Please make sure you know what you're talking about before spouting off. Breton gives +3k spell resist. I don't put any CP into increased spell resist, that would be a stupid waste of CP. That puts me at 21+3k spell resist w/o nirn. With 5 nirn, not even gold mind you, that 24k becomes 52k. Go ahead, please do tell me how more than doubling my spell resist "means nothing".*kendellking_chaosb14_ESO wrote: »Nirn is fine don't go for high Spell pen and damage then QQ with people counter it I'm never going to by nirn but if I find it while farming I will be using it for sure plus @Teargrants your numbers mean nothing your a breton with high basic resistance + you're CP a percentage without nirn your resistance would be high Bretons have Spell resistance like Red Guards have Stamina and Altmer have Magic crazy high numbers like that just are not hard to get with your race/class combo
Teargrants wrote: »Please make sure you know what you're talking about before spouting off. Breton gives +3k spell resist. I don't put any CP into increased spell resist, that would be a stupid waste of CP. That puts me at 21+3k spell resist w/o nirn. With 5 nirn, not even gold mind you, that 24k becomes 52k. Go ahead, please do tell me how more than doubling my spell resist "means nothing".*kendellking_chaosb14_ESO wrote: »Nirn is fine don't go for high Spell pen and damage then QQ with people counter it I'm never going to by nirn but if I find it while farming I will be using it for sure plus @Teargrants your numbers mean nothing your a breton with high basic resistance + you're CP a percentage without nirn your resistance would be high Bretons have Spell resistance like Red Guards have Stamina and Altmer have Magic crazy high numbers like that just are not hard to get with your race/class combo
I could easily add in 3 more pieces of nirn in my setup without changing any sets that I use. That would put me at approximately 70k for shts and giggles.
Teargrants wrote: »Please make sure you know what you're talking about before spouting off. Breton gives +3k spell resist. I don't put any CP into increased spell resist, that would be a stupid waste of CP. That puts me at 21+3k spell resist w/o nirn. With 5 nirn, not even gold mind you, that 24k becomes 52k. Go ahead, please do tell me how more than doubling my spell resist "means nothing".*kendellking_chaosb14_ESO wrote: »Nirn is fine don't go for high Spell pen and damage then QQ with people counter it I'm never going to by nirn but if I find it while farming I will be using it for sure plus @Teargrants your numbers mean nothing your a breton with high basic resistance + you're CP a percentage without nirn your resistance would be high Bretons have Spell resistance like Red Guards have Stamina and Altmer have Magic crazy high numbers like that just are not hard to get with your race/class combo
I could easily add in 3 more pieces of nirn in my setup without changing any sets that I use. That would put me at approximately 70k for shts and giggles.
Teargrants wrote: »
And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.
1. It is cost restrictive.
2. It is capped at 50% anyway.
3. You are forced to use crafter armor which is vastly inferior to most PvP sets.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
1. It is cost restrictive.
2. It is capped at 50% anyway.
3. You are forced to use crafter armor which is vastly inferior to most PvP sets.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.
Teargrants wrote: »
Attorneyatlawl wrote: »Teargrants wrote: »
Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat .
monkeymystic wrote: »Attorneyatlawl wrote: »Teargrants wrote: »
Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat .
Not everyone is using your spell pen build
The problem is that it's way too easy right now to get insane amounts of spell resist, compared to the effort it takes to make a spell pen build.
Not everyone uses destro staff + light armor + the right traits + spell pen abilities slotted + spell pen starstone.
To get high spell resist, the ONLY effort needed is slapping on 2-3 traits and you are done, and that's the problem.
Nirnhorn trait should be nerfed from 24% (gold quality) down to 12% (gold quality), and it will still be the best trait out there.
Right now anything else than spell pen builds are pretty much *useless* thanks to the nirnhorn traits.
It should be hard to reach the hardcap of any armor/spell resist, not so freaking easy to go way beyond hard cap even in light armor. If you fail to see this then it's too obvious you are stacking nirnhorn yourself for the LOLs in PvP and don't want the fun to go away..
Teargrants wrote: »
How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...
Teargrants wrote: »
How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...
Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.
I know a DK with 5k stamina regen.
Teargrants wrote: »
How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...
Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.
I know a DK with 5k stamina regen.
No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.
But still... I have 4 set bonuses that increase magicka regen, and have CP's for 10% regen increase.
Everyone here is saying sorcs want to nerf nirn so they can get their 20k frags back..... And i'm sitting here with my magicka dk doing 2.5k lava whips against people who've stacked spell resist. And if i stack more spell dmg / magicka than I already have, i will get a whopping 6k whip but i'll take 16k from every wrecknig blow and every crystal frag.
Also draw essence hitting for a laughable 2k haha. But yeah it's all about sorcs
And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.
Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
First of all bold is for highlighting, not for walls of text. Second of all there are no "insane amounts" of spell resist as it is capped at 50%.
houimetub17_ESO wrote: »Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.
Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
Denying it doesn't make it so. As ZOS has already stated:1. It is cost restrictive.
2. It is capped at 50% anyway.
3. You are forced to use crafter armor which is vastly inferior to most PvP sets.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.
You wishing it so does not make it so.
ZOS_JessicaFolsom wrote: »This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.houimetub17_ESO wrote: »Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
Teargrants wrote: »
How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...
Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.
I know a DK with 5k stamina regen.
No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.
Teargrants wrote: »
How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...
Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.
I know a DK with 5k stamina regen.
No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.
But still... I have 4 set bonuses that increase magicka regen, and have CP's for 10% regen increase.
In PvP, sustain is king. Dropping your main resource lower can be worth it if you can outlast your opponent.
Of course, it depends on what kind of build you are going for.
Teargrants wrote: »The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.
Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.Denying it doesn't make it so. As ZOS has already stated:1. It is cost restrictive.
2. It is capped at 50% anyway.
3. You are forced to use crafter armor which is vastly inferior to most PvP sets.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.
You wishing it so does not make it so.ZOS_JessicaFolsom wrote: »This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.houimetub17_ESO wrote: »Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
Teargrants wrote: »
How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...
Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.
I know a DK with 5k stamina regen.
No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.Teargrants wrote: »
How in the actual F did they get magicka regen so high? I thought my 1,750 regen was good. Also super high magicka, and good spell damage on top of that stupid high resistance. I swear some people are playing a different game than me... oh, just saw... Breton...
Do you use drink? My templar has over 2k stamina regen with repentance slotted and he is not anywhere near fully geared out.
I know a DK with 5k stamina regen.
No, I use food. If I used drink then my main stat (magicka) would only be at like 21k. I have all jewelry glyphs on cost reduction though as I find that superior than regen.
But still... I have 4 set bonuses that increase magicka regen, and have CP's for 10% regen increase.
In PvP, sustain is king. Dropping your main resource lower can be worth it if you can outlast your opponent.
Of course, it depends on what kind of build you are going for.
I have no issues sustaining my magicka with all my cost reduction and my higher than most regen. I very very rarly run out of magicka, damage is my problem.... as well as Dark Cloak bugging out
Teargrants wrote: »The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.
Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.Denying it doesn't make it so. As ZOS has already stated:1. It is cost restrictive.
2. It is capped at 50% anyway.
3. You are forced to use crafter armor which is vastly inferior to most PvP sets.
Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.
You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.
You wishing it so does not make it so.ZOS_JessicaFolsom wrote: »This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.houimetub17_ESO wrote: »Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.