Everyone who enjoys the benefits of some broken mechanic or stat boost defends it like their child.
Dks with L.A. reflect then vamps then dks again with peteify then temps with radiant and sores with bolt escape and nb with fear and 2h with wrecking blow and nirnhorn and sharpened etc et. Etc.
Having one armor trait on your gear completely negates magic builds. Wings negated ranged and they fixed it. Bolt escape negated melee and they fixed it. Vamps negated freak in everything and they fixed it.
You want god mode against magic builds that just means more dks spam petrify and 2hit you with wrecking blow.
So sad to see everyone only care about themselves and not the bettering of the experience in total, but what do i know i get owned in pvp like i get paid to anyway
1. It is cost restrictive.
2. It is capped at 50% anyway.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
1. It is cost restrictive.
2. It is capped at 50% anyway.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
1. It is only so expensive right now because it is so OP.
2. You can go over the cap in order to negate any spell penetration.
I will also add it is waaaay stronger than any other trait by a long shot. How do people not see this?
1. It is cost restrictive.
2. It is capped at 50% anyway.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
1. It is only so expensive right now because it is so OP.
2. You can go over the cap in order to negate any spell penetration.
I will also add it is waaaay stronger than any other trait by a long shot. How do people not see this?
Agreed!1. It is cost restrictive.
2. It is capped at 50% anyway.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
Agreed!1. It is cost restrictive.
2. It is capped at 50% anyway.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
......or 1-shotted by 2H wielding Sorcerers, who found the Overload ultimate!
I don't get why the solution for some players always is nerf what is too hard?
Get better and beat it!
Called player skill I hear...
Teargrants wrote: »
You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
Teargrants wrote: »
Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
100% of the times I die, it's because my health reached 0.Attorneyatlawl wrote: »Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
Speaking of math..... Shields don't get your spell resist or armor. 100 percent is tough math?
I don't know about you, but I'm pretty sure magicka builds still damage my health bar if my shield isn't up, and as such are mitigated by nirnhoned in those instances. Did I step into the Twilight Zone or something? Cuz I can only keep going around in circles here so many times.Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
Because not everyone on the field of battle uses magicka, it's the 2H you have to watch out for. Nirncrux does NOTHING for that.
Edited: To get rid of all the pictures.
Teargrants wrote: »I don't know about you, but I'm pretty sure magicka builds still damage my health bar if my shield isn't up, and as such are mitigated by nirnhoned in those instances. Did I step into the Twilight Zone or something? Cuz I can only keep going around in circles here so many times.Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
Because not everyone on the field of battle uses magicka, it's the 2H you have to watch out for. Nirncrux does NOTHING for that.
Edited: To get rid of all the pictures.
Teargrants wrote: »100% of the times I die, it's because my health reached 0.Attorneyatlawl wrote: »Teargrants wrote: »You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.As a sorc why would you even bother with this?
The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?
Id rather go infused & have the extra magicka to make my shield bigger.
[*img]http://cdn.meme.am/instances/500x/61940806.jpg[/img]
That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
Speaking of math..... Shields don't get your spell resist or armor. 100 percent is tough math?
100% of the times my health reached 0, armor/spell resist was factored into the damage done to my health.
Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?Attorneyatlawl wrote: »Hence my other post:
"Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"
Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math which is what I was joking about in regards to your meme pictures. 'Nuff said.
That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.Elemental weakness will make that less then 25% and it costs zero magic to cast
I still think it needs adjusted some, but I hope they don't make it useless.
Teargrants wrote: »Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?Attorneyatlawl wrote: »Hence my other post:
"Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"
Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math which is what I was joking about in regards to your meme pictures. 'Nuff said.
I don't give up anything of substance to run all the nirnhoned I want in both light armor or heavy armor.That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.Elemental weakness will make that less then 25% and it costs zero magic to cast
I still think it needs adjusted some, but I hope they don't make it useless.
Attorneyatlawl wrote: »Teargrants wrote: »Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?Attorneyatlawl wrote: »Hence my other post:
"Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"
Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math which is what I was joking about in regards to your meme pictures. 'Nuff said.
I don't give up anything of substance to run all the nirnhoned I want in both light armor or heavy armor.That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.Elemental weakness will make that less then 25% and it costs zero magic to cast
I still think it needs adjusted some, but I hope they don't make it useless.
You're running 12,500 hitpoints, and boosting the mitigation of that tiny health pool by 25%, so it is worth roughly 3000hp and only against magic damage. To get that mitigation, you've stacked heavy armor up with 3-4 nirnhoned pieces or more, or light armor with 5-7 pieces, meaning you've eschewed the majority of the good caster sets including PVP. So you're literally gimping yourself out so you can see a shiny 52,000 spell resist figure on your character sheet by not using either light armor for the damage boosts and magicka cost reductions, or you've gimped yourself out by denying yourself access to the best sets in the game and sticking to only crafted. Not only that, but you also have left yourself little room for impen, if any, which combined with the champ passive significantly reduces your damage intake, far moreso than 3000hp worth against magical damage only since the vast majority of your effective health is damage shields as a sorcerer.
If your shields go down and you're hit, it won't matter at all against enemies like me where I will crit you for that much health even with your resist boost due to my spelldmg rating and penetration amount (I can crit against bubbles for 21-22k+ with an overload light attack in my pvp build including large amounts of survivability, 22k HP, 12.5k stam, 2800+ spelldmg, and 32k magicka (not my raid dps build which has little-to-no survivability), so being generous with the 25% figure if I don't have elemental drain slotted for magicka purposes and the added damage (which I frequently do have it slotted), you're dead 42% of the time (my crit rate when using a nirnhoned staff), and 58% of the time you'll be just shy of it and probably die to one of the dot's on you from when your shields went down in the first place . Thanks for your patronizing meme posts, though... I liked the health hitting zero one, on its own merits though not because of how you used it .
Crystal Fragments is not your big burst dealer in PVP as a sorc, either... but since you haven't shown an interest or knowledge of any gameplay here, I doubt it's worth spending another couple of minutes explaining it out . Frags is basically a surprise opener or a "use on proc if target is unaware and it'll land the unblocked hit + stun and not be reflected" extra to combo with lightning flood/liquid lightning while it's traveling for those juicy half-a-second ticks of 900-1000 non-crit or so damage on an enemy. Inevitable Det's nice, but it's one skill out of many you'll use with 15 skill slots including your overload bar . Curse is going to just be purged off of anything but a solo PUG enemy.