The easy fix is to make the battle level stats sensible.The default stats bear no resemblence to a sensible build. It's all health and very little else. They should weight the stats based on how you have your attribute points set give you a little more regen and a little more spell/weapon power.
But you don't, its not practising if your target never dies, it's not practising if you can't actually find out a burst combo.
There's only 3 things you need to pvp in ESO.
A strong burst rotation / opening rotation
A strong heal / defense rotation
A way of escaping to reset the Bartle.
You won't be able to test 2 of these things. Not to mention the second you go into proper pvp and get one shot you'll realise the difference.
The easy fix is to make the battle level stats sensible.The default stats bear no resemblence to a sensible build. It's all health and very little else. They should weight the stats based on how you have your attribute points set give you a little more regen and a little more spell/weapon power.
I agree, the pools are a little weird imo, massive massive health, but tiny magika and stam, with poor regen stats. Hell only 8k armor??
It needs to be something like.
15k Base for all stats + 100 per attribute point
Light armour piece 300 per piece
Medium armor 500 per piece
Heavy armour 700 per piece
Green gear +2% to stats, blue + 3%, purple + 4 and gold +5
It means you won't have op builds, but tanks can be true tanks (not have many dps options) and it should make builds more unique
I don't get it, it's 20% more mitigation and Shields plus healing got a nerf right? In bwb on ps4 it takes me on average 3-4 seconds to kill a player with my Nb. So with 20% more it's going to take me 5 seconds? That's hardly game changing....
so now all the cp stacking *** will have to go do real pvp instead of ganking noobs in non-vet? on noes. the humanity!
Rune_Relic wrote: »So its not the non stop combat you loved.... its the winning ?
Unfortunately since there was no PTS testing for the non-vet campaign, current Blackwater is kind of a disaster. No one can be killed unless they are insanely targeted by 5+ people + siege, and I'm not discussing CP stacked or very skilled players. Fights in keeps just keep going on forever without any faction gaining ground and are feeling pointless. The reduced damage taken was needed for Vet PvP, but with Battle level we are already tanky enough.
TLDR: Combination of Battle Level + Reduced damage taken means everyone is immortal in Non-Vet PvP. This needs to be hotfixed.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_JessicaFolsom
Unfortunately since there was no PTS testing for the non-vet campaign, current Blackwater is kind of a disaster. No one can be killed unless they are insanely targeted by 5+ people + siege, and I'm not discussing CP stacked or very skilled players. Fights in keeps just keep going on forever without any faction gaining ground and are feeling pointless. The reduced damage taken was needed for Vet PvP, but with Battle level we are already tanky enough.
TLDR: Combination of Battle Level + Reduced damage taken means everyone is immortal in Non-Vet PvP. This needs to be hotfixed.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_JessicaFolsom
Non Vet Campaigns didn't need the damage/healing/shield reduction done.....
The ONLY thing Non Vet Campaigns needed was the removal of Champion Points.
Unfortunately since there was no PTS testing for the non-vet campaign, current Blackwater is kind of a disaster. No one can be killed unless they are insanely targeted by 5+ people + siege, and I'm not discussing CP stacked or very skilled players. Fights in keeps just keep going on forever without any faction gaining ground and are feeling pointless. The reduced damage taken was needed for Vet PvP, but with Battle level we are already tanky enough.
TLDR: Combination of Battle Level + Reduced damage taken means everyone is immortal in Non-Vet PvP. This needs to be hotfixed.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_JessicaFolsom
Non Vet Campaigns didn't need the damage/healing/shield reduction done.....
The ONLY thing Non Vet Campaigns needed was the removal of Champion Points.
QuebraRegra wrote: »Unfortunately since there was no PTS testing for the non-vet campaign, current Blackwater is kind of a disaster. No one can be killed unless they are insanely targeted by 5+ people + siege, and I'm not discussing CP stacked or very skilled players. Fights in keeps just keep going on forever without any faction gaining ground and are feeling pointless. The reduced damage taken was needed for Vet PvP, but with Battle level we are already tanky enough.
TLDR: Combination of Battle Level + Reduced damage taken means everyone is immortal in Non-Vet PvP. This needs to be hotfixed.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_JessicaFolsom
Non Vet Campaigns didn't need the damage/healing/shield reduction done.....
The ONLY thing Non Vet Campaigns needed was the removal of Champion Points.
This will not be popular, but I salute it...
QuebraRegra wrote: »Unfortunately since there was no PTS testing for the non-vet campaign, current Blackwater is kind of a disaster. No one can be killed unless they are insanely targeted by 5+ people + siege, and I'm not discussing CP stacked or very skilled players. Fights in keeps just keep going on forever without any faction gaining ground and are feeling pointless. The reduced damage taken was needed for Vet PvP, but with Battle level we are already tanky enough.
TLDR: Combination of Battle Level + Reduced damage taken means everyone is immortal in Non-Vet PvP. This needs to be hotfixed.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_JessicaFolsom
Non Vet Campaigns didn't need the damage/healing/shield reduction done.....
The ONLY thing Non Vet Campaigns needed was the removal of Champion Points.
This will not be popular, but I salute it...
I fail to see how that reply wouldn't be popular.
QuebraRegra wrote: »QuebraRegra wrote: »Unfortunately since there was no PTS testing for the non-vet campaign, current Blackwater is kind of a disaster. No one can be killed unless they are insanely targeted by 5+ people + siege, and I'm not discussing CP stacked or very skilled players. Fights in keeps just keep going on forever without any faction gaining ground and are feeling pointless. The reduced damage taken was needed for Vet PvP, but with Battle level we are already tanky enough.
TLDR: Combination of Battle Level + Reduced damage taken means everyone is immortal in Non-Vet PvP. This needs to be hotfixed.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_JessicaFolsom
Non Vet Campaigns didn't need the damage/healing/shield reduction done.....
The ONLY thing Non Vet Campaigns needed was the removal of Champion Points.
This will not be popular, but I salute it...
I fail to see how that reply wouldn't be popular.
It won't take long for the high CP buffed players who claim "skillz" to catch wind of this thread and start the "LEARN TO PLAY" responses while refuting that CP is a factor at all. Certainly there are expliot builds, and some gear imbalance as well, but these are far less a factor in NON VET.
CP is the flavour of the month scape goat, I'm a console player, that has fought and beaten multiple pc transfers that had 200+ CP (I asked them because they actually accused ME or having thousands lol) I have a grand total of....30!
I had hate mail from a sorc that failed to gank me, saying I was a "pc transfer scrub that obviously had to transfer as I must have sucked on pc" when I said "how many do you have then" he replied with something like 239 or whatever.
I sent him a Screenshot of my 30, he didn't reply after that.....
I spent an entire day ganking in bwb on ps4 eu, I had zero issues killing anyone of any level in mostly under 6 seconds, only exception is a couple well played Dk's that took a good 30 seconds to bring down due to gdb and igneous spamming.
Anyway CP isn't the be all and end all, it's an excuse for bad players to blame the game, seriously someone doing 20% more damage than you is what means you suck? Not the fact that they are a better player? Or have more experience, or have spent time making gear..
No no no it.must be the CP!
QuebraRegra wrote: »QuebraRegra wrote: »Unfortunately since there was no PTS testing for the non-vet campaign, current Blackwater is kind of a disaster. No one can be killed unless they are insanely targeted by 5+ people + siege, and I'm not discussing CP stacked or very skilled players. Fights in keeps just keep going on forever without any faction gaining ground and are feeling pointless. The reduced damage taken was needed for Vet PvP, but with Battle level we are already tanky enough.
TLDR: Combination of Battle Level + Reduced damage taken means everyone is immortal in Non-Vet PvP. This needs to be hotfixed.
@ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_JessicaFolsom
Non Vet Campaigns didn't need the damage/healing/shield reduction done.....
The ONLY thing Non Vet Campaigns needed was the removal of Champion Points.
This will not be popular, but I salute it...
I fail to see how that reply wouldn't be popular.
It won't take long for the high CP buffed players who claim "skillz" to catch wind of this thread and start the "LEARN TO PLAY" responses while refuting that CP is a factor at all. Certainly there are expliot builds, and some gear imbalance as well, but these are far less a factor in NON VET.
Those players, last time I was on regularly, were a very small minority and most people on non-vet did so because they wanted to avoid lag or enjoyed the campaign itself.