chevalierknight wrote: »You're a bad player no cloak is not on par use aoe mage light potion to stop cloak blot cant be stoped with out closing the gap or speed so. You're bad
If Bolt Escape gets nerfed so should cloak!
the BE nerf is too strict. 33% stacking would be better. if they put such a heavy cost increase that stacks per use, why even have the skill...just delete it and give sorcs something else.
These people saying Cloak has counter but Bolt doesn't .... Bolt counters are charges and bow + roll dodge + speed buff. Those are just as much counters to Bolt as what people offer as the counters to Cloak IF detect pots are in fact getting changed (still haven't seen a dev comment on that but everyone seems to think it is definitely happening). Cloak absolutely should get the stacking cost increase, and even then I am sure that one month or so after the major update, the whines on the forum about how overpowered Cloak is are going to be defeaning and ZOS will have to act. NB are setting themselves up for a long fall by not self advocating for some restrictions to Cloak.
chevalierknight wrote: »You're a bad player no cloak is not on par use aoe mage light potion to stop cloak blot cant be stoped with out closing the gap or speed so. You're bad
Cloak and bolt truly are on two different levels, only time will tell how strong it becomes for magicka spec NB in the next patch. As a stamina NB since launch, cloak has never left me feeling OP. In fact it's felt more like a wasted slot and wasted magicka than a useful skill, i used to just map efficient purge and not even bother with cloak. With good magicka regen stats on a stamina build, it's more user friendly now but not nearly on the same level as bolt escape.
In duels i don't even bother with cloak, put on a more useful skill that will help me win.
Cloak and bolt truly are on two different levels, only time will tell how strong it becomes for magicka spec NB in the next patch. As a stamina NB since launch, cloak has never left me feeling OP. In fact it's felt more like a wasted slot and wasted magicka than a useful skill, i used to just map efficient purge and not even bother with cloak. With good magicka regen stats on a stamina build, it's more user friendly now but not nearly on the same level as bolt escape.
In duels i don't even bother with cloak, put on a more useful skill that will help me win.
I feel as if you are comparing cloak on a stamina build versus BOL on a magicka sorc build. BOL on a sorc stamina build is not even in the same ballpark as cloak on a stamina NB loadout. Just an example from another class, I would never use a templars heal on a stamina loadout as it is not effective and there are better option. I can't even teak a stamina sorc loadout to use BOL the way a NB cam tweak their stamina loadout to fit in cloak. It's just an unfair comparison.
Cloak can be negated by piercing mark or magelight, among other things.
There is no skill that would prevent bolting for 30 seconds like mark does to cloak, or skill that would prevent anyone from bolting when you are within 12 meters of them like magelight does to cloak.
Cloak can be powerful when the people you are using it against have no clue how to counter it - but then that is true for most abilities.
Cloak is already countered by Magelight, AoE damage, Piercing Mark and detection potions.. how many more counters do you want?
Instead of nerfing Bolt Escape into the ground, they should have simply given it a counter, such as roots, same with dodge roll, they could have just given dodge some more counters instead of completely destroying it.
With block they could have done the same, make it impossible to block under certain circumstances, anything better than completely voiding these abilities and mechanics.
houimetub17_ESO wrote: »Agreed with OP. Cloak will become the new spammable escape as bolt escape was.
Add to that mist form too. I predict a lot of vamps on the field also in 1.7. Doing bolt escape then mist until magika cost increase wears off. Same with stam build users with dodge.
Anyways. Getting my NB rdy and my stamplar vampire if they dont make those abilities on par.
lolo_01b16_ESO wrote: »When I'm on my nb I mostly use claok to defend against meteors, siege and other dots. On my other characters I use hardened ward, purifing ritual + breath of life, igneous shield + dragon blood to defend against this.
Following your logic, all those skills would need to have increased costs if you increase costs of cloak. Are you sure that you want this to happen?
In my opinion no skill should have increased costs if used multiple times, if zenimax insists on having it on one skill, we should show them why this is a bad idea and not encourage them to cripple more skills.
Cloak is already countered by Magelight, AoE damage, Piercing Mark and detection potions.. how many more counters do you want? Are we going to whine about everything until every effective skill gets nerfed into the ground and not a single skill is really worth casting anymore? Not to mention that Cloak constantly breaks for no reason in combat, right after casting it, even if you're not being attacked, which won't be fixed with the new update.
Instead of nerfing Bolt Escape into the ground, they should have simply given it a counter, such as roots, same with dodge roll, they could have just given dodge some more counters instead of completely destroying it.
With block they could have done the same, make it impossible to block under certain circumstances, anything better than completely voiding these abilities and mechanics.
Cloak is already countered by Magelight, AoE damage, Piercing Mark and detection potions.. how many more counters do you want? Are we going to whine about everything until every effective skill gets nerfed into the ground and not a single skill is really worth casting anymore? Not to mention that Cloak constantly breaks for no reason in combat, right after casting it, even if you're not being attacked, which won't be fixed with the new update.
Instead of nerfing Bolt Escape into the ground, they should have simply given it a counter, such as roots, same with dodge roll, they could have just given dodge some more counters instead of completely destroying it.
With block they could have done the same, make it impossible to block under certain circumstances, anything better than completely voiding these abilities and mechanics.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Until cloak starts stunning surrounding players when the NB casts it and moves through people cloak is no where near streak. Don't even make this comparison when 1 escape also stuns surrounding players, and puts distance between you and the other player. Players are saying that "oh just charge the sorc". That will work until they streak again and by the time you break free and begin to cast another charge the sorc is aleady out of range (unless they streaked at a weird angle that wasn't exactly 180 degrees away from you).
Sorcs will have to spend resources to escape now, just like any other class. A sorc might *gasp* have to spend some stam to roll dodge/sprint while their streak/BE cost increase resets, simillar to when a NB has to sprint/roll dodge when they're being chased by someone using aoe abilities, detect pots, magelight, or peircing mark.
P.S. If the reset period is going to stay only 4 seconds, you ran roll dodge/sprint/shield spam, etc for that to happen and begin spamming again. Sorcs will still be the most mobile class. It's not doomsday for sorcs like every sorc acting it is.
Aren't we all having so much fun getting each other's favorite skills nerfed into the ground, if that's the only thing this forum does, give voice to a nerf-humping minority, then please remove it, the game will be far better off that way.
There won't be much of a game left this way, if every single good and fun skill gets nerfed into uselessness, people are going to quit by the droves. If every class has an "overpowered skill", then the game is balanced, isn't it.. yet people keep crying nerf because their huge egos cry murder everytime someone beats them, survives them or escapes from them. If they don't get an easy win it surely must be because of a game imbalance.