Chuggernaut wrote: »ZOS_MandiParker wrote: »Oh! Also, if you have a hard time finding recipes or ingredients, then you should definitely spend more time in Delves and Dungeons -- always unowned and usually stuffed with goodies.
They seem packed now with loot! Multiple containers and kills had 3+ unique items on them.
I expect that when I get around to playing my EP alt, I'll parktake in the justice system more liberally and possibly even enjoy it. My main is pretty goody goody at this point and straying from that feels really out of character, plus when unplanned, it can be quite the inconvenience. If I know I'm taking the risk, well then I'd accept that possibility.I usually don't play as thieves on video games. This game is the exception. It is too much fun plundering houses and robbing NPCs. You are really missing out if you don't do any of it. So I would at least give it a try before you turn it off.
Like they always do, Mandi and the good people at ZOS continue to encourage us to provide feedback about the Justice System and any other aspect of ESO we feel strongly about.ZOS_MandiParker wrote: »Justice as a fully integrated system like Champion, Combat, and Crafting. It is critical to future content in the game, and we want players to learn how to live with the underlying rules of the system before introducing heavier mechanics and related content. Having said that, we will still continue to monitor friction points for players and address specific areas of concern, so please continue to report things that cause frustration and we will absolutely look into these issues as we develop the system further.
The problem isn't due to people "not knowing" that it's stealing. The problem is that the people who know it's stealing still do it by accident because the UI is terrible, and there's no safeguard for it.And if he didn't know that picking up something off a table would make him a criminal...then that is ignorance to the system in the game. I know it, why can't he.
The problem isn't due to people "not knowing" that it's stealing. The problem is that the people who know it's stealing still do it by accident because the UI is terrible, and there's no safeguard for it.And if he didn't know that picking up something off a table would make him a criminal...then that is ignorance to the system in the game. I know it, why can't he.
Fleshreaper wrote: »I honestly don't see the point of further discussion on this. ZOS has made their position clear. You might not like it, and I may not like it, but it doesn't look to me like they're going to change their minds. That green post looked pretty well decided to me.
You can waste your time whining about something that's not going to change if you want, but personally, I'm just going to be careful, and live with it.
One Mod =/= All of ZOS! And a forum moderator, I'd be willing to bet, does not make the design meetings. Do you honestly think that those who make the designing choices don't ever read the forums?
I have seen very little whining. So, you must be of the opinion that if someone disagrees with you, they are whining.
That's you saying that, not ZOS, and it's not what ZOS has asked us to do.There is a toggle to not automatically steal from containers, and still keep auto-loot on, which I'm quite grateful for, and use extensively. It would be nice if that extended to things not in containers, but it doesn't, and ZOS has made it clear that it's not going to. I've moved on. You should too.
Fleshreaper wrote: »I honestly don't see the point of further discussion on this. ZOS has made their position clear. You might not like it, and I may not like it, but it doesn't look to me like they're going to change their minds. That green post looked pretty well decided to me.
You can waste your time whining about something that's not going to change if you want, but personally, I'm just going to be careful, and live with it.
One Mod =/= All of ZOS! And a forum moderator, I'd be willing to bet, does not make the design meetings. Do you honestly think that those who make the designing choices don't ever read the forums?
I have seen very little whining. So, you must be of the opinion that if someone disagrees with you, they are whining.
Not at all. First, I call it whining, because it looks like whining. When you continue to vehemently beg your position, even after it's been answered, it's whining. You should be happy, many issues people complain about don't even get an answer at all. This one did get an answer. It's just not the answer you wanted to hear.
Second, you don't disagree with me. I would also like to see a toggle where I could avoid accidentally stealing things not in containers. The difference is, I've read and understood the official response, and adjusted my play accordingly. I'm guess I'm just one of those people that don't see any point in worrying about things they can't change. Don't worry, it drives me wife crazy, too.
There is a toggle to not automatically steal from containers, and still keep auto-loot on, which I'm quite grateful for, and use extensively. It would be nice if that extended to things not in containers, but it doesn't, and ZOS has made it clear that it's not going to. I've moved on. You should too.
Fleshreaper wrote: »Fleshreaper wrote: »I honestly don't see the point of further discussion on this. ZOS has made their position clear. You might not like it, and I may not like it, but it doesn't look to me like they're going to change their minds. That green post looked pretty well decided to me.
You can waste your time whining about something that's not going to change if you want, but personally, I'm just going to be careful, and live with it.
One Mod =/= All of ZOS! And a forum moderator, I'd be willing to bet, does not make the design meetings. Do you honestly think that those who make the designing choices don't ever read the forums?
I have seen very little whining. So, you must be of the opinion that if someone disagrees with you, they are whining.
Not at all. First, I call it whining, because it looks like whining. When you continue to vehemently beg your position, even after it's been answered, it's whining. You should be happy, many issues people complain about don't even get an answer at all. This one did get an answer. It's just not the answer you wanted to hear.
Second, you don't disagree with me. I would also like to see a toggle where I could avoid accidentally stealing things not in containers. The difference is, I've read and understood the official response, and adjusted my play accordingly. I'm guess I'm just one of those people that don't see any point in worrying about things they can't change. Don't worry, it drives me wife crazy, too.
There is a toggle to not automatically steal from containers, and still keep auto-loot on, which I'm quite grateful for, and use extensively. It would be nice if that extended to things not in containers, but it doesn't, and ZOS has made it clear that it's not going to. I've moved on. You should too.
@tallenn Re-read post #365. They will continue to monitor friction points. Just to make things clear, yet again. I LOVE the justice system. I can also understand how some people are having a problem with it.
healing making you a criminal. It needs to be included in the option that prevents attacking innocents. I mean healing someone in trouble is such a natural thing to do for new players, not knowing it can cost them their life and money. You shouldn't be able to heal a criminal if those settings are on or we need a lot better tutorials.
newtinmpls wrote: »1-In-game, bonuses/nerfs which effect "spell damage" also effect healing - so to that sort of game mechanic, healing is treated as a form of "damage"
newtinmpls wrote: »2-In justice system, the "don't attack innocents" appears to only prevent single-target damage spells, AoEs can still hurt innocents (this is my understanding - please correct me if this is wrong).
newtinmpls wrote: »So in order to avoid "healing/damaging" the wrong target, there would need to be single-target (directed target) heals. Which we do not have yet.
I just incurred a 960g bounty on my Templar because I used an aoe heal (Breath Of Life) while tanking a world boss and it healed another player nearby who obviously had a very high bounty. Ludicrous system. Totally ludicrous.
I only wanted to self-heal anyway. But if you're fighting a boss and need to use a heal you can't look around and wonder if anyone standing nearby might be a criminal.
And yes I know I can re-morph my Breath of Life to be self-heal only and stop using other aoe heals such as Rite Of Passage. But I shouldn't have to. I chose these morphs to try and be helpful to other players. But if it's going to mean I end up a fugitive then at my next morph respec I will very likely remove the aoe from the heal.
All this system does is promote selfish, non group-oriented gameplay and as such having healing as part of the Justice system is a very poor design choice.
I'm not opposed to the Justice system when it comes to stealing and murdering innocents etc. But there are a number of major flaws in the system (mostly because it was shoehorned into the game after release) that MUST be ironed out. Becoming a criminal due to healing should be a priority to fix.
What needs to happen is that either the 'don't attack innocents' toggle needs to be widened to healing other players who are criminals. Or a separate 'don't heal criminals' toggle is added.
nerevarine1138 wrote: »Did you try reporting that as a bug? I've been in dungeons while having a bounty before, and I've never made my healer incur a bounty. The only time that healing a criminal should do that is if the criminal is actually involved in a fight with an innocent/guard at that moment.
I just incurred a 960g bounty on my Templar because I used an aoe heal (Breath Of Life) while tanking a world boss and it healed another player nearby who obviously had a very high bounty. Ludicrous system. Totally ludicrous.
I only wanted to self-heal anyway. But if you're fighting a boss and need to use a heal you can't look around and wonder if anyone standing nearby might be a criminal.
How on earth did un-killable guards get past the "guys, I've got an idea so terrible that I'm not even going to share it" stage?
Other than that, it would be nice if you didn't get a bounty just for looking in a barrel, and if NPCs weren't randomly able to see 5 miles and / or through stone walls and / or through the back of their heads.
How on earth did un-killable guards get past the "guys, I've got an idea so terrible that I'm not even going to share it" stage?
Other than that, it would be nice if you didn't get a bounty just for looking in a barrel, and if NPCs weren't randomly able to see 5 miles and / or through stone walls and / or through the back of their heads.
How on earth did un-killable guards get past the "guys, I've got an idea so terrible that I'm not even going to share it" stage?
Other than that, it would be nice if you didn't get a bounty just for looking in a barrel, and if NPCs weren't randomly able to see 5 miles and / or through stone walls and / or through the back of their heads.
nerevarine1138 wrote: »How on earth did un-killable guards get past the "guys, I've got an idea so terrible that I'm not even going to share it" stage?
Other than that, it would be nice if you didn't get a bounty just for looking in a barrel, and if NPCs weren't randomly able to see 5 miles and / or through stone walls and / or through the back of their heads.
1. Unkillable guards make sure there are real risks for criminals.
2. You don't get a bounty for looking in a barrel.
3. NPCs don't see through walls. If that's happening to you, report it.
nerevarine1138 wrote: »I just incurred a 960g bounty on my Templar because I used an aoe heal (Breath Of Life) while tanking a world boss and it healed another player nearby who obviously had a very high bounty. Ludicrous system. Totally ludicrous.
I only wanted to self-heal anyway. But if you're fighting a boss and need to use a heal you can't look around and wonder if anyone standing nearby might be a criminal.
And yes I know I can re-morph my Breath of Life to be self-heal only and stop using other aoe heals such as Rite Of Passage. But I shouldn't have to. I chose these morphs to try and be helpful to other players. But if it's going to mean I end up a fugitive then at my next morph respec I will very likely remove the aoe from the heal.
All this system does is promote selfish, non group-oriented gameplay and as such having healing as part of the Justice system is a very poor design choice.
I'm not opposed to the Justice system when it comes to stealing and murdering innocents etc. But there are a number of major flaws in the system (mostly because it was shoehorned into the game after release) that MUST be ironed out. Becoming a criminal due to healing should be a priority to fix.
What needs to happen is that either the 'don't attack innocents' toggle needs to be widened to healing other players who are criminals. Or a separate 'don't heal criminals' toggle is added.
Did you try reporting that as a bug? I've been in dungeons while having a bounty before, and I've never made my healer incur a bounty. The only time that healing a criminal should do that is if the criminal is actually involved in a fight with an innocent/guard at that moment.
starkerealm wrote: »nerevarine1138 wrote: »I just incurred a 960g bounty on my Templar because I used an aoe heal (Breath Of Life) while tanking a world boss and it healed another player nearby who obviously had a very high bounty. Ludicrous system. Totally ludicrous.
I only wanted to self-heal anyway. But if you're fighting a boss and need to use a heal you can't look around and wonder if anyone standing nearby might be a criminal.
And yes I know I can re-morph my Breath of Life to be self-heal only and stop using other aoe heals such as Rite Of Passage. But I shouldn't have to. I chose these morphs to try and be helpful to other players. But if it's going to mean I end up a fugitive then at my next morph respec I will very likely remove the aoe from the heal.
All this system does is promote selfish, non group-oriented gameplay and as such having healing as part of the Justice system is a very poor design choice.
I'm not opposed to the Justice system when it comes to stealing and murdering innocents etc. But there are a number of major flaws in the system (mostly because it was shoehorned into the game after release) that MUST be ironed out. Becoming a criminal due to healing should be a priority to fix.
What needs to happen is that either the 'don't attack innocents' toggle needs to be widened to healing other players who are criminals. Or a separate 'don't heal criminals' toggle is added.
Did you try reporting that as a bug? I've been in dungeons while having a bounty before, and I've never made my healer incur a bounty. The only time that healing a criminal should do that is if the criminal is actually involved in a fight with an innocent/guard at that moment.
No, bounties can be passed around outside of specifically fighting a guard or innocent. They shouldn't be conferable if there isn't a witness... Such as, oh, say, in a dungeon. In theory it shouldn't get passed around in a world boss fight, but it doesn't surprise me in the slightest that this goes wonky, and underlines the issues with the innocent lockout not blocking healing. Worst case, if someone has a bounty and can't receive healing as a result, the response should be, "well go deal with your bounty," not, "nah, no problem, let's just share that with the healer."
The system is, and remains, pointlessly obtuse.
nerevarine1138 wrote: »How on earth did un-killable guards get past the "guys, I've got an idea so terrible that I'm not even going to share it" stage?
Other than that, it would be nice if you didn't get a bounty just for looking in a barrel, and if NPCs weren't randomly able to see 5 miles and / or through stone walls and / or through the back of their heads.
1. Unkillable guards make sure there are real risks for criminals.
2. You don't get a bounty for looking in a barrel.
3. NPCs don't see through walls. If that's happening to you, report it.
1. So do hard to kill guards.
2. Yes, you do, because the game is coded badly.
3. Yes, they do, because the game is coded badly.
I'd never have thought to report the bugs, though. :sarcasm: