needed to properly take resources. Good times
Truth be told, it's been a very different campaign ever since update 6. Update 7 just takes it to a whole new level of silliness though.
My whole non-vet pvp guild has decided to vet out. I don't know what the hell to do now. BWB is a mess right now.
I didn't mean in that exact instance asamel, I meant builds should have more of a direction. Maybe defined by class then?
Say a sorc as a class would have 20k hp but get 20k magika, where as a templar would get 30k hp but only 15k magika etc
There's already a huge difference between a level 10-49 in bwb, with no passives you'll get around 29k hp, with a heavy armor templar you'll get 34 odd hp, or a stam Nb will go from the 1100 odd weapon damage up to around 2000-2500
I'm not saying give a huge bonus for levels, I mean give each class/build a way of being different, the whole gear thing is achievable for everyone, but could give a small bonus to stastics of damage/armor to make it worth while.
The difference between light / med / heavy needs to be shown, it's silly that a full heavy armor wearing tank has no more resistance than someone naked. Hell last night for fun me and a group all went naked, just because it was funny that our stats barely changed, with no difference to armor at all.
QuebraRegra wrote: »QuebraRegra wrote: »QuebraRegra wrote: »Unfortunately since there was no PTS testing for the non-vet campaign, current Blackwater is kind of a disaster. No one can be killed unless they are insanely targeted by 5+ people + siege, and I'm not discussing CP stacked or very skilled players. Fights in keeps just keep going on forever without any faction gaining ground and are feeling pointless. The reduced damage taken was needed for Vet PvP, but with Battle level we are already tanky enough.
TLDR: Combination of Battle Level + Reduced damage taken means everyone is immortal in Non-Vet PvP. This needs to be hotfixed.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_JessicaFolsom
Non Vet Campaigns didn't need the damage/healing/shield reduction done.....
The ONLY thing Non Vet Campaigns needed was the removal of Champion Points.
This will not be popular, but I salute it...
I fail to see how that reply wouldn't be popular.
It won't take long for the high CP buffed players who claim "skillz" to catch wind of this thread and start the "LEARN TO PLAY" responses while refuting that CP is a factor at all. Certainly there are expliot builds, and some gear imbalance as well, but these are far less a factor in NON VET.
Those players, last time I was on regularly, were a very small minority and most people on non-vet did so because they wanted to avoid lag or enjoyed the campaign itself.
Oh granted that most come to play because frankly NON-VET is more fun (do a search, too many threads confirm this). Then ask yourself why is that?
The trouble is that every night I hear more and more players talking about how they are deciding to apply CPs to non-vet characters.
how can you not? the mechanic is in the game, to not take advantage of it is foolish.
Jesus I can't wait for 285% more damage!!
The numbers I posted were real and I stated that he was doing 285% more damage to me than I was to him. That is very very far from saying that CPs will increase your damage by 285%... but I guess only if you know how to do math.
GL with your Emp push!
SturgeHammer wrote: »What is a bit disappointing here is that even if this thread were to grab ZOS's attention the earliest fix would be in the next incremental patch, gonna be a slow Labor Day weekend in BWB.