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Bolt Escape and Cloak should have the same treatment

  • Eejit1331
    Eejit1331
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    Listening to sorcs and NBs argue about their OPness is amusing.

    Why don't both of you just fight and die like us templars and DKs :wink:

    Agreed. This is why I targeted NB. Temps and DK act like adults.
  • Zsymon
    Zsymon
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    The cost to dodge roll is by no means laughable, it stacks just like the penalty on Bolt Escape, which means we'll be able to dodge maybe twice or maximum three times before we start destroying our stamina resources, since dodge is not cheap. A 33% or 50% stacking penalty really doesn't make much of a difference, with a 33% penalty you can use the skill maybe once more than with 50%, that is negligible.
    Edited by Zsymon on 9 July 2015 16:40
  • Zsymon
    Zsymon
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    Eejit1331 wrote: »
    Listening to sorcs and NBs argue about their OPness is amusing.

    Why don't both of you just fight and die like us templars and DKs :wink:

    Agreed. This is why I targeted NB. Temps and DK act like adults.

    DKs and Temps only seem to act like adults because they have no strong skills to defend. People that play Sorcs or NBs are by no means less mature than people that play DKs or Temps, they just have more to lose, so they act like children trying to get each others skills nerfed. "If my toy gets broken, I break your toy too, wah wah!"
    Edited by Zsymon on 9 July 2015 16:43
  • Eejit1331
    Eejit1331
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    Zsymon wrote: »
    Eejit1331 wrote: »
    Listening to sorcs and NBs argue about their OPness is amusing.

    Why don't both of you just fight and die like us templars and DKs :wink:

    Agreed. This is why I targeted NB. Temps and DK act like adults.

    DKs and Temps only seem to act like adults because they have no strong skills to defend. People that play Sorcs or NBs are by no means less mature than people that play DKs or Temps, they just have more to lose, so they act like children trying to get each others skills nerfed. "If my toy gets broken, I break your toy too, wah wah!"

    True about temps and dk. But yeah, the wah, wah! Will stay.y as long as everyone is focused on nerfing othets. BOL should not be NB concerns when they have an op ability as well.

    I would still trade a nerfed or Un nerfed BOL for dragons blood, reflect, breath of life or radiant destruction.
    Edited by Eejit1331 on 9 July 2015 17:02
  • Jahosefat
    Jahosefat
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    maybe you should think you how Stamina any class played in 1.5 with zero stamina class morphs and no Champ System to cut the cost of magic without light armor or medium Seducer you made due Nightblades had more stamina builds then the other class so we got more stamina morphs sorcs had the lease so they got less it's not like 1.6 killed stamina sorcs they were the smallest play base by far from day one

    So your point is stam sorc has never been very viable, so nobody has played it much, so it should never be viable? And no, the stam sorc didn't wheeze its last breath when 1.6 came out, but it just may when 1.7 does.

    It is just ironic that they are changing a morph of lightning form to help out stam sorcs, while gimping the hell out of stam sorcs with the bolt escape nerf. Give with one hand and take with another.

    Mag sorc will probably be fine. 20+ bolt escapes I can spam is a little ridiculous :). Usually 2-3 is enough if you are near friends, and with nirnhoned changes/slower combat it will probably be fine. I think the changes overall however will push people into larger groups rather than smaller ones.
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  • Vizier
    Vizier
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    Give me a potion that will keep a sorc from bolting and spell that causes an orb of magika disruption floating around me to stop someone from bolting away and a flare to drop that keeps them from bolting away and we'll be a little closer to being in agreement. Otherwise BE and Cloak aren't even in the same ballpark. This is so a non-issue.
  • Erock25
    Erock25
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    Vizier wrote: »
    Give me a potion that will keep a sorc from bolting and spell that causes an orb of magika disruption floating around me to stop someone from bolting away and a flare to drop that keeps them from bolting away and we'll be a little closer to being in agreement. Otherwise BE and Cloak aren't even in the same ballpark. This is so a non-issue.

    Potions are going away and there are counters to bolt escape too. Are you really this obtuse that you are ignoring the bolt counters posted over and over again?
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  • TheBonesXXX
    TheBonesXXX
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    The skills aren't comparable really.

    Bolt Escape is unique to Sorcerer only. Everyone gets a form of Cloak, the crit variant is useless in PvP and everyone has access to purge.

    Cloak provides a means to misdirect and reset the fight where as BE can remove you from the fight entirely - one morph provides a stun, the other provides a ball in which projectiles.

  • cozmon3c_ESO
    cozmon3c_ESO
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    The skills aren't comparable really.

    Bolt Escape is unique to Sorcerer only. Everyone gets a form of Cloak, the crit variant is useless in PvP and everyone has access to purge.

    Cloak provides a means to misdirect and reset the fight where as BE can remove you from the fight entirely - one morph provides a stun, the other provides a ball in which projectiles.

    Cloak puts you on Offensive permenantly every time you use it while reseting the fight. BE you can see where the person is and follow them when they are defensive and when they streak they are going right through you, not hard to figure out where that sorc went but cloak, good luck with out detect potion if they dont buff the other skills that are supposed to counter it detection wise.
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  • Eejit1331
    Eejit1331
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    NB have no memory nd they just seem to forget so easy. I'll post this video again.
    http://forums.elderscrollsonline.com/en/discussion/193169/xbox-one-magicka-nightblade-vr-14#latest

    Every time the person hits the cloak button, no one knows where he is at. ;) this guy can disappear whenever he wants to leave the fight or kick the sh@$ out of 50 people., yes the noobs could use detect pots, but in update 1.7 those pots will be useless as the mages light ability is useless and only a nightblade can mark another nightblade. This is WAY more op than bolting away when all the noob has to do is crit rush, but then a nightblade would have to change his loadout or do something every other class does, adapt, not nerf. It so much easer for the devs to nerf a power to near uselessness rather than a NB changing his style to adapt.

    Please, show me a video where BOL is used to kill 50 people, please!
    Edited by Eejit1331 on 9 July 2015 20:10
  • ToRelax
    ToRelax
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    Lava_Croft wrote: »
    ZOS Employee 1: It seems 1.6 removed any need for resource management, which results in endless Bolt Escaping and endless Dodge Rolling.
    ZOS_Eric_Wrobel: Let's just put an insane cost increase on Bolt Escape and a laughable cost increase on Dodge Rolling.
    ZOS Employee 2: That sounds like the perfect solution to the endless resources.
    ESO player base: Sigh.

    I am curious how long it will take until they realize that mistake... if ever. And what happens than.
    Edited by ToRelax on 9 July 2015 20:31
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  • Minnesinger
    Minnesinger
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    A wise nb doesn´t run into a player spamming AoE. If we talk about nbs that cloak they are often gankers looking for kills. You know while you ride a horse or use ballista. Add vamp speed to invisibility and it gets much harder to catch a sneaky little nb. We already have to ride miles to get into battles. I can imagine lots of new gankers using cloak when it will become the easiest mechanic to get kills. There must be an efficient counter measure introduced.
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  • Cathexis
    Cathexis
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    Zsymon wrote: »
    Cathexis wrote: »
    Lol so much hypocrisy.

    Cloak allows you to become invisible, and regen to full AND deal a 1 hit kill 90% of the time from a choice target

    Thats WAY WAY more OP than a 1.5 second aoe or line stun.

    Nerf it to into the ground!!!! Two wrong don't make a right, but they do make me happy!!!!!

    Cloak doesn't allow you to regen to full, and it doesn't allow you to deal a 1 hit kill. All it does is give you a few seconds of invisibility and remove some DoTs.

    I bet most people crying for a nerf, like above, have no idea how the skill they want to nerf actually works. They read the whine posts, jump on the bandwagon and assume it's some mythically overpowered skills that does all kinds of things it doesn't actually do at all.

    @Zsymon And that is exactly how I feel about people who screamed nerf bolt escape.

    ..Which is why I have no empathy for you.

    Also I can't count the number of times I've seen nightblades cloak out and drop people repeatedly, so I'm calling BS on your reply.
    Edited by Cathexis on 9 July 2015 21:23
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  • Cathexis
    Cathexis
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    You can't put a cost increase on cloak like with BE reason being is...

    6) Cloak needs to be usable for Stamina Nightblades, lets keep it real stamina sorcs are so few and very far between whereas Stamina Nightblades are most of the class

    @kendellking_chaosb14_ESO

    (1) False.

    (2) Arguments predicated on discriminating against a supposed minority are offensive.
    Edited by Cathexis on 9 July 2015 21:24
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  • Domander
    Domander
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    Sharee wrote: »
    Cloak can be negated by piercing mark or magelight, among other things.

    There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.

    Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.

    This.
  • Cathexis
    Cathexis
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    Sharee wrote: »
    Cloak can be negated by piercing mark or magelight, among other things.

    There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.

    Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.


    @Sharee @Domander
    Cloak is hardly negated by magelight. You still have to know where to find a person who has cloaked. You don't have to figure that out with bolt. You also dont have to run a *** toggle ability on your bar to counter bolt, which is a huge cost.

    Also its ironic that in the same post bashing bolt, you point out that "most" abilities can be countered.

    Why is bolt so special that it doesn't get the same consideration?

    Catching bolters is easy, you have charge skills, virtually any range ability, horses, running, speed boosts.

    These counters just don't count because people are lazy and don't want to run them?

    So much hypocrisy.
    Edited by Cathexis on 10 July 2015 02:14
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  • notimetocare
    notimetocare
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    Cathexis wrote: »
    Sharee wrote: »
    Cloak can be negated by piercing mark or magelight, among other things.

    There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.

    Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.


    @Sharee @Domander
    Cloak is hardly negated by magelight. You still have to know where to find a person who has cloaked. You don't have to figure that out with bolt. You also dont have to run a *** toggle ability on your bar to counter bolt, which is a huge cost.

    Also its ironic that in the same post bashing bolt, you point out that "most" abilities can be countered.

    Why is bolt so special that it doesn't get the same consideration?

    Catching bolters is easy, you have charge skills, virtually any range ability, horses, running, speed boosts.

    These counters just don't count because people are lazy and don't want to run them?

    So much hypocrisy.

    Charging bolt escapers often just end up getting you stunned on their next hit. Just depends on whose latency wins.
    Another different is unlike NB, sorcs also have a shield that can shield for 15k+, is spammable, and is cheap. It also prevents healing ward from being absorbed, so free massive heal.
  • Cathexis
    Cathexis
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    Cathexis wrote: »
    Sharee wrote: »
    Cloak can be negated by piercing mark or magelight, among other things.

    There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.

    Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.


    @Sharee @Domander
    Cloak is hardly negated by magelight. You still have to know where to find a person who has cloaked. You don't have to figure that out with bolt. You also dont have to run a *** toggle ability on your bar to counter bolt, which is a huge cost.

    Also its ironic that in the same post bashing bolt, you point out that "most" abilities can be countered.

    Why is bolt so special that it doesn't get the same consideration?

    Catching bolters is easy, you have charge skills, virtually any range ability, horses, running, speed boosts.

    These counters just don't count because people are lazy and don't want to run them?

    So much hypocrisy.

    Charging bolt escapers often just end up getting you stunned on their next hit. Just depends on whose latency wins.
    Another different is unlike NB, sorcs also have a shield that can shield for 15k+, is spammable, and is cheap. It also prevents healing ward from being absorbed, so free massive heal.

    Night blades turn around and gank you from stealth I fail to see how that's any different except that against a sorc you get a chance to fight back.
    Edited by Cathexis on 10 July 2015 03:45
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  • Eejit1331
    Eejit1331
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    Cathexis wrote: »
    Sharee wrote: »
    Cloak can be negated by piercing mark or magelight, among other things.

    There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.

    Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.


    @Sharee @Domander
    Cloak is hardly negated by magelight. You still have to know where to find a person who has cloaked. You don't have to figure that out with bolt. You also dont have to run a *** toggle ability on your bar to counter bolt, which is a huge cost.

    Also its ironic that in the same post bashing bolt, you point out that "most" abilities can be countered.

    Why is bolt so special that it doesn't get the same consideration?

    Catching bolters is easy, you have charge skills, virtually any range ability, horses, running, speed boosts.

    These counters just don't count because people are lazy and don't want to run them?

    So much hypocrisy.

    Charging bolt escapers often just end up getting you stunned on their next hit. Just depends on whose latency wins.
    Another different is unlike NB, sorcs also have a shield that can shield for 15k+, is spammable, and is cheap. It also prevents healing ward from being absorbed, so free massive heal.

    You want to bring other op abilities into the conversation. .. how about how OP fear is? You cant even block when a NB cloak because he or she will just fear you and two shot you. That I would trade harden ward for And how OP is that stun from concealed weapon. OMG there are so many OP abilities with the Nightblades. We can talk about all of them or just keep this to BE and Cloak. I'm happy to do either.
    Edited by Eejit1331 on 10 July 2015 05:35
  • Bane_of_Fringe
    Bane_of_Fringe
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    Cathexis wrote: »
    Lol so much hypocrisy.

    Cloak allows you to become invisible, and regen to full AND deal a 1 hit kill 90% of the time from a choice target

    Thats WAY WAY more OP than a 1.5 second aoe or line stun.

    Nerf it to into the ground!!!! Two wrong don't make a right, but they do make me happy!!!!!

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  • Zsymon
    Zsymon
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    Cathexis wrote: »
    @Zsymon And that is exactly how I feel about people who screamed nerf bolt escape.

    ..Which is why I have no empathy for you.

    Also I can't count the number of times I've seen nightblades cloak out and drop people repeatedly, so I'm calling BS on your reply.

    I don't understand your reply, I advocate against the Bolt Escape nerf as well, in fact I wish they would completely remove all the penalties from Bolt Escape and simply have roots stop it from working, instead.

    These penalties just cater to the extremely unskilled/lazy, who don't want to use a single counter against anything, and just want skills to be weaker so they get an easier time dealing with them.
    Edited by Zsymon on 10 July 2015 10:19
  • dRudE
    dRudE
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    Just give revealing flare a 30 meter radius and the same duration as caltrops.
    ~Necrow
  • Suntzu1414
    100% agree with this thread.


    As a long term NB. We have relied too long on spamming DC.
    There should be structured cost increase...

    or with the new changes coming.
    magica NB will be OP...and even i, will be consider a good player (after the change of course).


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  • JDar
    JDar
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    They should just increase the cost by like ten percent and move on. Small incremental change. I sure hope they don't give it a BE treatment and completely ruin it with some stupid okay you can cast your spell, next cast costs X more, oh wait you want to cast it again? Now it's really going to cost you! Nonsense
  • Xeniph
    Xeniph
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    People regularly forget why BE is perceived as OP.

    Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.

    It's all about perception.

    Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.

    Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.

    One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.

    The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast

    As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.

    Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.


    Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.

    And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.
    Edited by Xeniph on 10 July 2015 18:46
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  • chevalierknight
    chevalierknight
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    Xeniph wrote: »
    People regularly forget why BE is perceived as OP.

    Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.

    It's all about perception.

    Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.

    Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.

    One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.

    The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast

    As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.

    Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.


    Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.

    And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.

    If any comment after this say you're wrong we can just call them qqers and move on
  • Erock25
    Erock25
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    Xeniph wrote: »
    People regularly forget why BE is perceived as OP.

    Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.

    It's all about perception.

    Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.

    Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.

    One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.

    The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast

    As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.

    Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.


    Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.

    And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.

    If any comment after this say you're wrong we can just call them qqers and move on

    Well call me a qqer cause he is wrong... in some respects. He is basically saying they aren't the same skill, which of course they aren't, but both can be used to escape conflicts and I'd say that without Detect Pots working on Cloak that Dark Cloak is the much better conflict escape than Bolt Escape.

    Mainly he is wrong because he plays it off like gap closers as the hard counter to Bolt Escape aren't significant. Besides the fact that he forgets about a speed buffed player with a bow who dodges going just as fast as a Sorc, he really underestimates how well charges can shut down an escaping Sorc. Especially now that there is this weird CC effect while being charged where you are locked out of controlling your character for a moment.

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  • Eejit1331
    Eejit1331
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    Xeniph wrote: »
    People regularly forget why BE is perceived as OP.

    Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.

    It's all about perception.

    Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.

    Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.

    One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.

    The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast

    As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.

    Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.


    Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.

    And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.

    If any comment after this say you're wrong we can just call them qqers and move on

    I see what you did there. You made an absolute statement off of an argument that is not absolute. Thus, already starting your argument debunked. Now, everyone knows that whatever you say has now credibility.

    Both BE and Claok taunting will get the attention of a lot off pugs.
    It is not as easy to get away as you think. Those that do get away sacrifice damage for regen and gap closer work very well against both BE and Cloak. Both the same.

    No counter for cloak or be if the intention is to BE or Cloak away. Those that cloak and get detected did not boost their spreed and run for the hill like someone using be. For both to have the same end result both have to be used in the same manner. Both the same.

    You are rigjt, both powers are not the same as Cloak is much more powerful and 1.7 will boost that power.

    Treat both powers the same. If BE gets the hammer so should Cloak. This thread is not to nerf cloak but avoid BE getting a nerf due to people that are on a L2P level as it is very vulnerable to gap closers. Just make is affected to stuns. Baby steps to fix this... not a sledge hammer.

    Thank you for reading and have a great Monday.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xeniph wrote: »
    People regularly forget why BE is perceived as OP.

    Spamming BE will cause nearly every pug player in the vicinity to chase said Sorc. Allowing him to train/separate and resource deplete the pugs. In turn, allowing a good sorc to destroy a lot of bad players with favorable odds.

    It's all about perception.

    Now looking aside from the perception, the 2 skills are worlds apart. The cost for both are roughly the same for the first use. However BE actually works every time, Even if Slowed/Rooted/Dot'd a gap will be created and an aoe stun will be doled out. There is no counter for BE, aside from spamming gap closers. And with the stun of BE, if that Sorc wants to get away and he's good. He will nearly every time. With 1.7's Block changes, the stun will be more reliable.

    Now Dark Cloak will remove dots and one root, but still suffers from slow vulnerabilities, and no gap is created or stun dished out. And lets not forget Radiant Magelight. Whether you want to run it or not, it is a hard counter that renders this ability completely useless when used properly. That fact means you have to create a gap, spending more resources, in the hope you get out of range, just so Cloak will work.

    One Morph of BE also does AOE damage, which can be used to reveal Stealthed/Cloaked players, while dishing out a stun AND creating a gap. And all morphs can proc Crystal Frags.

    The Damage morph of Cloak gives 100% crit to the next ability per use and allows 2.8 seconds of limited anonymity when it works and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast

    As for BoL and Dark Cloak. BoL will absorb all magical projectiles for a few seconds, per single cast, dish out an aoe stun and create a gap.

    Dark Cloak will Cleanse 4 dot's, give the user limited anonymity for 2.8 seconds and access to 2 class passives and fairly reliably dodges projectiles currently in flight per cast.


    Now I don't necessarily agree with the current proposed changes to BE. However these 2 abilities are certainly NOT even remotely on par with one another.

    And I do think it's way too early to call for nerfs, when we have yet to see even the majority of Game/Class/Skill/Gear changes coming with the rest of the patch.

    Hello Mr. Nightblade :smiley:

    Watching you all and sorcs argue about your OPness is all rather amusing.

    Tell you what , since cloak isn't all that special, why don;t you stop using it?
  • RinaldoGandolphi
    RinaldoGandolphi
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    ✭✭✭✭
    Bolt Escape is not OP, and is by no means a guaranteed 100% escape. Its port range is less then every gap closer. Also every gap closer has an unresistable stun and silence built in to them.

    The other night it was comical watching @Ezareth on his Vet 6 Nightblade chase down and butcher every single Sorc that tried to run from him....not one got away from him the entire time that fight was going on that i saw. In fact, one Sorc bolted off the keep wall at Warden and took off, only to see Ez moving as fast as the Flash from DC comics chase the guy down and Crit Rushed him repeatedly and rode his back for many meters and put him down. Gap closers are very good counters.





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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

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