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Why Fortified Nirncrux isn't broken

  • maryriv
    maryriv
    ✭✭✭✭
    hamon wrote: »
    Etaniel wrote: »
    Everyone here is saying sorcs want to nerf nirn so they can get their 20k frags back..... And i'm sitting here with my magicka dk doing 2.5k lava whips against people who've stacked spell resist. And if i stack more spell dmg / magicka than I already have, i will get a whopping 6k whip but i'll take 16k from every wrecknig blow and every crystal frag.
    Also draw essence hitting for a laughable 2k haha. But yeah it's all about sorcs

    didn't you get the 1.6 memo? "go sorc or go home"

    thats the sad reality

    I went sorc :)
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Teargrants wrote: »
    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.

    "I can make 90k in a day of PvP easy."

    [...]What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration? [...]

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_EveP on 15 May 2015 09:31
    #CAREBEARMASTERRACE
  • maryriv
    maryriv
    ✭✭✭✭
    Teargrants wrote: »
    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.

    "I can make 90k in a day of PvP easy."

    LOL, is everyone making 90K per day of PvP... or just YOU? What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration?

    I don't care how famous you are, how many videos you have on YouTube or how many ZoS devs you're buddies with... that's CRAP!

    His "arguments" have no merit he is desperately grasping.
  • blabafat
    blabafat
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    Every time people bring up nirnhoned, they always say it is not overpowered because they got one shot by a sorc

    What about magicka templars or magic nightblade?

    With nirn honed on magicka NB or temp will it for crap. I usually hit for 1000 to 1200 each magicka jab. If someone is wearing nirn that number is decreased by 40%. And it is just an armor trait!
    Fire Cloak - VR12 DK - Nord - EP
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    ámeer - VR16 Templar - High Elf - AD
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    Ameer Flow - Level 34 Nightblade - High Elf - EP


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  • Teargrants
    Teargrants
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    Teargrants wrote: »
    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.

    "I can make 90k in a day of PvP easy."

    LOL, is everyone making 90K per day of PvP... or just YOU? What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration?

    I don't care how famous you are, how many videos you have on YouTube or how many ZoS devs you're buddies with... that's CRAP!
    You're angry that I...make gold through PvP? You are aware that 248k AP items routinely sell for 80-90K? You are aware that the actual AP farm groups can rake in 100k AP w/in 1-2 hours? Just watch the leaderboards when a campaign flips if you don't believe.

    [...]

    People spent millions of gold on nirnhoned weapons when that was bugged and giving 20K spell pen all on it's own. Should that not have been fixed either just because they all spent a bunch of imaginary gold to craft those weapons too?

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_EveP on 15 May 2015 09:33
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  • Sacadon
    Sacadon
    ✭✭✭✭✭
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.

    It's not a wish, ZOS has stated that it's not WAI and it's getting fixed.
    Edited by Sacadon on 6 May 2015 17:30
  • Emma_Overload
    Emma_Overload
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    ✭✭✭✭✭
    Teargrants wrote: »
    Teargrants wrote: »
    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.

    "I can make 90k in a day of PvP easy."

    LOL, is everyone making 90K per day of PvP... or just YOU? What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration?

    I don't care how famous you are, how many videos you have on YouTube or how many ZoS devs you're buddies with... that's CRAP!
    You're angry that I...make gold through PvP? You are aware that 248k AP items routinely sell for 80-90K? You are aware that the actual AP farm groups can rake in 100k AP w/in 1-2 hours? Just watch the leaderboards when a campaign flips if you don't believe.

    But, on to what the hell you're actually trying to argue; what is this "wipe millions of other players gold so I can get more spell pen"?? Are you just ignorant, or do you not see how facetious you're being? At 50k+ spell resist, there is not amount of spell pen you can stack outside of Weakness to Elements that will result in penetrating them beyond the hard cap.

    People spent millions of gold on nirnhoned weapons when that was bugged and giving 20K spell pen all on it's own. Should that not have been fixed either just because they all spent a bunch of imaginary gold to craft those weapons too?

    Nirnhoned weapons were, in fact, BUGGED, so I didn't have a problem with them being fixed. Nirnhoned armor, on the other hand, is working EXACTLY as described in the tooltip and has been for MONTHS.

    You call me facetious, when YOU are the one making the argument that nerfing Nirnhoned is no big deal because you're making 90K/day at PvP? What about all those hundreds of scrubs you farm every day to make all that AP, are THEY making that much gold? I seriously doubt it. Never mind the fact that PvP income doesn't mean jack squat to all the thousands of PvE players who are going to wake up one day in June and discover they've been robbed.



    Edited by Emma_Overload on 6 May 2015 17:44
    #CAREBEARMASTERRACE
  • Erock25
    Erock25
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    ✭✭
    Teargrants wrote: »
    Teargrants wrote: »
    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.

    "I can make 90k in a day of PvP easy."

    LOL, is everyone making 90K per day of PvP... or just YOU? What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration?

    I don't care how famous you are, how many videos you have on YouTube or how many ZoS devs you're buddies with... that's CRAP!
    You're angry that I...make gold through PvP? You are aware that 248k AP items routinely sell for 80-90K? You are aware that the actual AP farm groups can rake in 100k AP w/in 1-2 hours? Just watch the leaderboards when a campaign flips if you don't believe.

    But, on to what the hell you're actually trying to argue; what is this "wipe millions of other players gold so I can get more spell pen"?? Are you just ignorant, or do you not see how facetious you're being? At 50k+ spell resist, there is not amount of spell pen you can stack outside of Weakness to Elements that will result in penetrating them beyond the hard cap.

    People spent millions of gold on nirnhoned weapons when that was bugged and giving 20K spell pen all on it's own. Should that not have been fixed either just because they all spent a bunch of imaginary gold to craft those weapons too?

    Nirnhoned weapons were, in fact, BUGGED, so I didn't have a problem with them being fixed. Nirnhoned armor, on the other hand, is working EXACTLY as described in the tooltip and has been for MONTHS.

    You call me facetious, when YOU are the one making the argument that nerfing Nirnhoned is no big deal because you're making 90K/day at PvP? What about all those hundreds of scrubs you farm every day to make all that AP, are THEY making that much gold? I seriously doubt it. Never mind the fact that PvP income doesn't mean jack squat to all the thousands of PvE players who are going to wake up one day in June and discover they've been robbed.



    If you play an MMO and expect things to not be tweaked, changed, balanced .... you're gonna have a bad time.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Ezareth
    Ezareth
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    LOL, is everyone making 90K per day of PvP... or just YOU? What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration?
    I don't care how famous you are, how many videos you have on YouTube or how many ZoS devs you're buddies with... that's CRAP!

    Honestly who cares what people have to do to get it. PvE grinders are "Sweating it out" in delves along with PvP grinders doing the same thing. I made 15-20K doing the same thing as a PvPer and I'm grinding CP not gold.

    People spend months of grinding Undaunted to get full sets, so if someone had to spend a whopping 12K gold X 3-4 to get a few pieces of Fortified Nirncrux....boo hoo.

    I make more gold than I can spend and I'm not even trying. I drink Tristat pots like Candy and I still make more gold. Max bags, max bank, every horse and every set I want in Gold when another couple million in gold in mats in my bank. The price of nirncrux is immaterial.


    Nirnhoned weapons were, in fact, BUGGED, so I didn't have a problem with them being fixed. Nirnhoned armor, on the other hand, is working EXACTLY as described in the tooltip and has been for MONTHS.

    You call me facetious, when YOU are the one making the argument that nerfing Nirnhoned is no big deal because you're making 90K/day at PvP? What about all those hundreds of scrubs you farm every day to make all that AP, are THEY making that much gold? I seriously doubt it. Never mind the fact that PvP income doesn't mean jack squat to all the thousands of PvE players who are going to wake up one day in June and discover they've been robbed.

    Nirnhoned Armor is bugged as well. They thought it provided 50% More protection than Reinforced for Armor when it clearly does not. Just because they're not calling it a bug doesn't make it not a bug.

    No one is getting "Robbed" they're getting to use the trait in it's current broken status for a couple of months and when they "wake up" they're do like everyone else and change their gear to the next best thing (Which will more than likely still be Nirnhoned).
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
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    ✭✭✭✭
    You are an idiot to compare physical rs and spell rs. Armor pen isnt present in med armor passives. No armor pen mundus. Yeaaaah... real smart of you (not)

    Yeah it's a good thing there are no abilities to almost completely negate the physical resistance of a player or anything.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Teargrants
    Teargrants
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    ✭✭✭✭
    Never mind the fact that PvP income doesn't mean jack squat to all the thousands of PvE players who are going to wake up one day in June and discover they've been robbed.
    Did you just? Like for real? Arguing that PvE income is outpaced by PvP income? :lol:
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  • maryriv
    maryriv
    ✭✭✭✭
    Teargrants wrote: »
    Teargrants wrote: »
    maryriv wrote: »
    danno8 wrote: »
    maryriv wrote: »
    Sacadon wrote: »
    yet another thread on this...

    My post is unique.

    Another one I thought of is, if you put on 50% worth of Nirncrux you are very vulnerable to physical attacks.

    It's not broken.

    And exactly what crafted trait would you use instead of Nirn in order to get similar results with physical resistance? People are just ignoring the fact that Nirn is so far and away the best trait for armour that it makes all other traits terrible by comparison.

    Personally I use infused but use whatever you like, it's all about trade-offs. Nirns trade-off is 17k more gold PER PIECE. Plus you are forced to use crafter armor.
    The gold cost per piece is nothing, I can make 90k in a day of PvP easy. By that same logic should making my gear gold make it OP as well considering that costs substantially more than nirnhoned?
    maryriv wrote: »
    c0rp wrote: »
    maryriv wrote: »
    1. It is cost restrictive.
    2. It is capped at 50% anyway.
    3. You are forced to use crafter armor which is vastly inferior to most PvP sets.

    Please stop nerfing things that aren't broken just because a few mages get mad that they can't 2 shot people anymore.

    You know ZOS already stated it is broken? Making these threads isn't going to change it because most educated players of this game know it's completely broken in it's current state.

    You wishing it so does not make it so.
    Denying it doesn't make it so. As ZOS has already stated:
    This is actually one of the reasons we're not doing a quick and dirty 'fix' immediately, and addressing it after console launch. It needs some rebalancing/redesigning, which will take some time to do right.
    Man these stats proves nothing. Resist are caped at 50 percent which you gain at around 32-35k resist. Way to waste money on overcapping. 15k plus spell resist for nothing.
    Stats prove nothing? No, stats prove the disparity between spell resist vs armor balance. Your pointless conjecture is what proves nothing except that you don't understand spell pen.

    "I can make 90k in a day of PvP easy."

    LOL, is everyone making 90K per day of PvP... or just YOU? What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration?

    I don't care how famous you are, how many videos you have on YouTube or how many ZoS devs you're buddies with... that's CRAP!
    You're angry that I...make gold through PvP? You are aware that 248k AP items routinely sell for 80-90K? You are aware that the actual AP farm groups can rake in 100k AP w/in 1-2 hours? Just watch the leaderboards when a campaign flips if you don't believe.

    But, on to what the hell you're actually trying to argue; what is this "wipe millions of other players gold so I can get more spell pen"?? Are you just ignorant, or do you not see how facetious you're being? At 50k+ spell resist, there is not amount of spell pen you can stack outside of Weakness to Elements that will result in penetrating them beyond the hard cap.

    People spent millions of gold on nirnhoned weapons when that was bugged and giving 20K spell pen all on it's own. Should that not have been fixed either just because they all spent a bunch of imaginary gold to craft those weapons too?

    Nirnhoned weapons were, in fact, BUGGED, so I didn't have a problem with them being fixed. Nirnhoned armor, on the other hand, is working EXACTLY as described in the tooltip and has been for MONTHS.

    You call me facetious, when YOU are the one making the argument that nerfing Nirnhoned is no big deal because you're making 90K/day at PvP? What about all those hundreds of scrubs you farm every day to make all that AP, are THEY making that much gold? I seriously doubt it. Never mind the fact that PvP income doesn't mean jack squat to all the thousands of PvE players who are going to wake up one day in June and discover they've been robbed.



    Well said Emma!
  • Xsorus
    Xsorus
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    Ezareth wrote: »
    LOL, is everyone making 90K per day of PvP... or just YOU? What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration?
    I don't care how famous you are, how many videos you have on YouTube or how many ZoS devs you're buddies with... that's CRAP!

    Honestly who cares what people have to do to get it. PvE grinders are "Sweating it out" in delves along with PvP grinders doing the same thing. I made 15-20K doing the same thing as a PvPer and I'm grinding CP not gold.

    People spend months of grinding Undaunted to get full sets, so if someone had to spend a whopping 12K gold X 3-4 to get a few pieces of Fortified Nirncrux....boo hoo.

    I make more gold than I can spend and I'm not even trying. I drink Tristat pots like Candy and I still make more gold. Max bags, max bank, every horse and every set I want in Gold when another couple million in gold in mats in my bank. The price of nirncrux is immaterial.


    Nirnhoned weapons were, in fact, BUGGED, so I didn't have a problem with them being fixed. Nirnhoned armor, on the other hand, is working EXACTLY as described in the tooltip and has been for MONTHS.

    You call me facetious, when YOU are the one making the argument that nerfing Nirnhoned is no big deal because you're making 90K/day at PvP? What about all those hundreds of scrubs you farm every day to make all that AP, are THEY making that much gold? I seriously doubt it. Never mind the fact that PvP income doesn't mean jack squat to all the thousands of PvE players who are going to wake up one day in June and discover they've been robbed.

    Nirnhoned Armor is bugged as well. They thought it provided 50% More protection than Reinforced for Armor when it clearly does not. Just because they're not calling it a bug doesn't make it not a bug.

    No one is getting "Robbed" they're getting to use the trait in it's current broken status for a couple of months and when they "wake up" they're do like everyone else and change their gear to the next best thing (Which will more than likely still be Nirnhoned).

    Not a bug, been explained to you like a 1000 times already. Why you keep insisting it is blows my mind. It has worked the same way since inception and does exactly what the tooltip says it does. It may be overpowered.. But then so is the sorc class.. But it's not a bug.
  • ShadowFire829b14_ESO
    I am no wiz on ESO's system. But from my understanding so far. If I penetrate ~25% of Teargrants SR. I did nothing. In the end my penetration is only effective against those without and those with a one or two pieces and whose total is only near cap. Even then the number is negligible.
    Edited by ShadowFire829b14_ESO on 7 May 2015 03:24
    ~~~~~~~~~~~~~~~<UNDYING SPIRIT>~~~~~~~~~~~~~~~~Makayla - LV50 Breton Magicka Sorcerer (DD) - EP Azuramari - LV50 Breton Magicka Dragonknight (Tank/DD) - EPShadowFire - LV50 Dunmer Dragonknight (DD) - EPKatarina Zelonis - LV50 Breton Magicka Templar (DD/HEALS) - EPBrenna Gwyn - LV50 Bosmer Stamina Nightblade (DD) - EPVeronika Zelonis - LV50 Breton Magicka Necromancer (DD) - EPTalyanna Zelonis - LV50 Bosmer Stamina Templar (DD) - EPAurorale - LV50 Nord Stamina Sorcerer (DD) - EPKody - LV50 Breton Magicka Warden (DD) - EPCelestia Cloudstride - LV16 Breton Magicka Nightblade (DD) - EPFreyja Cloudstride - LV 50 Nord Stamina Dragonknight (DD/Tank) - EPStirs Fear Among The Dark - LV34 Nord Stamina Dragonknight (Storage trunk) - EPRIP - B A D S
  • maryriv
    maryriv
    ✭✭✭✭
    Xsorus wrote: »
    Ezareth wrote: »
    LOL, is everyone making 90K per day of PvP... or just YOU? What about all the PvE grinders sweating it out in delves and dungeons or farming wasp-infested nodes in Craglorn? Why is it OK to wipe out millions and millions of OTHER PLAYERS' invested gold just so YOU can get a few more points of spell penetration?
    I don't care how famous you are, how many videos you have on YouTube or how many ZoS devs you're buddies with... that's CRAP!

    Honestly who cares what people have to do to get it. PvE grinders are "Sweating it out" in delves along with PvP grinders doing the same thing. I made 15-20K doing the same thing as a PvPer and I'm grinding CP not gold.

    People spend months of grinding Undaunted to get full sets, so if someone had to spend a whopping 12K gold X 3-4 to get a few pieces of Fortified Nirncrux....boo hoo.

    I make more gold than I can spend and I'm not even trying. I drink Tristat pots like Candy and I still make more gold. Max bags, max bank, every horse and every set I want in Gold when another couple million in gold in mats in my bank. The price of nirncrux is immaterial.


    Nirnhoned weapons were, in fact, BUGGED, so I didn't have a problem with them being fixed. Nirnhoned armor, on the other hand, is working EXACTLY as described in the tooltip and has been for MONTHS.

    You call me facetious, when YOU are the one making the argument that nerfing Nirnhoned is no big deal because you're making 90K/day at PvP? What about all those hundreds of scrubs you farm every day to make all that AP, are THEY making that much gold? I seriously doubt it. Never mind the fact that PvP income doesn't mean jack squat to all the thousands of PvE players who are going to wake up one day in June and discover they've been robbed.

    Nirnhoned Armor is bugged as well. They thought it provided 50% More protection than Reinforced for Armor when it clearly does not. Just because they're not calling it a bug doesn't make it not a bug.

    No one is getting "Robbed" they're getting to use the trait in it's current broken status for a couple of months and when they "wake up" they're do like everyone else and change their gear to the next best thing (Which will more than likely still be Nirnhoned).

    Not a bug, been explained to you like a 1000 times already. Why you keep insisting it is blows my mind. It has worked the same way since inception and does exactly what the tooltip says it does. It may be overpowered.. But then so is the sorc class.. But it's not a bug.

    I know! It boggles the mind sometimes.
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    Nerf nirn on armor to be same as reinforced.
    or
    buff reinforced to work like nirn.
    That way us magicka can solid counter you stam builds just as you guys can to us.
    Edited by Araxleon on 7 May 2015 04:36
  • maryriv
    maryriv
    ✭✭✭✭
    Araxleon wrote: »
    Nerf nirn on armor to be same as reinforced.
    or
    buff reinforced to work like nirn.
    That way us magicka can solid counter you stam builds just as you guys can to us.

    Sure, and make reinforced trait just as rare as Nirn.
  • psufan5
    psufan5
    ✭✭✭✭
    All I know is I am tired of getting hit for 27k with the jesus beam through 20k spell resist. There are more pressing issues with PVP than increased spell resist.

    Surgical Incision
    Former Emperor
    USPS4
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Teargrants wrote: »
    Hence my other post:

    "Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"

    Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math ;) which is what I was joking about in regards to your meme pictures. 'Nuff said.
    Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?

    I don't give up anything of substance to run all the nirnhoned I want in both light armor or heavy armor.
    woodsro wrote: »
    Elemental weakness will make that less then 25% and it costs zero magic to cast :)

    I still think it needs adjusted some, but I hope they don't make it useless.
    That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.

    Elemental Drain is one of the most useful single target debuffs in the game for a Destro Staff user, especially Sorcs.

    Elemental Drain makes my Crushing Shock nearly free and makes me do more damage with all my spells, just my destro spells do more., why wouldn't i or anyone else for that matter focused on a single target damage build with Destro Staff not use it? It also weaknens Nirn so it makes burst Dealers with Shards/Curse/Detonation do more damage as well. I don't run it all the time, but it is such an under rated skill.

    Most of the damage done in Cyrodiil is by players with stamina based weapons and physical damage, which nirn does nothing to help with.

    Furthermore, 52k Spell resist is total overkill, That is the very definition of the Law of Diminishing Marginal Returns. After 32k Spell Resist, adding more spell resist gives less benefit then the previous resist added, taking into account what you gave up to get to 32k giving up more to get less of a return benefit makes no sense. The fact most players in Cyrodiil are using Two Handed, Dual Wield, or Bow which are all physical damage, giving up every dropped set as well as a ton of other combinations that are probably better in lieu of Nirnhoned don't seem like a good deal to me.

    Running two pieces? Sure i could see the advantages there, and it makes sense, as one wouldn't be hitting a diminished marginal returns wall, but after that, what you give up in return for what you gain doesn't make sense from an efficiency standpoint. Sure you still get Spell Resist, but your benefit is much less then it would be if you invested in other areas, numbers don;t always tell the tale, and inputs should always be invested where the most ROI is realized. In thise case, 2 pieces of Nirn would be the sweet spot, and you could then strengthen your character far more by investing in other areas.This is further compounded by the fact physical damage is so profound and most popular in Cyrodiil that Nirn loses some of its intrinsic value. When 7 out of 10 folks are using magic, then Nirnhoned will have value,. right now, the bottom has fallen out of nirnhoned on the market, and the majority of damage sources from players in Cyrodiil is the physical stamina variety and Nirn simply doesn't have the value now that it had a few weeks ago.

    just my 2 cents
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Attorneyatlawl - You argue as if if there was some drawback or opportunity cost to equipping nirn. There isn't.

    Yes there is. The Opportunity Cost for going 5-7 Nirn is All other sets in the game are unavailable, not to mention most of the damage being dealt in Cyrodiil is the stamina/physical vareity in which Nirn is useless and a wasted investment.

    IMO any more then 2 armor pieces with Nirn on it is simply a waste, its not about numbers, its about evaluating external factors and trends, Trends show Stamina or Physical damage is by far the most popular in Cyrodiil, the Steel Tornado Zerg meta is just one of the many trends showing this fact to be true. The abundance of two handed, bow, and dual wield from Sorc's to Templars and everyone in-between just further expounds this fact.

    when 7 out of 10 players are magic based, then we can re-visit Nirn, it will have value then, right now, the bottom has fallen out of the Nirn market, and any investment of more then 2 pieces of it simply doesn't make sense from a ROI perspective.
    Edited by RinaldoGandolphi on 7 May 2015 12:50
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • maryriv
    maryriv
    ✭✭✭✭
    woodsro wrote: »
    Attorneyatlawl - You argue as if if there was some drawback or opportunity cost to equipping nirn. There isn't.

    Yes there is. The Opportunity Cost for going 5-7 Nirn is All other sets in the game are unavailable, not to mention most of the damage being dealt in Cyrodiil is the stamina/physical vareity in which Nirn is useless and a wasted investment.

    IMO any more then 2 armor pieces with Nirn on it is simply a waste, its not about numbers, its about evaluating external factors and trends, Trends show Stamina or Physical damage is by far the most popular in Cyrodiil, the Steel Tornado Zerg meta is just one of the many trends showing this fact to be true. The abundance of two handed, bow, and dual wield from Sorc's to Templars and everyone in-between just further expounds this fact.

    when 7 out of 10 players are magic based, then we can re-visit Nirn, it will have value then, right now, the bottom has fallen out of the Nirn market, and any investment of more then 2 pieces of it simply doesn't make sense from a ROI perspective.

    Exactly, it caps at 50% overkill is a waste.
  • pppontus
    pppontus
    ✭✭✭✭✭
    Jesus, you guys are incredible. It costs much so it shouldn't be nerfed?!?
    maryriv wrote: »
    woodsro wrote: »
    Attorneyatlawl - You argue as if if there was some drawback or opportunity cost to equipping nirn. There isn't.

    Yes there is. The Opportunity Cost for going 5-7 Nirn is All other sets in the game are unavailable, not to mention most of the damage being dealt in Cyrodiil is the stamina/physical vareity in which Nirn is useless and a wasted investment.

    IMO any more then 2 armor pieces with Nirn on it is simply a waste, its not about numbers, its about evaluating external factors and trends, Trends show Stamina or Physical damage is by far the most popular in Cyrodiil, the Steel Tornado Zerg meta is just one of the many trends showing this fact to be true. The abundance of two handed, bow, and dual wield from Sorc's to Templars and everyone in-between just further expounds this fact.

    when 7 out of 10 players are magic based, then we can re-visit Nirn, it will have value then, right now, the bottom has fallen out of the Nirn market, and any investment of more then 2 pieces of it simply doesn't make sense from a ROI perspective.

    Exactly, it caps at 50% overkill is a waste.

    I understand if math isn't your thing, but that's not how anything *** works. If you go over, you get enough wiggle room to completely negate a persons full spell penetration and STILL be over hard cap.

    It's not bugged, I'll give you that - what likely happened is that one person at zos said "nirn sux, how do we make it effective?" another said "let's make it x % better than reinforced" and the person who implemented it didn't have a god damn clue that reinforced works differently from nirnhoned. I feel pretty confident that's exactly what happened, from having spent a lot of time working with dev people - this is how *** like nirnhoned happens.

    EDIT: It's really easy to see based on this comment from the 1.6.5 notes:

    "Increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced Trait for armor."

    Anyone with knowledge of maths can see that it is not currently 50% stronger than Reinforced.

    And now they can't just instantly rebalance it because 1. people are whiny ***, 2. people have used it to gain top spots on all pve leaderboards as 98% of all spell mechanics can be completely ignored with 4-5 pieces of nirn. And I'm sure there are more reasons making them hesitant.. but those two are major, and has put ZOS back in the famous "hole that they can't get out of"

    Nirnhoned is OP and it has been confirmed that it WILL BE NERFED.

    /thread
    Edited by pppontus on 7 May 2015 13:50
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    woodsro wrote: »
    Teargrants wrote: »
    Hence my other post:

    "Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"

    Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math ;) which is what I was joking about in regards to your meme pictures. 'Nuff said.
    Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?

    I don't give up anything of substance to run all the nirnhoned I want in both light armor or heavy armor.
    woodsro wrote: »
    Elemental weakness will make that less then 25% and it costs zero magic to cast :)

    I still think it needs adjusted some, but I hope they don't make it useless.
    That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.

    Elemental Drain is one of the most useful single target debuffs in the game for a Destro Staff user, especially Sorcs.

    Elemental Drain makes my Crushing Shock nearly free and makes me do more damage with all my spells, just my destro spells do more., why wouldn't i or anyone else for that matter focused on a single target damage build with Destro Staff not use it? It also weaknens Nirn so it makes burst Dealers with Shards/Curse/Detonation do more damage as well. I don't run it all the time, but it is such an under rated skill.

    Most of the damage done in Cyrodiil is by players with stamina based weapons and physical damage, which nirn does nothing to help with.

    Furthermore, 52k Spell resist is total overkill, That is the very definition of the Law of Diminishing Marginal Returns. After 32k Spell Resist, adding more spell resist gives less benefit then the previous resist added, taking into account what you gave up to get to 32k giving up more to get less of a return benefit makes no sense. The fact most players in Cyrodiil are using Two Handed, Dual Wield, or Bow which are all physical damage, giving up every dropped set as well as a ton of other combinations that are probably better in lieu of Nirnhoned don't seem like a good deal to me.

    Running two pieces? Sure i could see the advantages there, and it makes sense, as one wouldn't be hitting a diminished marginal returns wall, but after that, what you give up in return for what you gain doesn't make sense from an efficiency standpoint. Sure you still get Spell Resist, but your benefit is much less then it would be if you invested in other areas, numbers don;t always tell the tale, and inputs should always be invested where the most ROI is realized. In thise case, 2 pieces of Nirn would be the sweet spot, and you could then strengthen your character far more by investing in other areas.This is further compounded by the fact physical damage is so profound and most popular in Cyrodiil that Nirn loses some of its intrinsic value. When 7 out of 10 folks are using magic, then Nirnhoned will have value,. right now, the bottom has fallen out of nirnhoned on the market, and the majority of damage sources from players in Cyrodiil is the physical stamina variety and Nirn simply doesn't have the value now that it had a few weeks ago.

    just my 2 cents

    One small note. Elemental drain magicka return wont work on shields nor the refresh morph
  • Araxleon
    Araxleon
    ✭✭✭✭✭
    Damage shields to be exact
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    pppontus wrote: »
    It's not bugged, I'll give you that - what likely happened is that one person at zos said "nirn sux, how do we make it effective?" another said "let's make it x % better than reinforced" and the person who implemented it didn't have a god damn clue that reinforced works differently from nirnhoned. I feel pretty confident that's exactly what happened, from having spent a lot of time working with dev people - this is how *** like nirnhoned happens.

    EDIT: It's really easy to see based on this comment from the 1.6.5 notes:

    "Increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced Trait for armor."

    Anyone with knowledge of maths can see that it is not currently 50% stronger than Reinforced.

    Nirnhoned is OP and it has been confirmed that it WILL BE NERFED.

    /thread

    And this is exactly why I continue to believe it is bugged because the end result was not the intended result of the designer of the change. There was obviously a very large disconnect between the designer and the programmer who implemented the change.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • pppontus
    pppontus
    ✭✭✭✭✭
    Ezareth wrote: »
    pppontus wrote: »
    It's not bugged, I'll give you that - what likely happened is that one person at zos said "nirn sux, how do we make it effective?" another said "let's make it x % better than reinforced" and the person who implemented it didn't have a god damn clue that reinforced works differently from nirnhoned. I feel pretty confident that's exactly what happened, from having spent a lot of time working with dev people - this is how *** like nirnhoned happens.

    EDIT: It's really easy to see based on this comment from the 1.6.5 notes:

    "Increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced Trait for armor."

    Anyone with knowledge of maths can see that it is not currently 50% stronger than Reinforced.

    Nirnhoned is OP and it has been confirmed that it WILL BE NERFED.

    /thread

    And this is exactly why I continue to believe it is bugged because the end result was not the intended result of the designer of the change. There was obviously a very large disconnect between the designer and the programmer who implemented the change.

    I agree with you on that, however some people fail to see anything that's not "in contradiction with the tooltip" to not be a bug.. I can let them have that one if it helps understand why it's still unintended ^^
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    woodsro wrote: »
    Teargrants wrote: »
    Hence my other post:

    "Awesome, you have 25 percent damage reduction against my sorc after pen! Seems fair to me given all that gear slotted to get the spell resist. Especially seems a lot since you don't get anything from it on the shields anyway as they don't use mitigation but whatever floats your boat!"

    Your shields take 100% of the damage regardless, and you're getting 25% mitigation if you fight me in exchange for either wearing tons of heavy armor (which isn't desirable for a sorc damaging people where you want light armor) to get that, or almost (or entirely) all light armor crafted gear in which case you're locking yourself out of the majority of the good/best sets in the game for casting as a damager, which can't be crafted and do not drop with the nirnhoned trait. Either way you're losing out and calling that small reduction, worth about 3000 effective hitpoints against magical damage only, some kind of amazing thing, when it's really just not. No one would rationally do that if they understood the math ;) which is what I was joking about in regards to your meme pictures. 'Nuff said.
    Who said anything about damage shields? Why are you even bringing that up? You see, you die when your health bar reaches 0, everyone dies in PvP at some point. At some point your shield stacking is going to be out DPS'd or you're going to be CC'd and unable to recast. What stands between you and dying then? Your health bar. That is where nirnhoned makes the difference if you're fighting magicka builds. Why do I even have to spell this out?

    I don't give up anything of substance to run all the nirnhoned I want in both light armor or heavy armor.
    woodsro wrote: »
    Elemental weakness will make that less then 25% and it costs zero magic to cast :)

    I still think it needs adjusted some, but I hope they don't make it useless.
    That makes you about the 1/50 ppl that acutally use that skill at all in PvP. Even then, it doesn't effect the big burst dealers - shards/curse/det.

    Elemental Drain is one of the most useful single target debuffs in the game for a Destro Staff user, especially Sorcs.

    Elemental Drain makes my Crushing Shock nearly free and makes me do more damage with all my spells, just my destro spells do more., why wouldn't i or anyone else for that matter focused on a single target damage build with Destro Staff not use it? It also weaknens Nirn so it makes burst Dealers with Shards/Curse/Detonation do more damage as well. I don't run it all the time, but it is such an under rated skill.

    Most of the damage done in Cyrodiil is by players with stamina based weapons and physical damage, which nirn does nothing to help with.

    Furthermore, 52k Spell resist is total overkill, That is the very definition of the Law of Diminishing Marginal Returns. After 32k Spell Resist, adding more spell resist gives less benefit then the previous resist added, taking into account what you gave up to get to 32k giving up more to get less of a return benefit makes no sense. The fact most players in Cyrodiil are using Two Handed, Dual Wield, or Bow which are all physical damage, giving up every dropped set as well as a ton of other combinations that are probably better in lieu of Nirnhoned don't seem like a good deal to me.

    Running two pieces? Sure i could see the advantages there, and it makes sense, as one wouldn't be hitting a diminished marginal returns wall, but after that, what you give up in return for what you gain doesn't make sense from an efficiency standpoint. Sure you still get Spell Resist, but your benefit is much less then it would be if you invested in other areas, numbers don;t always tell the tale, and inputs should always be invested where the most ROI is realized. In thise case, 2 pieces of Nirn would be the sweet spot, and you could then strengthen your character far more by investing in other areas.This is further compounded by the fact physical damage is so profound and most popular in Cyrodiil that Nirn loses some of its intrinsic value. When 7 out of 10 folks are using magic, then Nirnhoned will have value,. right now, the bottom has fallen out of nirnhoned on the market, and the majority of damage sources from players in Cyrodiil is the physical stamina variety and Nirn simply doesn't have the value now that it had a few weeks ago.

    just my 2 cents

    This. It doesn't matter if people are using the counters in the game, so long as they exist in a feasible form: and they do exist in a very strong, usable, and useful form across many builds right now, against spell resistance. If someone chooses not to build well to counter enemies with spell resistance at good levels, that's their failing, not the game's, when the tools were there. I got at these points in prior threads, but didn't spell it out since I thought it was stuff people like the ones I was responding to would know since they kept talking about how they "already knew how the math worked". And well, once they just kept posting meme pictures like they were going out of style when they were corrected, I didn't care enough to spend any further time with them :). Still, good explanation for people who may not have thought it through fully when reading these threads in general. Hat off to you, sir.
    Ezareth wrote: »
    pppontus wrote: »
    It's not bugged, I'll give you that - what likely happened is that one person at zos said "nirn sux, how do we make it effective?" another said "let's make it x % better than reinforced" and the person who implemented it didn't have a god damn clue that reinforced works differently from nirnhoned. I feel pretty confident that's exactly what happened, from having spent a lot of time working with dev people - this is how *** like nirnhoned happens.

    EDIT: It's really easy to see based on this comment from the 1.6.5 notes:

    "Increased the value of the Nirnhoned Trait so it is 50% stronger than the Reinforced Trait for armor."

    Anyone with knowledge of maths can see that it is not currently 50% stronger than Reinforced.

    Nirnhoned is OP and it has been confirmed that it WILL BE NERFED.

    /thread

    And this is exactly why I continue to believe it is bugged because the end result was not the intended result of the designer of the change. There was obviously a very large disconnect between the designer and the programmer who implemented the change.

    It is not bugged, and ZOS has not said it was bugged but that they intend to make balance adjustments to it... it has functioned exactly as the tooltip says, exactly the same since it was implemented all the way back when Upper Craglorn was introduced. The patch note said it was going to be set to a higher percentage value than reinforced, but presumably whoever wrote the patch note didn't know how it worked and mis-stated it. End of story, really. It's not overpowered in all honesty, as stacking it to the level you'd actually get 50% mitigation against anyone who also did their research and made a good character build would be far, far too costly in other aspects of your character setup and ultimately hurt you rather than gaining anything out of it.
    Edited by Attorneyatlawl on 7 May 2015 15:45
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • bloodenragedb14_ESO
    bloodenragedb14_ESO
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    regardless whether it is broken or not, leets want it nerfed so they can kill more people, or they get killed less.

    the pvp leets control the strings attached to the devs.
  • maryriv
    maryriv
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    regardless whether it is broken or not, leets want it nerfed so they can kill more people, or they get killed less.

    the pvp leets control the strings attached to the devs.

    Seems that way doesn't it? But maybe not. I'll attempt to reason until I know for sure.
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