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https://forums.elderscrollsonline.com/en/discussion/668861

NB fear should be blockable

  • Emma_Overload
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    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!

    Edited by Emma_Overload on 21 June 2015 16:55
    #CAREBEARMASTERRACE
  • Lava_Croft
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    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!
    Because Fear is the only CC that ignores block and because Fear is the only spammable skill.

    Yeah, definitely L2P.
  • Vizier
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    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!

    What? LOL- There are tons of skills that go through block.... try again.
  • filmoretub17_ESO
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    Block should be breakable with bash.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    @Xsorus yes but you have to look at the Shades that can be used as they as useless for anything outside of fighting a tank they drop a 4 second damage debuff shorter then other damage debuff other then fear and after the four second they do 400 points damage for 20 seconds.

    Weak damage and a short debuff when other powers have 12 sec debuffs it's not worth the slot for damage or the 15% debuff it's just a anti-block even the one with two shades that drops two 15% debuffs for four secs can't apply both debuffs at once so Dark Shades the two shade morph is just the permorph with other shade 1.6 stops debuff stacking and that's the point of the power I only slot it when I see someone fighting a tank it's not worth it to just run around with them on the bar

    This is a joke, correct? The dual-shade morph, used on a magicka build (it is a magicka skill, after all), deals around 2200 DPS on a moderate resist target that is moving without a speed buff of some kind (around 2500 dps when the enemy is stationary), each one striking for ~850-900 damage before critical chance (which is inherited from the nightblade player) at a maximum speed of four-fifths of a second (0.8s) each (or 0.4s for each attack between the pair) per shade (with two summoned). The damage debuff refreshes itself each time one of the shades strikes an enemy. The twin shade morph is higher dps with better resource draining on enemy targets that block (you get two shades that deal a slightly lower amount of damage per hit but you have two of them striking) while the single-shade ranged morph has a higher per-hit damage, is ranged for higher uptime on moving targets, and allows you to teleport back to it at will once per summon. Please have the courtesy to have this kind of basic information at hand before trying to make a balance argument :).

    Characters used for this information:
    A.) My PTS toon w/ character copied gear: 44,200 magicka w/ 1980 spellpow & 44% spellcrit + 5pc light armor spellpen, 10pt spell erosion champ passive, and reaper's mark with nirnhoned weapon. Regeneration drink active and Apprentice (spellpen) mundus stone.
    B.) Guildmate's Live toon: 31,800 magicka w/ 3070 spellpow & 48% spellcrit + 5pc light armor spellpen, 5pt spell erosion champ passive, and reaper's mark with sharpened weapon. Regeneration drink active and Apprentice (spellpen) mundus stone.
    Targets: Eachothers' characters on PTS, and on live my guildmate reported numbers from fighting in Cyrodiil over the course of a few hours of gameplay against a wide variety of enemies.

    Be that as it is Shades are no where near that strong on a stamina build with nearly all Nightblades being Stamina builds with a lot of casters but a good 90% stamina builds. So yea 10% of Nightblades could ran this but not the majority of the class this is the reason you don't see shades much in PvP. Same with stamina Sorcs with a two hander crit ruch and that crit based class heal is near OP for the 3 people I have seen run it.

    edit: plus the debuff that should be a 30% damage debuff 15% per shade shade still does not stack and I want to 30% damage debuff more then the damage I can burst just fine cutting incoming damage is why I level and used it in 1.5 till 1.6 broke it making the Shadow Image (the teleport morph) the favorite less damage but the same debuff and a teleport so base argument on general point stands that stamina Nightblade vast majority of the class has little use for that power
    Edited by kendellking_chaosb14_ESO on 22 June 2015 19:19
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  • MrBeatDown
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    Doesnt Immovable stop fear dead in its tracks? I use it religiously on my toon in pvp and noticed that i only get feared by a nightblade if it times out and i forget to recast it. Ive heard the cast animation from a nightblade attempting to fear me and it appears that "If I was the Target" then it obviously didnt affect me. Im not sure about the casting cost of Fear, Is it Magic Intensive? Can this spell be spammed? I can Cast Immovable about 4 times in row, pop a potion and probably hit it 2 more times before its expired, and that is the only Skill that i currently use in pvp that requires stamina. I just hold block most of the time anyway, and burn stamina by running or sneaking.
  • Araxleon
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    Then make it so people can generate ult when hitting a blocker.

    Fears the only way to open them up and gen ult.
  • Emma_Overload
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    Vizier wrote: »
    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!

    What? LOL- There are tons of skills that go through block.... try again.

    None of those skills cause anywhere NEAR the level of annoyance as the Fear effect, though... which is why you keeping seeing threads like this one. Personally, I don't care about Nightblades or want to nerf them. I barely even play PvP once a month, mostly just to remind myself how much I hate it! Unfortunately for PvE players, the Fear effect is used by several classes of high level mobs, and you have to gimp your whole build just to deal with them reliably. I hate having to give up spell damage bonuses for the Arena set or sacrifice CP on stamina regen and roll dodge cost reduction.
    #CAREBEARMASTERRACE
  • Emma_Overload
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    MrBeatDown wrote: »
    Doesnt Immovable stop fear dead in its tracks? I use it religiously on my toon in pvp and noticed that i only get feared by a nightblade if it times out and i forget to recast it. Ive heard the cast animation from a nightblade attempting to fear me and it appears that "If I was the Target" then it obviously didnt affect me. Im not sure about the casting cost of Fear, Is it Magic Intensive? Can this spell be spammed? I can Cast Immovable about 4 times in row, pop a potion and probably hit it 2 more times before its expired, and that is the only Skill that i currently use in pvp that requires stamina. I just hold block most of the time anyway, and burn stamina by running or sneaking.

    A magicka build optimized for spell damage is probably going to have less than 10K stamina and 600 regen, while Immovable costs 4000 stamina when you're wearing light armor. Considering the fact that the player has to use stamina for the occasional block, sprint or dodge, and Immovable becomes a luxury spell that you can only cast once or twice before whatever is fearing you finally kills you.

    You can play around with gear sets, regen drinks and CP point allocation to try to make Immovable work better for a mage, but you just end up gimping your build for everything else.
    #CAREBEARMASTERRACE
  • eventide03b14a_ESO
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    Fear is an emotion. Holding up your shield isn't going to suddenly make you not afraid. Dumbest idea ever. Now if there were different variations to it I could understand. Like make the reaction unpredictable.
    • 25% chance to stun your enemy.
    • 25% chance to make your enemy run in terror.
    • 25% chance to cause your enemy to wildly swing.
    • 25% chance to be resisted.
    That would make more sense.
    Edited by eventide03b14a_ESO on 23 June 2015 16:28
    :trollin:
  • Attorneyatlawl
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    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!

    Well said. And humorous to boot :D!
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Joy_Division
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    Vizier wrote: »
    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!

    What? LOL- There are tons of skills that go through block.... try again.

    None of those skills cause anywhere NEAR the level of annoyance as the Fear effect, though... which is why you keeping seeing threads like this one. Personally, I don't care about Nightblades or want to nerf them. I barely even play PvP once a month, mostly just to remind myself how much I hate it! Unfortunately for PvE players, the Fear effect is used by several classes of high level mobs, and you have to gimp your whole build just to deal with them reliably. I hate having to give up spell damage bonuses for the Arena set or sacrifice CP on stamina regen and roll dodge cost reduction.

    I'm pretty sure that's the point of abilities like fear.
  • Mayrael
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    Vizier wrote: »
    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!

    What? LOL- There are tons of skills that go through block.... try again.

    None of those skills cause anywhere NEAR the level of annoyance as the Fear effect, though... which is why you keeping seeing threads like this one. Personally, I don't care about Nightblades or want to nerf them. I barely even play PvP once a month, mostly just to remind myself how much I hate it! Unfortunately for PvE players, the Fear effect is used by several classes of high level mobs, and you have to gimp your whole build just to deal with them reliably. I hate having to give up spell damage bonuses for the Arena set or sacrifice CP on stamina regen and roll dodge cost reduction.

    I'm pretty sure that's the point of abilities like fear.

    U want to tell me that one skill should force everyone (magica users) to chnage their builds? And TBH it isnt effective way of fighting against perma block. How do i know that? My DK is build arround block and i can tell you that when 1v1 even magica NB wont burn my stamina fast enough with fear to kill me. It was so funny to look how "skilled " NB who knows just one fight strategy tries to kill me. Proxy detonation, lotus fan, fear, conceled - repeat .
    Edited by Mayrael on 24 June 2015 06:17
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Vizier
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    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!

    why does one class have Bolt Escape? Why does one class have Talons and Green Dragon Blood? Why does one class have Jesus beam? Why does one class not have a self heal? Why? Why? Why?

    WHAT?

    Listen, if you want fear roll a Nightblade. AND yes, Block needs a hard counter. Previously there was NO WAY to break permablock-tards. NOW there is. Cry me a river.
  • Joy_Division
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    Mayrael wrote: »
    Vizier wrote: »
    Vizier wrote: »
    I see no reason why it should be blockable. It appears to be working as intended. I believe it was designed for exactly the purpose of breaking block and is doing just that.

    It's a new situation and players are having to adjust. I honestly don't have a huge problem dealing with fear. I break it, dodgeroll and reposition.

    I have noticed alot of Dragon Knights getting fried from Fear because they can't permablock 5-10 attackers forever anymore if a NB uses fear on them. I see this all the time. DK is Permablocking 5 plus, spamming whip and parking himself inside his dropped standard. I run in or ambush in, pop fear and watch him run out of his circle of protection and get burned down by the rest. I'm pretty certain THAT is how it's supposed to work. The DK was probably low on stamina resource and that's was what was needed.

    I also see DK's break the fear fast and get back to business. Shrug. For all lengthy explanations, QQ and tears in this thread I'm thinking it's a L2P issue. I really don't like saying L2P but perhaps it's more of a L2A (adapt) issue instead. I get hit with fear all the time. It's not always a death sentence so I'm just not seeing the "crisis" here.

    LOL, if blocking really needs a "counter", then why does only ONE class get to have a Fear spell they can spam at will? No amount of L2P is going to put a Nightblade spell into a Dragonknight, Sorcerer or Templar skill tree!

    What? LOL- There are tons of skills that go through block.... try again.

    None of those skills cause anywhere NEAR the level of annoyance as the Fear effect, though... which is why you keeping seeing threads like this one. Personally, I don't care about Nightblades or want to nerf them. I barely even play PvP once a month, mostly just to remind myself how much I hate it! Unfortunately for PvE players, the Fear effect is used by several classes of high level mobs, and you have to gimp your whole build just to deal with them reliably. I hate having to give up spell damage bonuses for the Arena set or sacrifice CP on stamina regen and roll dodge cost reduction.

    I'm pretty sure that's the point of abilities like fear.

    U want to tell me that one skill should force everyone (magica users) to chnage their builds? And TBH it isnt effective way of fighting against perma block. How do i know that? My DK is build arround block and i can tell you that when 1v1 even magica NB wont burn my stamina fast enough with fear to kill me. It was so funny to look how "skilled " NB who knows just one fight strategy tries to kill me. Proxy detonation, lotus fan, fear, conceled - repeat .

    Basic game theory. Every class, every skill, every build should have counters and weaknesses. Sorry you can't just safely invest all your resources into damage without consequence. And a magicka NB should not morph Teleport strike to Lotus fan.
    Edited by Joy_Division on 24 June 2015 06:50
  • Mayrael
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    @Joy_Division youre right about counters, but NBs and TBH every stamina build can maximize output damage without resigning of defensive options. My DK has weap damage arround 2,7 (buffed) and he is full block (i could reach even higher number if i would resign from one full defensive set)! I can reach 7-8k single target dps while blocking -_- dunno if this is high or low when comparing to other players but on my DK i can take someone down faster while perma blocking than on my sorc (well if timed perfectly sorc is faster but sucha timing is very hard to achive). This is sick... My point is that stamina builds are now on top everything and some classes have very useful magica utilities that make this difference even bigger (like fear). I know that magica builds are still very dangerous and playable, but for new players its almost suicide to go magica way as it requires lot of skill and knowledge about game to be competetive.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Vraneon
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    Fear is only op right now, because the break free mechanics are not working properly and it can take you pretty Long to recognize that you are feared, when not using an addon writing in big letters YOU ARE FEARED! If they fix that, fear is okay as a nightblade only class, unblockable aoe cc.

    Also there are a lot of other bugs related to fear, like falling through the world and going through cc immunity. Sometimes i have to break it twice in a row because it not only goes through block but through cc immunity too.

    When all those known issues get fixed fear will be regarded as a strong but not op skill.
  • LatinLegacy
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    You break the one ability that NB's need to win a lot of 1 v 1 encounters, no one will play NB. They are low enough on the popularity pole as it is. I am an ambush NB myself & you have your bad players that love permablock to prevent the wave of burst damage they are about to get smacked with. Without fear, pretty much no attack gets through rendering the class 100% useless. No amount of argument will dispute that. It is simply fact.
  • Giraffon
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    For me, it's just that after all the things you fight in the game, now your character gets afraid? Really? I banished Molag Bal, but I'm afraid of this person that is a nightblade? Really?

    Can't you just give them some kind of knock-back attack that achieves the same basic end? Spare us all the indignity of running from our foes. We are not afraid!
    Giraffon - Beta Lizard - For the Pact!
  • bowmanz607
    bowmanz607
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    So I didn't read all the comments so I'm sure it has been said but...
    only skill that weakens perma blockers. You can use immovable or immovable let potions. Can't be used right after it was used cause of immunity. Learn how to fight against it. Stay at range when u know the enemy is using fear. Much like u would with a sap tank nb. O and guess what magicka builds have many range attacks to use. Let's not forget that u can break it. If u run out of stamina constantly think about idk getting more stam recovery. Heck my magicka build has 1000 recovery in stam while in pvp cause it is a very important pool in pvp. Like I have said before learn how to fight a player using it. I have faced plenty of nb using it and prevailed cause I fought smart and stayed at range when. I could. When I do play my nb I have had trouble bringing down many of people using fear. In fact when not used correctly against someone who knows what they are doing u leave yourself vulnerable to a counter attack. Bottom line is learn how to adapt in battle
  • Mayrael
    Mayrael
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    1. Its not true that population of NBs is low, i meet them more often than any other class, you can see it well while grouped. Most of the toons are DKs or NBs. Although the statement that ppl will stop playing NBs if fear would be nerfed is still valid, why? Answer it on your own.
    2. Keep the distance while fighting NB? There is just one class that can do this and its sorc. NB has teleport gapcloser meaning that even if rooted while you are in range of 22 meters he can still attack you. And saying that every single magica build should get more stamina regen or die, because of just one skill is LOL. Why stamina users arent forced to get more magica or magica regen to gimp their damage because of one magica skill...
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • bowmanz607
    bowmanz607
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    i would disagree. every class can do it. one we all can use staffs and bows. two every class has ranged class skills. i do it all the time when ppl try to fear me. then i stun get some close shots in then back up again. and yes rather then stacking every last point that you have into one single stat to max your dps why not try to spread them out a little more? it only makes since. pvp is not trials or pve content. it is not about max dps. if anything its more about survivability. this is accomplished through being able to utilize your stamina pool. additionally, stam users focused on dps is going to have a hard time too if there regen is not high enough. between dodging, break free, and attacking it can be drained quickly w/o regen. so in that instance stam users need more regen which lowers their dps. Moreover, as far as perma dodgers go, they may be able to dodge and keep their regen high which will help versus fear, but they are not going to put out much damage. ultimately, using the argument that it only gimps magicka builds is ridiculous. again, pvp is not a dps race but about outwitting your opponent, survivability, and your own skills mixed with some luck. Lastly, if you are a magika user instead of dodging every hit or blocking it when facing a fear user, try healing through the damage then break free and unleash on the player. there are many many ways to fight fear if you take the time to do it rather then just thinking "o man fear is op b/c i refuse to change the set up i have to accomodate different scenarios i will encounter on the battlefield."
  • Isbilen
    Isbilen
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    I feel like all the NBs I've discussed Fear with lied to me

    In 2.0: "Oh no, no one's going to be slotting Fear in 2.1. With the stam rec changes, it will be a waste of an ability slot!"
    In 2.1/2.2: Fear Fear Fear everywhere every 4 seconds.
    Edited by Isbilen on 7 December 2015 19:55
  • leepalmer95
    leepalmer95
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    Isbilen wrote: »
    I feel like all the NBs I've discussed Fear with lied to me

    In 2.0: "Oh no, no one's going to be slotting Fear in 2.1. With the stam rec changes, it will be a waste of an ability slot!"
    In 2.1/2.2: Fear Fear Fear everywhere every 4 seconds.

    Why wouldn't they slot an OP skill.

    It's an unblockable cc than does 3 different effects and doesn't stop with dmg.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • jpalm1995
    jpalm1995
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    Fossilize not blockable, rune cage not blockable. The real problem with fear is the CC delay. Something that NBs cant control. Don't whine and L2P.
    Edited by jpalm1995 on 9 December 2015 19:18
    I always say that I hate this game, yet for some reason i'm still here.
  • leepalmer95
    leepalmer95
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    jpalm1995 wrote: »
    Fossilize not blockable, rune cage not blockable. The real problem with fear is the CC delay. Something that NBs cant control. Don't whine and L2P.

    Everything else breaks on hit,

    It's not about l2p it's about balance.

    Why do nb's have the only cc ability that makes someone lose control of their character, does 3 effects, and doesn't break on dmg?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Abob
    Abob
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    What I do against nb's is spam immovable every 5 seconds, I've had long duels vs nb's without suffering any form of CC. Once I see them use their gap closer I use immovable, then a heavy attack/wrecking blow, if the nb is not used to their CC not working (usually fear) they usually die on the first wrecking blow

    I also use blazing shield to mitigate damage if fear does get me to mitigate crits.

    So I don't think fear needs any nerf.
  • bowmanz607
    bowmanz607
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    Isbilen wrote: »
    I feel like all the NBs I've discussed Fear with lied to me

    In 2.0: "Oh no, no one's going to be slotting Fear in 2.1. With the stam rec changes, it will be a waste of an ability slot!"
    In 2.1/2.2: Fear Fear Fear everywhere every 4 seconds.

    who said no one would slot fear? you should not have listened to that in first place.
    Abob wrote: »
    What I do against nb's is spam immovable every 5 seconds, I've had long duels vs nb's without suffering any form of CC. Once I see them use their gap closer I use immovable, then a heavy attack/wrecking blow, if the nb is not used to their CC not working (usually fear) they usually die on the first wrecking blow

    I also use blazing shield to mitigate damage if fear does get me to mitigate crits.

    So I don't think fear needs any nerf.

    look at that someone who actually adapts rather than yelling about an ability because you dont want to slot to counter it.

    Not only that but immovable pots in general with health and choice of another resource works well. Plus, even if the player still fights well without fear, they no longer have the advantage of the damage debuff and the snare.
  • Callidus_Est
    Callidus_Est
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    Lyzaaa wrote: »
    The problem is that fear just stamina drains opponents heavily, no we dont want to *** over NB but we dont want nightblades to be like, stamina drain u forever until you're done for. AKA being certain of getting an opening for his burst.

    Imo a suggestion that i havent seen before considering nightblade; is increasing the cost of fear AND cloak. WHY? -->

    Simply because right now nightblades are really really safe clase despite having no heal or shields, roll dodging is afterall the best way to mitigate damage. I think there should be an offset wether the NB goes in for the kill and using fear, or if they want to be safe and using dark cloak.

    Tripots are basicly making NB have best of both world's and its forcing other players an immense amount of effort, resource and items combined ( we're actually forced to run detection potions ) which is just to much all together, let alone trying to catch a cloaking roll dodging class. Mind anyone that says "muhh detect potions are op" no they're ur only argument to dark cloak not being broken. But in the end even if some1 pops detect potion they're gnna spend a *** ton of gapclosing you and trying to cc/hammer away. In the end NB have the most stamina regen naturally, trying to chase one and occasionaly being feared basicly means in the end u'll be worse off than the NB.

    In other words it doesn't really matter which situation ur in, trying to kill a NB or "defending" against one. --> Ur gonna run out of stamina, and theres literally no counterplay.

    PS: The class needs tweaks and different class ability costs. NOT nerfs i say per se.

    Well that's a bunch of bull. CC break cost the same, no matter what you get hit with. So anyone can drain your stamina, not just nightblades.
    Salmion Loreius - V16 Templar Healer
    Filramo Loreius - V16 Sorcerer Tank
    Callidus Est - V16 Magicka Nightblade PvP
    Callius Alfeon - V4 Stamina Templar
  • mcurley
    mcurley
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    I don't get it... how would one "block" a fear?
    For the Covenant!
    Svvord - magicka NB
    Lavv - magicka DK
    Povver - stamina NB
    Psylint - stamina NB
    Yelruc - magicka Sorc
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