Joy_Division wrote: »Listening to sorcs and NBs argue about their OPness is amusing.
Why don't both of you just fight and die like us templars and DKs
Joy_Division wrote: »Listening to sorcs and NBs argue about their OPness is amusing.
Why don't both of you just fight and die like us templars and DKs
Agreed. This is why I targeted NB. Temps and DK act like adults.
Joy_Division wrote: »Listening to sorcs and NBs argue about their OPness is amusing.
Why don't both of you just fight and die like us templars and DKs
Agreed. This is why I targeted NB. Temps and DK act like adults.
DKs and Temps only seem to act like adults because they have no strong skills to defend. People that play Sorcs or NBs are by no means less mature than people that play DKs or Temps, they just have more to lose, so they act like children trying to get each others skills nerfed. "If my toy gets broken, I break your toy too, wah wah!"
kendellking_chaosb14_ESO wrote: »maybe you should think you how Stamina any class played in 1.5 with zero stamina class morphs and no Champ System to cut the cost of magic without light armor or medium Seducer you made due Nightblades had more stamina builds then the other class so we got more stamina morphs sorcs had the lease so they got less it's not like 1.6 killed stamina sorcs they were the smallest play base by far from day one
Give me a potion that will keep a sorc from bolting and spell that causes an orb of magika disruption floating around me to stop someone from bolting away and a flare to drop that keeps them from bolting away and we'll be a little closer to being in agreement. Otherwise BE and Cloak aren't even in the same ballpark. This is so a non-issue.
TheBonesXXX wrote: »The skills aren't comparable really.
Bolt Escape is unique to Sorcerer only. Everyone gets a form of Cloak, the crit variant is useless in PvP and everyone has access to purge.
Cloak provides a means to misdirect and reset the fight where as BE can remove you from the fight entirely - one morph provides a stun, the other provides a ball in which projectiles.
Lava_Croft wrote: »ZOS Employee 1: It seems 1.6 removed any need for resource management, which results in endless Bolt Escaping and endless Dodge Rolling.
ZOS_Eric_Wrobel: Let's just put an insane cost increase on Bolt Escape and a laughable cost increase on Dodge Rolling.
ZOS Employee 2: That sounds like the perfect solution to the endless resources.
ESO player base: Sigh.
Lol so much hypocrisy.
Cloak allows you to become invisible, and regen to full AND deal a 1 hit kill 90% of the time from a choice target
Thats WAY WAY more OP than a 1.5 second aoe or line stun.
Nerf it to into the ground!!!! Two wrong don't make a right, but they do make me happy!!!!!
Cloak doesn't allow you to regen to full, and it doesn't allow you to deal a 1 hit kill. All it does is give you a few seconds of invisibility and remove some DoTs.
I bet most people crying for a nerf, like above, have no idea how the skill they want to nerf actually works. They read the whine posts, jump on the bandwagon and assume it's some mythically overpowered skills that does all kinds of things it doesn't actually do at all.
kendellking_chaosb14_ESO wrote: »You can't put a cost increase on cloak like with BE reason being is...
6) Cloak needs to be usable for Stamina Nightblades, lets keep it real stamina sorcs are so few and very far between whereas Stamina Nightblades are most of the class
Cloak can be negated by piercing mark or magelight, among other things.
There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.
Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.
Cloak can be negated by piercing mark or magelight, among other things.
There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.
Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.
Cloak can be negated by piercing mark or magelight, among other things.
There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.
Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.
@Sharee @Domander
Cloak is hardly negated by magelight. You still have to know where to find a person who has cloaked. You don't have to figure that out with bolt. You also dont have to run a *** toggle ability on your bar to counter bolt, which is a huge cost.
Also its ironic that in the same post bashing bolt, you point out that "most" abilities can be countered.
Why is bolt so special that it doesn't get the same consideration?
Catching bolters is easy, you have charge skills, virtually any range ability, horses, running, speed boosts.
These counters just don't count because people are lazy and don't want to run them?
So much hypocrisy.
notimetocare wrote: »Cloak can be negated by piercing mark or magelight, among other things.
There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.
Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.
@Sharee @Domander
Cloak is hardly negated by magelight. You still have to know where to find a person who has cloaked. You don't have to figure that out with bolt. You also dont have to run a *** toggle ability on your bar to counter bolt, which is a huge cost.
Also its ironic that in the same post bashing bolt, you point out that "most" abilities can be countered.
Why is bolt so special that it doesn't get the same consideration?
Catching bolters is easy, you have charge skills, virtually any range ability, horses, running, speed boosts.
These counters just don't count because people are lazy and don't want to run them?
So much hypocrisy.
Charging bolt escapers often just end up getting you stunned on their next hit. Just depends on whose latency wins.
Another different is unlike NB, sorcs also have a shield that can shield for 15k+, is spammable, and is cheap. It also prevents healing ward from being absorbed, so free massive heal.
notimetocare wrote: »Cloak can be negated by piercing mark or magelight, among other things.
There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.
Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.
@Sharee @Domander
Cloak is hardly negated by magelight. You still have to know where to find a person who has cloaked. You don't have to figure that out with bolt. You also dont have to run a *** toggle ability on your bar to counter bolt, which is a huge cost.
Also its ironic that in the same post bashing bolt, you point out that "most" abilities can be countered.
Why is bolt so special that it doesn't get the same consideration?
Catching bolters is easy, you have charge skills, virtually any range ability, horses, running, speed boosts.
These counters just don't count because people are lazy and don't want to run them?
So much hypocrisy.
Charging bolt escapers often just end up getting you stunned on their next hit. Just depends on whose latency wins.
Another different is unlike NB, sorcs also have a shield that can shield for 15k+, is spammable, and is cheap. It also prevents healing ward from being absorbed, so free massive heal.
Lol so much hypocrisy.
Cloak allows you to become invisible, and regen to full AND deal a 1 hit kill 90% of the time from a choice target
Thats WAY WAY more OP than a 1.5 second aoe or line stun.
Nerf it to into the ground!!!! Two wrong don't make a right, but they do make me happy!!!!!
@Zsymon And that is exactly how I feel about people who screamed nerf bolt escape.
..Which is why I have no empathy for you.
Also I can't count the number of times I've seen nightblades cloak out and drop people repeatedly, so I'm calling BS on your reply.
People regularly forget why BE is perceived as OP.
Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.
It's all about perception.
Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.
Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.
One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.
The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast
As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.
Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.
Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.
And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.
chevalierknight wrote: »People regularly forget why BE is perceived as OP.
Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.
It's all about perception.
Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.
Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.
One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.
The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast
As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.
Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.
Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.
And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.
If any comment after this say you're wrong we can just call them qqers and move on
chevalierknight wrote: »People regularly forget why BE is perceived as OP.
Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.
It's all about perception.
Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.
Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.
One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.
The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast
As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.
Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.
Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.
And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.
If any comment after this say you're wrong we can just call them qqers and move on
People regularly forget why BE is perceived as OP.
Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.
It's all about perception.
Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.
Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.
One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.
The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast
As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.
Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.
Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.
And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.