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Why Fortified Nirncrux isn't broken

  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Nirn is fine don't go for high Spell pen and damage then QQ with people counter it I'm never going to by nirn but if I find it while farming I will be using it for sure plus @Teargrants your numbers mean nothing your a breton with high basic resistance + you're CP a percentage without nirn your resistance would be high Bretons have Spell resistance like Red Guards have Stamina and Altmer have Magic crazy high numbers like that just are not hard to get with your race/class combo
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  • Teargrants
    Teargrants
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    Nirn is fine don't go for high Spell pen and damage then QQ with people counter it I'm never going to by nirn but if I find it while farming I will be using it for sure plus @Teargrants your numbers mean nothing your a breton with high basic resistance + you're CP a percentage without nirn your resistance would be high Bretons have Spell resistance like Red Guards have Stamina and Altmer have Magic crazy high numbers like that just are not hard to get with your race/class combo
    Please make sure you know what you're talking about before spouting off. Breton gives +3k spell resist. I don't put any CP into increased spell resist, that would be a stupid waste of CP. That puts me at 21+3k spell resist w/o nirn. With 5 nirn, not even gold mind you, that 24k becomes 52k. Go ahead, please do tell me how more than doubling my spell resist "means nothing".*

    I could easily add in 3 more pieces of nirn in my setup without changing any sets that I use. That would put me at approximately 70k for shts and giggles.
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Teargrants wrote: »
    Nirn is fine don't go for high Spell pen and damage then QQ with people counter it I'm never going to by nirn but if I find it while farming I will be using it for sure plus @Teargrants your numbers mean nothing your a breton with high basic resistance + you're CP a percentage without nirn your resistance would be high Bretons have Spell resistance like Red Guards have Stamina and Altmer have Magic crazy high numbers like that just are not hard to get with your race/class combo
    Please make sure you know what you're talking about before spouting off. Breton gives +3k spell resist. I don't put any CP into increased spell resist, that would be a stupid waste of CP. That puts me at 21+3k spell resist w/o nirn. With 5 nirn, not even gold mind you, that 24k becomes 52k. Go ahead, please do tell me how more than doubling my spell resist "means nothing".*

    I could easily add in 3 more pieces of nirn in my setup without changing any sets that I use. That would put me at approximately 70k for shts and giggles.

    you have Five pieces of it five pieces of any trait is a lot so expect high number and you have to adjust that with all the passive the grant spell pen I have 18k spell resistance and take 13k frags so yea Nirn is fine with damage output like that

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  • olsborg
    olsborg
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    Weaklings equip nirn :) /troll

    PC EU
    PvP only
  • maryriv
    maryriv
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    Teargrants wrote: »
    Nirn is fine don't go for high Spell pen and damage then QQ with people counter it I'm never going to by nirn but if I find it while farming I will be using it for sure plus @Teargrants your numbers mean nothing your a breton with high basic resistance + you're CP a percentage without nirn your resistance would be high Bretons have Spell resistance like Red Guards have Stamina and Altmer have Magic crazy high numbers like that just are not hard to get with your race/class combo
    Please make sure you know what you're talking about before spouting off. Breton gives +3k spell resist. I don't put any CP into increased spell resist, that would be a stupid waste of CP. That puts me at 21+3k spell resist w/o nirn. With 5 nirn, not even gold mind you, that 24k becomes 52k. Go ahead, please do tell me how more than doubling my spell resist "means nothing".*

    I could easily add in 3 more pieces of nirn in my setup without changing any sets that I use. That would put me at approximately 70k for shts and giggles.

    And still have only 50% reduction at a huge cost.
  • LegendaryMage
    LegendaryMage
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    70k spell resist via armor traits is not OP, it's insanely OP. You can stack as much penetration as you want, the other guy will still be at hardcap. Which is why stacking penetration is useless vs these opponents, you will always hit them the same as they will always be at hardcap. Better focus on something else such as sustain or utility.

    I hope nirn gets seriously looked into ASAP, it is ruining the game for a lot of people who encounter magic resistant opponents. I don't see why nirn shouldn't work as reinforced, only give 2x/3x more spell resistance per piece of armor (and THAT armor's value, not overall). That would be balanced. Buffing other traits to nirn's level would simply overcomplicate things and make the game even more unbalanced.
  • Etaniel
    Etaniel
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    Everyone here is saying sorcs want to nerf nirn so they can get their 20k frags back..... And i'm sitting here with my magicka dk doing 2.5k lava whips against people who've stacked spell resist. And if i stack more spell dmg / magicka than I already have, i will get a whopping 6k whip but i'll take 16k from every wrecknig blow and every crystal frag.
    Also draw essence hitting for a laughable 2k haha. But yeah it's all about sorcs
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  • Spangla
    Spangla
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    Teargrants wrote: »
    jku6Ufm.jpg

    Only thing not fine is the ridiculous shield that allows you to get away with 12k health.

  • Bfish22090
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    Is it more op to stack stamina regen and dodge roll?
  • akray21
    akray21
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    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    I can't even kill someone in full nirn... my major dps skill hits for around 1k on a nirned out noob
  • danno8
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    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

  • maryriv
    maryriv
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    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
  • c0rp
    c0rp
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    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • maryriv
    maryriv
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    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
  • akray21
    akray21
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    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    I can't even kill someone in full nirn... my major dps skill hits for around 2k on a nirned out noob
  • akray21
    akray21
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    Teargrants wrote: »
    jku6Ufm.jpg

    How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...
  • monkeymystic
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    Teargrants wrote: »
    jku6Ufm.jpg

    Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat :).

    Not everyone is using your spell pen build :)

    The problem is that it's way too easy right now to get insane amounts of spell resist, compared to the effort it takes to make a spell pen build.
    Not everyone uses destro staff + light armor + the right traits + spell pen abilities slotted + spell pen starstone.

    To get high spell resist, the ONLY effort needed is slapping on 2-3 traits and you are done, and that's the problem.
    Nirnhorn trait should be nerfed from 24% (gold quality) down to 12% (gold quality), and it will still be the best trait out there.


    Right now anything else than spell pen builds are pretty much *useless* thanks to the nirnhorn traits.
    It should be hard to reach the hardcap of any armor/spell resist, not so freaking easy to go way beyond hard cap even in light armor. If you fail to see this then it's too obvious you are stacking nirnhorn yourself for the LOLs in PvP and don't want the fun to go away..
    Edited by monkeymystic on 6 May 2015 14:28
  • maryriv
    maryriv
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    Teargrants wrote: »
    jku6Ufm.jpg

    Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat :).

    Not everyone is using your spell pen build :)

    The problem is that it's way too easy right now to get insane amounts of spell resist, compared to the effort it takes to make a spell pen build.
    Not everyone uses destro staff + light armor + the right traits + spell pen abilities slotted + spell pen starstone.

    To get high spell resist, the ONLY effort needed is slapping on 2-3 traits and you are done, and that's the problem.
    Nirnhorn trait should be nerfed from 24% (gold quality) down to 12% (gold quality), and it will still be the best trait out there.


    Right now anything else than spell pen builds are pretty much *useless* thanks to the nirnhorn traits.
    It should be hard to reach the hardcap of any armor/spell resist, not so freaking easy to go way beyond hard cap even in light armor. If you fail to see this then it's too obvious you are stacking nirnhorn yourself for the LOLs in PvP and don't want the fun to go away..

    First of all bold is for highlighting, not for walls of text. Second of all there are no "insane amounts" of spell resist as it is capped at 50%.
  • Valymer
    Valymer
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    akray21 wrote: »
    Teargrants wrote: »
    jku6Ufm.jpg

    How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...

    Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.

    I know a DK with 5k stamina regen.
  • Cherryblossom
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    maryriv wrote: »
    First of all bold is for highlighting, not for walls of text. Second of all there are no "insane amounts" of spell resist as it is capped at 50%.

    Since when has taking half damage not been insane
  • Kupoking
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    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
  • akray21
    akray21
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    Valymer wrote: »
    akray21 wrote: »
    Teargrants wrote: »
    jku6Ufm.jpg

    How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...

    Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.

    I know a DK with 5k stamina regen.

    No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.

    But still... I have 4 set bonuses that increase magicka regen, and have CP's for 10% regen increase.
    Edited by akray21 on 6 May 2015 14:55
  • Valymer
    Valymer
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    akray21 wrote: »
    Valymer wrote: »
    akray21 wrote: »
    Teargrants wrote: »
    jku6Ufm.jpg

    How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...

    Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.

    I know a DK with 5k stamina regen.

    No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.

    But still... I have 4 set bonuses that increase magicka regen, and have CP's for 10% regen increase.

    In PvP, sustain is king. Dropping your main resource lower can be worth it if you can outlast your opponent.

    Of course, it depends on what kind of build you are going for.
  • hamon
    hamon
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    Etaniel wrote: »
    Everyone here is saying sorcs want to nerf nirn so they can get their 20k frags back..... And i'm sitting here with my magicka dk doing 2.5k lava whips against people who've stacked spell resist. And if i stack more spell dmg / magicka than I already have, i will get a whopping 6k whip but i'll take 16k from every wrecknig blow and every crystal frag.
    Also draw essence hitting for a laughable 2k haha. But yeah it's all about sorcs

    didn't you get the 1.6 memo? "go sorc or go home"

    thats the sad reality

  • Ezareth
    Ezareth
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    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.

    I'm rolling around with over a million gold worth of Tri-Pots in my bags, not even counting my bank or AP reserves converted to gold. What makes you think anyone cares about the cost of Nirnhoned? 17K gold is an hour of Farming. I know people who have spent months farming Vet dungeons for those garbage sets. So much for tradeoffs.....
    maryriv wrote: »
    First of all bold is for highlighting, not for walls of text. Second of all there are no "insane amounts" of spell resist as it is capped at 50%.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.

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  • Teargrants
    Teargrants
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    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.
    Edited by Teargrants on 6 May 2015 15:34
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  • akray21
    akray21
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    akray21 wrote: »
    Valymer wrote: »
    akray21 wrote: »
    Teargrants wrote: »
    jku6Ufm.jpg

    How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...

    Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.

    I know a DK with 5k stamina regen.

    No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.
    Valymer wrote: »
    akray21 wrote: »
    Valymer wrote: »
    akray21 wrote: »
    Teargrants wrote: »
    jku6Ufm.jpg

    How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...

    Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.

    I know a DK with 5k stamina regen.

    No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.

    But still... I have 4 set bonuses that increase magicka regen, and have CP's for 10% regen increase.

    In PvP, sustain is king. Dropping your main resource lower can be worth it if you can outlast your opponent.

    Of course, it depends on what kind of build you are going for.

    I have no issues sustaining my magicka with all my cost reduction and my higher than most regen. I very very rarly run out of magicka, damage is my problem.... as well as Dark Cloak bugging out
    Edited by akray21 on 6 May 2015 15:40
  • akray21
    akray21
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    Teargrants wrote: »
    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.

    How do you make 90k in a day? By day do you literally mean 24 hours, how much actual play time? I would say I make on average 15k/hour farming.
  • Valymer
    Valymer
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    akray21 wrote: »
    akray21 wrote: »
    Valymer wrote: »
    akray21 wrote: »
    Teargrants wrote: »
    jku6Ufm.jpg

    How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...

    Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.

    I know a DK with 5k stamina regen.

    No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.
    Valymer wrote: »
    akray21 wrote: »
    Valymer wrote: »
    akray21 wrote: »
    Teargrants wrote: »
    jku6Ufm.jpg

    How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...

    Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.

    I know a DK with 5k stamina regen.

    No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.

    But still... I have 4 set bonuses that increase magicka regen, and have CP's for 10% regen increase.

    In PvP, sustain is king. Dropping your main resource lower can be worth it if you can outlast your opponent.

    Of course, it depends on what kind of build you are going for.

    I have no issues sustaining my magicka with all my cost reduction and my higher than most regen. I very very rarly run out of magicka, damage is my problem.... as well as Dark Cloak bugging out

    Well there is a balance to be had, and like I said it all depends on your build. If you don't need it then you don't need it.
  • Kupoking
    Kupoking
    ✭✭✭✭✭
    Teargrants wrote: »
    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.

    [...] I only did the calculation for 50 percent cap on spell resist and am using a magic build and playing with spell pen. [...]

    [Moderator Note: Edited per our rules on Flaming]

    Edited by ZOS_EveP on 15 May 2015 09:30
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