xsorusb14_ESO wrote: »
xsorusb14_ESO wrote: »
Yeah because we didn't get any stam morphs.
xsorusb14_ESO wrote: »
Yeah because we didn't get any stam morphs.
I'd say it's more because Sorcs don't actually have any melee moves. It's hard to be a melee user w/out any melee moves.
DKs have plenty.
/shrug
xsorusb14_ESO wrote: »
Yeah because we didn't get any stam morphs.
I'd say it's more because Sorcs don't actually have any melee moves. It's hard to be a melee user w/out any melee moves.
DKs have plenty.
/shrug
Just let me be bitter that my class got jack and squat for stamina morphs. They could easily do things with certain morphs to make them a melee range variant.
I basically commented on the fact that DKs were saying that Wrecking Blow should be toned down if they got a spammable stamina attack (stam version of Fire Whip), which I thought was funny considering Sorc doesn't even have a spammable magicka attack (gotta use Crushing Shock / Force Pulse) let alone a stamina one.
Pirhana7_ESO wrote: »In a game that is caster / range heavy..... and dominated by 1hand /shield you are complaining about a skill line used by less than 10% of the players in Cyrodiil.... which is a close range melee skill?
You do realize you can block and dodge this ability right? There is even a second charge up time to see it coming.
There are about 20 other skills that should be complained about / fixed /nerfd before Wrecking blow
And btw i do not use 2hand
Pirhana7_ESO wrote: »In a game that is caster / range heavy..... and dominated by 1hand /shield you are complaining about a skill line used by less than 10% of the players in Cyrodiil.... which is a close range melee skill?
You do realize you can block and dodge this ability right? There is even a second charge up time to see it coming.
There are about 20 other skills that should be complained about / fixed /nerfd before Wrecking blow
And btw i do not use 2hand
Pirhana7_ESO wrote: »In a game that is caster / range heavy..... and dominated by 1hand /shield you are complaining about a skill line used by less than 10% of the players in Cyrodiil.... which is a close range melee skill?
You do realize you can block and dodge this ability right? There is even a second charge up time to see it coming.
There are about 20 other skills that should be complained about / fixed /nerfd before Wrecking blow
And btw i do not use 2hand
I just had to jump in and say, far more of the population than 10% is using 2 hander... you are absolutely insane if you think only 10% of the pop is 2handed right now... like.... I'm not going to comment on anything else, but that is absolutely false.
Pirhana7_ESO wrote: »In a game that is caster / range heavy..... and dominated by 1hand /shield you are complaining about a skill line used by less than 10% of the players in Cyrodiil.... which is a close range melee skill?
You do realize you can block and dodge this ability right? There is even a second charge up time to see it coming.
There are about 20 other skills that should be complained about / fixed /nerfd before Wrecking blow
And btw i do not use 2hand
LOL...do these people even pvp in ESO??
Pirhana7_ESO wrote: »In a game that is caster / range heavy..... and dominated by 1hand /shield you are complaining about a skill line used by less than 10% of the players in Cyrodiil.... which is a close range melee skill?
You do realize you can block and dodge this ability right? There is even a second charge up time to see it coming.
There are about 20 other skills that should be complained about / fixed /nerfd before Wrecking blow
And btw i do not use 2hand
LOL...do these people even pvp in ESO??
That's Tamriel "Unlimited" for you.
There is all sorts of bad coming out on these forums and in game lately. I hate to say it but the quality of the community in this game has really taken a nosedive.
What ever happened to the wholesome and heart-warming spiderman threads?
Aetcharian wrote: »As a 2h DK, I do agree that wrecking blow is a little too strong for its own good, and I've noticed it's made players that were previously not very good in to monsters in PvP simply because they are carried by the single skill. I'd be fine with wrecking blow getting nerfed if we got a stamina whip or something like that. DK needs an instant, good damage skill (like surrprise attack).
Not only are 2h dks using WB because it's insanely good, it's also the ONLY good melee dps spammable for 2h DK. Whip should have gotten the stamina morph, not fire breath (in my opinion).
Aetcharian
amonengelb16_ESO wrote: »If the skillcap of most TESO players is like those of @xsorusb14_ESO frapsed enemies then ... ROFL. This is definetely a l2p issue. Honestly? I never got killed by wrecking blow as a 5light/2heavy user. I don't want to discredit xsorus video but frankly? Getting wrecking blowed out of stealth? The one getting petrified without even wasted stamina - obviously not even caring about breaking out of CC? Xsorus shows how to bust noobs. If people are really dying like this in pvp (putting the stealthy sniper action aside) then I clearly dunno what the hell those players are doing in PvP. Maybe PvEing or being on desktop, the hell I know.
In fact ... nerfing things like wrecking blow would just lower the skill cap.
Seriously, you were oneshotted out of stealth in DAoC.
Pro-tip: You can quickbind interrupt!!!!!!!!111111
*Talks about L2P issue*
*Tells people to interrupt WB*
Yeah! WB users have skill and know how to play more than you is all!
amonengelb16_ESO wrote: »amonengelb16_ESO wrote: »If the skillcap of most TESO players is like those of @xsorusb14_ESO frapsed enemies then ... ROFL. This is definetely a l2p issue. Honestly? I never got killed by wrecking blow as a 5light/2heavy user. I don't want to discredit xsorus video but frankly? Getting wrecking blowed out of stealth? The one getting petrified without even wasted stamina - obviously not even caring about breaking out of CC? Xsorus shows how to bust noobs. If people are really dying like this in pvp (putting the stealthy sniper action aside) then I clearly dunno what the hell those players are doing in PvP. Maybe PvEing or being on desktop, the hell I know.
In fact ... nerfing things like wrecking blow would just lower the skill cap.
Seriously, you were oneshotted out of stealth in DAoC.
Pro-tip: You can quickbind interrupt!!!!!!!!111111
*Talks about L2P issue*
*Tells people to interrupt WB*
Yeah! WB users have skill and know how to play more than you is all!
You sir! You're good in repeating what I wrote! But did you hear something about the term ... irony? Most qq-threads are just jokes right now.
no it doesn't.cozmon3c_ESO wrote: »golfer.dub17_ESO wrote: »I'd be happy if they nerfed the damage and made it insta-cast. Or otherwise gave us some form of 2hand attack that doesn't do terrible damage (Executioner, Cleave) and doesn't take a year to cast only for it to auto-cancel because the enemy got out of range ("wrecking" blow).
respectfully disagree.
a year to cast?
no. 0.8sec is definitely manageable. dont make it insta-cast, don't nerf the damage.
it's easily avoidable and anyone who DOESN'T PANIC can simply block or roll and destroy a WB spammer.
Pro-tip: when you see a WB spammer, don't simply turn around and run. chances are, when you see one pulling back to whack you with one, you won't have time to escape (except bolt sorcs, i suppose).
Most of my kills last night was people freaking out because they're all "WTH WHERED HE COME FROM" and start DPS-ing me, or try to run away.
Understand that WB comes with a knock/stun. Avoid it, and you'll avoid being stuck AND the full damage.
It's fine, people.
I don't understand how one can be more frustrated with this, compared to, say, super shield stacking users who can take 4-5 people 5-10 sec to kill... or blockers who hold their shield 99% of the time while executing skills... or people who spam... what is it again? Overload Light Attack? Hit my head twice within a second, each hits 13k~14k. Da ***. I've NEVER been hit by other WB that high, that fast, that consistent.
yup ultimates will hit hard, but it hits as hard as wrecking blow and lethal arrow right now lols.
golfer.dub17_ESO wrote: »[
no. 0.8sec is definitely manageable.
it's easily avoidable
Conflicting points, and the main issue. If anything it's underpowered, not overpowered.
The only damage dealing ability that 2handers have is "easily avoidable".yup ultimates will hit hard, but it hits as hard as wrecking blow and lethal arrow right now lols.
Or crystal frags, or radiant destruction, or probably a large list of other skills from other classes.
Aetcharian wrote: »As a 2h DK, I do agree that wrecking blow is a little too strong for its own good, and I've noticed it's made players that were previously not very good in to monsters in PvP simply because they are carried by the single skill. I'd be fine with wrecking blow getting nerfed if we got a stamina whip or something like that. DK needs an instant, good damage skill (like surrprise attack).
Not only are 2h dks using WB because it's insanely good, it's also the ONLY good melee dps spammable for 2h DK. Whip should have gotten the stamina morph, not fire breath (in my opinion).
Aetcharian
I'm fine with the power of wrecking blow tbh, the real issue is the other abilities that synergize with it like crit charge which give your opponent an unmitigatable stun that holds them in place regardless of break free. I also don't think wrecking blow should be able to hit people through dodge. I was playing with it for the first time last night against Cinn on PTS and I could consistently land hits on her through dodge roll and it wasn't a latency issue as the PTS had zero lag whatsoever.
Is THAT what people's been saying about rolling is glitch? Do people expect double-tapping a direction is free-out-of-jail card at any given moment?
When I complain about abilities I usually like to point out the bugs that might be causing the ability to be over powered.
1. Wrecking blow range: I've been hit from 10 meters out by wrecking blow. If they begin winding and I create a large gap, I usually still get hit by it.
2. CC issues sometimes caused by wrecking blow leave you laying on the ground even after a cc break.
3. Wrecking blow breaks nightblades out of cloak.
The skill is definitely over powered in certain aspects and needs SOME tuning.
Rage all you want and defend all you want but WB its breaking any logic in this game
TES has channeling skills and instant cast skills.
All channeled skills are the ones that do the biggest damage(/heals)( and also some buffs/debuffs/stuns/knock backs) because they imply a risk. eg: snipe/dark flare/crystal shards/RD/healing ritual (does more healing than BOL) .I say risk because you are vulnerable (and I really mean close to death vulnerable as anything can kill u in pvp in less than 2 sec these days). Every skill enumerated above do more than 8k (non critical ) damage.
And there is Wreaking BLOW (WB) a channeled skill with at least 8k damage which has no risk in using it. And 90% of the players are using it because high dps with no risk. Look around you to all the players you've seen in PVP and how many "inexplicably" switched to 2h and WB ( and med armor)..all those impulse spammers/batswarmers and so on.. who hasn't switched yet will do so soon.. because trying to avoid an uninterruptable spammable skill in this stamina crisis its only available to one class (sorcs and... nbs?? maybe)
Why was such a skill pushed live? why this high dps/knock back skill cannot be interrupted while others can ?
Why can't I have my dark flare uninterruptable?
Buffing this way a skill does not bring diversity to builds it creates a FOTM
Spare me the L2p and roll dodge comments (not every one can roll dodge as many time as you can spam WB- same applies to block) and even with roll dodging from a higher ground and landing you still take a nice 12k damage WB
@ZOS_GinaBruno can you guys take a look at this skill and at least tune the damage a little. The fact that 90% of PVPers and PVErs are using it should make you wonder why
xsorusb14_ESO wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Pirhana7_ESO wrote: »Rage all you want and defend all you want but WB its breaking any logic in this game
TES has channeling skills and instant cast skills.
All channeled skills are the ones that do the biggest damage(/heals)( and also some buffs/debuffs/stuns/knock backs) because they imply a risk. eg: snipe/dark flare/crystal shards/RD/healing ritual (does more healing than BOL) .I say risk because you are vulnerable (and I really mean close to death vulnerable as anything can kill u in pvp in less than 2 sec these days). Every skill enumerated above do more than 8k (non critical ) damage.
And there is Wreaking BLOW (WB) a channeled skill with at least 8k damage which has no risk in using it. And 90% of the players are using it because high dps with no risk. Look around you to all the players you've seen in PVP and how many "inexplicably" switched to 2h and WB ( and med armor)..all those impulse spammers/batswarmers and so on.. who hasn't switched yet will do so soon.. because trying to avoid an uninterruptable spammable skill in this stamina crisis its only available to one class (sorcs and... nbs?? maybe)
Why was such a skill pushed live? why this high dps/knock back skill cannot be interrupted while others can ?
Why can't I have my dark flare uninterruptable?
Buffing this way a skill does not bring diversity to builds it creates a FOTM
Spare me the L2p and roll dodge comments (not every one can roll dodge as many time as you can spam WB- same applies to block) and even with roll dodging from a higher ground and landing you still take a nice 12k damage WB
@ZOS_GinaBruno can you guys take a look at this skill and at least tune the damage a little. The fact that 90% of PVPers and PVErs are using it should make you wonder why
One big thing i would like to point out is that almost all 2 hand users are also using the 2 hand skill Momentum which increases weapon damage by 20%. So now that 9k hit is now a 12k hit and so on (which is a crit just so you know with bonus crit damage) A basic non buffed non crit DB is like 4-5K damage. I would say DB is a very strong ability but its Momentum that puts the dame over the top. The thing about Momentum is that it can be used for any ability even other weapon lines if you swap. This is also why you see huge Lethal / Focus Aim arrow hits because they have the 20% momentum buff on them. If they are a NB they may even have the 8% grim focus damage buff on top of that. People also put Expert Hunter on thier bars which is about a 10% crit chance bonus.
I have even used 2hand as a buff bar so i could put Mometum up (which also has a nice tick heal also) and used it to buff my DW abiliies. When i did that Flurry put out more than 15k damage sometimes.
So DB is not the problem, its all the damage buffs the player can have going while using DB that make it do very high damage.
Pirhana7_ESO wrote: »One big thing i would like to point out is that almost all 2 hand users are also using the 2 hand skill Momentum which increases weapon damage by 20%. So now that 9k hit is now a 12k hit and so on (which is a crit just so you know with bonus crit damage) A basic non buffed non crit DB is like 4-5K damage. I would say DB is a very strong ability but its Momentum that puts the dame over the top. The thing about Momentum is that it can be used for any ability even other weapon lines if you swap. This is also why you see huge Lethal / Focus Aim arrow hits because they have the 20% momentum buff on them. If they are a NB they may even have the 8% grim focus damage buff on top of that. People also put Expert Hunter on thier bars which is about a 10% crit chance bonus.
I have even used 2hand as a buff bar so i could put Mometum up (which also has a nice tick heal also) and used it to buff my DW abiliies. When i did that Flurry put out more than 15k damage sometimes.
So DB is not the problem, its all the damage buffs the player can have going while using DB that make it do very high damage.
Joy_Division wrote: »Pirhana7_ESO wrote: »Rage all you want and defend all you want but WB its breaking any logic in this game
TES has channeling skills and instant cast skills.
All channeled skills are the ones that do the biggest damage(/heals)( and also some buffs/debuffs/stuns/knock backs) because they imply a risk. eg: snipe/dark flare/crystal shards/RD/healing ritual (does more healing than BOL) .I say risk because you are vulnerable (and I really mean close to death vulnerable as anything can kill u in pvp in less than 2 sec these days). Every skill enumerated above do more than 8k (non critical ) damage.
And there is Wreaking BLOW (WB) a channeled skill with at least 8k damage which has no risk in using it. And 90% of the players are using it because high dps with no risk. Look around you to all the players you've seen in PVP and how many "inexplicably" switched to 2h and WB ( and med armor)..all those impulse spammers/batswarmers and so on.. who hasn't switched yet will do so soon.. because trying to avoid an uninterruptable spammable skill in this stamina crisis its only available to one class (sorcs and... nbs?? maybe)
Why was such a skill pushed live? why this high dps/knock back skill cannot be interrupted while others can ?
Why can't I have my dark flare uninterruptable?
Buffing this way a skill does not bring diversity to builds it creates a FOTM
Spare me the L2p and roll dodge comments (not every one can roll dodge as many time as you can spam WB- same applies to block) and even with roll dodging from a higher ground and landing you still take a nice 12k damage WB
@ZOS_GinaBruno can you guys take a look at this skill and at least tune the damage a little. The fact that 90% of PVPers and PVErs are using it should make you wonder why
One big thing i would like to point out is that almost all 2 hand users are also using the 2 hand skill Momentum which increases weapon damage by 20%. So now that 9k hit is now a 12k hit and so on (which is a crit just so you know with bonus crit damage) A basic non buffed non crit DB is like 4-5K damage. I would say DB is a very strong ability but its Momentum that puts the dame over the top. The thing about Momentum is that it can be used for any ability even other weapon lines if you swap. This is also why you see huge Lethal / Focus Aim arrow hits because they have the 20% momentum buff on them. If they are a NB they may even have the 8% grim focus damage buff on top of that. People also put Expert Hunter on thier bars which is about a 10% crit chance bonus.
I have even used 2hand as a buff bar so i could put Mometum up (which also has a nice tick heal also) and used it to buff my DW abiliies. When i did that Flurry put out more than 15k damage sometimes.
So DB is not the problem, its all the damage buffs the player can have going while using DB that make it do very high damage.
You do realize that the +20% damage boost to every skill in the game is easily obtainable and is not exclusive to wrecking blow, right? You also realize that Momentum does not stack with these buffs and the main reason two-handers use it is for the heal, right?