Wrecking-O-Matic Volume 9 (Stamina DK video)

Xsorus
Xsorus
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  • Dekkameron
    Dekkameron
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    Nice. Your build seems at first glance nearly identicle to my Orsimer Bow/2handed Orsimer DK.

    Good ol' Fozzilize
    - Veteran Combat Librarian -
  • Poxheart
    Poxheart
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    Good stuff.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • nothing2591
    nothing2591
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    remove green dragon blood and you will understand how it is to play stamina nightblade :expressionless:
    VR16 nb rank 28 svampenn
  • Panda244
    Panda244
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    WTB Your Stamina Management.

    Otherwise nice video.
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  • Xsorus
    Xsorus
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    remove green dragon blood and you will understand how it is to play stamina nightblade :expressionless:

    Actually don't run GDB anymore..running Vigor with Rally.

  • Oughash
    Oughash
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    Lol wrecking blow is gonna get nerfed and people are gonna cry.

    Also, the vigor plus rally heal is stronk.
  • TheBucket
    TheBucket
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    Oh eso.. How broken you are. lol
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • Xsorus
    Xsorus
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    TheBucket wrote: »
    Oh eso.. How broken you are. lol

    Are you implying there is something wrong with Wrecking Blow? heh

  • ThyIronFist
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    Don't think any stamina DK should use GBD to be honest, I mean the stamina regen doesn't stack with the 20% regen you get from a Stam pot, so it's pointless, I always have my 20% regen from my Stam pot active as much as possible, and with Igneous shield + Rally + Vigor I heal more than GDB ever could.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • IxSTALKERxI
    IxSTALKERxI
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    Errmahhgerddd you killed ash, clone, tali and I. *sadface*
    NA | PC | Aldmeri Dominion
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  • Huntler
    Huntler
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    TheBucket wrote: »
    Oh eso.. How broken you are. lol

    Are you implying there is something wrong with Wrecking Blow? heh

    *tear*
  • frozywozy
    frozywozy
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    Good one!!

    I expect a rematch tho ;) When u got me I was out of stam trying to stealth my way through the hordes of DC to siege Bleakers. Could not cc break out of that putrify. Anyway, great video and footage overall.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Suru
    Suru
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    Oh man this music from your first vids, made it way morenejoyable to watch haha, good vid as always!


    Suru
  • Xsorus
    Xsorus
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    frozywozy wrote: »
    Good one!!

    I expect a rematch tho ;) When u got me I was out of stam trying to stealth my way through the hordes of DC to siege Bleakers. Could not cc break out of that putrify. Anyway, great video and footage overall.

    Yea, if you get caught by fossilize without stamina, you're probably dead..wrecking blow will pretty much 2 or 3 shot ya.
  • Imdrefan
    Imdrefan
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    WTB non CC breaking enemies.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • Huntler
    Huntler
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    frozywozy wrote: »
    Good one!!

    I expect a rematch tho ;) When u got me I was out of stam trying to stealth my way through the hordes of DC to siege Bleakers. Could not cc break out of that putrify. Anyway, great video and footage overall.

    Yea, if you get caught by fossilize without stamina, you're probably dead..wrecking blow will pretty much 2 or 3 shot ya.

    The bane of my existence :'(
  • Erock25
    Erock25
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    @xsorusb14_ESO I am surprised that someone who 2 shots people so often would feel it is even worth their time to complain about Sorcerers so much. In your fight with Ezareth, you started it with about 5% stamina and he had Defensive Rune up and you still made short work of him. Do you honestly feel Sorc shields are still out of balance, especially when compared to your 30k dmg you pull off consistently in 2 global cool downs?
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Huntler
    Huntler
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    Erock25 wrote: »
    @xsorusb14_ESO I am surprised that someone who 2 shots people so often would feel it is even worth their time to complain about Sorcerers so much. In your fight with Ezareth, you started it with about 5% stamina and he had Defensive Rune up and you still made short work of him. Do you honestly feel Sorc shields are still out of balance, especially when compared to your 30k dmg you pull off consistently in 2 global cool downs?

    Shhh, the first rule of 1.6 is WE DO NOT TALK ABOUT WRECKING BLOW. :p
  • Maulkin
    Maulkin
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    Huntler wrote: »
    Erock25 wrote: »
    @xsorusb14_ESO I am surprised that someone who 2 shots people so often would feel it is even worth their time to complain about Sorcerers so much. In your fight with Ezareth, you started it with about 5% stamina and he had Defensive Rune up and you still made short work of him. Do you honestly feel Sorc shields are still out of balance, especially when compared to your 30k dmg you pull off consistently in 2 global cool downs?

    Shhh, the first rule of 1.6 is WE DO NOT TALK ABOUT WRECKING BLOW. :p

    That's right. We only QQ about Wards, while we melt faces with WB. It's the hip thing to do in 1.6 ^_^

    EU | PC | AD
  • FireCowCommando
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    The question is... is wrecking blow scaling too hard, or is light armor scaled down too low?

    Or is my assumption of being 2/3 shot not exclusive to LA?

    I like that the video has examples of people instantly CC breaking, but the animation being so long they still instantly die with no chance to react

    Edited for less salt: You are playing it very well! Solid play for sure =)
    Edited by FireCowCommando on March 30, 2015 4:26PM
  • Huntler
    Huntler
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    The question is... is wrecking blow scaling too hard, or is light armor scaled down too low?

    Or is my assumption of being 2/3 shot not exclusive to LA?

    I like that the video has examples of people instantly CC breaking, but the animation being so long they still instantly die with no chance to react

    Edited for less salt: You are playing it very well! Solid play for sure =)

    Its a combination of issues I think which makes it tough. I have no confirmation, but I swear to all that is holy that wrecking blow does more damage through block than like any ability in the game. Don't know how or why, but it feels like it does. Comparing it with crystal, which does like no damage when I block it is very confusing. It is definitely a balance mistake to put a CC on a skill line's strongest dps ability as well, its just asking to be broken. Combine that with uninterrupted and the stun break animation (like you said) taking too long... you're dead regardless of what you do.
    Edited by Huntler on March 30, 2015 4:31PM
  • Maulkin
    Maulkin
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    Huntler wrote: »
    The question is... is wrecking blow scaling too hard, or is light armor scaled down too low?

    Or is my assumption of being 2/3 shot not exclusive to LA?

    I like that the video has examples of people instantly CC breaking, but the animation being so long they still instantly die with no chance to react

    Edited for less salt: You are playing it very well! Solid play for sure =)

    Its a combination of issues I think which makes it tough. I have no confirmation, but I swear to all that is holy that wrecking blow does more damage through block than like any ability in the game. Don't know how or why, but it feels like it does. Comparing it with crystal, which does like no damage when I block it is very confusing. It is definitely a balance mistake to put a CC on a skill line's strongest dps ability as well, its just asking to be broken. Combine that with uninterrupted and the stun break animation (like you said) taking too long... you're dead regardless of what you do.

    If you're using s&b there's a passive that allow you to block 15% more from projectiles. Maybe that's why you block more from Frags.

    I have no issues with WB. It's very very strong but I think it's balanced considering the Wards I can cast or the amount of dodge-rolling stamina builds can do. Which is why I find it absurd when people want Wards nerfed.

    I don't think they should remove the CC either. If they did I would just tank it with wards, but now I have to actually block or face certain death from the CC. Which makes me balance my build with more stamina regen so that i can actually afford to block more that 2-3 hits.


    Edited by Maulkin on March 30, 2015 4:40PM
    EU | PC | AD
  • frozywozy
    frozywozy
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    Huntler wrote: »
    The question is... is wrecking blow scaling too hard, or is light armor scaled down too low?

    Or is my assumption of being 2/3 shot not exclusive to LA?

    I like that the video has examples of people instantly CC breaking, but the animation being so long they still instantly die with no chance to react

    Edited for less salt: You are playing it very well! Solid play for sure =)

    Its a combination of issues I think which makes it tough. I have no confirmation, but I swear to all that is holy that wrecking blow does more damage through block than like any ability in the game. Don't know how or why, but it feels like it does. Comparing it with crystal, which does like no damage when I block it is very confusing. It is definitely a balance mistake to put a CC on a skill line's strongest dps ability as well, its just asking to be broken. Combine that with uninterrupted and the stun break animation (like you said) taking too long... you're dead regardless of what you do.

    Exactly, abilities that are supposed to disable &/or root &/or set off balance should never deal high damage (above 9k). But in my opinion, the surprise attack + soul harvest combo is much worse than wreckinblow spam. I would be curious to watch xsorus against sunshine in duel. Too bad they're both DC!
    Edited by frozywozy on March 30, 2015 4:42PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Huntler
    Huntler
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    frozywozy wrote: »
    Huntler wrote: »
    The question is... is wrecking blow scaling too hard, or is light armor scaled down too low?

    Or is my assumption of being 2/3 shot not exclusive to LA?

    I like that the video has examples of people instantly CC breaking, but the animation being so long they still instantly die with no chance to react

    Edited for less salt: You are playing it very well! Solid play for sure =)

    Its a combination of issues I think which makes it tough. I have no confirmation, but I swear to all that is holy that wrecking blow does more damage through block than like any ability in the game. Don't know how or why, but it feels like it does. Comparing it with crystal, which does like no damage when I block it is very confusing. It is definitely a balance mistake to put a CC on a skill line's strongest dps ability as well, its just asking to be broken. Combine that with uninterrupted and the stun break animation (like you said) taking too long... you're dead regardless of what you do.

    Exactly, abilities that are supposed to disable &/or root &/or set off balance should never deal high damage (above 9k). But in my opinion, the surprise attack + soul harvest combo is much worse than wreckinblow spam. I would be curious to watch xsorus against sunshine in duel.

    Definition of a wombo combo there really, a few too many these days I think... Once again goes to my concerns we just have builds were we 1-2 shot people that anyone can do so we always get that tasty glorification of our egos :p.



    As to what mike said, I have said it many times, but as the game goes on.... a reckoning is coming with dodge roll.... just a few more champ points for some people and its going to be ridiculous :p. Guess we'll see!!
  • silentdude
    silentdude
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    Nice vid!!!

    Petrify+WB clearly not a broken combination. Not to mention the non existent sustain, evasion and power through vigor, momentum, stam regen and dodge rolls.

    #nerfmagickabuffstamina
    #magickasucks
    Edited by silentdude on March 30, 2015 4:56PM
  • Ezareth
    Ezareth
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    Erock25 wrote: »
    @xsorusb14_ESO I am surprised that someone who 2 shots people so often would feel it is even worth their time to complain about Sorcerers so much. In your fight with Ezareth, you started it with about 5% stamina and he had Defensive Rune up and you still made short work of him. Do you honestly feel Sorc shields are still out of balance, especially when compared to your 30k dmg you pull off consistently in 2 global cool downs?

    The best part is I just came from an Ayelid well buff too.

    Several things to note in that fight. First I took him for a NB as I just saw someone with a bow so I popped a detection pot which was my first mistake as I killed any bonus stamina or stamina recovery that I rely on. Second (and this isn't clear in the video) I reflected his meteor which he then reflected back at me. The problem with meteor is after it is reflected twice it becomes invisible and I didn't know that and couldn't see it so not only did I not block the reflected meteor I sat in the dot which then killed me.

    He actually instaggibed me a bit earlier to with his bow as well. One second I was alive with full health and shields the next I was dead and the *only* thing in my death recap was a 12,000 damage camo hunter proc. That made a nice screen shot.

    Anyways entertaining video and great fights Xsorus. Your build exemplifies that I've been trying to say both about damage shields and stamina cost-reduction enchants.
    Edited by Ezareth on March 30, 2015 5:28PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
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    Ezareth wrote: »
    Erock25 wrote: »
    @xsorusb14_ESO I am surprised that someone who 2 shots people so often would feel it is even worth their time to complain about Sorcerers so much. In your fight with Ezareth, you started it with about 5% stamina and he had Defensive Rune up and you still made short work of him. Do you honestly feel Sorc shields are still out of balance, especially when compared to your 30k dmg you pull off consistently in 2 global cool downs?

    The best part is I just came from an Ayelid well buff too.

    Several things to note in that fight. First I took him for a NB as I just saw someone with a bow so I popped a detection pot which was my first mistake as I killed any bonus stamina or stamina recovery that I rely on. Second (and this isn't clear in the video) I reflected his meteor which he then reflected back at me. The problem with meteor is after it is reflected twice it becomes invisible and I didn't know that and couldn't see it so not only did I not block the reflected meteor I sat in the dot which then killed me.

    He actually instaggibed me a bit earlier to with his bow as well. One second I was alive with full health and shields the next I was dead and the *only* thing in my death recap was a 12,000 damage camo hunter proc. That made a nice screen shot.

    Anyways entertaining video and great fights Xsorus. Your build exemplifies that I've been trying to say both about damage shields and stamina cost-reduction enchants.

    The camo hunter proc death recap bug has been going since release of the game. When camo hunter procs, it tends to hide some details (hits, damage, abilities involved, etc).
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Maulkin
    Maulkin
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    Ezareth wrote: »
    Several things to note in that fight. First I took him for a NB as I just saw someone with a bow so I popped a detection pot which was my first mistake as I killed any bonus stamina or stamina recovery that I rely on. Second (and this isn't clear in the video) I reflected his meteor which he then reflected back at me. The problem with meteor is after it is reflected twice it becomes invisible and I didn't know that and couldn't see it so not only did I not block the reflected meteor I sat in the dot which then killed me.

    As a serial reflecter of Meteors I get done by this as well from time to time. Reflecting a meteor once, creates a very visible animation where the meteor "lobs" back towards the caster. If however the caster also had a reflect up, the meteor disappears for what seems a completely random amount of time. Maybe has to do with distance or lag but since it's invis it's impossible to know when it will land.

    Eventually X seconds later you get magically thrown in the air and the ground illuminates, with no sound or visuals warning you of the incoming hit. One for the "to fix" list I guess...

    And yes without pots giving you stamina regen, you're fooked against a 2Her.
    EU | PC | AD
  • NoRefunds
    NoRefunds
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    To be honest with heavy armor and blocking i almost take 0 damage from wrecking blow, the problem is that when you get fossilized you can still get stunned again from WB, even during the break free animation as you can see in the video, and even if you break the stun you are rooted, that is a bit too much CC imo....
    Edited by NoRefunds on March 30, 2015 5:51PM
  • frozywozy
    frozywozy
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    NoRefunds wrote: »
    To be honest with heavy armor and blocking i almost take 0 damage from wrecking blow, the problem is that when you get fossilized you can still get stunned again from WB, even during the break free animation as you can see in the video, and even if you break the stun you are rooted, that is a bit too much CC imo....

    Indeed. All different disable and root abilities should be regrouped in different categories and have diminishing returns added to them like all the oher mmos out there. CC immunity is one thing but a root should not give cc immunity to a stun ability or a stun should not give cc immunity to a fear ability so yeah.
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
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