I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
Because Fear is the only CC that ignores block and because Fear is the only spammable skill.Emma_Eunjung wrote: »I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
Emma_Eunjung wrote: »I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
Attorneyatlawl wrote: »kendellking_chaosb14_ESO wrote: »@Xsorus yes but you have to look at the Shades that can be used as they as useless for anything outside of fighting a tank they drop a 4 second damage debuff shorter then other damage debuff other then fear and after the four second they do 400 points damage for 20 seconds.
Weak damage and a short debuff when other powers have 12 sec debuffs it's not worth the slot for damage or the 15% debuff it's just a anti-block even the one with two shades that drops two 15% debuffs for four secs can't apply both debuffs at once so Dark Shades the two shade morph is just the permorph with other shade 1.6 stops debuff stacking and that's the point of the power I only slot it when I see someone fighting a tank it's not worth it to just run around with them on the bar
This is a joke, correct? The dual-shade morph, used on a magicka build (it is a magicka skill, after all), deals around 2200 DPS on a moderate resist target that is moving without a speed buff of some kind (around 2500 dps when the enemy is stationary), each one striking for ~850-900 damage before critical chance (which is inherited from the nightblade player) at a maximum speed of four-fifths of a second (0.8s) each (or 0.4s for each attack between the pair) per shade (with two summoned). The damage debuff refreshes itself each time one of the shades strikes an enemy. The twin shade morph is higher dps with better resource draining on enemy targets that block (you get two shades that deal a slightly lower amount of damage per hit but you have two of them striking) while the single-shade ranged morph has a higher per-hit damage, is ranged for higher uptime on moving targets, and allows you to teleport back to it at will once per summon. Please have the courtesy to have this kind of basic information at hand before trying to make a balance argument .
Characters used for this information:
A.) My PTS toon w/ character copied gear: 44,200 magicka w/ 1980 spellpow & 44% spellcrit + 5pc light armor spellpen, 10pt spell erosion champ passive, and reaper's mark with nirnhoned weapon. Regeneration drink active and Apprentice (spellpen) mundus stone.
B.) Guildmate's Live toon: 31,800 magicka w/ 3070 spellpow & 48% spellcrit + 5pc light armor spellpen, 5pt spell erosion champ passive, and reaper's mark with sharpened weapon. Regeneration drink active and Apprentice (spellpen) mundus stone.
Targets: Eachothers' characters on PTS, and on live my guildmate reported numbers from fighting in Cyrodiil over the course of a few hours of gameplay against a wide variety of enemies.
Emma_Eunjung wrote: »I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
What? LOL- There are tons of skills that go through block.... try again.
MrBeatDown wrote: »Doesnt Immovable stop fear dead in its tracks? I use it religiously on my toon in pvp and noticed that i only get feared by a nightblade if it times out and i forget to recast it. Ive heard the cast animation from a nightblade attempting to fear me and it appears that "If I was the Target" then it obviously didnt affect me. Im not sure about the casting cost of Fear, Is it Magic Intensive? Can this spell be spammed? I can Cast Immovable about 4 times in row, pop a potion and probably hit it 2 more times before its expired, and that is the only Skill that i currently use in pvp that requires stamina. I just hold block most of the time anyway, and burn stamina by running or sneaking.
Emma_Eunjung wrote: »I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
Emma_Eunjung wrote: »Emma_Eunjung wrote: »I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
What? LOL- There are tons of skills that go through block.... try again.
None of those skills cause anywhere NEAR the level of annoyance as the Fear effect, though... which is why you keeping seeing threads like this one. Personally, I don't care about Nightblades or want to nerf them. I barely even play PvP once a month, mostly just to remind myself how much I hate it! Unfortunately for PvE players, the Fear effect is used by several classes of high level mobs, and you have to gimp your whole build just to deal with them reliably. I hate having to give up spell damage bonuses for the Arena set or sacrifice CP on stamina regen and roll dodge cost reduction.
Joy_Division wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
What? LOL- There are tons of skills that go through block.... try again.
None of those skills cause anywhere NEAR the level of annoyance as the Fear effect, though... which is why you keeping seeing threads like this one. Personally, I don't care about Nightblades or want to nerf them. I barely even play PvP once a month, mostly just to remind myself how much I hate it! Unfortunately for PvE players, the Fear effect is used by several classes of high level mobs, and you have to gimp your whole build just to deal with them reliably. I hate having to give up spell damage bonuses for the Arena set or sacrifice CP on stamina regen and roll dodge cost reduction.
I'm pretty sure that's the point of abilities like fear.
Emma_Eunjung wrote: »I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
Joy_Division wrote: »Emma_Eunjung wrote: »Emma_Eunjung wrote: »I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.
It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.
I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.
I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.
LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
What? LOL- There are tons of skills that go through block.... try again.
None of those skills cause anywhere NEAR the level of annoyance as the Fear effect, though... which is why you keeping seeing threads like this one. Personally, I don't care about Nightblades or want to nerf them. I barely even play PvP once a month, mostly just to remind myself how much I hate it! Unfortunately for PvE players, the Fear effect is used by several classes of high level mobs, and you have to gimp your whole build just to deal with them reliably. I hate having to give up spell damage bonuses for the Arena set or sacrifice CP on stamina regen and roll dodge cost reduction.
I'm pretty sure that's the point of abilities like fear.
U want to tell me that one skill should force everyone (magica users) to chnage their builds? And TBH it isnt effective way of fighting against perma block. How do i know that? My DK is build arround block and i can tell you that when 1v1 even magica NB wont burn my stamina fast enough with fear to kill me. It was so funny to look how "skilled " NB who knows just one fight strategy tries to kill me. Proxy detonation, lotus fan, fear, conceled - repeat .
I feel like all the NBs I've discussed Fear with lied to me
In 2.0: "Oh no, no one's going to be slotting Fear in 2.1. With the stam rec changes, it will be a waste of an ability slot!"
In 2.1/2.2: Fear Fear Fear everywhere every 4 seconds.
Fossilize not blockable, rune cage not blockable. The real problem with fear is the CC delay. Something that NBs cant control. Don't whine and L2P.
I feel like all the NBs I've discussed Fear with lied to me
In 2.0: "Oh no, no one's going to be slotting Fear in 2.1. With the stam rec changes, it will be a waste of an ability slot!"
In 2.1/2.2: Fear Fear Fear everywhere every 4 seconds.
What I do against nb's is spam immovable every 5 seconds, I've had long duels vs nb's without suffering any form of CC. Once I see them use their gap closer I use immovable, then a heavy attack/wrecking blow, if the nb is not used to their CC not working (usually fear) they usually die on the first wrecking blow
I also use blazing shield to mitigate damage if fear does get me to mitigate crits.
So I don't think fear needs any nerf.
The problem is that fear just stamina drains opponents heavily, no we dont want to *** over NB but we dont want nightblades to be like, stamina drain u forever until you're done for. AKA being certain of getting an opening for his burst.
Imo a suggestion that i havent seen before considering nightblade; is increasing the cost of fear AND cloak. WHY? -->
Simply because right now nightblades are really really safe clase despite having no heal or shields, roll dodging is afterall the best way to mitigate damage. I think there should be an offset wether the NB goes in for the kill and using fear, or if they want to be safe and using dark cloak.
Tripots are basicly making NB have best of both world's and its forcing other players an immense amount of effort, resource and items combined ( we're actually forced to run detection potions ) which is just to much all together, let alone trying to catch a cloaking roll dodging class. Mind anyone that says "muhh detect potions are op" no they're ur only argument to dark cloak not being broken. But in the end even if some1 pops detect potion they're gnna spend a *** ton of gapclosing you and trying to cc/hammer away. In the end NB have the most stamina regen naturally, trying to chase one and occasionaly being feared basicly means in the end u'll be worse off than the NB.
In other words it doesn't really matter which situation ur in, trying to kill a NB or "defending" against one. --> Ur gonna run out of stamina, and theres literally no counterplay.
PS: The class needs tweaks and different class ability costs. NOT nerfs i say per se.