Taking A Bite Out Of CrimeThat doesn't apply to stealable items that aren't in containers, such as food and beverages sitting on tables or crates, which can be found right next to many merchants, and which can easily be stolen by accident when NPCs move or due to the dodgy way the cursor behaves in third-person view.You can opt out, there is a option to not attack npc's or such in options and the same for stealing, you can turn the auto loot off for stolen items.
A proper solution would be to offer an option that simply doesn't allow stealing at all, and so far there hasn't been a single sensible argument against doing so posted in these forums.
Welcome to Elder Scrolls. This is exactly how it is supposed to work if the intention is to make thieving-system like in single player games.
Only problem is its not a single player Elder Scrolls game. And there are many player having issue with this. To the OP you have to watch what your clicking on and just not do the fast click through that many mmo players do. The justice system right now is a mess for player not interested in it. And yeah i was one of those players that liked helping others out and now i don't bother doing it anymore.
Not a player issue.
With lag and such there needs to be a confirmation for something sitting on the table before you steal it at the least.
I, for one, would like an option or ability to incapacitate an "innocent" who is attacking me due to a failed thieving attempt. Not a huge fan of killing those only trying to protect their stuff... Leave the bounty the same... Pretty sure it would make things more convoluted on a dev side, but it would be nice.
nerevarine1138 wrote: »As I've repeatedly stated, that's not how lag works.
CadenceRowan wrote: »I have been playing since beta and early release. I have never had auto-loot turned on, and as soon as the Justice System came into play, I toggled on the option to not kill innocents.
I have on the odd occasion picked something without meaning to, though so far it hasn't been theft, so it's mainly been an annoyance bcs I have some random thing that I did not intend to pick up taking up space in my inventory. If it led to me getting nailed for stealing, I would be more than annoyed.
@ZOS_MandiParker, the fact that it is a small fine/bounty is irrelevant. It's a matter of intent. If I am stealing something, I should know I am stealing something. I don't feel the need for this "non-combat risk", nor do I see it as being equivalent to unexpectedly running into a monster. If I don't want to steal something by accident, I should have that option.
To be honest, I think saying that we don't want to steal by accident is completely in line with @ZOS_MandiParker's statement:
"This system is designed to be augmented in the future with more social elements, and we anticipate that players will become more mindful of the laws in Tamriel."
We are being mindful. We are saying we want to chose whether or not we steal something.
As an aside, I've never found a recipe in a delve; lots of provisioning ingredients, yes, but no recipes. Not saying they aren't there, but it doesn't seem like it's all that common.
CadenceRowan wrote: »As an aside, I've never found a recipe in a delve; lots of provisioning ingredients, yes, but no recipes. Not saying they aren't there, but it doesn't seem like it's all that common.
The justice system is surprisingly good, but it's not perfect. Anyone that thinks it is perfect is just refusing to see its flaws.redsteelb16_ESO wrote: »The system seems fine ...please do not water it down.
abuniffpreub18_ESO wrote: »CadenceRowan wrote: »I have been playing since beta and early release. I have never had auto-loot turned on, and as soon as the Justice System came into play, I toggled on the option to not kill innocents.
I have on the odd occasion picked something without meaning to, though so far it hasn't been theft, so it's mainly been an annoyance bcs I have some random thing that I did not intend to pick up taking up space in my inventory. If it led to me getting nailed for stealing, I would be more than annoyed.
@ZOS_MandiParker, the fact that it is a small fine/bounty is irrelevant. It's a matter of intent. If I am stealing something, I should know I am stealing something. I don't feel the need for this "non-combat risk", nor do I see it as being equivalent to unexpectedly running into a monster. If I don't want to steal something by accident, I should have that option.
To be honest, I think saying that we don't want to steal by accident is completely in line with @ZOS_MandiParker's statement:
"This system is designed to be augmented in the future with more social elements, and we anticipate that players will become more mindful of the laws in Tamriel."
We are being mindful. We are saying we want to chose whether or not we steal something.
As an aside, I've never found a recipe in a delve; lots of provisioning ingredients, yes, but no recipes. Not saying they aren't there, but it doesn't seem like it's all that common.
I agree with everything you said here.
I have found one low level recipe in delves since the justice system was implemented. Probably 98% ingredients and occasionally a piece of low level armor or weapon, contrary to what @ZOS-MandiParker posted:
"Oh! Also, if you have a hard time finding recipes or ingredients, then you should definitely spend more time in Delves and Dungeons -- always unowned and usually stuffed with goodies".
The justice system is surprisingly good, but it's not perfect. Anyone that thinks it is perfect is just refusing to see its flaws.redsteelb16_ESO wrote: »The system seems fine ...please do not water it down.
The justice system is surprisingly good, but it's not perfect. Anyone that thinks it is perfect is just refusing to see its flaws.redsteelb16_ESO wrote: »The system seems fine ...please do not water it down.
The justice system is surprisingly good, but it's not perfect. Anyone that thinks it is perfect is just refusing to see its flaws.redsteelb16_ESO wrote: »The system seems fine ...please do not water it down.
Most of the flaws are flaws because the system wasn't in at day one. If it had been, then you wouldn't be used to going through people's personal houses and dressers and such. You'd realize that when a quest giver said go steal something- they really meant go steal something.
As a new player, it seems to me that it would be logical to have venders not be surrounded by things you can accidently steal. What is the point for it to be there? The stuff that is steal able does not represent their whole inventory. Not everything that is shown is even clickable. Why not just put non clickable stuff where you do business with them and put stuff that is pilfer able on tables and racks off to the side? That way normal folks can do business with no fuss and the kleptomaniacs among us can steal to their heats content?
The justice system is surprisingly good, but it's not perfect. Anyone that thinks it is perfect is just refusing to see its flaws.redsteelb16_ESO wrote: »The system seems fine ...please do not water it down.
Most of the flaws are flaws because the system wasn't in at day one. If it had been, then you wouldn't be used to going through people's personal houses and dressers and such. You'd realize that when a quest giver said go steal something- they really meant go steal something.
The fact that the toggles in the game option that are (supposed to be) designed to prevent you from accidentally committing a crime do not work, is a flaw that has nothing to do with the fact that the system is new, and that is the subject of this thread.
nerevarine1138 wrote: »The justice system is surprisingly good, but it's not perfect. Anyone that thinks it is perfect is just refusing to see its flaws.redsteelb16_ESO wrote: »The system seems fine ...please do not water it down.
Most of the flaws are flaws because the system wasn't in at day one. If it had been, then you wouldn't be used to going through people's personal houses and dressers and such. You'd realize that when a quest giver said go steal something- they really meant go steal something.
The fact that the toggles in the game option that are (supposed to be) designed to prevent you from accidentally committing a crime do not work, is a flaw that has nothing to do with the fact that the system is new, and that is the subject of this thread.
Those toggles were never designed to prevent you from stealing items, only from actually assaulting innocent NPCs.
The justice system is surprisingly good, but it's not perfect. Anyone that thinks it is perfect is just refusing to see its flaws.redsteelb16_ESO wrote: »The system seems fine ...please do not water it down.
Most of the flaws are flaws because the system wasn't in at day one. If it had been, then you wouldn't be used to going through people's personal houses and dressers and such. You'd realize that when a quest giver said go steal something- they really meant go steal something.
The fact that the toggles in the game option that are (supposed to be) designed to prevent you from accidentally committing a crime do not work, is a flaw that has nothing to do with the fact that the system is new, and that is the subject of this thread.
I honestly don't see the point of further discussion on this. ZOS has made their position clear. You might not like it, and I may not like it, but it doesn't look to me like they're going to change their minds. That green post looked pretty well decided to me.
You can waste your time whining about something that's not going to change if you want, but personally, I'm just going to be careful, and live with it.
Fleshreaper wrote: »I honestly don't see the point of further discussion on this. ZOS has made their position clear. You might not like it, and I may not like it, but it doesn't look to me like they're going to change their minds. That green post looked pretty well decided to me.
You can waste your time whining about something that's not going to change if you want, but personally, I'm just going to be careful, and live with it.
One Mod =/= All of ZOS! And a forum moderator, I'd be willing to bet, does not make the design meetings. Do you honestly think that those who make the designing choices don't ever read the forums?
I have seen very little whining. So, you must be of the opinion that if someone disagrees with you, they are whining.
ZOS_MandiParker wrote: »Accidentally stealing a “takeable item” (an owned drink or apple on the table behind the merchant) produces a relative small bounty, and if you are intentionally avoiding criminal activity then you likely won’t suffer many consequences aside from paying a handful of gold that’s appropriate to your level. For an accidental and uncommon pick-up, it is a minor fine and you’re back to your life as an upstanding citizen. This is relatively uncommon, and so it would be a low risk and no reward mode of gameplay for these players.
When you are actually a criminal with an inventory full of stolen goodies and you accidentally pick up an owned apple near a guard rather than speaking with an npc, that’s when you get slammed and your goodies get taken by the guard, and you get hit with a massive bounty. This is a consequence of the system, though – it is a system of high risk and high rewards. Reducing the aspect of risk during the peak moments prior to reward would invalidate much of the current system. The system is part of the world and not just when it’s convenient – that’s how it is in the Elder Scrolls series.
nerevarine1138 wrote: »The ZO comment in this thread is not a moderator. It's directly from a developer.
And yes, if you see something posted in green on this forum, it represents all of ZO. It doesn't get posted here if it doesn't reflect the company line.
redsteelb16_ESO wrote: »The Danger of living in the Big city
The system seems fine ...please do not water it down.
Accidentally stealing something ....so you have to pay 1 or 2 gold as a fine, small slap on the hand.
If you see someone fighting, ask yourself why and who before helping. Just be more aware of your surroundings.
nerevarine1138 wrote: »
Those toggles were never designed to prevent you from stealing items, only from actually assaulting innocent NPCs.
Fleshreaper wrote: »nerevarine1138 wrote: »The ZO comment in this thread is not a moderator. It's directly from a developer.
And yes, if you see something posted in green on this forum, it represents all of ZO. It doesn't get posted here if it doesn't reflect the company line.
Look again, @nerevarine1138 . The green text came from a mod, right under the name. And we all know that stances never change. Look at how many CPs were to be give to VR14s in the begining, that changed. My point still stands. I do realize that at the time the mod was in fact stating ZOS stance, at the time being.
And some posts unquestioningly push the company line that aren't ZOS posts, don't they?nerevarine1138 wrote: »Fleshreaper wrote: »I honestly don't see the point of further discussion on this. ZOS has made their position clear. You might not like it, and I may not like it, but it doesn't look to me like they're going to change their minds. That green post looked pretty well decided to me.
You can waste your time whining about something that's not going to change if you want, but personally, I'm just going to be careful, and live with it.
One Mod =/= All of ZOS! And a forum moderator, I'd be willing to bet, does not make the design meetings. Do you honestly think that those who make the designing choices don't ever read the forums?
I have seen very little whining. So, you must be of the opinion that if someone disagrees with you, they are whining.
The ZO comment in this thread is not a moderator. It's directly from a developer.
And yes, if you see something posted in green on this forum, it represents all of ZO. It doesn't get posted here if it doesn't reflect the company line.
abuniffpreub18_ESO wrote: »I found tons of recipes in the same places I looked today before the justice system started.
So just in the past couple hours, the justice system that I've wanted nothing to do with is making a mess out of my game. First, I thought I'd help heal someone who was fighting the werewolf (for the quest) in Daggerfall, not realizing that the reason they were failing was because there was a Daggerfall guard in the mix. Luckily, I died and didn't take the rep hit because of that. Ok, so now I guess I won't help any of my 'allies' which is a pity because some folks who choose to be healers really like helping others when they can, especially newbies. Heck, for all I know, she probably accidentally hit the guard while trying to attack the werewolf.
Shortly afterward, I was trying to click on an npc merchant to check their wares, but accidentally right clicked an item on the cart behind them and stole it... no dialog box confirming or anything and now there's a bounty on my head. Sooo sooo sooo not cool at all for that to happen so easily. I also almost accidentally stole while trying to talk to the banker moments before, but since it was a chest, I was able to cancel. Seriously? Honest players shouldn't have to walk on eggshells and get tagged as a thief when they ARE NOT. The justice system is failing when it works against folks like this, unless you want to say that Tamriel's system is quite crooked and fond of incriminating/framing innocent citizens.
I want to opt out so badly, some sort of toggle, because this really isn't my play style and I'm baffled as to how this got past the test server. Please remedy this, ZOS!
Edit: Title for clarification -- also, I want to point out that I'm not looking to remove the justice system at all, but I do want it to be implemented in a way that honors the choices players make!
ZOS_MandiParker wrote: »Oh! Also, if you have a hard time finding recipes or ingredients, then you should definitely spend more time in Delves and Dungeons -- always unowned and usually stuffed with goodies.