Lol so much hypocrisy.
Cloak allows you to become invisible, and regen to full AND deal a 1 hit kill 90% of the time from a choice target
Thats WAY WAY more OP than a 1.5 second aoe or line stun.
Nerf it to into the ground!!!! Two wrong don't make a right, but they do make me happy!!!!!
Lol so much hypocrisy.
Cloak allows you to become invisible, and regen to full AND deal a 1 hit kill 90% of the time from a choice target
Thats WAY WAY more OP than a 1.5 second aoe or line stun.
Nerf it to into the ground!!!! Two wrong don't make a right, but they do make me happy!!!!!
Cloak doesn't allow you to regen to full, and it doesn't allow you to deal a 1 hit kill. All it does is give you a few seconds of invisibility and remove some DoTs.
I bet most people crying for a nerf, like above, have no idea how the skill they want to nerf actually works. They read the whine posts, jump on the bandwagon and assume it's some mythically overpowered skills that does all kinds of things it doesn't actually do at all.
Only if I get potions which last 40 seconds and stop everyone in a 20m radious from using bolt escape.
kendellking_chaosb14_ESO wrote: »You can't put a cost increase on cloak like with BE reason being is...
1) Cloak last 2.9 seconds at max
2) No speed buffs meaning even if you move it's at the slow stealth speed, meaning you have to run trash sets like full Night's Silence or Shadow Dancer or be a vamp to remove the stealth speed penalty and concealed weapons for magic builds, cause turning invisible then going no where means you die when they can see you again
3) Does ZERO points damage
4) Is hard countered by Mark Target, Mage Light, AoEs and a 41.3 second Pot
5) Breaks on damage when you get hit, I'm fine with taking AoE damage when cloaked but it only last for 2.9 seconds is getting the full time so much to ask for??
6) Cloak needs to be usable for Stamina Nightblades, lets keep it real stamina sorcs are so few and very far between whereas Stamina Nightblades are most of the class
Yes you can gap cloak to chase a sorc but hard shields means you need a lot of base non crit damage to break it and rolling then running burns stamina with the slower combat regen BE is almost always a free getaway unless the sorc gets cocky and fight with low magic or get CCed till out of stamina and die but if a running sorcs keep running they get away not the same with Nightblades
kendellking_chaosb14_ESO wrote: »You can't put a cost increase on cloak like with BE reason being is...
1) Cloak last 2.9 seconds at max
2) No speed buffs meaning even if you move it's at the slow stealth speed, meaning you have to run trash sets like full Night's Silence or Shadow Dancer or be a vamp to remove the stealth speed penalty and concealed weapons for magic builds, cause turning invisible then going no where means you die when they can see you again
3) Does ZERO points damage
4) Is hard countered by Mark Target, Mage Light, AoEs and a 41.3 second Pot
5) Breaks on damage when you get hit, I'm fine with taking AoE damage when cloaked but it only last for 2.9 seconds is getting the full time so much to ask for??
6) Cloak needs to be usable for Stamina Nightblades, lets keep it real stamina sorcs are so few and very far between whereas Stamina Nightblades are most of the class
Yes you can gap cloak to chase a sorc but hard shields means you need a lot of base non crit damage to break it and rolling then running burns stamina with the slower combat regen BE is almost always a free getaway unless the sorc gets cocky and fight with low magic or get CCed till out of stamina and die but if a running sorcs keep running they get away not the same with Nightblades
Lol... you want Cloak to be completely viable for stamina users and don't give a rats %#/ about magica Sorc being able to use BOL. No self intrest there. What a joke.
2.9 Seconds over and over and over...
TheElementalPlatypus wrote: »We as sorcs need to rise and let zos change it to 33% or make snares make the distance shorter, as it is now, I have to BE 4-6 times to get out of range of a chasing sniper, let alone how quickly a NB catches me, or a ambush/crit rush spammer, even invasion, any gap closer really. Its extremely easy to chase and took me almost 8 every time to effectively give me some distance and second to think, BUT NO NERF TO USELESSNESS PLEASE. Sure it will be useful still but bolt wasnt the problem, it was idiots who complained about it. So to all sorcs out there, we can thank ZOS for being incompetent enough to listen to these idiots.
I love all the people telling the op about the countless counters of cloak -yet when a sorc tells ppl to use a gapcloser (which hardcounters bolt escape - bow speed + sprint is a softcounter) and actually block while doing so - they get burned at the stake.
Both mechanics require other skills and LOS to function properly. One gets buffed and the other nerfed into the ground. The fun begins when the inevitable nerf cloak topics will start to appear after 1.7 and NBs will be skinned alive when they tell ppl to use the oh sooo vaible cloak counters
Only if I get potions which last 40 seconds and stop everyone in a 20m radious from using bolt escape.
Great idea! People are lazy and instead of asking for that, they ask for a nerf, but I like that idea. Maybe a potion does not allow any movement bonus to include BOL and all major or minor movement bonus, like a huge AOE snare. BOL should be affected by snares and roots, not nerfed to near uselessness.
kendellking_chaosb14_ESO wrote: »You can't put a cost increase on cloak like with BE reason being is...
1) Cloak last 2.9 seconds at max
2) No speed buffs meaning even if you move it's at the slow stealth speed, meaning you have to run trash sets like full Night's Silence or Shadow Dancer or be a vamp to remove the stealth speed penalty and concealed weapons for magic builds, cause turning invisible then going no where means you die when they can see you again
3) Does ZERO points damage
4) Is hard countered by Mark Target, Mage Light, AoEs and a 41.3 second Pot
5) Breaks on damage when you get hit, I'm fine with taking AoE damage when cloaked but it only last for 2.9 seconds is getting the full time so much to ask for??
6) Cloak needs to be usable for Stamina Nightblades, lets keep it real stamina sorcs are so few and very far between whereas Stamina Nightblades are most of the class
Yes you can gap cloak to chase a sorc but hard shields means you need a lot of base non crit damage to break it and rolling then running burns stamina with the slower combat regen BE is almost always a free getaway unless the sorc gets cocky and fight with low magic or get CCed till out of stamina and die but if a running sorcs keep running they get away not the same with Nightblades
eventide03b14a_ESO wrote: »TheElementalPlatypus wrote: »We as sorcs need to rise and let zos change it to 33% or make snares make the distance shorter, as it is now, I have to BE 4-6 times to get out of range of a chasing sniper, let alone how quickly a NB catches me, or a ambush/crit rush spammer, even invasion, any gap closer really. Its extremely easy to chase and took me almost 8 every time to effectively give me some distance and second to think, BUT NO NERF TO USELESSNESS PLEASE. Sure it will be useful still but bolt wasnt the problem, it was idiots who complained about it. So to all sorcs out there, we can thank ZOS for being incompetent enough to listen to these idiots.
If they increased the range it would make the nerfs less painful.
eventide03b14a_ESO wrote: »kendellking_chaosb14_ESO wrote: »You can't put a cost increase on cloak like with BE reason being is...
1) Cloak last 2.9 seconds at max
2) No speed buffs meaning even if you move it's at the slow stealth speed, meaning you have to run trash sets like full Night's Silence or Shadow Dancer or be a vamp to remove the stealth speed penalty and concealed weapons for magic builds, cause turning invisible then going no where means you die when they can see you again
3) Does ZERO points damage
4) Is hard countered by Mark Target, Mage Light, AoEs and a 41.3 second Pot
5) Breaks on damage when you get hit, I'm fine with taking AoE damage when cloaked but it only last for 2.9 seconds is getting the full time so much to ask for??
6) Cloak needs to be usable for Stamina Nightblades, lets keep it real stamina sorcs are so few and very far between whereas Stamina Nightblades are most of the class
Yes you can gap cloak to chase a sorc but hard shields means you need a lot of base non crit damage to break it and rolling then running burns stamina with the slower combat regen BE is almost always a free getaway unless the sorc gets cocky and fight with low magic or get CCed till out of stamina and die but if a running sorcs keep running they get away not the same with Nightblades
You need to learn your class better my friend. You have 3 abilities that grant major expedition. And concealed weapon increases invis or stealth speed by 22%. Not that I think it needs a nerf, but your argument is flawed.
- Double Take
- Cripple
- Path of Darkness
Lava_Croft wrote: »ZOS Employee 1: It seems 1.6 removed any need for resource management, which results in endless Bolt Escaping and endless Dodge Rolling.
ZOS_Eric_Wrobel: Let's just put an insane cost increase on Bolt Escape and a laughable cost increase on Dodge Rolling.
ZOS Employee 2: That sounds like the perfect solution to the endless resources.
ESO player base: Sigh.
Only if I get potions which last 40 seconds and stop everyone in a 20m radious from using bolt escape.
Great idea! People are lazy and instead of asking for that, they ask for a nerf, but I like that idea. Maybe a potion does not allow any movement bonus to include BOL and all major or minor movement bonus, like a huge AOE snare. BOL should be affected by snares and roots, not nerfed to near uselessness.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Quite possibly. More importantly Double Take can be cast while in stealth without breaking it. Few other abilities allow for that and it's the only one with Major Expedition that does. This is really a L2P issue.kendellking_chaosb14_ESO wrote: »@eventide03b14a_ESO I think the buff for CW is 25% at max if my memory serves me
kendellking_chaosb14_ESO wrote: »6) Cloak needs to be usable for Stamina Nightblades, lets keep it real stamina sorcs are so few and very far between whereas Stamina Nightblades are most of the class
I quite agree. As the CP increases without any caps to resources I wonder if their solution will be to continue nerfing skills piecemeal, until it becomes essentially pointless to have introduced the CP to begin with.Lava_Croft wrote: »ZOS Employee 1: It seems 1.6 removed any need for resource management, which results in endless Bolt Escaping and endless Dodge Rolling.
ZOS_Eric_Wrobel: Let's just put an insane cost increase on Bolt Escape and a laughable cost increase on Dodge Rolling.
ZOS Employee 2: That sounds like the perfect solution to the endless resources.
ESO player base: Sigh.
eventide03b14a_ESO wrote: »Quite possibly. More importantly Double Take can be cast while in stealth without breaking it. Few other abilities allow for that and it's the only one with Major Expedition that does. This is really a L2P issue.kendellking_chaosb14_ESO wrote: »@eventide03b14a_ESO I think the buff for CW is 25% at max if my memory serves me
kendellking_chaosb14_ESO wrote: »6) Cloak needs to be usable for Stamina Nightblades, lets keep it real stamina sorcs are so few and very far between whereas Stamina Nightblades are most of the class
LOL maybe there would be more stam sorcs if they were more viable BE nerf further reduces stam sorc viability, which will probably make them even less common.
Maybe you should look up the definition of "balance".
Joy_Division wrote: »Listening to sorcs and NBs argue about their OPness is amusing.
Why don't both of you just fight and die like us templars and DKs
kendellking_chaosb14_ESO wrote: »Joy_Division wrote: »Listening to sorcs and NBs argue about their OPness is amusing.
Why don't both of you just fight and die like us templars and DKs
LOL sure give me a burst heal and not just HoTs and and Shield not a dodge chance that has a medium armor clone
kendellking_chaosb14_ESO wrote: »plus all the steps to catch a sorc drain stamaLava_Croft wrote: »ZOS Employee 1: It seems 1.6 removed any need for resource management, which results in endless Bolt Escaping and endless Dodge Rolling.
ZOS_Eric_Wrobel: Let's just put an insane cost increase on Bolt Escape and a laughable cost increase on Dodge Rolling.
ZOS Employee 2: That sounds like the perfect solution to the endless resources.
ESO player base: Sigh.
the balance is fair look at the magic regen and max magic of many sorc 30k+ magic with 2k+ regen you can still BE just not forever plus my Main is a Stamina build but my magic Nightblades need to be able to roll roots 33% increase is a lot and casters will be calling for that to be lowed once bombard and Talon spammer make you burn your little stamina rolling so you can move or standing and eating damage
eventide03b14a_ESO wrote: »I quite agree. As the CP increases without any caps to resources I wonder if their solution will be to continue nerfing skills piecemeal, until it becomes essentially pointless to have introduced the CP to begin with.Lava_Croft wrote: »ZOS Employee 1: It seems 1.6 removed any need for resource management, which results in endless Bolt Escaping and endless Dodge Rolling.
ZOS_Eric_Wrobel: Let's just put an insane cost increase on Bolt Escape and a laughable cost increase on Dodge Rolling.
ZOS Employee 2: That sounds like the perfect solution to the endless resources.
ESO player base: Sigh.