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Why Fortified Nirncrux isn't broken

maryriv
maryriv
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1. It is cost restrictive.
2. It is capped at 50% anyway.
3. You are forced to use crafter armor which is vastly inferior to most PvP sets.
4. You sacrifice other traits you could be using on the armor.

Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

Edit: Added other reasons the community brought forward.
Edited by maryriv on 7 May 2015 15:09
  • timidobserver
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    I would be satisfied with just making reinforced work the same way.
    V16 Uriel Stormblessed EP Magicka Templar(main)
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    V16 Jed I Nyte EP Stamina NB(retired)

  • Sacadon
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    yet another thread on this...
  • maryriv
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    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.
  • yodased
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    Everyone who enjoys the benefits of some broken mechanic or stat boost defends it like their child.

    Dks with L.A. reflect then vamps then dks again with peteify then temps with radiant and sores with bolt escape and nb with fear and 2h with wrecking blow and nirnhorn and sharpened etc et. Etc.

    Having one armor trait on your gear completely negates magic builds. Wings negated ranged and they fixed it. Bolt escape negated melee and they fixed it. Vamps negated freak in everything and they fixed it.

    You want god mode against magic builds that just means more dks spam petrify and 2hit you with wrecking blow.

    So sad to see everyone only care about themselves and not the bettering of the experience in total, but what do i know i get owned in pvp like i get paid to anyway
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • maryriv
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    yodased wrote: »
    Everyone who enjoys the benefits of some broken mechanic or stat boost defends it like their child.

    Dks with L.A. reflect then vamps then dks again with peteify then temps with radiant and sores with bolt escape and nb with fear and 2h with wrecking blow and nirnhorn and sharpened etc et. Etc.

    Having one armor trait on your gear completely negates magic builds. Wings negated ranged and they fixed it. Bolt escape negated melee and they fixed it. Vamps negated freak in everything and they fixed it.

    You want god mode against magic builds that just means more dks spam petrify and 2hit you with wrecking blow.

    So sad to see everyone only care about themselves and not the bettering of the experience in total, but what do i know i get owned in pvp like i get paid to anyway

    I use all cloth with Infused, poor speculation is poor.
  • thelordoffelines
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    How is it cost restrictive?
  • yodased
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    You dont even use the armor you are defending. Yeah i believe that :trollface: cause people fight for things they literally have have nothing to do with.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • danno8
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    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    1. It is only so expensive right now because it is so OP.
    2. You can go over the cap in order to negate any spell penetration.

    I will also add it is waaaay stronger than any other trait by a long shot. How do people not see this?
  • Attorneyatlawl
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    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    It's certainly not broken, just perhaps a little too high a value arguably. There are counters, and to really get serious mitigation out of it you need to slap it on a bunch of gear (which it can only be gotten by crafting, limiting the sets you can use), while also wearing heavy armor (medium can do it pretty well, but not as well), using a spell resist buff like immovable, and having it on 4-5+ pieces of gear. Even then you still won't hit the mitigation hardcap when attacked by some people by a long shot, and if you are using any bubbles all of that gear doesn't affect them as they don't get any mitigation in the first place. So, yeah, the percentage probably needs to be adjusted downward some, how much is easily debatable and very much a matter of opinion, but as a primarily magicka-based guy on multiple toons, I think the issue has been blown a little out of proportion.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
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  • Attorneyatlawl
    Attorneyatlawl
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    danno8 wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    1. It is only so expensive right now because it is so OP.
    2. You can go over the cap in order to negate any spell penetration.

    I will also add it is waaaay stronger than any other trait by a long shot. How do people not see this?

    You sure can... but unless you're going to stack yourself with 5+ pieces of nirnhoned and limit your gear choices severely, you aren't hardcapping at 50% mitigation against my sorc or even close. ;) Also, it isn't expensive because it's good... it's expensive because it's annoying to farm, and sells reasonably well. Although I'm not sure a 20k item counts as "expensive" :).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Teargrants
    Teargrants
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  • maryriv
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    danno8 wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    1. It is only so expensive right now because it is so OP.
    2. You can go over the cap in order to negate any spell penetration.

    I will also add it is waaaay stronger than any other trait by a long shot. How do people not see this?

    Actually, it's not much more expensive than it was when it came out, and it's because of rarity not increased demand.

    Still 50% mitigation, can't ever go past that.
  • Flaminir
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    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
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  • Cogo
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    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
    Agreed! B)

    ......or 1-shotted by 2H wielding Sorcerers, who found the Overload ultimate!

    I don't get why the solution for some players always is nerf what is too hard?
    Get better and beat it!
    Called player skill I hear...
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  • maryriv
    maryriv
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    Cogo wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
    Agreed! B)

    ......or 1-shotted by 2H wielding Sorcerers, who found the Overload ultimate!

    I don't get why the solution for some players always is nerf what is too hard?
    Get better and beat it!
    Called player skill I hear...

    Correct, as a sorc on the field right now there is nothing I fear more than a 2H wielding nut berzerking around.
  • maryriv
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    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.

    Correct, as stated above I use all Infused :)
  • Cody
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    Teargrants wrote: »
    jku6Ufm.jpg

    your physical resistance is OP as fudge. I am reporting you for exploiting.

    your spell resistance is fine though:)
  • Teargrants
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    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    61940806.jpg
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
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  • Attorneyatlawl
    Attorneyatlawl
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    Teargrants wrote: »
    jku6Ufm.jpg

    Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat :).
    Edited by Attorneyatlawl on 6 May 2015 03:05
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
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  • Attorneyatlawl
    Attorneyatlawl
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    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    61940806.jpg
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?

    Speaking of math..... Shields don't get your spell resist or armor. 100 percent is tough math?
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • maryriv
    maryriv
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    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?

    Because not everyone on the field of battle uses magicka, it's the 2H you have to watch out for. Nirncrux does NOTHING for that.

    Edited: To get rid of all the pictures.
    Edited by maryriv on 6 May 2015 03:14
  • Teargrants
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    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    61940806.jpg
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?

    Speaking of math..... Shields don't get your spell resist or armor. 100 percent is tough math?
    100% of the times I die, it's because my health reached 0.

    100% of the times my health reached 0, armor/spell resist was factored into the damage done to my health.
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  • Teargrants
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    maryriv wrote: »
    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?

    Because not everyone on the field of battle uses magicka, it's the 2H you have to watch out for. Nirncrux does NOTHING for that.

    Edited: To get rid of all the pictures.
    I don't know about you, but I'm pretty sure magicka builds still damage my health bar if my shield isn't up, and as such are mitigated by nirnhoned in those instances. Did I step into the Twilight Zone or something? Cuz I can only keep going around in circles here so many times.
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  • maryriv
    maryriv
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    Teargrants wrote: »
    maryriv wrote: »
    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?
    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?

    Because not everyone on the field of battle uses magicka, it's the 2H you have to watch out for. Nirncrux does NOTHING for that.

    Edited: To get rid of all the pictures.
    I don't know about you, but I'm pretty sure magicka builds still damage my health bar if my shield isn't up, and as such are mitigated by nirnhoned in those instances. Did I step into the Twilight Zone or something? Cuz I can only keep going around in circles here so many times.

    What are you even saying? Damage shields stop ALL damage types. Nirncrux ONLY reduceds MAGICKA damage not 2H abilities.
  • Attorneyatlawl
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    Teargrants wrote: »
    Teargrants wrote: »
    Flaminir wrote: »
    As a sorc why would you even bother with this?

    The mitigation doesn't help when you've got a tonne of shields active so I don't get the benefit to us?

    Id rather go infused & have the extra magicka to make my shield bigger.
    You're not very good at math are you? Allow me to educate you w/ some help from Dos Equis.
    [*img]http://cdn.meme.am/instances/500x/61940806.jpg[/img]
    That means that my shields got eaten through and my health bar was taking damage. As such, why in the world would I not give up 500~ magicka (which would only increase my shield by 160~) to have 50% passive mitigation against all magick damage?

    Speaking of math..... Shields don't get your spell resist or armor. 100 percent is tough math?
    100% of the times I die, it's because my health reached 0.

    100% of the times my health reached 0, armor/spell resist was factored into the damage done to my health.

    Hence my other post:

    "Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"

    Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math ;) which is what I was joking about in regards to your meme pictures. 'Nuff said.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Elemental weakness will make that less then 25% and it costs zero magic to cast :)

    I still think it needs adjusted some, but I hope they don't make it useless.
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  • Teargrants
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    Hence my other post:

    "Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"

    Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math ;) which is what I was joking about in regards to your meme pictures. 'Nuff said.
    Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?

    I don't give up anything of substance to run all the nirnhoned I want in both light armor or heavy armor.
    woodsro wrote: »
    Elemental weakness will make that less then 25% and it costs zero magic to cast :)

    I still think it needs adjusted some, but I hope they don't make it useless.
    That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.
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  • Attorneyatlawl
    Attorneyatlawl
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    Teargrants wrote: »
    Hence my other post:

    "Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"

    Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math ;) which is what I was joking about in regards to your meme pictures. 'Nuff said.
    Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?

    I don't give up anything of substance to run all the nirnhoned I want in both light armor or heavy armor.
    woodsro wrote: »
    Elemental weakness will make that less then 25% and it costs zero magic to cast :)

    I still think it needs adjusted some, but I hope they don't make it useless.
    That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.


    You're running 12,500 hitpoints, and boosting the mitigation of that tiny health pool by 25%, so it is worth roughly 3000hp and only against magic damage. To get that mitigation, you've stacked heavy armor up with 3-4 nirnhoned pieces or more, or light armor with 5-7 pieces, meaning you've eschewed the majority of the good caster sets including PVP. So you're literally gimping yourself out so you can see a shiny 52,000 spell resist figure on your character sheet by not using either light armor for the damage boosts and magicka cost reductions, or you've gimped yourself out by denying yourself access to the best sets in the game and sticking to only crafted. Not only that, but you also have left yourself little room for impen, if any, which combined with the champ passive significantly reduces your damage intake, far moreso than 3000hp worth against magical damage only since the vast majority of your effective health is damage shields as a sorcerer.

    If your shields go down and you're hit, it won't matter at all against enemies like me where I will crit you for that much health even with your resist boost due to my spelldmg rating and penetration amount (I can crit against bubbles for 21-22k+ with an overload light attack in my pvp build including large amounts of survivability, 22k HP, 12.5k stam, 2800+ spelldmg, and 32k magicka (not my raid dps build which has little-to-no survivability), so being generous with the 25% figure if I don't have elemental drain slotted for magicka purposes and the added damage (which I frequently do have it slotted), you're dead 42% of the time (my crit rate when using a nirnhoned staff), and 58% of the time you'll be just shy of it and probably die to one of the dot's on you from when your shields went down in the first place :p. Thanks for your patronizing meme posts, though... I liked the health hitting zero one, on its own merits though not because of how you used it ;).

    Crystal Fragments is not your big burst dealer in PVP as a sorc, either... but since you haven't shown an interest or knowledge of any gameplay here, I doubt it's worth spending another couple of minutes explaining it out :). Frags is basically a surprise opener or a "use on proc if target is unaware and it'll land the unblocked hit + stun and not be reflected" extra to combo with lightning flood/liquid lightning while it's traveling for those juicy half-a-second ticks of 900-1000 non-crit or so damage on an enemy. Inevitable Det's nice, but it's one skill out of many you'll use with 15 skill slots including your overload bar ;). Curse is going to just be purged off of anything but a solo PUG enemy.
    Edited by Attorneyatlawl on 6 May 2015 05:15
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
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  • Ezareth
    Ezareth
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    Teargrants wrote: »
    Hence my other post:

    "Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"

    Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math ;) which is what I was joking about in regards to your meme pictures. 'Nuff said.
    Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?

    I don't give up anything of substance to run all the nirnhoned I want in both light armor or heavy armor.
    woodsro wrote: »
    Elemental weakness will make that less then 25% and it costs zero magic to cast :)

    I still think it needs adjusted some, but I hope they don't make it useless.
    That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.


    You're running 12,500 hitpoints, and boosting the mitigation of that tiny health pool by 25%, so it is worth roughly 3000hp and only against magic damage. To get that mitigation, you've stacked heavy armor up with 3-4 nirnhoned pieces or more, or light armor with 5-7 pieces, meaning you've eschewed the majority of the good caster sets including PVP. So you're literally gimping yourself out so you can see a shiny 52,000 spell resist figure on your character sheet by not using either light armor for the damage boosts and magicka cost reductions, or you've gimped yourself out by denying yourself access to the best sets in the game and sticking to only crafted. Not only that, but you also have left yourself little room for impen, if any, which combined with the champ passive significantly reduces your damage intake, far moreso than 3000hp worth against magical damage only since the vast majority of your effective health is damage shields as a sorcerer.

    If your shields go down and you're hit, it won't matter at all against enemies like me where I will crit you for that much health even with your resist boost due to my spelldmg rating and penetration amount (I can crit against bubbles for 21-22k+ with an overload light attack in my pvp build including large amounts of survivability, 22k HP, 12.5k stam, 2800+ spelldmg, and 32k magicka (not my raid dps build which has little-to-no survivability), so being generous with the 25% figure if I don't have elemental drain slotted for magicka purposes and the added damage (which I frequently do have it slotted), you're dead 42% of the time (my crit rate when using a nirnhoned staff), and 58% of the time you'll be just shy of it and probably die to one of the dot's on you from when your shields went down in the first place :p. Thanks for your patronizing meme posts, though... I liked the health hitting zero one, on its own merits though not because of how you used it ;).

    Crystal Fragments is not your big burst dealer in PVP as a sorc, either... but since you haven't shown an interest or knowledge of any gameplay here, I doubt it's worth spending another couple of minutes explaining it out :). Frags is basically a surprise opener or a "use on proc if target is unaware and it'll land the unblocked hit + stun and not be reflected" extra to combo with lightning flood/liquid lightning while it's traveling for those juicy half-a-second ticks of 900-1000 non-crit or so damage on an enemy. Inevitable Det's nice, but it's one skill out of many you'll use with 15 skill slots including your overload bar ;). Curse is going to just be purged off of anything but a solo PUG enemy.

    math-y-u-so-hard.jpg

    First off not everyone who does magic damage is running around with the maximum spell penetration, nor should they to freaking counter a ridiculous armor trait.

    Second it's impossible to have 12,500 hitpoints in Cyrodiil. He would have 17,500 in Cyrodiil. I was arguably one of the most difficult sorcs to kill in the game in 1.5. You know why? Because I was running around in 3700 hitpoints where most other sorcs were running around in 2900-3200. An extra 20-25% added to your health is significant. As Teargrants pointed out, we die when our HPs reach zero. This doesn't mean you stack everything you can to improve your health bar defenses but as he said, armor traits really don't have a massive benefit so the opportunity cost is very small.

    Next, Impen is statistically garbage. 3-4 Pieces of Impenetrable reduce crit damage by 9.5-12.5%. So a Nightblade that normally crits for 16K is going to crit for 950 to 1,250 less. Most abilities in the game don't have a base damage of 10K or anywhere close,it is far less and most players don't have a huge crit percentage. If you are hit by a spell then your damage is reduced by far larger amount than that for people wearing nirhoned, even if that spell is a crit. Even in Light armor with 2 heavy I'm getting 4,000 SR per piece of Nirnhoned I equip right now. Then there is the fact that block is calculated after resistance (ever have to block a meteor instead of reflect it because a DK cast it/sorc with defensive posture or can't switch bars fast enough? )

    Magick damage is still a huge portion of the damage you take in PvP and most of the abilities that hit you through your dodge rolls are magical.

    Finally, I have to say I find your continued defense of Nirnhoned to be so absurd it throws a huge question mark over everything else you say. There is no "Perhaps" or "Arguably" about it. There is a reason every single PvPer worth his salt is running Nirnhoned in every crafted piece of armor he can. I noticed a large increase in my survivability when I switched to it and I'm currently only wearing 2 pieces of it! That extra 20-30% mitigation from spells is often the difference between death and having a 300% Bonus healing ward that sees you through to safety.

    The math is there and it doesn't lie.
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    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • Joy_Division
    Joy_Division
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    Attorneyatlawl - You argue as if if there was some drawback or opportunity cost to equipping nirn. There isn't.
    Edited by Joy_Division on 6 May 2015 07:24
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