The_Death_Princess wrote: »Oh and btw.... talk about OP, dont have the screenshot at work, but multiple Light attack spammed by sorc for 13k each? That is spammable and no resource cost.
rich.magab14a_ESO wrote: »Everybody switched to medium armor and WB because they broke light armor's viability in PvP, you CANNOT. Get up close and personal in PvP, in Light Armor, without getting your face shredded into pieces.
As for Wrecking Blow.... I miss with the damn thing all the time, WALK THROUGH YOUR OPPONENT, and they miss. Keep doing that and they can't spam it on you, I've tried making a caster DK, I've tried fixing my Sword/Board DK... It just ain't viable. LA is a death sentence in PvP.
As for the damage being to high, that's not just Wrecking Blow... The time to kill has been bent over and broken into submission it's so sad.. Even as a heavy armor tank you don't survive very long anymore. Besides, as @NoRefunds pointed out. It's a channeled ability leaving the caster wide open to any and all forms of CC, wrecking blow builds are more of a skirt around the edge of the zerg and pick off people than legitimate fight.
Yeah I did a triple dodge roll last (used a stam pot for the third one) with a bolt escape between each one around a keep last night should have been completely immune to any targeted ability. I look back and a DK 2 hander literally flew at me from 60+ yards away and Crit-charge wrecking blow 2 shots me (used all my stam on the dodge rolls assuming I couldn't be targeted).
The top end damage scaling of WB needs to be toned back some to prevent 20K + attacks but I'm fine with it being as powerful as it is otherwise.
What you are complaining about is actually a latency issue rather than a crit charge WB hitting you from 60+ yards. The player got off his attacks before you could escape but your client didnt register the attack until later. There is no way a critcal charge will work 60 yards away. Even if your ping was fine, his could have been crap and thats what would cause the latency
I'm aware it was a latency issue, but the crit charge gets bonus damage based on distance and man did it hurt. I was also pretty much dodge-rolled the entire time so he shouldn't have been able to hit me regardless...but laggy cyrodiil is laggy.
How do people not get bored of pressing 1 button over and over again. I mean even if 2 hand/stamina wasn't what it is right now the whole weapon line is just plain boring. There is no build up, you just spam 1 skill till they get down to 25% health, then switch to the other skill and spam it.
I couldn't take it, I lasted a week on my part time lowbie leveling before I had to go back DW. It's just mind numbingly boring.
WB has some weird range bug. Sometime during the wind up, but before the release the skill gets calculated as a hit, and just bypasses any distance or CC block after that point.
When I complain about abilities I usually like to point out the bugs that might be causing the ability to be over powered.
1. Wrecking blow range: I've been hit from 10 meters out by wrecking blow. If they begin winding and I create a large gap, I usually still get hit by it.
2. CC issues sometimes caused by wrecking blow leave you laying on the ground even after a cc break.
3. Wrecking blow breaks nightblades out of cloak.
The skill is definitely over powered in certain aspects and needs SOME tuning.
From what a guy in another thread posted Eric Wroebel said he added a stun to crit charge that ignores CC immunity so that Chargers could keep up with sorcs. Probably some effect of this change has screwed up responsiveness of other abilities in combat.
Seeing people fly at me from dozens of meters away with their 2 handers raised is just absurd and it looks ridiculous.
I've also been hit and 1-shotted from 10 meters away by WB after dodge rolling away. Just stupid stuff like this is making the combat system in this game very frustrating, especially when they make these stealth changes to the combat system without freaking telling anyone!
When I complain about abilities I usually like to point out the bugs that might be causing the ability to be over powered.
1. Wrecking blow range: I've been hit from 10 meters out by wrecking blow. If they begin winding and I create a large gap, I usually still get hit by it.
2. CC issues sometimes caused by wrecking blow leave you laying on the ground even after a cc break.
3. Wrecking blow breaks nightblades out of cloak.
The skill is definitely over powered in certain aspects and needs SOME tuning.
DisgracefulMind wrote: »I've had a problem that if someone wrecking blows me off my horse (I know, how the f*ck does this happen, but it happens more than you think lol), I can't do anything. My toon just stands there. And stands there, and stands there, and is basically a free kill. Why ):
When I complain about abilities I usually like to point out the bugs that might be causing the ability to be over powered.
1. Wrecking blow range: I've been hit from 10 meters out by wrecking blow. If they begin winding and I create a large gap, I usually still get hit by it.
2. CC issues sometimes caused by wrecking blow leave you laying on the ground even after a cc break.
3. Wrecking blow breaks nightblades out of cloak.
The skill is definitely over powered in certain aspects and needs SOME tuning.
I'm glad other players noticed this too. It's not just wrecking blow though, I've been hit by concealed wep/surprise attacks in the same manner. Is this a bug or is it intended? I had my roll timing down pretty well, now it just seems better to block than risk getting hit during or after roll for full dmg. It just seems de-synched and buggy somehow.
Instead of getting more refined, the game feels more shoddy with time.
When I complain about abilities I usually like to point out the bugs that might be causing the ability to be over powered.
1. Wrecking blow range: I've been hit from 10 meters out by wrecking blow. If they begin winding and I create a large gap, I usually still get hit by it.
2. CC issues sometimes caused by wrecking blow leave you laying on the ground even after a cc break.
3. Wrecking blow breaks nightblades out of cloak.
The skill is definitely over powered in certain aspects and needs SOME tuning.
I'm glad other players noticed this too. It's not just wrecking blow though, I've been hit by concealed wep/surprise attacks in the same manner. Is this a bug or is it intended? I had my roll timing down pretty well, now it just seems better to block than risk getting hit during or after roll for full dmg. It just seems de-synched and buggy somehow.
Instead of getting more refined, the game feels more shoddy with time.
The dodge chance from SA or CW is very small when rolling.
When I complain about abilities I usually like to point out the bugs that might be causing the ability to be over powered.
1. Wrecking blow range: I've been hit from 10 meters out by wrecking blow. If they begin winding and I create a large gap, I usually still get hit by it.
2. CC issues sometimes caused by wrecking blow leave you laying on the ground even after a cc break.
3. Wrecking blow breaks nightblades out of cloak.
The skill is definitely over powered in certain aspects and needs SOME tuning.
rich.magab14a_ESO wrote: »Everybody switched to medium armor and WB because they broke light armor's viability in PvP, you CANNOT. Get up close and personal in PvP, in Light Armor, without getting your face shredded into pieces.
As for Wrecking Blow.... I miss with the damn thing all the time, WALK THROUGH YOUR OPPONENT, and they miss. Keep doing that and they can't spam it on you, I've tried making a caster DK, I've tried fixing my Sword/Board DK... It just ain't viable. LA is a death sentence in PvP.
As for the damage being to high, that's not just Wrecking Blow... The time to kill has been bent over and broken into submission it's so sad.. Even as a heavy armor tank you don't survive very long anymore. Besides, as @NoRefunds pointed out. It's a channeled ability leaving the caster wide open to any and all forms of CC, wrecking blow builds are more of a skirt around the edge of the zerg and pick off people than legitimate fight.
Yeah I did a triple dodge roll last (used a stam pot for the third one) with a bolt escape between each one around a keep last night should have been completely immune to any targeted ability. I look back and a DK 2 hander literally flew at me from 60+ yards away and Crit-charge wrecking blow 2 shots me (used all my stam on the dodge rolls assuming I couldn't be targeted).
The top end damage scaling of WB needs to be toned back some to prevent 20K + attacks but I'm fine with it being as powerful as it is otherwise.
What you are complaining about is actually a latency issue rather than a crit charge WB hitting you from 60+ yards. The player got off his attacks before you could escape but your client didnt register the attack until later. There is no way a critcal charge will work 60 yards away. Even if your ping was fine, his could have been crap and thats what would cause the latency
wrecking blow spam only "works" if the target gets stun-locked from being hit with multiple CCs... wrecking blow itself is not the problem, a poorly functioning CC system is the problem
keni_harringtonb16_ESO wrote: »i agree with this post and would like to extend im personally happy with the change *i dont use the skill* BUT if the damage is this high and its uninturuptable then the cast time should be raised to its former cast time giving people atleast a chance to get away and ( assuming the bugs get ironed out also) or leave the cast time low as it is and lower the damage and dont the skill buff its own damage on the next attackWhen I complain about abilities I usually like to point out the bugs that might be causing the ability to be over powered.
1. Wrecking blow range: I've been hit from 10 meters out by wrecking blow. If they begin winding and I create a large gap, I usually still get hit by it.
2. CC issues sometimes caused by wrecking blow leave you laying on the ground even after a cc break.
3. Wrecking blow breaks nightblades out of cloak.
The skill is definitely over powered in certain aspects and needs SOME tuning.
NO.
IT DOES NOT NEED THAT LONG AS HECK CAST TIME AGAIN. then it will be way to easy to dodge.
No real issue with WB. I just want a few minor fixes that have caused some problems. Two such fixes would be:
-WB sometimes hits and cc's mid-roll
-WB sometimes hits and cc's after I have bolted or rolled out of range (this delay is rather annoying)
Both are network lag issue.
If ZOS can fix this, both your issues will get fixed, as well as a plethora of others.
houimetub17_ESO wrote: »The ability is so easy to dodge... just roll, streak or block it... If the a ility lands it should do a ton of damage but there is a 1 sec cast time for you to react.
are you even reading the thread? it costs you 1900 stam to push that button and it cost the roll dodgder 2700 at least (not full medium build) so how many times can I roll dodge (while I cannot damage you)
so please tell me how to avoid you cheap wrecking spam with a extremly expensive defence ...according to you the second option is to streak...arent you a smart one ...now all of us have a sorc
walk thru the WB spammer.
I am serious, the ability will not activate if you do this. works every single time, is easy to do, can be done in 0.5 seconds, and costs you no stamina or magicka.
No real issue with WB. I just want a few minor fixes that have caused some problems. Two such fixes would be:
-WB sometimes hits and cc's mid-roll
-WB sometimes hits and cc's after I have bolted or rolled out of range (this delay is rather annoying)
Both are network lag issue.
If ZOS can fix this, both your issues will get fixed, as well as a plethora of others.
I got 2 WB in a row. one put me in air, second hit me in air right after first :D:D was funny. Just like when all attack hit you while roll. Or when suddenly 3 snipe hits you. or 6 crushing shock. etc... Zenimax Power.
No real issue with WB. I just want a few minor fixes that have caused some problems. Two such fixes would be:
-WB sometimes hits and cc's mid-roll
-WB sometimes hits and cc's after I have bolted or rolled out of range (this delay is rather annoying)
Both are network lag issue.
If ZOS can fix this, both your issues will get fixed, as well as a plethora of others.
I got 2 WB in a row. one put me in air, second hit me in air right after first :D:D was funny. Just like when all attack hit you while roll. Or when suddenly 3 snipe hits you. or 6 crushing shock. etc... Zenimax Power.
I've been wondering if I was just seeing things but is there something up with not getting CC immunity to where you can be batted around like a ping pong ball?
No real issue with WB. I just want a few minor fixes that have caused some problems. Two such fixes would be:
-WB sometimes hits and cc's mid-roll
-WB sometimes hits and cc's after I have bolted or rolled out of range (this delay is rather annoying)
Both are network lag issue.
If ZOS can fix this, both your issues will get fixed, as well as a plethora of others.
I got 2 WB in a row. one put me in air, second hit me in air right after first :D:D was funny. Just like when all attack hit you while roll. Or when suddenly 3 snipe hits you. or 6 crushing shock. etc... Zenimax Power.
I've been wondering if I was just seeing things but is there something up with not getting CC immunity to where you can be batted around like a ping pong ball?
Evidently Eric Wroebel put in some change to two-handers to give them CC immune resistant stuns "so they could catch bolting sorcs". God knows how many bugs that change introduced but I wouldn't be surprised to see a good half dozen or so from this.
Stealth-changes with no communication FTL.
No real issue with WB. I just want a few minor fixes that have caused some problems. Two such fixes would be:
-WB sometimes hits and cc's mid-roll
-WB sometimes hits and cc's after I have bolted or rolled out of range (this delay is rather annoying)
Both are network lag issue.
If ZOS can fix this, both your issues will get fixed, as well as a plethora of others.
I got 2 WB in a row. one put me in air, second hit me in air right after first :D:D was funny. Just like when all attack hit you while roll. Or when suddenly 3 snipe hits you. or 6 crushing shock. etc... Zenimax Power.
I've been wondering if I was just seeing things but is there something up with not getting CC immunity to where you can be batted around like a ping pong ball?
Evidently Eric Wroebel put in some change to two-handers to give them CC immune resistant stuns "so they could catch bolting sorcs". God knows how many bugs that change introduced but I wouldn't be surprised to see a good half dozen or so from this.
Stealth-changes with no communication FTL.
/shakemyhead
I'm on sorcs sidees from now on against nerfs. Every time they try to hit sorcs with something, my Templar gets whacked harder. I don't have an escape and look what they did to my poor Blazing Shield!
No real issue with WB. I just want a few minor fixes that have caused some problems. Two such fixes would be:
-WB sometimes hits and cc's mid-roll
-WB sometimes hits and cc's after I have bolted or rolled out of range (this delay is rather annoying)
Both are network lag issue.
If ZOS can fix this, both your issues will get fixed, as well as a plethora of others.
I got 2 WB in a row. one put me in air, second hit me in air right after first :D:D was funny. Just like when all attack hit you while roll. Or when suddenly 3 snipe hits you. or 6 crushing shock. etc... Zenimax Power.
I've been wondering if I was just seeing things but is there something up with not getting CC immunity to where you can be batted around like a ping pong ball?
Evidently Eric Wroebel put in some change to two-handers to give them CC immune resistant stuns "so they could catch bolting sorcs". God knows how many bugs that change introduced but I wouldn't be surprised to see a good half dozen or so from this.
Stealth-changes with no communication FTL.
/shakemyhead
I'm on sorcs sidees from now on against nerfs. Every time they try to hit sorcs with something, my Templar gets whacked harder. I don't have an escape and look what they did to my poor Blazing Shield!
You're siding w/ the guys that got you nerfed? <.<
We'll see how that works out, I guess. : P