Every time people bring up nirnhoned, they always say it is not overpowered because they got one shot by a sorc
What about magicka templars or magic nightblade?
With nirn honed on magicka NB or temp will it for crap. I usually hit for 1000 to 1200 each magicka jab. If someone is wearing nirn that number is decreased by 40%. And it is just an armor trait!
And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.
Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
Samuel_Bantien wrote: »Attorneyatlawl wrote: »bloodenragedb14_ESO wrote: »regardless whether it is broken or not, leets want it nerfed so they can kill more people, or they get killed less.
Honestly? I'm not sure there's much more to this than what you just said, not the last line (omitted from this quote) but the first. I see a whole lot of complaints begging for it to be nerfed heavily, but the truth is it currently is basically balanced, with a small percentage drop being about the only reasonable change you could argue to have made. Removing or significantly nerfing to uselessness (as these people advocating it be changed to a tiny bonus for the specific equipment piece it's traited on) one of the few realistic ways to help gain a moderate level of spell resistance vs. enemies who are built for damage benefits no one except a handful of people using FOTM pony-trick builds wanting to farm some extra AP more easily. Everyone else, including 99% of the people in the top 50 spots on the leaderboards on each campaign? No one of us wants to see it butchered.
The reason magicka pvpers are built for damage is because of you nirnhoned scalawags mitigating all of our damage. Nirnhoned deserves the nerf hammer. Those who build completely around damage have 0 sustain and 0 resources L2P issue there. The top 50 of every campaign is probably running 3-5 pieces of nirnhoned because of how OP it is and how much more survivability they have against magicka users. Try overstacking Nirnhoned to negate all spell penetration, sounds fair for magicka users I suppose amirite? Those who do not want Nirnhoned nerfed are those that are stuck in PvE land or those who haven't grasped or seen any kind of PvP in this game or they're stamina builds that feel the need to pigeonhole magicka builds to stack spell max damage with 0 resources so they can permadodge until they can't fight back.
People actually think stacking nirn over 2 pieces has diminishing returns... ?
I mean... I can understand why someone would think that way if he would stack flat resistance. But not percentages stacking on themselves. That's some fine maths right there .
It's not bugged, I'll give you that - what likely happened is that one person at zos said "nirn sux, how do we make it effective?" another said "let's make it x % better than reinforced" and the person who implemented it didn't have a god damn clue that reinforced works differently from nirnhoned. I feel pretty confident that's exactly what happened, from having spent a lot of time working with dev people - this is how *** like nirnhoned happens.
EDIT: It's really easy to see based on this comment from the 1.6.5 notes:
"Increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced Trait for armor."
Anyone with knowledge of maths can see that it is not currently 50% stronger than Reinforced.
Nirnhoned is OP and it has been confirmed that it WILL BE NERFED.
/thread
And this is exactly why I continue to believe it is bugged because the end result was not the intended result of the designer of the change. There was obviously a very large disconnect between the designer and the programmer who implemented the change.
I agree with you on that, however some people fail to see anything that's not "in contradiction with the tooltip" to not be a bug.. I can let them have that one if it helps understand why it's still unintended ^^
1. It is cost restrictive.
2. It is capped at 50% anyway.
3. You are forced to use crafter armor which is vastly inferior to most PvP sets.
4. You sacrifice other traits you could be using on the armor.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
Edit: Added other reasons the community brought forward.
I invite you to play as a magicka DK or Templar right now in cyrodiil without using nirn or broken skills/mechanics. Go up against a nirn user and tell me how it goes. I'm like 99.99% sure you're a stamina build because if you were a magicka you would of not defend nirn.
If you have at least 3 nirn it halves my magicka DK's damage (I have numerous recordings of me fighting nirn users). I can show you a 2v2 Cross and I had in the 2v2 Legend tournaments.
I was a magicka DK since pre release and when magicka DKs were OP, I didn't deny it and I didn't go on forums trying to defend it.
Ugh, wish I can go off in the forums at people like you but hey at least the moderating on the forums helps keep my cool.
r.jan_emailb16_ESO wrote: »People actually think stacking nirn over 2 pieces has diminishing returns... ?
I mean... I can understand why someone would think that way if he would stack flat resistance. But not percentages stacking on themselves. That's some fine maths right there .
They probably confuse the fact that (at some point) you reach the spell resist hardcap with diminishing return, when it's actually pretty much the opposite of that.
Sensesfail13 wrote: »Lolz people assume that nirnhoned cap actually works *facepalm* *facedesk* *facegrinder*
Sensesfail13 wrote: »Id like to see the numbers because I seriously doubt it doesnt go over 50% mitigation whether they claim it has that cap or not.
But by all means be your dream with the spell pen... that has major diminishing returns so youre wasting your points.
But either way arguing about it is all semantics until you post numbers.
Attorneyatlawl wrote: »r.jan_emailb16_ESO wrote: »People actually think stacking nirn over 2 pieces has diminishing returns... ?
I mean... I can understand why someone would think that way if he would stack flat resistance. But not percentages stacking on themselves. That's some fine maths right there .
They probably confuse the fact that (at some point) you reach the spell resist hardcap with diminishing return, when it's actually pretty much the opposite of that.
Yawn. Last reset in Azura's, I played for only around 12 nights out of the 30 days and still was rank 40. Guess what? I use a nirnhoned staff for the spell pen, and one lonely piece of nirnhoned armor. I could add more, but I'd gimp my offense to do so, and magic attacks aren't as hard to deal with as physical ones which are far more prevalent in the first place, so dumping something like Valkyn Skoria so I could use nirn more would be laughably silly. I just plain don't struggle to survive against casters with my paltry 25k resist, and I hit people stacking 50 to 60k like a truck still between my spell pen on gear, passives, Mundus stone, and a bit extra from champ. Like they say on tech forums, it isn't the game or computer... it's a PEBKAC error.
bowmanz607 wrote: »here is the way i look at it. you have stacked into a defense against one play style now you are vulnerable to other playstyles. o thats great you have 50k spell resist. here eat by bow and DW then. The players who realize this wont stack everything into nirn b/c it may leave you more vulnerable in other places then you want it to. especially with some skills now scaling off stamina and the subsequent influx of stam players nirn still remains on a lvl playing feild imo. it seems pointless to stack 50k spell resist imo.
bowmanz607 wrote: »but it is also easier to stack spell pen. between nirn, light armor passive, and therealso being a mundus stone for it makes spell pen easier to stack whereas it is harder to stack armor pen.
Joy_Division wrote: »Attorneyatlawl wrote: »r.jan_emailb16_ESO wrote: »People actually think stacking nirn over 2 pieces has diminishing returns... ?
I mean... I can understand why someone would think that way if he would stack flat resistance. But not percentages stacking on themselves. That's some fine maths right there .
They probably confuse the fact that (at some point) you reach the spell resist hardcap with diminishing return, when it's actually pretty much the opposite of that.
Yawn. Last reset in Azura's, I played for only around 12 nights out of the 30 days and still was rank 40. Guess what? I use a nirnhoned staff for the spell pen, and one lonely piece of nirnhoned armor. I could add more, but I'd gimp my offense to do so, and magic attacks aren't as hard to deal with as physical ones which are far more prevalent in the first place, so dumping something like Valkyn Skoria so I could use nirn more would be laughably silly. I just plain don't struggle to survive against casters with my paltry 25k resist, and I hit people stacking 50 to 60k like a truck still between my spell pen on gear, passives, Mundus stone, and a bit extra from champ. Like they say on tech forums, it isn't the game or computer... it's a PEBKAC error.
Be careful not to strain your arm patting yourself on the back.
My Magicka DK: gold nirn staff + 5 pieces light armor + apprentice mundas = hitting nirn stackers for a fraction tooltip damage on my force pulse. nirn sucks and it sucks hard.
Too bad ZOS have said it is broken...
bowmanz607 wrote: »but it is also easier to stack spell pen. between nirn, light armor passive, and therealso being a mundus stone for it makes spell pen easier to stack whereas it is harder to stack armor pen.
monkeymystic wrote: »Not everyone is using your spell pen build
monkeymystic wrote: »Attorneyatlawl wrote: »Teargrants wrote: »
Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat .
Not everyone is using your spell pen build
The problem is that it's way too easy right now to get insane amounts of spell resist, compared to the effort it takes to make a spell pen build.
Not everyone uses destro staff + light armor + the right traits + spell pen abilities slotted + spell pen starstone.
To get high spell resist, the ONLY effort needed is slapping on 2-3 traits and you are done, and that's the problem.
Nirnhorn trait should be nerfed from 24% (gold quality) down to 12% (gold quality), and it will still be the best trait out there.
Right now anything else than spell pen builds are pretty much *useless* thanks to the nirnhorn traits.
It should be hard to reach the hardcap of any armor/spell resist, not so freaking easy to go way beyond hard cap even in light armor. If you fail to see this then it's too obvious you are stacking nirnhorn yourself for the LOLs in PvP and don't want the fun to go away..
Attorneyatlawl wrote: »Too bad ZOS have said it is broken...
Actually, they have not. They have said they intend to tweak it.bowmanz607 wrote: »but it is also easier to stack spell pen. between nirn, light armor passive, and therealso being a mundus stone for it makes spell pen easier to stack whereas it is harder to stack armor pen.
No, that's not really the case. Maces in dual wield provide 10% penetration each, or a two-handed mace provides 20% penetration. Sharpened tops at 14% penetration whereas Nirnhoned tops at 18%. From weapons alone with sharpened maces, you'll get 34% armor penetration whereas a magicka build will get 18%, while light armor provides a ~4800 spell resistance penetration (~10-14% against many enemies) but medium armor additionally gets 12% weapon damage rating. So generally, you'll land at around 34% armor penetration factoring in just the armor passives and weapon passives/traits, versus around 30% spell penetration, while the physical builds will also gain 12% weapon damage rating. Destruction staff users gain an extra 10% ignore but it's only for destruction skills, whereas the mace passives apply to everything including class skills, etc.
Spell resistance is also easier by far to get to the 35,000-40,000+ range with little sacrifice made in medium/heavy armor builds (and around 25,000 in magicka builds based on light armor 5/1/1 light/medium/heavy armor combinations), while for physical resistance it is extremely difficult to get that above 25,000-27,000 in builds fully decked out for it in heavy armor (impractical for a magicka build). Major Armor debuffs are on a variety of skills commonly used by physical builds, while the only magicka ability that does a major Spell Resistance debuff other than the nightblade's reaper's mark (which actually does armor, too) class skill, is the Destruction Staff's "Elemental Drain". Otherwise, you're out of luck. Meanwhile a variety of class and weapon skills apply major armor debuffs while dealing large amounts of damage.
Add in the huge disparity in practically reachable weapon damage and spell damage amounts, and that they scale very similarly on a like-ability to like-ability basis for your skills, and physical is far ahead at this point in time. That is why you see the majority of players running around with physical builds at this point in time .
Anyone who thinks it's not broken is deluded.
Can you get 50k physical resistance? no?
Yes magicka damage can get more penetration, but stamina gets more weapon damage.
light armor = spell pen
medium armor = more weapon damage
mundus stones
apprentice = penetration
warrior = more damage
This is all assuming you don't want to use different armor or a different mundus stone.
Nirnhoned weapon? this is what nirnhoned armor should be balanced against.
Attorneyatlawl wrote: »Too bad ZOS have said it is broken...
Actually, they have not. They have said they intend to tweak it.bowmanz607 wrote: »but it is also easier to stack spell pen. between nirn, light armor passive, and therealso being a mundus stone for it makes spell pen easier to stack whereas it is harder to stack armor pen.
No, that's not really the case. Maces in dual wield provide 10% penetration each, or a two-handed mace provides 20% penetration. Sharpened tops at 14% penetration whereas Nirnhoned tops at 18%. From weapons alone with sharpened maces, you'll get 34% armor penetration whereas a magicka build will get 18%, while light armor provides a ~4800 spell resistance penetration (~10-14% against many enemies) but medium armor additionally gets 12% weapon damage rating. So generally, you'll land at around 34% armor penetration factoring in just the armor passives and weapon passives/traits, versus around 30% spell penetration, while the physical builds will also gain 12% weapon damage rating. Destruction staff users gain an extra 10% ignore but it's only for destruction skills, whereas the mace passives apply to everything including class skills, etc.
Spell resistance is also easier by far to get to the 35,000-40,000+ range with little sacrifice made in medium/heavy armor builds (and around 25,000 in magicka builds based on light armor 5/1/1 light/medium/heavy armor combinations), while for physical resistance it is extremely difficult to get that above 25,000-27,000 in builds fully decked out for it in heavy armor (impractical for a magicka build). Major Armor debuffs are on a variety of skills commonly used by physical builds, while the only magicka ability that does a major Spell Resistance debuff other than the nightblade's reaper's mark (which actually does armor, too) class skill, is the Destruction Staff's "Elemental Drain". Otherwise, you're out of luck. Meanwhile a variety of class and weapon skills apply major armor debuffs while dealing large amounts of damage.
Add in the huge disparity in practically reachable weapon damage and spell damage amounts, and that they scale very similarly on a like-ability to like-ability basis for your skills, and physical is far ahead at this point in time. That is why you see the majority of players running around with physical builds at this point in time .